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#1 Old 27th Nov 2013 at 1:16 PM Last edited by HugeLunatic : 2nd Sep 2019 at 9:48 PM.
Default TS3 Walls, Floors, and Terrain Paints
These are the rubrics that MTS staff use in evaluating uploads of walls, floors, and terrain paints for TS3. The corresponding guidelines may be found here: MTS Creator Guidelines: TS3 Walls and Floors



Quality
1. Clear Textures
2. Texture Details
3. Scale
4. Seamlessness
5. CASt Presets
6. Paintings, Logos and Pictures
7. Undistorted

Files
1. File Types
50. (From common rubrics) Rar, zip, 7z

Information
1. (From common rubrics) Title
2. (From common rubrics) Description
3. Category Information and Price
4. Expansion Packs and Stuff Packs required

Screenshots
1.Tiling
2.Unobstructed
3.Angle
4.In-game
5.Channels
6.Presets
50. (From common rubrics) Size
51. (From common rubrics) Lighting
52. (From common rubrics) Clarity
53. (From common rubrics) Distance
54. (From common rubrics) Distortion
55. (From common rubrics) Photoshopping
56. (From common rubrics) Attached
57. (From common rubrics) Show all items
58. (From common rubrics) Inline images

Other
1. (From common rubrics) Pay or pirated content
2. (From common rubrics) Adult content
3. (From common rubrics) Content we do not allow
4. (From common rubrics) Credits

Special

Note: These are the only rubric items that can be rejected for on their own, with no other rubric items selected at all.

1. (From common rubrics) Uploader requested
2. (From common rubrics) Stolen content
3. (From common rubrics) Other
4. (From common rubrics) Duplicate
5. (From common rubrics) Uploads in Sets
6. (From common rubrics) Not Completed Requested Changes





Note to moderators: This first post (the summary) must be maintained manually. If you delete or add a rubric item or reorder anything, please edit this first post. All edits to Common Rubrics requiring editing its summary must be manually updated on every single individual rubric thread. Please copy the # link to use in the summaries, not the post number, to view the individual post.
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Sesquipedalian Pisciform
retired moderator
#2 Old 29th Nov 2013 at 9:24 AM
Default Quality|1|Clear Textures
1:The texture is very blurry or crunchy. This may be due to enlarging a source image or the texture file may have been overcompressed at some point.

2: Some elements of the texture are blurry or crunchy. This may be due to enlarging a source image or the texture file may have been overcompressed at some point.

3:The texture is a little blurry or crunchy in a few places. This may be due to enlarging a source image or the texture file may have been overcompressed at some point.

5:Your texture is clear and crisp. Great!
Sesquipedalian Pisciform
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#3 Old 29th Nov 2013 at 9:28 AM
Default Quality|2|Texture Details
1:The texture(s) uses flat colours or patterns, with no shading to give the impression of a surface (such as wood, stone, etc), or of shadows beneath crowns etc.

2:Your texture(s) has some shading and texture, however some parts are still too flat, and need some more work to give the impression of a surface (such as wood, stone, etc), or of shadows beneath crowns etc.

3:The textures look realistic.

4:Your texture(s) have good shading and details, and look realistic and 3D.

5:Your texture(s) are exceedingly well-drawn - they look realistic, and have fantastic detail and shading!
Sesquipedalian Pisciform
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#4 Old 29th Nov 2013 at 9:31 AM Last edited by Nysha : 30th Nov 2013 at 4:15 PM.
Default Quality|3|Scale
1:The texture is very out of scale. It is either far too big, or far too small, to be realistic. Consider how big certain elements, such as the pattern or a tile, would be in comparison to a person in the real world, and then make sure they're the same size in comparison to a sim in game.

2:The texture is not hugely off-scale, but it is still slightly too big or small to be realistic. Try tweaking the scale a little: consider how big certain elements, such as the pattern or a tile, would be in comparison to a person in the real world, and then make sure they're the same size in comparison to a sim in game.

5:The scale of your texture is realistic and looks good. Thank you.
Sesquipedalian Pisciform
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#5 Old 29th Nov 2013 at 9:33 AM Last edited by Nysha : 30th Nov 2013 at 4:16 PM.
Default Quality|4|Seamlessness
1:The texture has several very obvious seams, either at the edges of panels or tiles, or where different sections of the texture meet.|How to make Walls, Floors, and Ground Cover, How to make Wallpapers Tile Properly with Photoshop

2:The texture has some/one visible seam(s), either at the edges of panels or tiles, or where different sections of the texture meet.|How to make Walls, Floors, and Ground Cover, How to make Wallpapers Tile Properly with Photoshop

5:Your texture is seamless.
Sesquipedalian Pisciform
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#6 Old 29th Nov 2013 at 9:47 AM Last edited by Nysha : 1st Dec 2013 at 7:40 PM.
Default Quality|5|Presets
1: The location of the channels on the wall or floor don't match the texturing. Areas that seem like different parts should be different channels so they can be CASTed separately.

2: The colours or patterns you've used on your wall or floor are not appropriate to your object (e.g. a cotton floor).

3: The colours and patterns you've chosen are very bright or clash, but are overall ok.

4: The colours and patterns you've chosen look good!

5: The colours and patterns you've chosen work really well together, fantastic choices!
Sesquipedalian Pisciform
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#7 Old 29th Nov 2013 at 9:50 AM Last edited by Nysha : 30th Nov 2013 at 4:17 PM.
Default Quality|6|Paintings, Logos and Pictures
1:This upload would be much more suited as a painting, decal or rug rather than as a wall or floor.

5:Any pictures or paintings used in your creation(s) work well in the context, and look like a real mural/mosaic/other wall or floor art. Great!
Sesquipedalian Pisciform
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#8 Old 29th Nov 2013 at 9:55 AM Last edited by Nysha : 30th Nov 2013 at 4:17 PM.
Default Quality|7|Undistorted
1:The wall texture is very badly distorted: it is either stretched or squished, depending on how you look at it. Remember that the game squishes wall textures horizontally, so you may need to stretch parts of your texture in order to have them look right in-game.
1:The texture is very badly distorted: it is either stretched or squished, depending on how you look at it.

2:Most of the wall texture is not distorted, however some elements which are obviously supposed to be square or circular have come out rectangular or ovular. Remember that the game squishes wall textures horizontally, so you may need to stretch parts of your texture in order to have them look right in-game.
2:Most of the texture is not distorted, however some elements which are obviously supposed to be square or circular have come out rectangular or ovular.


5:Your texture has no distortion. Fantastic!
Sesquipedalian Pisciform
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#9 Old 29th Nov 2013 at 10:08 AM Last edited by Nysha : 30th Nov 2013 at 4:18 PM.
Placeholder
Sesquipedalian Pisciform
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#10 Old 29th Nov 2013 at 10:11 AM Last edited by Nysha : 30th Nov 2013 at 4:18 PM.
Placeholder
Sesquipedalian Pisciform
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#11 Old 29th Nov 2013 at 10:11 AM
Placeholder
Sesquipedalian Pisciform
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#12 Old 29th Nov 2013 at 10:17 AM Last edited by Nysha : 30th Nov 2013 at 4:23 PM.
Default Files|1|File Type
1:The file(s) included don't seem to be the right type. You can upload a .package file and/or a .sims3pack file for each of your creations. Check the files and make sure you're sharing the correct file(s).

1:The file(s) included seem to be corrupt or broken.

5:You have included a .package and/or a .sims3pack file for your creations.
Sesquipedalian Pisciform
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#13 Old 29th Nov 2013 at 10:20 AM
Default Information|3|Catalog Location and Price
1: You've forgotten to include the catalog location and price.

2: You've forgotten either the catalog location or price. Please edit your post to add the missing information.

5: Thanks for letting us know the location and price of your walls/floors in the catalog.
Sesquipedalian Pisciform
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#14 Old 29th Nov 2013 at 11:15 AM Last edited by Nysha : 30th Nov 2013 at 4:26 PM.
Default Information|4|Expansion Packs and Stuff Packs required
3:You have marked an EP or SP as required; walls floors and terrain paints do not require packs. Please edit your post so that your creation only requires base game so that it will be visible to more downloaders.

4:You have marked an EP or SP as required because this is a completer set; walls floors and terrain paints do not require packs. You can edit your post so that your creation only requires base game so that it will be visible to more downloaders but do ensure you mention in the post which EP/SP is required for the matching EA/Maxis floor/wall/terrain paint.

5:You have not marked any EPs or SPs as required but you have noted which EP/SP is required for the matching EA/Maxis floor/wall/terrain paint. Thank you.
5:You have not marked any EPs or SPs as required. Thank you.
Sesquipedalian Pisciform
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#15 Old 29th Nov 2013 at 1:15 PM
Placeholder
Sesquipedalian Pisciform
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#16 Old 29th Nov 2013 at 1:16 PM
Default Screenshots|1|Tiling
1:The screenshots do not show your creation(s) across enough tiles or panels. Please show multiple tiles so we can see how well your texture(s) repeat and tile. As a rule of thumb, your screenshots should include every wall spread over at least three continuous tiles, and every floor over at least a 2x2 area. For terrain paints, the appropriate size of uninterrupted paint depends on the scale of your terrain paint.

5:Your screenshots show your creation(s) across multiple tiles or panels. Excellent!
Sesquipedalian Pisciform
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#17 Old 29th Nov 2013 at 1:17 PM
Default Screenshots|2|Unobstructed
1:Furniture, sims, other objects, text, or photoshop effects are obscuring your creation(s). Please make sure that furniture and other elements of your screenshots do not cover up your creation(s).

5:There is nothing in the way of your creation(s) to prevent them from being seen. Perfect!
Sesquipedalian Pisciform
retired moderator
#18 Old 29th Nov 2013 at 1:24 PM
Default Screenshots|3|Angle
1:The screenshots are taken from an angle which makes it difficult to see your creation(s). As far as possible, screenshots should be taken face-on - from directly in front of the wall, or top-down for floors and ground cover.

3:Your screenshots do show your creations, but they could be seen better from a slightly different angle. The best angle is usually face-on from directly in front of the wall, or top-down for floors and ground cover.

5:Your screenshots are taken from an angle which clearly shows your creation(s).
Sesquipedalian Pisciform
retired moderator
#19 Old 29th Nov 2013 at 1:26 PM Last edited by Nysha : 30th Nov 2013 at 4:33 PM.
Default Screenshots|4|InGame
1:All of the screenshots are taken in TSRW or Create-A-Pattern, or are images of the textures, or are otherwise not taken in The Sims 3. Please include at least one in-game screenshot of every item you have uploaded.

2:Some of your screenshots are taken in TSRW or Create-A-Pattern, are images of your textures, or are otherwise not taken in The Sims 3. You may use non in-game screenshots as 'extras', but you must include at least one in-game screenshot of every item you have uploaded.

4:All of your required screenshots (at least one pic of every item you've uploaded) are taken in-game. Thankyou!

5:All your screenshots are taken in-game. Great!
Me? Sarcastic? Never.
staff: administrator
#20 Old 2nd Sep 2019 at 9:40 PM
Default Screenshots|5|Channels
Screenshots

1: You have not included an image of your wall/floor's channels. When uploading to MTS it is a requirement that the wall/floor is shown so that downloaders can see which channels are which; this can be done using different colours. You must also show the CAStable channels in a chequered pattern to demonstrate that the UV mapping is not distorted; you can do this as a separate screenshot, or you can combine the channels screenshot and the mapping screenshot.

2: Your images show the wall/floor's channels, but they don't show the channels in a chequered pattern to demonstrate that the UV mapping is not distorted.
2: Your images show the wall/floor's in a chequered pattern to demonstrate that the UV mapping is not distorted, but they don't clearly show the different CASt channels on the wall/floor.

5: Thank you for showing off your wall/floor's channels.
Me? Sarcastic? Never.
staff: administrator
#21 Old 2nd Sep 2019 at 9:48 PM
Default **Screenshots|6|Show all presets
Screenshots

1:You have not shown all the presets in your screenshots. Please show each wall/floor in any one preset and any additional presets you have uploaded as thumbnails.

2:You have shown all the presets but your presets thumbnails are too small to see the effect on the wall/floor.

3:Your screenshots show all the presets you have uploaded, however bigger thumbnails would make it easier for downloaders to see the details clearly.

4:Your screenshots show all the presets you have created. Thank you.

5:Your screenshots show all the presets you have created and your thumbnails give a clear idea of the object details. Thank you.
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