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- City Building - Ultimate Personal Trainer Challenge
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#1
13th Nov 2016 at 9:02 PM
Posts: 1
Ultimate Personal Trainer Challenge
So I'm not sure if I have posted in the right category - I do apologise if it's incorrect. This is my first challenge. It's pretty big and I'm really looking forward to doing it. I've started recording gameplay and posted it to youtube just so I can work out any kinks, get suggestions and see what happens first go. Here's the challenge
ULTIMATE PERSONAL TRAINER CHALLENGE – by Nelly | OhSnapSimming
GOAL – This will be a big challenge. The goal is to make all the Sims in the neighbourhood healthy, starting with the obese. They need help and don’t know where to turn. You will play a big part in making them feel better, you’ll take them in and train them, teach them the healthy way and then when they’re healthy, they’ll go back to living their lives.
At the end of their time in the house, they’ll get a makeover and a party if you desire.
Make 4-8 OTHER (100% weight/fat, 0% muscle) Sims. House them then find and befriend them. You're taking the Targets and making them healthy. You don’t have to find them all at once and train them all at once. Try for as many as you can fit in the house or comfortably control.
No children and no trying for babies. Woohooing is allowed.
THE END – The game ends when you’ve turned either the whole neighbourhood into 0% weight/fat to at 90-100% muscle, or when the Sims you’ve created are all healthy. Give yourself bonus points if you do the whole town. (points mean nothing, I don’t have a score base)
The Challenge - The challenge is finding the Sims and befriending them. You cannot cheat and add them to family. You cannot cheat and make their relationship level higher unless you work for it. The Sims NEED to come into the house if they’re obese. That’s why the Lures will be seductive to make them come into the house. Once they’re in, you no longer have to court them. If Sims get jealous, think of it as fuel for training, as if someone is ahead of them for the prize. Except, the prize isn’t money, it’s being healthy. If it gets too hard, you can change their relationship to just friendship using the cheat – you may lessen the relationship between the Lures and the overweight, but no one else.
IF you cannot get the Sims into the house, then your challenge is to train them at a gym, this will get tricky as you’ll have to create a group outing. If you want, you could open a gym. Money cheats may be used for a basic gym. A Lure may run your gym, too. This is pretty open... any money earned from the gym can be used to better the gym or the home – or both.
Sims
Trainer - Must have aspiration set to Athletic. - You must have them start at a 0% trainer knowledge and they must work for their position. Traits must be - Active, Loves outdoors and outgoing.
May have boyfriend or girlfriend; they however cannot move in. No cheating. Must be a meet and fall in love deal.
Chef - Must have aspiration set to food. - MASTERCHEF - You must have them start at a 0% Chef knowledge and they must work for their position. Traits must be - Self-Assured, Foodie & neat. Trade out neat for a outdoorsy type – gardener if you like, as chef must grow vegetables, too.
The chef also needs to work on his body image, however, he is the only one who doesn’t have to have 100% muscle – he’s a chef, he must be healthy, but doesn’t have to be ripped.
May have boyfriend or girlfriend; they however cannot move in. No cheating. Must be a meet and fall in love deal.
2 Lure Sims - These Sims, will have the romantic traits and serial lover aspirations** and they will be the Sims that fall in love and move the overweight in the house for their makeover/weightloss. One of the 2 must pursue photography - this will come in handy to take photos of the Sims as they lose weight/gain muscle. As another Sim leaves, keep replacing them with another overweight to obese Sim.
The Lures are the only 2 that can go to work. Any Sim that moves into the house must quit their job. The Lures are working to provide for the house. // Lure Sims should work at the highest paying job, exercise equipment is expensive.
Level these four up until they’re able to start training, making healthy meals and take photos with the photography set up. They don’t have to be at skill level 10. Just until they’re able to start working with others.
The Lures must get a job immediately and also work towards their goals, objectives etc. If you’ve had enough training for a game or a bit, you may go to work with your Sim if you so choose to have a job that allows that.
May have boyfriend or girlfriend; they however cannot move in. No cheating. Must be a meet and fall in love deal.
Should your Trainer, Chef or Lures die of old age (or just die) you must choose the closest to healthy person to replace them.
The overweight (Targets) - Traits: Each Sim must have "lazy" and "Glutton" (they didn't get overweight because they hated food or loved exercise) and you can choose the last. Aspiration can be whatever you like, except Athletic. Once you've achieved the 'perfect' image 0% weight/fat to 90-100% muscle and achieved their aspiration, you may change it. Or ‘evict’ the Sims.. ie... let them free back out to fend for themselves, if you see them again and they've put on weight, you will have enough friendship to train them or invite them to the gym – or your goal as personal trainer could be to make a group outing to the gym with those who have left the house, to maintain friendship and keep their health up.
They will train, and train hard. Sims may only eat healthy meals – no unhealthy snacks, no alcohol. Sims MUST train hard and push themselves. If they don’t smell, they’ve not done enough.
Once 0% weight/fat and 100% muscle have been achieved, you may then change 1 trait out of lazy and glutton. - You've made them healthy; it's up to them to maintain their balance.
If Sims are going crazy for lack of outings, send them for a run, or take them to the gym.
Food.
3 main meals – and fruit in between meals. Max 2 coffees per day, per Sim. Dinner by 7pm.
House.
Rooms don’t have to be glamourous... but keep in mind that weightloss is a hard journey! Even for a Sim. Decorate it. This is their home away from home.Basic decoration to begin, beautify it when money is earned
Chef - 1 room & kitchen: Can have whatever they want in their room, but it must be open to the chef.* Chef is the only sim that can cook. If required, turn the kitchen into a closed room and lock it for everyone else. You may have a coffee stand set up for the Sims – that’s okay... but they may not access the fridge.
Trainer - 1 room: Can have whatever he/she wants; again, must be locked for everyone else. * Trainer may have access to the kitchen.
Other rooms
Target’s Rooms - May only have a bed, bookshelf, chair or couch, desk and chair – no electronics.
Exercise Rooms - Treadmills, punching bags, workout system.
Lounge room: No TV. Couches and books - your Sims earn their TV time.
Media room: TV and music. This room can also be used as a study room. Add some computers. Max 2. If someone is using one, then the others have to wait.
Reward room: TV, bar, dance floor and music.
Skill room: This room can have any skill item you like. The Sims can access this room on their rest day. During the week, it remains locked. This room may also have a computer.
Pool – indoor. Locked unless rest day or exercising time.
Rewards
If Sims are doing well, weight loss is achieved – reward them. TV and a drink. Take them dancing. Let them mingle, rewards are up to you. When you feel they deserve it – your call. Reward them. But they may only have 1 reward every week. This can be on their rest day or not.
On their rest days or for a reward, Sims with families may contact their families for a chat. They cannot invite them over as that will ruin the surprise when they go back home.
Schedule
They run in the morning and at night. After their night time run, they may have access to the pool, though Sims must be in bed by 10pm for an early rise run or training session (6am).
They may not watch TV unless it’s the hours between 8 – 9PM. If they’re tired, then they miss out, or if they haven’t worked hard enough – they don’t get this reward. It must be earned.
Choose your timing wisely with day activities. The only timing the Sims must adhere to are the meal time cut offs and TV time during the week.
Once a week (try for Sunday) the Sims get a day off working out. On the rest day, Sims must still eat healthy, but are allowed to swim, watch TV (or do anything in the reward room except drink) and do any other skill they like – it’s their day, they can have a full day off. If they choose to exercise on their own, that’s okay – but you cannot make them. (Again, not valid on Sunday/Rest day... but keep in mind Monday morning exercising.)
Exercising may take place at gym.
Punishments
If Sims are caught eating a snack, or something they shouldn’t – they must push it to the limit.
Money
Setting up the house you may have $250,000. However, when you start the game you can only have 5000 simoleons. To keep money down, set lights to auto, so when someone isn’t in the room, the lights aren’t on. Chef can grow own vegetables, to keep purchasing costs down. Each Sim that comes into the house and brings money must purchase an item of exercise or something benefitting the whole house – if there’s enough. Donate the rest. (Or use the money cheat and simply do math – money X (where X is the amount less than the Sims contribution) (if Bob brings in 1000 and the bank is at 23456, then type “money 22456” to subtract the 1000 (without the “ “))
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