#1
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30th Jul 2018 at 10:24 AM
This user has the following games installed:
Sims 3, World Adventures, Ambitions, Generations, Supernatural, Seasons
Issue with community lots erring, NOT the fault of mods.
So I ran into a strange problem, today: The community lots on every single map, no matter if it's an existing save or a new save, nor which families exist in it, nor which mods are installed, will all instantly (upon loading the world) change their lot type to "No Visitors Allowed". This renders them all completely unusable by sims, and throws the entire game into purgatory in the process. Homes are not affected, only community lots. Errortrap records an error identical to this for every lot in question (the only things which change between errors are the objects/lots being referenced):
Code:
<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.2.0.209"/>
<Installed value="BaseGame, EP1, EP2, EP4, EP7, EP8"/>
<Enumerator value="25"/>
<Content>
Object:
Name: Little Corsican Bistro
Type: Sims3.Gameplay.Objects.RabbitHoles.Bistro
Object id: 0x6c1100243737c7c0
Position: (932.9999, 42.8982, 1118.5000)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Little Corsican Bistro
Lot Address: 380 Mirabello Road
IsValid: True
World: SunsetValley
OnVacation: False
Season: Summer
Counter: 23
Sim-Time: Sun. at 8:00
Start-Time: 07/30/2018 03:51:30
PreLoadup-Time: 07/30/2018 03:51:48
Loadup-Time: 07/30/2018 03:52:44
Log-Time: 07/30/2018 03:54:59
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0000e callvirt in Sims3.Gameplay.Objects.RabbitHoles.Sims3.Gameplay.Objects.RabbitHoles.Restaurant:OnStartupRabbitHole () ()
#1: 0x00001 call in Sims3.Gameplay.Objects.RabbitHoles.Sims3.Gameplay.Objects.RabbitHoles.Bistro:OnStartupRabbitHole () ()
#2: 0x0000b callvirt in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:OnStartup () ()
#3: 0x000b1 callvirt in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:Init (bool) (3F737AF8 [0] )
#4: 0x00029 callvirt in ScriptCore.ScriptCore.ScriptProxy:SetLogic (Sims3.SimIFace.IScriptLogic,bool) (2E5B6AF0 [3F737AF8] [0] )
#5: 0x00006 call in ScriptCore.ScriptCore.ScriptProxy:SetLogic (Sims3.SimIFace.IScriptLogic) (2E5B6AF0 [3F737AF8] )
#6: 0x0004c call in ScriptCore.ScriptCore.ScriptProxy:CreateLogic (string) (2E5B6AF0 [2E7090E0] )
</Content>
</NRaas.ErrorTrap>
I will repeat that this is NOT the result of mods existing, as it occurs on new saves with no imports from the gallery or any mods whatsoever activated. That is, the vanilla game.
The only thing which I have done since the last time the game was stable, has been editing an XML tweak mod, installing "Hard to Please Sims", and deleting the cache files which was
in response to the errors.
And when I say that the lot becomes unusable, I mean that when you try to interact with it, the majority of the lots will only allow the options: "Visit X", "Visit X with...", "Take greeting card photo", and (if it hosts a career) "Join X career". Very few buildings work properly, including the sports stadium in Twinbrook.
I have no idea why this is happening and would appreciate any help.