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Lab Assistant
Original Poster
#1 Old 25th Jan 2025 at 3:49 PM
Default Lizards to different cage...what is wrong with this package?
So I am trying to edit one object from this set:
https://modthesims.info/d/464697/up...nd-rodents.html
I am playing medieval game, so I want to put a gecko ( sim2me_toyokogeckokaefig) in different cage. (to Shabby bird house - billyjean). I have changed the mesh in milkshape.

It works quite ok now. Gecko is now in different cage and animations work fine (except opening the hatch, but I don´t mind that). But even I have tsDesignModeEnabled and arrays have right subsets, it says that object is not designable.
I wouldn´t mind that either, but for some reason even changing the current TXTR doesnt do anything (does not recolor object.).

I would be thankful if someone would take a look this package file and would tell me what I am doing wrong?
Attached files:
File Type: rar  sim2me_toyokogeckokaefig.rar (371.4 KB, 0 downloads)
Mad Poster
#2 Old 25th Jan 2025 at 5:38 PM
Try changing the "Model name" in the MMATs to

##0x1c050000!sim2me.toyokogeckocage_cres
(from the "Filename" value box in the "cObjectGraphNode" in the Cres).

It should point to the correct "Cres" name from the object, otherwise it won't be recolorable.

(another approach to adding in TXTR and TXMTs is to use the "Export" button in the TXMT for the settings you want to use in your object. It saves the settings to a file. You can edit out lines you don't want, or fix lines, using Notepad. Then you can use "Import" or "Merge", depending on what works best for your current file. Most often you have to fix the "stdMatBaseTextureName" and anything else with texture names. For the TXTR you can extract and then replace. This approach often leads to fewer issues than directly importing the resources from other files, since there are a lot of areas that need fixing).
Lab Assistant
Original Poster
#3 Old 25th Jan 2025 at 6:12 PM
Quote: Originally posted by simmer22
Try changing the "Model name" in the MMATs to

##0x1c050000!sim2me.toyokogeckocage_cres
(from the "Filename" value box in the "cObjectGraphNode" in the Cres).

It should point to the correct "Cres" name from the object, otherwise it won't be recolorable.

(another approach to adding in TXTR and TXMTs is to use the "Export" button in the TXMT for the settings you want to use in your object. It saves the settings to a file. You can edit out lines you don't want, or fix lines, using Notepad. Then you can use "Import" or "Merge", depending on what works best for your current file. Most often you have to fix the "stdMatBaseTextureName" and anything else with texture names. For the TXTR you can extract and then replace. This approach often leads to fewer issues than directly importing the resources from other files, since there are a lot of areas that need fixing).



Thanks! It worked, now it doesn´t anymore tell me that object is not designable. BUT. When I am in SimPE and choose "object workshop" to recolor object, it doesn't find texture of other subset. Also subset selection window shows other subset as TXMT and other as TXTR. Shouldnt they both be TXTRs?
Screenshots
Mad Poster
#4 Old 25th Jan 2025 at 6:41 PM Last edited by simmer22 : 25th Jan 2025 at 6:55 PM.
There's a possibility it's having issues with reading some of the internal resource names. SimPE doesn't always like when spaces and the - and _ are in the wrong spots for the wrong resource types.

I changed all the "shabby bird house - billyjean" to "shabbybirdhousebillyjean" and did "Fix TGI" on the TXTR and TXMTs afterward (they need fixing if you change the filename), and the first subset showed up fine when recoloring.

Change these:
"Filename" in TXTR
TXMT: "Filename" , "stdMatBaseTextureName" value, File list, Description (in cMaterialdefinition tab)
SHPE (Both subsets)

You may also want to delete the added line in the "tsMaterialsMeshName" in the GMND (you don't need to delete it fully from the Blocklist)
Lab Assistant
Original Poster
#5 Old 25th Jan 2025 at 8:07 PM
Quote: Originally posted by simmer22
There's a possibility it's having issues with reading some of the internal resource names. SimPE doesn't always like when spaces and the - and _ are in the wrong spots for the wrong resource types.

I changed all the "shabby bird house - billyjean" to "shabbybirdhousebillyjean" and did "Fix TGI" on the TXTR and TXMTs afterward (they need fixing if you change the filename), and the first subset showed up fine when recoloring.

Change these:
"Filename" in TXTR
TXMT: "Filename" , "stdMatBaseTextureName" value, File list, Description (in cMaterialdefinition tab)
SHPE (Both subsets)

You may also want to delete the added line in the "tsMaterialsMeshName" in the GMND (you don't need to delete it fully from the Blocklist)



Thank you again, you are a real treasure! It worked! I also changed the file names from MMAT-files and now everything works as it should :D
Mad Poster
#6 Old 25th Jan 2025 at 8:51 PM
The MMAT files too, of course (had the feeling I'd forgotten to list something).

Glad you got it working
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