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- Main Character - The Immortal Heartbreaker Vampire Challenge
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- Main Character - The Immortal Heartbreaker Vampire Challenge
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#1
5th Dec 2024 at 4:48 PM
Posts: 36
Thanks: 435 in 7 Posts
The Immortal Heartbreaker Vampire Challenge
This is a challenge I made when I decided to play with an immortal vampire for once. I usually don't like my sims living forever, but in this challenge it is a requirement. The idea is to make a vampire with the Hearbreaker aspiration, but not only have them get girl/boyfriends but actually marry their sweethearts and be married to them until death do them part. As divorce is not allowed, the challenge ends when they marry their 10th spouse after the death of the 9th.
I made some rules and goals to achieve to make the challenge more interesting. In the end I made up a point system that can be used if you manage to complete the challenge without cheating, but that's optional as this is not a competition, just a fun challenge to do.
(Below I will talk about the vampire as the founder to make it simple, but this is not a legacy challenge where you have heirs. The founder will be along for the whole challenge.)
Starting the Challenge
- Make a founder vampire and give them the Heartbreaker aspiration. The traits can be anything you like.
In my original game I made a male vampire, but you are allowed to make the founder whatever gender you like. If the founder is a female having male spouses, you need to change the rules about childbearing as male spouses can't give birth to children (well, without mods anyway. If you want to play with male pregnancy and you have a mod for that, go ahead.)
So as a rule: play with whatever genders you like and set up your game so it works for you. - When you have your founder, buy them a starter house. No money cheats are allowed so buy whatever house they can afford that you like. They are allowed to buy a better home later when they can afford it. Moving is allowed as many times as you need.
- Get your founder a job, which will be their first career. Preferably a rabbit hole career that you can top easily to get more money for the family. (Any career not needing a university degree is allowed as first career.)
- Get your founder their first spouse by marrying a sim from the world. The spouse can bring whatever amount of money they have into the household. If they live alone in a big house, you are allowed to move in with them there after marriage, as it is legally obtained. (It is considered cheating to move in with a spouse's family who owns a big house and then throw them out to get their house.)
- Buy the founder the Immortal vampire LTR as fast as you can so that they won't age and can be out in the sun. (The founder is the only immortal vampire allowed as their children need to age.)
- For those who want to play this challenge faster and use multiple spouses (see below for details):
The 1st spouse is the founders first real love, and the reality of living forever hasn't yet hit them, so you need to fullfill 1st spouse's lifetime goals before you can start gameplay with multiple spouses. This is a first generation rule only, so this rule does not apply later.
Gameplay Rules
- The challenge is for your founder to have 10 legally married spouses (not only girl/boyfriends) and live with them until they die. No divorcing is allowed, so the founder needs to get along with their spouses in the long run. If a spouse breaks up with them anyway, though you did your best to hinder it, they need to woo them again so that they can marry them again. A spouse is not to be let go until they die. You lose the challenge if a divorced spouse dies accidentally before your founder can remarry them. (This rule is for divorce forced by game mechanics like the witnessed betrayal, which you can try to hinder, see below for mods to help with that.)
A romantic interest living in the house like a spouse can be forfeited without losing the whole challenge. It is only when they are married that they absolutely need to count. - Both the founder and their spouses will have lifetime goals to complete. (See below about lifetime goals)
- Both the founder and the spouses will have marital responsibilities which affect the family life at home. (See below about marital responsibilities)
- No help at home is allowed, so no repairmen, maids, butlers, gardeners, etc., except for babysitters. Babysitting is allowed when needed for careers if maturnity leave is up.
- No money cheats are allowed. You may move to a bigger house only when you can afford it after earning your money with the careers your founder and spouses have. Having a hobby and selling items made with the hobby is allowed.
Transfiguration used to get very valuable metals and rocks to sell is only allowed for buying a bigger house or better car, but only if your sim finds the rocks & metals used in it themselves. Don't use transfiguration to make your sims filthy rich for nothing. Going to a rock-collecting-spree for this purpose is allowed max once per generation for one day, but children are allowed to do the collecting challenge they get from school. Also collecting a few rocks and metals while going about your sims daily business is allowed, if your sims stumble upon them. Collecting rocks and metals for alchemy is also allowed when needed. - Buying real estate is not allowed until founder has topped their 5th career. After that they can start buying real estate and become a filthy rich business mogul. If a spouse has the LTW to become a Hotel Mogul you are allowed to do that one and own a resort earlier, but otherwise resort counts as real estate.
- The lifespan needs to be normal with 90 days until dying of old age. You can change the different categories after your own liking as long as the full amount of days is 90. (I usually change the elderhood to 10 days, for example, and increase the days as young adult and adult, but you can set it up to your own liking.)
You are not allowed to have early birthdays for sims in your household or for spouses-to-be. All other sims in the world you can do whatever you like with, though. - Multiple spouses:
The founder can have more than one spouse living with them at the same time if certain requirements are met (see below), but due to game mechanics they can only be married to one of them at a time. Playing with polyamory requires mods to curb the in-game jealousy (see below for allowed mods), but there are also marital responsibilities that has to be fullfilled with every spouse (see below). Playing with just one spouse at a time will thus be much easier.
There is no limit for the romantic interests the founder can have, but only those moved in are counted as spouses. Directly after moving a romantic interest in they become a spouse for the founder with all the marital responsibilities stated below, and you can start achieving their lifetime goals and have children with them. They count toward the 10 spouses goal once they are legally married. - You are allowed to try to kill off spouses that have completed all their lifetime goals by placing them in life-threatening situations (without cheating). Cheating would be to take away or lock a door so that they will die from fire, but trying to start a fire and running towards it is allowed.
Using age of instant potion from alchemy is allowed, but only when a spouse has lived their full 90 days and can die naturally from old age.
(This method may become necessary if you have other spouses living in the house that are turning elders and can soon die and thus need to get married before that. For this it may be good to master alchemy early on and go hunting for the required butterfly, which though being uncommon, can be quite hard to find.) - You are allowed to use death flower to prevent accidental death of spouses who are not yet married to the founder. You are not allowed to use death flower for married spouses or for the founder. (This concession to the use of death flower is due to the game mechanics that make polyamorous marriage impossible.) A spouse that is not married to the founder when dying is forfeited. A spouse that is married to the founder but has not achieved their lifetime goals is valid and is to be counted for the challenge. If the founder dies by accident, the whole challenge is lost.
- Whenever the founder asks a romantic interest to be their girl/boyfriend they need to marry them within 2 days. This also applies with the 10th spouse, so that after completing the founder's aspiration you can hold a wedding the next day to end the challenge with a big party. (Though a swift private wedding is also allowed.)
Keep in mind that only a married spouse counts as a real spouse in this challenge, so don't get the spouse killed while waiting for their wedding. As this can happen if you have bad luck, you are allowed to resurrect a girl/boyfriend who dies before the wedding, but not a romantic interest who dies before becoming a girl/boyfriend. - You are not allowed to change a spouse's traits until they have fullfilled their lifetime goals. Instead you can make use of their traits in choosing their goals. After they have completed all of their lifetime goals, you can buy the LTR with which to change their traits.
- The children can be whatever you want them to be as they are not heirs. (No heirs are allowed in the house as the founder doesn't age.) All children need to move out after turning young adult. You can give them a career and marry them off before moving them out, if you like.
You are allowed to use a mod that shortens a lifespan of supernatural sims if you want, so that your vampire children doesn't live for several generations.
This is optional and you can also cure them or just let them live as long as they do, but don't give them the Immortal LTR. Be adviced that you are filling your world with your founder's children and thus making a lot of the families living there descendants of them.
Ending the Challenge
The challenge ends the moment the founder marries their 10th spouse. The founder will fullfill their Heartbreaker aspiration the moment they ask the 10th spouse to become their girl/boyfriend, but for the challenge to end, they need to be married to the founder.
For those not playing with multiple spouses (which requires mods) you are allowed to forget about the one week rule to get married to the next spouse (see below) after the 9th spouse has died. You can instead just move in your 10th spouse and fullfill their lifetime goals before your founder makes them their girl/boyfriend and marries them, ending the challenge. Otherwise you will forfeit the 10th spouse's lifetime goals (as I've included them into the score system). The challenge ends with the 10th wedding and no score points can be gained after that. (This only applies if you want to count your score, but then again you might want to play through the goals for all 10 spouses and not only for 9.)
Requirements for New Spouses
- Every spouse moved in need to be a romantic interest of the founder before moving in. They also need to be of age (young adults or adults).
- The spouses are not allowed to be occult as they need to have a normal lifespan with normal needs.
- Every spouse need their own space: they need to have their own bedroom with a double bed in it. So having more than one spouse at the same times requires a big house. (The children of the different spouses can share room with each other.)
- Every spouse needs to be married to founder and has to fullfill their lifetime goals before dying, which means that the new spouses needs to be younger than the ones already living in the household (so that you are able to marry them before they die).
- The one week rule of moving-in: at least one sim-week has to pass after the last spouse-move-in, before a new spouse can move in (if you are playing with multiple spouses).
- The one week rule of marriage: When an old spouse dies, the founder has a sim-week to find and marry a new legal spouse. Within this week you can hold a 2 day mourning period and host a funeral, then find a new romantic interest to make into a girl/boyfriend, and then you have 2 days after that to host the bachelor party and the wedding.
If you are playing with multiple spouses in the household, the next spouse-in-line is already living with your founder and can be married directly if you want.
Responsibilities & Goals
Founder:
- Needs to maintain high enough relationship with spouses to be able to woohoo at least once a week with each of them
- Every spouse needs special attention to be happy, so the founder is required to socialize exclusively with each spouse weekly: a minimum of 1 hour sozialising at least 2 times a week (the weekly woohoo is counted in this)
- Is not allowed to give more attention to one spouse than the others. This would be negligence, which is not allowed. Exception from this rule is birthdays and during honeymoon, which the founder can have for 2 days whenever a new spouse moves in and also when they marry a new spouse (which gives 2 honeymoons per spouse)
- Fixes broken items at home, but doesn't clean anything
- Socializes and plays regularly with their children but doesn't care for their needs. This means no cooking, but they can feed babies and toddlers if needed. Diaper changing is allowed only when spouse is not at home. Doesn't teach the children anything, but is responsible for teaching the teenagers to drive a car.
The socialization with children need to be at a level where the founder is at least friends with every child that is living at home.
If your founder is a female and the one giving birth to the children, she still has the above mentioned responsibilities and does not care for her home or the children.
Spouse:
- Gives birth to children (this only applies to female spouses or spouses of other gender that give birth by using mods.)
- Takes care of the children, changes all diapers, teaches all toddler skills, cooks food for the children etc. A spouse is the primary caregiver only to their own children and can teach skills only to them, but they can change diapers and feed the other spouse's children if needed.
- Takes care of the home by cleaning it (as help is not allowed)
- Woohoos with the founder at least once a week and socializes with them regularly
Founder's Lifetime Goals:
- Fullfill aspiration Heartbreaker by marrying 10 spouses
- Max 10 different skills before marrying 10th spouse
- Do as many skill achievements as you can from the 10 skills maxed
- Have at least 1 child with each and every one of the 10 spouses
- Place a picture of every spouse in the house (this may be obtained by using photography or painting, and it is allowed to have the photographs stacked in one picture frame)
- Get to the top of 5 different careers before marrying your 10th spouse. You get extra credit for getting a university degree for at least one of the careers. Going to university is allowed after your founder has topped their 1st career.
A university degree is best obtained from a homeworld university using the Nraas Career mod so that your founder can live at home and continue with the challenge while studying, but getting one degree from an off-world university is allowed if you don't use mods.
A career for the founder has to be a real career (a career, profession or self-employed career), no rock collecting and selling count as a career. That's a hobby.
The founder is not allowed to do any of the careers their spouses does.
At least one of the careers need to be harder than the rest, so no more than 4 rabbithole-careers are allowed. The 5th career needs to require more effort than that.
Harder careers to top in my opinion are for example: Self-employed writer or inventor, lifeguard profession or firefighter.
These are just examples, so choose whatever you think is harder than topping a rabbithole-career. I chose writing and it took me 2 generations to complete as the founder hasn't got a lot of time to sit and write. In the end this was good as he got royalties from his books for a long time, so I could concentrate on his hobbies (read "skill achievements") more.
Getting a 6th career or more is allowed, but gives no extra credit. The challenge is to top 5 careers, but if you do not have UL you can do a challenge with 6 careers to top, replacing the University degree with one more career to top and get the extra credit for it. It takes around the same amount of time to top a rabbithole-career than it takes to get a degree.
Spouse's Lifetime Goals:
- Get to the top of career
- Fullfill aspiration
- Give birth at least to one child or a given number of children and raise them to teen (if you like it to be more random, you can use a roller to roll for the amount of children each spouse needs to have, but keep in mind that you are filling the world with your founder's children)
- Fullfill at least one lifestyle goals (see below for more information)
- Get married to the founder before death
The spouse's career needs to be a real career, profession or self-employed career, and it must be a career your other spouses or founder hasn't topped. It can be the career the spouse is on when moving in, but you can change it if it's not suitable.
If a spouse has an aspiration to top a career, that is the career they need to choose. If another spouse or your founder has topped that career already, it is no longer allowed and both the aspiration and career needs to be changed.
Fullfill the aspiration the spouse has when moved in, unless it is something you have done already or something you dislike, in which case you can change it. When changing an aspiration, preferably choose one of the 5 that goes with the traits, but if none of them work, you can choose from the full list of aspirations. (I chose 2 from there and then rolled a dice for them to get it a bit more random.)
(Heartbreaker and gold digger are of course not allowed for spouses.)
The lifestyle goals for the spouses can be chosen from their traits, career or aspiration, but it can't be the same as the aspiration.
These goals have 2 categories. You can do both or just choose one depending on how hard you want to make the challenge.
Hobby Goals:
The first category is chosen as a hobby for the spouse and is basically a skill achievement from a skill you want the spouse to master, preferably something that helps them in their career or LTW. Choose the goal from the sims traits, career or aspiration to make it an interest of theirs. These skill achievements can be something your founder is also doing (as these are tied to the sim's interests), but while they have 10 skills to master and do all achievements in, their spouses only have one hobby to master and do some achievements in.
For a sim with the natural cook trait or a sim wanting to become a chef you could choose one of these as a hobby goal:
- Level cooking skill to 10 and learn every recipe in game
- Level cooking skill to 10 and do all culinary achievements
- Level cooking skill to 10 and make every recipe in game at least once
Other possible skill achievements to do:
- Level Alchemy to 10 and do all alchemy achievements OR level Achemy to 10 and make all available alchemy potions in game
- Level Painting to 10 and do all painting achievements
- Level inventing to 10 and do 2/5 inventing achievements (I did this with 3/5 but it took almost all the sim's lifespan as inventing achievements are much more time consuming than many other skill achievements)
- Level athletics to 10 and do 2/3 athletic achievements
- Level martial arts to 10 and do at least 2 skill achievements in that
- Level Charisma to 10 and do 4/5 charisma achievements
- Max the Logic skill and become Grand Master in Chess (this goal is only doable if you don't do the Grand Master aspiration with any of your sims)
- Max the guitar skill, learn every buyable song and play the guitar at 10 parties (this can be done with any instrument, not only with the guitar)
- Max the gardening skill and do all gardening achievements OR max the gardening skill and plant 10 perfect plants in your garden
This list is not complete, but hopefully it gives an idea of what to go for. You can come up with your own hobby/skill achievements that is not one from the game, like the cooking all recipes in game at least once while mastering the cooking skill mentioned above. It was time consuming and quite hard to accomplish as I did it with every buyable recipe in game besides the ones learned from skilling up. An easier variation would be to do the recipes that come only from the cooking skill.
Lifestyle Goals for Fun:
These goals are miscellaneous fun for gameplay and affect the way a spouse behaves. Many of them have a time limit, but not all. If the spouse has only one child the goal ends when the child turns YA, but if they have more than one, you may end it when the youngest child turns teen. The ones without a time limit need to be completed before death.
A list of goals to achieve:
- Be a fun-loving sim & host a party at least once a week until child turns ya (this is suitable for a sim with the party animal trait and can have different variations. A chef could host, for example, a dinner party every week, or a sim in politics could host a political party every week.)
- Celebrate all 4 holidays by throwing a themed party, also visit the festival lot every season to have fun there
- Host all different sorts of parties in game before your child turns ya
- Visit a party held by others at least once a week until your child turns ya
- Bar frequenter: visit a bar or lounge at least once a week until kid turns ya (a visit must include drinking and eating at the bar besides socializing with sims there, it can also include dancing)
- Do something crazy out in the public every week until kid turns ya, for example, streaking in public (this only applies to a sim with the insane trait)
- Be mean to a sim (townie or someone in your household) & get to a bar brawl at least once a week until kid turns ya (this needs to be 2 different occasions and not one and the same)
- Make a new enemy at least once a week & get to a fight with an enemy every week until kid turns ya
- Swipe things at least once a week until kid turns ya (this needs to be player-directed, automatic swiping does not count)
- Have all 5 species of small animals in cages and take care of them until they die of old age (this is suitable for a sim with the Zoologist aspiration or a sim with the animal lover trait)
- Meditate at least 2 times a week for 2 hours (if doing this you can't have a hobby goal of doing the Martial arts Meditation skill)
- Be an art appreciator and decorate the house with at least one of your own paintins a week until you have at least 5 of your own Masterpiece paintings in the house. Also buy a new decorative object for the house every week. (this is doable while mastering the painting skill)
This list is not complete and you can come up with your own lifestyle goals inspired from your sims's lifestyle, traits, career or hobbies. Different variations of similar lifestyles can be done with different spouses.
Mods and Cheats Allowed
You are allowed to use mods in your game after your own liking, but there are certain categories of mods that are not allowed.
- Mods that affect earnings or are money-related at any way are not allowed.
- Mods that affect skilling are not allowed.
- Mods that affect careers are not allowed.
- Mods that affect motives are not allowed.
The same rules applies to cheats. No cheats affecting money, skills, careers or motives are allowed, but otherwise you may use cheats when needed. (Like moveobjects on for house decorating or testingcheats for deleting objects not deletable etc.)
Any mod that keeps your savegame healthy and functional is allowed, which means that you can use Nraas Master Controller freely as long as you don't cheat with it. Changing a townie's career with it is allowed, but not changing your sim's career level. It is easy to change an aspiration that is not doable with Master Controller. Otherwise you need to use testingcheatsenabled for aspiration change.
You can also use a mod that shortens occult sims lifespan, if you want, but don't use mods that change the normal lifespan of 90 days to something else. Nraas Relativity would come to mind in this, but if you can't play without it, no one will judge you.
The No Jealousy and Above Reproach LTRs are recommended for the founder besides a mod that affects the jealousy system in game. Otherwise it is nearly inpossible to play with more than one spouse at a time.
Nraas Woohooer is a complex mod and does the trick, but if you do not want to use that Shimrod has a simple mod called RomanticRepRecombobulator found here on MTS that takes out the jelousy system without affecting anything else. Both can also be used at the same time or you can use another mod that makes polyamory gameplay possible.
You are allowed to use any mod that alters childbearing or gender roles or any other mod that's needed for you to play this challenge to your specific liking.
Managing the world is important if you stay in the same world for the whole challenge, like I did when playing this. Moving to a new world with Nraas Traveler is thus allowed and negates the need to manage the world for generational play. Moving to a new world can be done anytime it is convenient, but all the sims in the current household need to move with the founder. Adult, already moved-out children can be left behind.
Rules for a generational world that your founder stays in for the duration of the challenge:
You can manage the world anyway you like and use any mod you need to keep your save game healthy and your world filled with townies. I find Nraas Story Progression very practical for long games myself, but if you have other mods that help with maintaining a generational world, feel free to use them.
As your founder's children start filling the world, the pool for new spouses gets smaller, and thus, you need to turn immigration on from time to time if you don't have it on all the time. I made a few new sims for my world when needed and controlled immigration with that, but it is up to you how you do it.
It might be advicable to control the amount of grandchildren you get as in the end most of the families in the world will be related to your founder. I used manual castes with Nraas SP that limit the amount of children and gave it to my founders children. That way I got 20 grandchildren with 15 children by the time I was at my 9th spouse. After that it didn't matter anymore as I already had moved my 10th spouse in, but almost every new sim I met by then was a grandchild or great-grandchild of my founder.
In the end you don't have spouses for your founder or their children without moving to a new world or using immigration to get new sims in the current one. I chose the latter, but only when it was necessary.
If you do not want to play with any mods, then it's advisable to only have one spouse living with the founder so that you don't get a lot of "witnessed betrayal" problems. That would make this challenge undoable in the long run.
If doing the challenge this way, you need to move in the 10th spouse without making a commitment to them and fullfill their goals while they are only a romantic interest. Once they have fullfilled their goals, ask them to be a girl/boyfriend and end the challenge with the wedding as the challenge ends when the Heartbreaker aspiration is fullfilled.
Scoring and Penalty Points
Counting points to get an end score is entirely optional. This is not a contest and no one is going to keep score about your game. I made the scoring system entirely for my own benefit so that I had an incentive to achieve as much as possible in the spirit of an Apocalypse or a Legacy challenge. Count your score if it's fun. If not, skip it.
The end score is to be counted when the 10th spouse is married, as that is when the challenge ends.
- Careers topped by founder: 1 point per career, double points for profession or self-employed careers, bonus point for UNI degree or a 6th career if you don't have UL (founder needs to have topped the required 5 before any careers count)
- Founder LT points: 1 point for each full 100,000 points in the end
- 10 skills topped by founder: 10 points (counts only if the required 10 skills are topped)
- Skill achievements done by founder: 1 point per achievement (counting only from the 10 required skills to top and only if those are all topped)
- Aspirations fullfilled: 1 point for every spouse who has fullfilled their aspiration, also 1 point for founder fullfilling theirs
- Careers topped by spouses: 1 point for each career topped (only 1 per spouse count)
- Goals achieved by spouses: 1 point per hobby goal, ½ point per fun goal (max 1½ points per spouse)
- Children: 10 points if every spouse has given birth to at least one child (no points if even one spouse hasn't)
- Spouses painted/photographed: 10 points if each spouse has a portrait hanging in the house (no points if even one portrait is missing)
- Real Estate owned in the end: points only for real estate fully owned & fully upgraded, ½ point per real estate being worth less than 100,000 simoleons, 1 point for real estate being worth more than 100,000 simoleons, 2 points for owning a 5-star resort
- Money in the end: 1 point per full 100,000 simoleons in household funds (count the worth of your house into this)
Count penalty points if you keep score of your game.
- One penalty point whenever the founder or one of their spouses have neglected their marital responsibilities. This is counted on a weekly basis. For example every diaper the founder changes when not allowed gives one penalty point. If the founder cleans anything they get a penalty point. If you replace a broken object without the founder repairing it you get a penalty point. The house does not need to be cleaned every day though, so living in a dirty house gives no penalty points.
- A penalty point is given if the founder has not woohooed with every spouse at least once a week (this point is given per neglected spouse) or if they have neglected to give the appropriate attention to every spouse during the week.
- A penalty point is given if the founder has not become friends with a child of theirs before the child grows from child to teen.
- Penalty points are given for every spouse that has not fullfilled their required goals: give birth to children, fullfill aspiration, get to top of career & do at least one lifestyle goal (only 1 penalty point per spouse, even if there are more than one goals not fullfilled)
- If a romantic interest living in the house (thus being an actual spouse) dies prematurely before getting married, you get a penalty point. They may not be resurrected, but are entirely forfeited with all their achievements, and the founder needs to find a new spouse to replace them. (Using death flower to prevent this is allowed.)
If they break up with the founder, you get a penalty point, and the founder needs to woo them back as they are not allowed to break up with spouses living in the household. - A romantic interest living outside of the household and not counted as a spouse can die prematurely or break up with the founder without any penalty points.
- A girl/boyfriend not married who dies before marriage gives a penalty point. They need to be resurrected to be married, thus gaining another penalty point. (Using death flower to prevent this is allowed.) A girl/boyfriend breaking up gives a penalty point, and the founder needst o woo them back to marry them, otherwise the challenge is lost.
- A married spouse that dies prematurely without fullfilling all their lifetime goals is not to be resurrected. You lose the lifetime goal points they have not gained and get a penalty point for their premature death, but they count as a spouse as they were married. A married spouse getting a divorce gives a penalty point and they need to be wood and remarried. (A spouse may only die prematurely without penalty points if they are married to the founder and has fullfilled all their lifetime goals.)
In short: breaking up with a spouse gives a penalty point, premature death of a spouse who has not fullfilled all their lifetime goals gives a penalty point, resurrecting a girl/boyfriend or divorced spouse in order to marry/remarry them gives a penalty point, but makes you not lose the whole challenge.
Resurrection of a spouse is only allowed if their death makes you lose the whole challenge.
End Notes
So this is basically it. I've played a lot of legacy challenges and other sim challenges before I started making my own. I'd like to thank all those wonderful challenge creators that have inspired me and taught me how to play challenges.
This one I created many years ago, and I forgot about it for a time. I'm sharing it now because I found it on my computer and got inspired to try it again, this time with a female vampire who is going to move between worlds every few generations.
Feel free to comment and tell how you are playing this if this sounds fun. Happy simming!
Benzi chibna looble bazebni gweb! Or in plain English: Nothing is impossible if you believe!
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#2
7th Dec 2024 at 10:14 PM
Posts: 118
Thanks: 442 in 1 Posts
I don't think that the Lifetime Wish of Heartbreaker is achievable like this. Were you able to actually get that wish fulfilled? The only time that I tried it in the past, I was thinking that on asking the 10th sim to be my sim's girlfriend would satisfy the wish, and it did not. The wish was not satisfied until my sim broke up with them, and had 10 EX-girlfriends.
I do not think that I have/had any mods that caused that, but it is possible, since I always play with tons of mods installed.
At any rate, this looks like a lot of fun, and I think I'm going to try this out, but with the variation of a sim that uses the Chemistry table and Young Again potions to remain effectively immortal.
I do not think that I have/had any mods that caused that, but it is possible, since I always play with tons of mods installed.
At any rate, this looks like a lot of fun, and I think I'm going to try this out, but with the variation of a sim that uses the Chemistry table and Young Again potions to remain effectively immortal.
#3
11th Dec 2024 at 5:50 PM
Posts: 36
Thanks: 435 in 7 Posts
Quote: Originally posted by FreakyRufus
I don't think that the Lifetime Wish of Heartbreaker is achievable like this. Were you able to actually get that wish fulfilled? The only time that I tried it in the past, I was thinking that on asking the 10th sim to be my sim's girlfriend would satisfy the wish, and it did not. The wish was not satisfied until my sim broke up with them, and had 10 EX-girlfriends. I do not think that I have/had any mods that caused that, but it is possible, since I always play with tons of mods installed. At any rate, this looks like a lot of fun, and I think I'm going to try this out, but with the variation of a sim that uses the Chemistry table and Young Again potions to remain effectively immortal. |
I've done the wish many times and it always gets fullfilled with the 10th girlfriend. The LTW is about having 10 girl- or boyfriends, not breaking up with 10. As I said, I've played this challenge before and it worked. I made the challenge from the get go to make that LTW harder than it is.
Maybe just try it and see how it works in your game. You can always wait for the 10th spouse to die if you have a mod interfering with it. Young again potion should work nicely. Good luck!
Benzi chibna looble bazebni gweb! Or in plain English: Nothing is impossible if you believe!
#4
13th Dec 2024 at 11:36 PM
Posts: 118
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Quote: Originally posted by Vaneth
I've done the wish many times and it always gets fullfilled with the 10th girlfriend. The LTW is about having 10 girl- or boyfriends, not breaking up with 10. As I said, I've played this challenge before and it worked. I made the challenge from the get go to make that LTW harder than it is. Maybe just try it and see how it works in your game. You can always wait for the 10th spouse to die if you have a mod interfering with it. Young again potion should work nicely. Good luck! |
Thanks for the info. I don't know why I had a problem with the wish previously. It was a long time ago, and it is possible that the wish was bugged and they fixed it.
I did start playing this challenge, in the middle of my current save. My immortal sim had a different wish, and her boyfriend, aka first spouse, had the Heartbreaker wish. After changing my sim's LTWs, they got married, and the wish status shows she's at 1/10, so I guess it is working right for me so far.
My variation on the challenge is that the immortal is an alien sim, and she uses potions to stay alive. For purely story driven purposes for this challenge, only alien physiology can handle the young again potion, and once taken, it has to be taken regularly or else the sim will face a gruesome painful death.
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