Single tile Closet #2 - Louvered door

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This is a louvered door variation on my original single tile closet.

I still used the repository method for the door, so it uses the textures from the ValueWood Lumber's "Justa Door". The 4 basic textures look a little weird for this door - nothing huge, but it's not as perfect as I would like it to be. It was hard to position the UV Map properly so that it matched the original "Justa Door" map. There's probably an easier way to do it which one of the experts knows about, but it's still a trial and error process for me. It looks much better with the recolours that I included in my original closet, and the ones from http://www.piggis-sims.net/ which mstybl95 recommended.

This object has new GUIDs that are different than the original. This object obviously has a higher polygon count than the original because of the slats in the door.

Now it's time to work on that two tiled sliding door variation that I mentioned before. I think the animations will be easier, but I'm sure it'll be a challenge

Polygon Counts:
Polys: 1566 (clothing rack: 1074 door: 1926)
Vertices: 2383 (clothing rack: 1725 door: 2397)

Additional Credits:
Again, credit must go to Numenor, wes_h, Echo, and everyone posting in the Modding InfoCenter. I haven't spoken to these people directly, but the posts and tutorials by these people have been invaluable in creating this object. Also to the creators of SimPE, Milkshape, Wings3D, and UV Mapper, all of which I am finally starting to understand.
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