Single tile Closet #2 - Louvered door
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SCREENSHOTS
Created by donaldb01
Uploaded: 23rd Mar 2008 at 7:38 PM
Updated: 21st Nov 2008 at 2:06 PM by -Maylin-
Updated: 21st Nov 2008 at 2:06 PM by -Maylin-
This is a louvered door variation on my original single tile closet.
I still used the repository method for the door, so it uses the textures from the ValueWood Lumber's "Justa Door". The 4 basic textures look a little weird for this door - nothing huge, but it's not as perfect as I would like it to be. It was hard to position the UV Map properly so that it matched the original "Justa Door" map. There's probably an easier way to do it which one of the experts knows about, but it's still a trial and error process for me. It looks much better with the recolours that I included in my original closet, and the ones from http://www.piggis-sims.net/ which mstybl95 recommended.
This object has new GUIDs that are different than the original. This object obviously has a higher polygon count than the original because of the slats in the door.
Now it's time to work on that two tiled sliding door variation that I mentioned before. I think the animations will be easier, but I'm sure it'll be a challenge
Polygon Counts:
Polys: 1566 (clothing rack: 1074 door: 1926)
Vertices: 2383 (clothing rack: 1725 door: 2397)
Additional Credits:
Again, credit must go to Numenor, wes_h, Echo, and everyone posting in the Modding InfoCenter. I haven't spoken to these people directly, but the posts and tutorials by these people have been invaluable in creating this object. Also to the creators of SimPE, Milkshape, Wings3D, and UV Mapper, all of which I am finally starting to understand.
I still used the repository method for the door, so it uses the textures from the ValueWood Lumber's "Justa Door". The 4 basic textures look a little weird for this door - nothing huge, but it's not as perfect as I would like it to be. It was hard to position the UV Map properly so that it matched the original "Justa Door" map. There's probably an easier way to do it which one of the experts knows about, but it's still a trial and error process for me. It looks much better with the recolours that I included in my original closet, and the ones from http://www.piggis-sims.net/ which mstybl95 recommended.
This object has new GUIDs that are different than the original. This object obviously has a higher polygon count than the original because of the slats in the door.
Now it's time to work on that two tiled sliding door variation that I mentioned before. I think the animations will be easier, but I'm sure it'll be a challenge
Polygon Counts:
Polys: 1566 (clothing rack: 1074 door: 1926)
Vertices: 2383 (clothing rack: 1725 door: 2397)
Additional Credits:
Again, credit must go to Numenor, wes_h, Echo, and everyone posting in the Modding InfoCenter. I haven't spoken to these people directly, but the posts and tutorials by these people have been invaluable in creating this object. Also to the creators of SimPE, Milkshape, Wings3D, and UV Mapper, all of which I am finally starting to understand.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
Filename | Size | Downloads | Date | |||||
single-tile-closet-louvre.rar
Size: 98.0 KB · Downloads: 5,039 · 24th Mar 2008 |
98.0 KB | 5,039 | 24th Mar 2008 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
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Packs Needed
For a full list of packs with names, see the Packs Needed popup.
Other Information
Style:
– Contemporary
Room:
– Bedroom
Maxis Flags:
– Not Applicable
Tags
Packs Needed
Base Game | |
---|---|
Sims 2 |
Expansion Pack | |
---|---|
University | |
Open for Business |
About Me
Feel free to recolour to your heart’s content. If you are going to clone and modify the mesh to make something more aesthetically pleasing, it would be nice if you pointed back to this object as the place where you got your inspiration. Also feel free to include this in your lot uploads, but I would appreciate that you point back here so that I get a bit of credit for my hard work.