The ADHD Trait 2.0 (RE-WORKED & UPDATED!!)

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Uploaded: 25th Sep 2015 at 2:12 AM
Updated: 11th May 2016 at 3:29 PM - Testing updates
Updated on: 03/05/16

I've sloppily re-worked my ADHD trait, and by "sloppily" I mean It's not fully fleshed out yet. I do have plans to continue fleshing it out in the future!!

What's changed/new?:
The boosts & anti-boosts are no longer determined by a percentage, but by a number value. (See About The Trait Section)
There are new occasional (and randomized) buffs with their own icons, moods, descriptions, duration and boosts!
Some skills from the newer expansions are affected indefinitely by this trait.

Patch (1.17.7.1020) Testing Progress & Results:
05/03/16 - Light testing completed, no crashes or incompatibilities observed by myself or any users, everything working as intended.
05/11/16 - Rather thorough testing completed, no crashes or incompatibilities observed by myself or any users, everything working as intended.

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NEEDS:
Energy decays slightly faster (at a 0.9 rate).
Fun decays faster (at a 0.8 rate).
Why: People with ADHD end up exhausting themselves rather quickly while jumping from one thing to the next. At times they have to use more of their energy to help them focus on important things. It becomes dreadfully boring to entertain tedious tasks which unfortunately can be a part of daily life, so people with ADHD need to be entertained and stimulated more often than others.

SKILLS:
Mischief Skill increases faster (at a rate of 1.2).
Why: People with ADHD are prone to getting themselves into more trouble than the average Joe, it's often due to their impulsivity and their hunger for stimulation that causes this.

DJ Mixing Skill increases much faster (at a rate of 1.4).
Painting Skill increases faster (at a rate of 1.2).
Writing Skill increases faster (at a rate of 1.2).
Photography Skill increases faster (at a rate of 1.2).
Why: People with ADHD very often have a dominant right-brain. This causes them to respond better to creative things such as painting, music, poetry and many other forms of art. (I can verify this science to be true! At least with my 21 years of ADHD life experience ;P)

CHILD SKILLS:
Child Creativity Skill increases much faster (at a rate of 1.4).
Why: People with ADHD very often have a dominant right-brain. This causes them to respond better to creative things such as painting, music, poetry and many other forms of art. (I can verify this science to be true! At least with my 21 years of ADHD life experience ;P)

Child Motor Skill: increases slower (at a rate of 0.8).
Why: Because people with ADHD are right-brained this obviously means that their left-brain is less active. Clumsiness and poor coordination are often associated with ADHD. (I can also verify this to be pretty accurate xP)

Child Social Skill: increases slower (at a rate of 0.8).
Why: ADHD can be difficult to understand for people outside, looking in. A lot of children struggle socially and often experience social rejection because of their relationship problems due to their inattention and impulsiveness.

CAREERS:
Criminal Career performance increases much faster (at a rate of 1.4).
Writer Career performance increases much faster (at a rate of 1.4).
Painter Career performance increases much faster (at a rate of 1.4).
Detective Career performance increases faster (at a rate of 1.2).
Entertainer Career performance increases faster (at a rate of 1.2).
Scientist Career performance increases faster (at a rate of 1.2).
Why: Jobs that involve a wide variety of tasks and room for creativity are the best kinds of jobs for people with ADHD!

Astronaut Career performance increases slower (at a rate of 0.8).
Business Career performance increases slower (at a rate of 0.8).
TechGuru Career performance increases slower (at a rate of 0.8).
Why: Any kind of job that keeps a person confined for long periods of time and involve repetitive and tedious tasks with little to no room for creativity are not the best kinds of jobs for people with ADHD. Short attention spans do not usually mix well with jobs like these. (Not to say they can't at all).

High School performance increases slower (at a rate of 0.8).
Grade School performance increases slower (at a rate of 0.8).
Why: School at all ages (especially when there is a severe lack of interest with mandatory subjects) is a constant struggle for someone with ADHD.

Teen PT Job: Manual Labor performance increases faster (at a rate of 1.2).
Why: Right-brained people tend to learn and work a lot better when the tasks involved are "hands-on". With manual labor there is a lot of "hands-on" work and also a wide range of tasks available that are constantly changing and because of this the job tends to feel a lot less tedious and boring.

Teen PT Job: Barista performance increases slower (at a rate of 0.8).
Teen PT Job: Fast Food performance increases slower (at a rate of 0.8).
Why: Barista and Fast Food jobs are very repetitive and often involve standing in one (or two) spots for long periods of time. When it's not rush-hour these jobs are especially boring for someone with ADHD.

HOMEWORK:
Extra credit homework is more beneficial (at a rate of 1.2).
Makeup homework (done @ school) is more beneficial (at a rate of 1.2).
Normal homework is completed slower (at a rate of 0.8)
Why: It takes more time to finish homework because of inattention and lack of motivation and or focus... Sometimes it's never even completed. Often times homework left undone will need to be made up for, and the pressure can at times be helpful for this. Sometimes making up for unfinished homework at school can severly save an ass. (LOL). Extra credit homework is especially beneficial to make up for any incomplete assignments...

OCCASIONAL & RANDOM BUFFS:
Feeling Distracted:
+5 Dazed for 5 hours.

Hyper:
+8 Energized for 3 hours.

Misunderstood:
+5 Sad for 5 hours.

Overwhelmed:
+6 Stressed for 6 hours.

Hyperfocused:
+10 Focused for 4 hours.
Extra credit homework is extremely beneficial (at a very high rate of 1.6)
Makeup homework (done @ school) is extremely beneficial (at a very high rate of 1.6).
Homework is completed much faster (at a rate of 1.4)

High school performance increases much faster (at a rate of 1.4).
Grade school performance increases much faster (at a rate of 1.4).

Writing skill increases extremely fast (at a very high rate of 1.6).
Painting skill increases extremely fast (at a very high rate of 1.6).
DJ Mixing skill increases extremely fast (at a very high rate of 1.6).
Rocket Science skill increases much faster (at a rate of 1.4).
Programming skill increases much faster (at a rate of 1.4).
Logic skill increases much faster (at a rate of 1.4).
Fishing skill increases faster (at a rate of 1.2).

Child Motor skill increases much faster (at a rate of 1.4).
Child Mental skill increases much faster (at a rate of 1.4).
Why: When someone with ADHD experiences hyperfocus, they are able to work very efficiently, even on things they are not normally able to focus on!! It's an unshakeable state of mind where the person will not stop until their task at hand is finished, if they can help it.

Please keep in mind I do not consider this trait to be "fully fleshed-out" yet, it's one of the very few "in-depth" traits I am working on, they are in-depth because the conditions are very in-depth in real life and a lot of them are able to be implemented so nicely with EA's emotion system. I plan to also release LITE versions of the more in-depth traits as well for people who prefer a less complex trait/gameplay.

Enjoy! All feedback is much appreciated!

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UPCOMING TRAITS
  • OCD Trait - Request
  • Autism Trait - Request
  • Clinically Depressed Trait
  • Dominant Trait
  • Paranoid Trait
  • Sensitive Trait
  • Likeable Trait
  • Rowdy Trait
  • Perverted Trait
  • Submissive Trait
  • Timid Trait
  • Irritable Trait
  • Arrogant Trait
  • Cynical Trait
  • Naive Trait
  • Rebel Trait


Additional Credits:
Thanks to The Sims 4 Mod Constructor by: Zerbu

TESTERS
What I need to find out is if the rates stack or replace each other. By this I mean... say for instance the passive rate for a trait's logic building is +1.4, but a randomized buff is applied that has a negative logic building rate of 0.8... Does math apply here? Do the rates stack? Will the 0.2 difference in the positive direction determine the rate, therefore rendering it out to be 1.2? OR does it temporarily replace the logic building rate to 0.8 until the buff is gone, then restoring it to 1.4? So far it seems as though the buffs modify the rate temporarily (which is what I want ). Feedback is appreciated! (About anything, incompatibilities, suggestions, mechanics (such as my problem listed above))