Better Seasonal Changes [1.3.9]

SCREENSHOTS
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Uploaded: 7th Apr 2019 at 1:29 PM
Updated: 3rd Nov 2024 at 1:24 AM - New update!
Concerning support, discussion and news about this mod, I'll be prioritizing Discord as my main platform, which you can join here. I'll still answer stuff from here, but I'm planning to mainly use Discord.
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Changelog: 1.3.9 brings full support for Ravenwood.
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This mod changes seasonal parameters such as flower growth, color shift, and leaf accumulation to better match the temperature and seasonal changes in that world. While it's in no way necessary, I strongly recommend my other mod Weather Realism Overhaul, as they complement each other; the snow dynamics in WRO is crucial for the 'snow in any season' feature to work here. Features include:

- Spring bloom is delayed in most worlds.

- Color shift is more closely tied to world temperature.

- Flowers usually appear later than tree leaves.

- Leaf accumulation also happens later into fall.

- All worlds now support snow in all seasons (doesn't mean there will be snow, none of the weather changed, just means that if it does snow in spring and fall it will still accumulate if the temperatures are low enough.
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Conflicts / Overridden Resources:
51E7A18D!00000000!000000000001967F.region_Hidden_SlyvanGlade.RegionTuning.xml
51E7A18D!00000000!0000000000019680.region_Residential_WillowCreek.RegionTuning.xml
51E7A18D!00000000!0000000000019681.region_Residential_OasisSprings.RegionTuning.xml
51E7A18D!00000000!000000000001D46D.region_Residential_Newcrest.RegionTuning.xml
51E7A18D!00000002!00000000000196A0.region_Destination_CampingForest.RegionTuning.xml
51E7A18D!00000003!000000000001A8A0.region_Career_Retail.RegionTuning.xml
51E7A18D!00000003!000000000001A8A2.region_Career_PoliceStation.RegionTuning.xml
51E7A18D!00000003!000000000001A8A3.region_Career_ScienceLab.RegionTuning.xml
51E7A18D!00000003!000000000001AAFA.career_Career_DoctorClinic.RegionTuning.xml
51E7A18D!00000009!000000000001E0F9.region_Residential_NorthEurope.RegionTuning.xml
51E7A18D!00000018!0000000000020C6C.region_Residential_CityLife.RegionTuning.xml
51E7A18D!00000019!0000000000028A93.region_Residential_PetWorld.RegionTuning.xml
545AC67A!00E7A1DC!000000000001967F.region_Hidden_SlyvanGlade.SimData.xml
545AC67A!00E7A1DC!0000000000019680.region_Residential_WillowCreek.SimData.xml
545AC67A!00E7A1DC!0000000000019681.region_Residential_OasisSprings.SimData.xml
545AC67A!00E7A1DC!00000000000196A0.region_Destination_CampingForest.SimData.xml
545AC67A!00E7A1DC!000000000001A8A0.region_Career_Retail.SimData.xml
545AC67A!00E7A1DC!000000000001A8A2.region_Career_PoliceStation.SimData.xml
545AC67A!00E7A1DC!000000000001A8A3.region_Career_ScienceLab.SimData.xml
545AC67A!00E7A1DC!000000000001AAFA.career_Career_DoctorClinic.SimData.xml
545AC67A!00E7A1DC!000000000001D46D.region_Residential_Newcrest.SimData.xml
545AC67A!00E7A1DC!000000000001E0F9.region_Residential_NorthEurope.SimData.xml
545AC67A!00E7A1DC!0000000000020C6C.region_Residential_CityLife.SimData.xml
545AC67A!00E7A1DC!0000000000028A93.region_Residential_PetWorld.SimData.xml

If a mod modifies any of these files, it will not be compatible with this one. Mods that change data about a world’s properties (compatible venues, name, sunrise or sunset time) are probable conflicts.