Occult Eyes for Everysim-Obsolete with Pre-EBN Patch

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It has been an amazing six years, but officially as of the pre-Enchanted By Nature patch (PC: 1.116.202.1030 / Mac: 1.116.202.1230), this mod is obsolete. EA has FINALLY unlocked the occult eyes for every sim. As far as I've seen the only ones not unlocked for every sim are the oversized werewolf ones. THUS this mod will be staying up, unmaintained, on the chance there are other eyes not unlocked. Thank you to everyone who supported and helped with this mod. See you on the flip side.

Just something I did for myself because I couldn't find it on here, I figured other people might want to benefit from my labor.

All this does is enable the default occult eyes for every occult state (humans, vampires, mermaids, spellcasters, werewolves and aliens), and every age, from toddler to elder, find them with the rest of the eye colors. Infants can ONLY have the colors unlocked that I've unlocked as they are the only ones with an infant mesh.

New format to make it easier to find bugs and clean up the download page. Unfortunately this does mean no more all in one files.

If you have floating eyeballs occurring in sims with VAMPIRE eyes, re-download and use the new set up. Something changed and now the meshes like each other a bit too much and will stick together. The new setup SHOULD stop this.

It has come to my attention that this is being advertised as a fix for the Spellcaster Eye Bug, which is okay, but please note that it does NOT fix the child sims color changing eye bug. Using cas.fulleditmode and selecting a normal, non-occult, default eye color SHOULD stop the kids from having color-changing eyes, as it seems to be a bug with eyes that don't have a child-specific mesh or rig. The new set up now allows you to see which occult eyes have child, toddler and infant meshes! They have the corresponding life stage in the name. This SHOULD no longer be a problem.

Compatible with other non-default occult eyes but DOES NOT unlock them for all occult states!
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