Higher Cost for NPC Services
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SCREENSHOTS
Created by Faith93
Uploaded: 12th Sep 2022 at 2:44 PM
This is a simple xml mod that increases the cost of NPC services to feel a bit more realistic. (If a sim can afford to hire a nanny that cooks or a maid to pick up after them, they can afford to pay them a living wage.) I've been using it in my game for a while and thought I'd share it for anyone interested. It increases costs for maids, repair services, nannies, butlers, and gardeners.
Breakdown of changes:
BG Gardener fees: $50 upfront then $30 hourly -->Modded Fees: $75 upfront, $30 hourly
BG Maid: $40 upfront then $20 hourly --->Modded: $80 upfront, $25 hourly
BG Repair Service: $100 upfront then $10 hourly -->Modded: $150 upfront, $25 hourly
BG Nanny: $60 upfront then $10 hourly ---> Modded: $80 upfront, $30 hourly
BG Butler: $175 upfront then $12 hourly ---> Modded: $250 upfront, $30 hourly
The only conflict that I know of would be if a mod edits the same tunings for service NPCs upfront and hourly costs.
tunings edited include:
ServiceNpc_gardener_Service
ServiceNpc_Butler
ServiceNpc_Maid
ServiceNpc_Nanny
ServiceNpc_Repair
Breakdown of changes:
BG Gardener fees: $50 upfront then $30 hourly -->Modded Fees: $75 upfront, $30 hourly
BG Maid: $40 upfront then $20 hourly --->Modded: $80 upfront, $25 hourly
BG Repair Service: $100 upfront then $10 hourly -->Modded: $150 upfront, $25 hourly
BG Nanny: $60 upfront then $10 hourly ---> Modded: $80 upfront, $30 hourly
BG Butler: $175 upfront then $12 hourly ---> Modded: $250 upfront, $30 hourly
The only conflict that I know of would be if a mod edits the same tunings for service NPCs upfront and hourly costs.
tunings edited include:
ServiceNpc_gardener_Service
ServiceNpc_Butler
ServiceNpc_Maid
ServiceNpc_Nanny
ServiceNpc_Repair
Filename | Type | Size |
---|---|---|
FA_Service_Fees.zip | zip | |
FA_Service_Fees.package | package | 6360 |
Filename | Size | Downloads | Date | |||||
FA_Service_Fees.zip
Size: 6.3 KB · Downloads: 1,037 · 12th Sep 2022 |
6.3 KB | 1,037 | 12th Sep 2022 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
Need more information?
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Type:
– Other
Long time Simmer. New to Mods
Hi! I'm Faith and I am a long time lover of the sims. I started playing the original when I was in first or second grade (I had an older sibling and my parents didn't understand game ratings or know about whoohoo). I ended up getting really sick when I was ten and was disabled until I was in my early 20's. During this time I couldn't go to school and had a lot of physical issues, so The Sims became my happy place and helped me stay sane. Now I'm 28 and a full-time student and the Sims is still how I like to relax and temporarily ignore reality. Anyway, I just started getting into mods. This summer I downloaded the sims 4 studio to started to make minor XML tuning mods for my own game and playing around with recoloring CC. I may be sharing some of these here.
Any tuning mod I post can be shared/recreated in any way you want. Unless I start making mods that add actual gameplay, (which is extremely unlikely) I see no way I can take credit for "creating" the mods.
If I post a recolor or other cc (which may or may not happen) feel free to do whatever with it. But if you upload it somewhere, please share a link to my version also. Again I don't foresee me creating original cc/meshes so it shouldn't matter about crediting me.
Thanks and Happy Simming! :)
Any tuning mod I post can be shared/recreated in any way you want. Unless I start making mods that add actual gameplay, (which is extremely unlikely) I see no way I can take credit for "creating" the mods.
If I post a recolor or other cc (which may or may not happen) feel free to do whatever with it. But if you upload it somewhere, please share a link to my version also. Again I don't foresee me creating original cc/meshes so it shouldn't matter about crediting me.
Thanks and Happy Simming! :)