Neon hoops and neon cocktail glass with recolours
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SCREENSHOTS
Created by Samekh
Uploaded: 27th Jul 2005 at 5:37 PM
Updated: 3rd Oct 2005 at 9:26 PM
Updated: 3rd Oct 2005 at 9:26 PM
Please go here and help JWoods
http://webpages.charter.net/cntrykmn/cntrykmn/Katrina%20Images.htm
JWoods has been such an aid to us meshers here. P
I have not been given permission to do this from him or the boss. I could get a smacked bum. I don't know how I stand with this but please help.
I always loved the neon clock from the Sims1 and (before SimPE) I thought I'd always be stuck with flamingoes but it's actually quite easy to make different shapes. Here's the first one I've made. It has 672 polygons, it's EP ready and recolourable. There are a few recolours with it (more than there are pictured). A tip for recolouring: if you have a graphics package that can work with layers, flood fill a layer above one of the plain textures you've exported using either a single colour or a spectrum and toggle the new layer's function to either hue or colour.
29 July
Now also a neon cocktail glass sign with about 11 recolours (some work better than others). It's ep ready, recolourable as before and has a total of 846 polygons. For recolouring, export the white texture and add a layer, then tell the new layer to multiply the base one.
http://webpages.charter.net/cntrykmn/cntrykmn/Katrina%20Images.htm
JWoods has been such an aid to us meshers here. P
I have not been given permission to do this from him or the boss. I could get a smacked bum. I don't know how I stand with this but please help.
I always loved the neon clock from the Sims1 and (before SimPE) I thought I'd always be stuck with flamingoes but it's actually quite easy to make different shapes. Here's the first one I've made. It has 672 polygons, it's EP ready and recolourable. There are a few recolours with it (more than there are pictured). A tip for recolouring: if you have a graphics package that can work with layers, flood fill a layer above one of the plain textures you've exported using either a single colour or a spectrum and toggle the new layer's function to either hue or colour.
29 July
Now also a neon cocktail glass sign with about 11 recolours (some work better than others). It's ep ready, recolourable as before and has a total of 846 polygons. For recolouring, export the white texture and add a layer, then tell the new layer to multiply the base one.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
Filename | Size | Downloads | Date | |||||
Neon Cocktail Glass.zip
Size: 207.4 KB · Downloads: 8,018 · 29th Jul 2005 |
207.4 KB | 8,018 | 29th Jul 2005 | |||||
Neon Hoops.zip
Size: 247.3 KB · Downloads: 7,568 · 27th Jul 2005 |
247.3 KB | 7,568 | 27th Jul 2005 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
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Packs Needed
None, this is Sims 2 base game compatible!
More Downloads BETA
Here are some more of my downloads: