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#1 Old 22nd Feb 2026 at 4:11 PM
Default Custom magic stealth hood template
After successfully creating a fully custom hobby hood from scratch, I've been trying with a magic one. I want completely different magic lots, in a different terrain with a few more community lots. I'll also be including custom premade social group Sims.

It seems I can't use hood replace to change the terrain of the magic hood when I copy a clean/empty E002 into the neighborhood folder (and convert to downtown to make visible), although this does work for hobbies. How can I make this work or get around it?
As for the secret witch lots, I've pretty much accepted I'll have to bulldoze the pre-mades from the inside and rebuild, unless anyone has managed to make it work from scratch? I managed the hobby lots from scratch by changing the u0 and u4 numbers; although the secret witch lots have unique u0 numbers, changing them isn't enough.
I'm pretty happy with what I'm doing for making social groups and the high witches themselves.

Any advice and pointers massively appreciated, I have been very perplexed and frustrated this weekend!
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#2 Old 24th Feb 2026 at 8:13 PM
The plot has thickened. Despite uninstalling and reinstalling, the game is no longer capable of creating a magic subhood. It just won't seem to access the neighborhood template folder. Every other stealth hood generates fine. Please help
Trying to change the program
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#3 Old 24th Feb 2026 at 9:11 PM
Do all other aspects of the AL EP work okay?
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#4 Old 24th Feb 2026 at 10:36 PM
I'll have to check that tomorrow; see if apartments work? Belladonna cove generated fine upon reinstalling...I tried copying in a custom template from another creater renamed PMAG, and it worked! Perhaps the game is now struggling to read E002 for some reason. I'm baffled.
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#5 Old 24th Feb 2026 at 10:43 PM
I've just read through a hidden part of mootilda's tutorial for creating a custom subhood template, and realised that I'd been using the plugin view to change neighbourhood type, which she said causes problems. Maybe that's why the game can't read E002 anymore; although why would it still do this after uninstalling?
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