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Extinguish Self Mod

by beestew Posted 30th Dec 2021 at 2:23 PM - Updated 17th May 2022 at 3:27 PM by BartekStu
 
19 Comments / Replies (Who?) - 9 Feedback Posts, 9 Thanks Posts
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Test Subject
THANKS POST
#2 Old 30th Dec 2021 at 5:35 PM
Thanks for the amazing content as always Bart.
Test Subject
#3 Old 30th Dec 2021 at 7:16 PM
I've been waiting for this mod ever since I saw your wip in your tumblr. Thank you!

I also got a reported conflict between the Extinguish Self Core and Cyjon's Fireproof Toddlers .
Since CJ's mod doesn't modify destinations, they should be compatible with yours loading last, correct?

Quote:
Panic - On Fire!
File Type: BHAV
Group ID: 0x7fd0a790
Instance ID: 0x0000102a
Packages Using This Procedure:
- 05zLoadLast\MTS_BartekStu_ExtinguishSelfMod\bstu-ExtinguishSelfCore.package
- 05Mods\Cyjon\CJ-FireproofToddlers.package
Lab Assistant
THANKS POST
#4 Old 30th Dec 2021 at 8:54 PM
Thank you so much! I love that this take the fire safety skill into account. And also that the sims don't change into their swimwear, it looks great.
Mad Poster
#5 Old 31st Dec 2021 at 6:26 AM
Thanks for fixing one major issue in the game.
Lab Assistant
Original Poster
#6 Old 31st Dec 2021 at 8:51 PM
Quote: Originally posted by beines
Thanks for the amazing content as always Bart.

Quote: Originally posted by Leto
Thank you so much! I love that this take the fire safety skill into account. And also that the sims don't change into their swimwear, it looks great.

Quote: Originally posted by TadOlson
Thanks for fixing one major issue in the game.


I'm glad that everyone is enjoying the mod, and finding the utility I'd hoped for in it!

Quote: Originally posted by nosferatuman
I've been waiting for this mod ever since I saw your wip in your tumblr. Thank you!

I also got a reported conflict between the Extinguish Self Core and Cyjon's Fireproof Toddlers .
Since CJ's mod doesn't modify destinations, they should be compatible with yours loading last, correct?


Hi! These mods don't actually conflict because of a Destination conflict but because they both edit the Panic - On Fire! BHAV. Load order wouldn't help in this case since the game would only load one or the other and it would be as though you had only one .package installed anyway, which would either break my mod or make Cyjon's mod pointless.

As of 31/12 Extinguish Self includes Cyjon's fix, because it was a tiny error that I could just carry over to my own BHAV. In my understanding, though, the chances of this bug happening are so slim that I don't even think it's necessary to patch out, but I included it anyway
Test Subject
THANKS POST
#7 Old 31st Dec 2021 at 11:12 PM
Thank you for the update =)
Alchemist
THANKS POST
#8 Old 1st Jan 2022 at 9:26 AM
Wonderful mod thanks
Test Subject
THANKS POST
#9 Old 1st Jan 2022 at 2:02 PM
Do i understand correctly that this mod is only with manual interaction without autonomy?
Can autonomy be added?

Sorry for my bad english
Lab Assistant
THANKS POST
#10 Old 1st Jan 2022 at 8:57 PM
Amazing mod! Thank you!
I wanted to report a conflict with Ankoyume's "In-And-Out Invisible Pool Spot". It's not resolvable by loading order. I can make a compatibility plug-in if you're fine with that.
Me? Sarcastic? Never.
staff: administrator THANKS POST
#11 Old 1st Jan 2022 at 10:53 PM
I've managed to make midgethetree's Feed Fish work with this. I've deleted the tta/ttab from both packages, then made a new package with just those two resources. Added both your and midge's options to it, and pointing to the bhav's in each package. So far it's working. I assume other mods could also be added the same way? I don't happen to have any.
Instructor
THANKS POST
#12 Old 2nd Jan 2022 at 4:18 PM
Yay! It's Finally Here!
Lab Assistant
Original Poster
#13 Old 2nd Jan 2022 at 6:18 PM
Quote: Originally posted by Flomalina
Do i understand correctly that this mod is only with manual interaction without autonomy?
Can autonomy be added?

Sorry for my bad english


Hi! Yes, the interaction is not autonomous - you are correct
I think autonomy could be added - I'm not sure if it would work correctly, though. I don't know enough about how Sims autonomously choose subqueue interactions, or how interaction priority affects autonomy, to say.
If I choose to add autonomy, it likely won't be soon!

Quote: Originally posted by Meduza
Amazing mod! Thank you!
I wanted to report a conflict with Ankoyume's "In-And-Out Invisible Pool Spot". It's not resolvable by loading order. I can make a compatibility plug-in if you're fine with that.


Hiya! Glad to hear you like the mod - I'm happy to make the plug-in myself, but thank you for the offer, and for letting me know about the conflict!

Quote: Originally posted by HugeLunatic
I've managed to make midgethetree's Feed Fish work with this. I've deleted the tta/ttab from both packages, then made a new package with just those two resources. Added both your and midge's options to it, and pointing to the bhav's in each package. So far it's working. I assume other mods could also be added the same way? I don't happen to have any.


Howdy! Yep, that's the ticket - the only reason Destination mods conflict is that only that singular TTAB is recognized. It's possible to quote-unquote 'merge' any destination mods one wishes as you've described - it's just a little inconvenient and not newbie friendly.
Seems like another great candidate for a plug-in framework... :p
Lab Assistant
#14 Old 2nd Jan 2022 at 7:06 PM
There's a conflict between this mod and Midge's firemod (https://midgethetree.tumblr.com/pos...download-maxis).

Could this be patched to resolve it or is Midge's mod even necessary with yours?
Lab Assistant
Original Poster
#15 Old 2nd Jan 2022 at 11:08 PM
Quote: Originally posted by TheDarkLady
There's a conflict between this mod and Midge's firemod (https://midgethetree.tumblr.com/pos...download-maxis).

Could this be patched to resolve it or is Midge's mod even necessary with yours?


Midge's firemod, that is, the version edited by them of the mod from MATY, conflicts with this mod. The original firemod from MATY also conflicts with this mod. You can mediate the conflict with load order by having my mod load second, that is, my version of the BHAV is the one the game uses.

As far as I can tell, all that both versions of firemod do to the 'BHAV Panic - On Fire!' is make it fulfil the Fire fear when a Sim is on fire, and includes a number of game edition checks for compatibility's sake, so overriding it shouldn't break anything.

Meanwhile, the file by Midge titled 'midgethetree_firesafetysimsextenguishnotpanic.package' does not conflict at all with this mod. Hope that helps!
Lab Assistant
#16 Old 3rd Jan 2022 at 4:00 AM
That's very helpful, thanks for the explanation! I found one other conflict with Midge's version of Poiple's child lycanthropy + non-age discriminatory savage (https://midgethetree.tumblr.com/pos...discriminatory). It's just a TTAB conflict solvable by loading your mod last and checking the box for children to summon wolves but I figured I'd mention it in case it helps anyone else or in case you want to put it in the description. Thanks for the mod anyway!
Test Subject
THANKS POST
#17 Old 11th Jan 2022 at 11:31 PM
This is so freaking cool!, I always wanted something like this in sims 2, Great Work Bart!
Theorist
#18 Old 26th Jan 2022 at 2:11 PM
Bstuu guy made fun of this mod

Here you can see more of my creations and conversions for sims 3. ;) I`ll glad to see your comments in.
Lab Assistant
Original Poster
#19 Old 28th Feb 2022 at 11:08 PM Last edited by beestew : 10th Sep 2022 at 7:49 PM.
Quote: Originally posted by Victor_tor
Bstuu guy made fun of this mod


that bstu guy is a fiend and a cur!

edit: also that's me lol
Theorist
#20 Old 17th Mar 2024 at 9:50 PM
Quote: Originally posted by beestew
that bstu guy is a fiend and a cur!

edit: also that's me lol


Oh.........

Here you can see more of my creations and conversions for sims 3. ;) I`ll glad to see your comments in.