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Plumbot Fixes Mod

by Max_53 Posted 2nd Aug 2023 at 6:13 PM - Updated 13th Aug 2023 at 1:26 PM by Max_53
 
29 Comments / Replies (Who?) - 23 Feedback Posts, 5 Thanks Posts
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Inventor
#2 Old 3rd Aug 2023 at 2:42 PM
Cool! Does this also fix disappearing chips if you import the plumbot into family bin and put it in another town?
Test Subject
Original Poster
#3 Old 3rd Aug 2023 at 3:10 PM
Quote: Originally posted by chokolady
Cool! Does this also fix disappearing chips if you import the plumbot into family bin and put it in another town?

No, in fact, I have never imported a family with plumbots in my games. Will look into it.
Test Subject
Original Poster
#4 Old 3rd Aug 2023 at 4:01 PM Last edited by Max_53 : 3rd Aug 2023 at 4:44 PM.
Quote: Originally posted by chokolady
Cool! Does this also fix disappearing chips if you import the plumbot into family bin and put it in another town?

Allright, just checked. I splited one plumbot from family and stored him in the bin. Then, I placed him in another town. He didn't lose any chips, but he "partially" lost his lifetime wish. Why partially? Because, Nraas Master Controller says that he has his lifetime wish, but I can't see it, but at least I can change it. So, use this for now if you move plumbots from family in another town. And make save before you do any of this, just in case.

EDIT
Looks like this bug is related with sentience chip itself. Gonna try to do something with it.

EDIT2
Reseting plumbot using nraas master controller restores his lifetime wish, but freezes his social and fun motives.
Lab Assistant
#5 Old 3rd Aug 2023 at 9:40 PM
So I assume this is not compatible with simler since they also edit sims3gameplaysystems (as well as gameplayobjects)?
Test Subject
Original Poster
#6 Old 3rd Aug 2023 at 9:53 PM
Quote: Originally posted by Ubercuber123
So I assume this is not compatible with simler since they also edit sims3gameplaysystems (as well as gameplayobjects)?

Yes, but I will try to do a pure script version after I fix the problems I mentioned above. Core mods that edit only Sims3GameplayObjects should be compatible with my mod.
Lab Assistant
THANKS POST
#7 Old 4th Aug 2023 at 8:09 PM
Good, now giving annoying paparazzi plumbots the fear of humans trait-chip as punishment can continue.
Lab Assistant
THANKS POST
#8 Old 5th Aug 2023 at 7:13 PM
I will definitely use this in my current playthrough where most of my Sims are plumbots. If you can incorporate this mod into Simler's mod, that'd be awesome, but even without that this is definitely needed. Thank you <3
Test Subject
Original Poster
#9 Old 5th Aug 2023 at 7:58 PM
Quote: Originally posted by rsanda
I will definitely use this in my current playthrough where most of my Sims are plumbots. If you can incorporate this mod into Simler's mod, that'd be awesome, but even without that this is definitely needed. Thank you <3

You are welcome. As I understand it, the only way to incorporate this mod into Simler's is to create pure script version or edit Simler's Sims3GameplaySystems.dll. I will definitely come back to this later. Right now I'm trying to fix freezing social and fun needs when you reset plumbot or move him into another lot in the same town. And also I wanted to try to fix plumbot eyes not visible on his portrait, but that's for later.
Test Subject
Original Poster
#10 Old 13th Aug 2023 at 1:21 PM Last edited by Max_53 : 6th Dec 2023 at 7:21 PM.
Version with simler90's Gameplay Core Mod is available. Remove original simler90 mod and install only one from the two below.
Edit: also remove non-simler90 version if you installed it before.
Top Secret Researcher
THANKS POST
#11 Old 13th Aug 2023 at 8:14 PM
Hi, this looks interesting! Is it compatible with NRAAS Error Trap?
Test Subject
Original Poster
#12 Old 13th Aug 2023 at 8:59 PM
Quote: Originally posted by Norn
Hi, this looks interesting! Is it compatible with NRAAS Error Trap?

Hi, yes, fully compatible, because it's a script mod. The only mods that's not compatible are core mods that alter Sims3GameplaySystems.dll.
Also, if you install the version from the comments, be vary, because NRAAS team said that
simler90's Core Mod and NRAAS mods may interfere with each other.
Top Secret Researcher
#13 Old 13th Aug 2023 at 10:11 PM
Thanks for clarifying! I wasn't sure as it said on the description page that this is a core mod. And I won't use the version from the comments as I don't use simler90's Core Mod. So thanks again, this comes just at the right time for my gameplay!

Quote: Originally posted by Max_53
Hi, yes, fully compatible, because it's a script mod. The only mods that's not compatible are core mods that alter Sims3GameplaySystems.dll.
Also, if you install the version from the comments, be vary, because NRAAS team said that
simler90's Core Mod and NRAAS mods may interfere with each other.
Test Subject
Original Poster
#14 Old 13th Aug 2023 at 10:19 PM
Quote: Originally posted by Norn
Thanks for clarifying! I wasn't sure as it said on the description page that this is a core mod. And I won't use the version from the comments as I don't use simler90's Core Mod. So thanks again, this comes just at the right time for my gameplay!

You're welcome. Have fun.
Test Subject
Original Poster
#15 Old 15th Aug 2023 at 11:33 AM
Quote: Originally posted by Max_53
Hi, yes, fully compatible, because it's a script mod. The only mods that's not compatible are core mods that alter Sims3GameplaySystems.dll.
Also, if you install the version from the comments, be vary, because NRAAS team said that
simler90's Core Mod and NRAAS mods may interfere with each other.

I just looked again and found that NRAAS Error Trap is indeed a core mod, but it doesn't alter the Sims3GameplaySystems.dll so it's fully compatible with my mod.
Test Subject
Original Poster
#16 Old 15th Aug 2023 at 11:47 PM
Reuploaded v2 (normal and simler90's version both). There was an bug in it, because of which, if you install certain trait chips, the game will crash. I'm sorry for the inconvenience.
Lab Assistant
THANKS POST
#17 Old 21st Sep 2023 at 2:13 AM
Lots of love for including a version with Simlers mod. Ty so much <3
Test Subject
#18 Old 26th Nov 2023 at 9:27 PM Last edited by Babaloo : 27th Nov 2023 at 3:20 AM.
Default I appreciate the Simler90's Gameplay Core compatible version! A question, though.
Should we remove your original "MTS_MAX53_PlumbotFixesMod(V2).package" if using one of the files you posted above? Or does it not contain all of your changes? Thanks again.
Test Subject
Original Poster
#19 Old 6th Dec 2023 at 7:11 PM Last edited by Max_53 : 8th Dec 2023 at 8:15 AM.
Quote: Originally posted by Babaloo
Should we remove your original "MTS_MAX53_PlumbotFixesMod(V2).package" if using one of the files you posted above? Or does it not contain all of your changes? Thanks again.

Hello. Sorry for late responce. Yes, remove the original file before copying the simler90 version.
Test Subject
#20 Old 25th Mar 2024 at 5:58 AM
Is there a possibility of a 1.69 version of this mod?
Test Subject
#21 Old 29th Jun 2024 at 2:52 PM
is possible to update simler90's Gameplay Core Mod UPDATE 198? Please and Thank you.
Test Subject
Original Poster
#22 Old 30th Jun 2024 at 10:58 PM Last edited by Max_53 : 16th Jul 2024 at 11:53 AM.
simler90's version of the mod updated to 198
Edit: Updated to 199
Test Subject
Original Poster
#23 Old 30th Jun 2024 at 11:08 PM
Quote: Originally posted by Keit99
Is there a possibility of a 1.69 version of this mod?

Pretty late reply, but I don't have this version, I'm afraid. But you can try installing this mod anyway and see how it works.
Lab Assistant
THANKS POST
#24 Old 16th Jul 2024 at 7:25 PM
Ty for keeping this updated with Simler's updates! Lots of love <3
Test Subject
#25 Old 30th Jul 2024 at 2:09 PM
Does simlers core mod include all these fixes? The description is confusing to me.
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