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Testers wanted: functioning ferry wheel with 8 rideable slots; updated 09/21/2006

by Jasana_BugBreeder Posted 17th Sep 2006 at 9:55 AM - Updated 7th Dec 2008 at 10:30 PM by -Maylin-
329 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I think I'm done with this one, but not tested it too thoroughly.
It's fully working ferry wheel which can be used by up to 8 sims at the same time.

Usage instructions.
1. Use Turn On to start wheel rotation. Ride On action is available only when wheel is rotating.
2. Use Ride On to ride When selected, sim waits for the next free seat to be down, then sits into it, then rides until certain conditions, then waits until seat is down, then leaves. Conditions for stop riding are one of the following:
- user cancelled Ride On action
- sim's Fun is maximum
- sim's Energy or Bladder are too low
- another sim selected Ask To Free All Seats
While riding, sim's Fun and Comfort increase. Sim looks around at nearby objects - so make sure that there are objects around ferry wheel to make riding more realistic.
All ages except toddler can ride. Visitors can ride too.
3. Use Ask To Free All Seats when you want all sims on the wheel to get down. It may be useful, for example, if you want the visitors to stop riding.
4. Use Turn Off to stop wheel rotation. This action is available only when all seats are free.
Action autonomy values are changed so that sims are likely to use Ride On autonomously, while other actions are likely to be done by user's command only.

Uncertainties (need test).
1. I tested the wheel in Residential and Community (riding is free there) lots, but don't know what'll happen in addon-specific lots since I have no addons. Please inform me if there are problems with them.
2. Ride On should become disabled when all seats are used. However, I didn't seen it myself - my families are small and don't have enough inviteable friends to test it. If someone can test this condition, please tell me if something will go wrong.

Known bugs.
1. Please don't fill the tiles adjacent with ferry wheel with objects - they are used by sims waiting for their seat down, but I was lazy to add 'dummy' tiles for those - this object already used 7 GUIDs, I'd say it's enough for it.
2. You can build walls around the wheel and then put floor on second pace to 'slice' the wheel - please don't do so I can't figure out how to workaround it - standard tall objects like trees and tall lights have the same problem; I could create dummy tiles on 2nd floor, but, again, it would take more GUIDs for nothing.
3. While seating in/out, sims kind of go through the mesh - through the seat on adjacent tile. It's unavoidable with current geometry I count it as minor so didn't remesh.

General details.
Object is visible in the Neighborhood View - make sure that you extracted both files from archive for this.
Object has 2 recolorable subsets - 'metal' and 'other', 3 recolors available for each - and 1 non-recolorable subset, 'button', which color is red when wheel is stopped and green when wheel is rotating.
Object can be found under Hobbies/Recreation.

Technical details.
Mesh geometry:
- 'metal' subset - 1338 faces, 2042 vertices.
- 'other' subset - 352 faces, 704 vertices.
- 'button' subset - 22 faces, 16 vertices.
I'd say it's fairly low for an object which is 5 tiles long and 2 story high.
The 'lod90' object (used by neighborhood view only) has the same meshes for 'metal' and 'other' subsets, 'button' is absent there.
The object used as start for the ferrywheel was the Grandfather's Clock.
Mesh was created in 3ds max and imported using smd plugin.
Animations were edited in SimPE built-in plugin.

To skankyboy, for the smd plugin.
To Numenor, for explaining CRES structure.
To atavera: for explaining slot types and SLOT resource contents; for explaining footprint block structure; for finding silly bug in my Init function.
To fisheeyes, for explaining how to add slots to objects.
To Peter Jones, for PJSE plugins.
To Echo, for various BHAV-related information.
To quaxi, for SimPE and built-in ANIM editor.
To modthesims2 in general without the information from here, I wouldn't be able to make this object.

Feel free to recolor, but please link back to this thread, and don't post on pay sites or as donation.
As for my permission first if you want to clone and remesh it.

Changed on 09/21/2006.
1. The rule of motives increase is corrected.
2. New interaction, 'Ride On (No Motive Exit)' added - works the same as 'Ride On', but no motive test is made.
3. Attractiveness is (hopefully) increased.

Added on 09/23/2006.
Looks like some people can't download updated version; I'm trying to attach the same archive with different name.
In case it still wouldn't work for someone, try to get the file here.
Tags: #ferry wheel

Style: Retro Childrens
Room: Outdoor
Maxis Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 634.2 KB · Downloads: 111,065 · 23rd Sep 2006
634.2 KB 111,065 23rd Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
329 Comments / Replies (Who?) - 309 Feedback Posts, 15 Thanks Posts
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Test Subject
#126 Old 18th Sep 2006 at 4:00 AM
Holy junk, this is awesome! Great work!

Current Avatar - KingChessmon from Digimon

Soon to come - Sims 3 Stuffage! *Gets out pen*
Field Researcher
#127 Old 18th Sep 2006 at 4:38 AM
Incredible work
The how wonderful and incredible, has all been said `

All I can add is you had a vision a dream of a ride able ferry wheel.
You made your dream a reality.
What could be better then that?

You shared your gift with everyone!

I thank you so much for this truly imaginative gift`’

..·´¸.·*´¨) ¸.·*¨)
(¸.·´ (¸.·´Platinum*¨)¸;*
#128 Old 18th Sep 2006 at 4:41 AM
Oh my gosh this is wonderful Thankyou for creating, I can't wait to try it in game.

Auroraspirit :angel:

Beauty is in the eye of the beholder
Lab Assistant
#129 Old 18th Sep 2006 at 5:12 AM
This is wonderful. Thanks so much.
Test Subject
#130 Old 18th Sep 2006 at 5:43 AM
I am constantly amazed at the talent some of the people here have-this is awesome!
Forum Resident
#131 Old 18th Sep 2006 at 6:22 AM
super job!! my sim can ride on ferry whell!! Thank you so much!
Lab Assistant
#132 Old 18th Sep 2006 at 6:41 AM
Wow! My eyes popped out when I read that it's animated. I know this must have taken a lot of work. Thanks so much for sharing it with us!
Field Researcher
#133 Old 18th Sep 2006 at 7:20 AM
This is a really fantastic object that will make Sims more dramatic to play. Very original too. I can't believe it's even possible. I can't wait to see more of your creations. Thank you.
Lab Assistant
#134 Old 18th Sep 2006 at 7:38 AM
Thank you! I was looking for something like this for a long time!

I think even maxis isn't able to do this any better
Field Researcher
#135 Old 18th Sep 2006 at 7:52 AM
While riding, sim's Fun and Comfort increase. Sim looks around at nearby objects

The Ferris Wheel is working, but not quite right. The sims will get on it and it rides them around, but fun and comfort along with all of their other motives steadily decrease instead of increasing. After awhile my sims were getting off of it because their fun and social were very low.

So far I haven't had any sims start using it autonomously. Maybe if I play longer they will. But the fun and comfort problem needs to be addressed.

The animations are fabulous! Fantastic job on the mesh.

Running: Sims2, Uni, NL, OFB, Pets, Seasons, BV, FT & AL. Patched.
Field Researcher
#136 Old 18th Sep 2006 at 7:54 AM

Marjorie Dawes: Dust. Anybody? No? High in fat, low in fat? Dust. Anybody? No? Dust.
Anybody? No? Dust. Anybody? No? Dust. Anybody? No? Dust. Anybody? No? Dust. It's actually very low in fat. You can have as much dust as you like.
Sims Love to Run with Scissors, Simmers Love to Download.
Test Subject
#137 Old 18th Sep 2006 at 2:07 PM
Test Subject
#138 Old 18th Sep 2006 at 4:25 PM
Merci beaucoup
Congratulations and many thanks for showing your fantastic creation. Very talented. Do you have any tutorials yet?

"To break free"
Field Researcher
#139 Old 18th Sep 2006 at 4:38 PM
WOOW!!! I'm surprised, 5*****. Thanks for sharing.

I'm going to stop modding the sims 2.
#140 Old 18th Sep 2006 at 4:50 PM
fabulous thx

Visit Sims 2 World sometimes if you like.
Lab Assistant
#141 Old 18th Sep 2006 at 5:53 PM
I know everybody else has already said, but this is AMAZING! The motives could be tweaked a little to make it more fun and have Sims want to be on it more, but just creating this thing was an incredible accomplishment! I particularly love the way the Sims who are waiting to get on look UP at the Sims already on it. Realism! And it looks very realistic too!
Test Subject
#142 Old 18th Sep 2006 at 6:20 PM
this is the coolest thing i have seen in awhile all we need to do is like get food stands that can give sims food and some more rides and people can make there very own amusement park TYVM for all the hard work in making this i just dled it so im gonna play sims lata and check it out TYVM AGAIN!!!!!!

"life is to short to worry about the small things live life to the fullest and enjoy every minute of it!"
Lab Assistant
#143 Old 18th Sep 2006 at 6:25 PM


Recent updates: March 7, 2006
Pyjamas for adult males
Knit Mini Dress
Clothes for teenager's girl

Another my works you can see there
Lab Assistant
#144 Old 18th Sep 2006 at 7:04 PM
I play this in my game and it is soooooo cute. Thanks again!
Test Subject
#145 Old 18th Sep 2006 at 7:23 PM
wow just wow!
Field Researcher
#146 Old 18th Sep 2006 at 8:43 PM
OMG! How creative. Awesome, awesome work.

watch Jensen Ackles in Supernatural
watch Allison Mack in Smallville
watch Jeff Hardy in Monday Night Raw
Test Subject
#147 Old 18th Sep 2006 at 8:58 PM
Could you make it as just an ordinary object without animations. Please.
Awesome work
Top Secret Researcher
#148 Old 18th Sep 2006 at 11:03 PM
Excellent work Thanks so much for sharing all your hard work with is :D

*..·´°*°·..*..·°** { 7-zip here } **°·..*..·´°*°·..*
Michelle in England.
I'm a friend to everyone ;o)
*..·´°*°·..*..·°** { CEP here } **°·..*..·´°*°·..*
The ModFather
retired moderator
#149 Old 18th Sep 2006 at 11:08 PM
How ingenious! How fun! It's a really interesting object, from both gamers' and modders' point of view
Good job!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Lab Assistant
#150 Old 18th Sep 2006 at 11:40 PM
You are the Quoolest Lemon that EVER EXISTED!!!!!!!!!!!!!!!!!
Quooler than a beaver rolling in CHOCOLATE PUDDING MIX!

<3--My I D O L--<3

Mrs Brad Pitt/Tom Cruise/Sawyer from LOST
Perfect In Every Single Way
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