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'Let Kids Be Kids' - Lifespan and School Vacation Mods

by Phaenoh Posted 1st Jan 2013 at 2:00 AM - Updated 5th Jul 2014 at 1:52 PM by HugeLunatic
206 Comments / replies (Who?) - 17 Feedback Posts, 8 Thanks Posts
I'm trying to get this in while the Activity Month theme is still 'time'. I have for you 2 mods today. They can work together or separately, but I do think they make a nice pair so they are together. The first is an aging mod, and the second is a school summer vacation mod. These both work nicely with my updated calendars, so be sure to check them out.

Lifespan Mod
Babies 3 days // Toddlers 6 days // Children 12 days // Teens 12 days // Adults between 35 to 40 days // Elders between 10 to 30 days

Can someone please explain to me the rationale behind EAxis' weird default choices for age lengths? There are more than a few spots where it bugs the crap out of me, so I finally caved and decided to fix stuff. Everyone and their mother has an aging mod, so here's mine.

First off, the toddlers. Four days is in no way long enough to learn the three basic skills not to mention Nursery Rhymes and regular skills, even with a stay at home parent. While I want to give them a few more days, I don't like the versions that double or triple toddler time because the little rugrats do get on my nerves after a while. So, I've added a few more days. After playtesting, six days feels like enough to get everything in and still have some time for playing on the side. With the tots being tots just a little longer, I feel like I can invest in creating adorable nurseries for them now.

Next up, kids and teens. Only eight days really isn't enough for my kids to be kids. They have one or two weeks at school and suddenly its off to more adult things like boys and spiting their parents. Whatever happened to hopscotch and make-believe? And why do teens have nearly double the amount of time that kids have? If mom and dad have a teen in the house and they pop out in a new kid, in the game, that new kid can age up to a teen before the original one leaves for college. How does that make any sense? In real life kids are kids from about 4ish to 12, and teens are teens from 12 to 20. Both are 8 years, so what gives? I've rebalanced it so both age groups have 12 days. The great thing about the 12 days for kids comes in the next mod, so keep reading.

The last annoyance was with the adults. 29 days just isn't enough. The only way that mom and dad can see their kids to college before they become old and slumpy is if they have only a few kids right after graduation themselves. The default time length was so short, I barely have any sims at that life stage right now, it's effectively turned my hoods into a southern Florida retirement community - definitely not what I was going for! >.< I prefer to give my newly minted adults a little time before tying them down with kids. Let them get up a few rungs on the job ladder, enjoy their hobbies and such. Kids are expensive! I originally tried upping it more than what you see here, but that was just too much time and they ended up topping out their careers while their kids were still toddlers. I'm pretty sure I have the balance correct now. As for the elders themselves, I think I might have shortened their span a bit. I've lowered the min range so that sims with bad lives can die of a heart attack at 50 and those blessed with happiness can live till they are 80.

This mod also affects plantsims, but if you don't have seasons, it doesn't matter.
Sprouts have 6 days // Adults have between 37 to 40 days // Elders have between 10 to 20 days

Please note, this age mod (and most others) will not coincide with what inTeen is expecting for its fertility calculations. The adult life span is lengthened, so you might encounter oddities with having babies at the tail end of the agespan.

Summer Vacation Mod

The second mod I have for you is a school summer vacation mod. I had downloaded one a while ago that let your kids have summer off, but it was based on the actual season, so in Strangetown kids had half the year off, and in Riverblossom they never got vacation. Then I found that this creator had made an alternative version based on the season quadrant instead of the season itself. This was lovely, except they only made it for quads 1 and 3. I personally like to play with my seasons and year set up Northern Hemisphere style - Spring/Summer/Fall/Winter. This means I need it for quad 2. So, I took to editing it myself and did just that. A fantastic little feature of this is that you can still direct your sims to go to school during summer. I've found that I send any child with lower than a B- to this 'summer school' to catch up on their grades, while the more scholarly ones can enjoy the warm weather.

Now, I also wanted to give my little simmies a winter holiday free from school, so on the fourth day of winter they stay home. You can not direct sims to go to school on this day. This is Winter's Day. You may think of it as Christmas or Hanukkah or Kwanzaa or Yule or Winter Break an extra Snow Day or whatever else fits best into your story line. I think of it as Winter's Day and we celebrate with a decorated tree and give gifts and spend time with family.

To use this most effectively, you will need to go through all your hoods and make sure that your 'years' are all set up the same, with the second season being the one that you want your kids home for, and the fourth season the one for 'Winter's Day'. It doesn't actually need to be winter during Winter's Day, ask our friends in Australia If there is sufficient demand for it, I'll make a Southern Hemisphere version with the school break following their schedules instead.

Please also note that if you have InTeen, my summer vacation mod needs to load after it. Either put "zz_" on my mod's file name if they are in the same folder, or make sure inTeen's folder is alphabetically before the summer vacation mod's folder. There are two versions, one for those with BV and one for those without it. Please pick the correct one for your game setup.

Well, that's about it. I hope everyone had a happy 2012 and I'm looking forward to an exciting 2013!
Enjoy!
-Phae

Additional Credits:
poifectly_poiple for the original summer vacation mods. Also big thanks to jbeach34 and NixNivis for doing compatibility testing for me with InTeen. You two have made lots of people very happy!

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Phaenoh_SummerVacationWintersDay-NoBV.rar | Requires SSN

Size: 19.2 KB · Downloads: 9,442 · 1st Jan 2013
19.2 KB 9,442 1st Jan 2013
Phaenoh_SummerVacationWintersDay.rar | Requires SSN and BV

Size: 20.0 KB · Downloads: 26,582 · 1st Jan 2013
20.0 KB 26,582 1st Jan 2013
Phaenoh-LifespanMod.rar

Size: 508 Bytes · Downloads: 25,845 · 1st Jan 2013
508 Bytes 25,845 1st Jan 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
206 Comments / Replies (Who?) - 109 Feedback Posts, 94 Thanks Posts
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Test Subject
#76 Old 10th Mar 2013 at 6:34 PM
I'm testing both mods out and so far I like them, but before I get too far, I'd like to know if there is something simple I can tweak in SimPE to make summer vacation happen in the 3rd season. I'd like to use this vacation mod rather than the other one so I can keep Winter's Day, but having summer in season 2 doesn't make much sense for my neighborhood. Thanks.
Doing all the things, and *mostly* not failing.
retired moderator
Original Poster
#77 Old 11th Mar 2013 at 12:24 AM
I think if you open it up you can find a few lines that reference 'quad 1' and make it say 'quad 2' instead (the first one is 'quad 0'). That should be enough. It's been a while since I was working on this, but I think it should be easy enough. Good luck, and let me know if that's not enough to switch it.
Test Subject
#78 Old 11th Mar 2013 at 8:53 PM
Thank you! I was able to figure it out and everything seems to be working great.
Lab Assistant
THANKS POST
#79 Old 19th Mar 2013 at 8:03 PM
Thanks very much for this. I've had yet to find a lifespan mod I liked but this one I really like! And the vacation mod is great since I always make my season go in order so thank you!!
Mad Poster
THANKS POST
#80 Old 30th Mar 2013 at 5:02 AM
Quote:
Originally Posted by Phaenoh
My summer vacation mod IS COMPATIBLE with inTeen. It just needs to load after inTeen, so download, place it carefully in your Downloads folder, and enjoy! Big thank you to jbeach34 and NixNivis for doing testing for me! <3


I love you! :-D Looking forward to trying this out (along with your calenders + holidays, which I adore) when I've finished setting up my new 'hood :-)

I do have a question though. With your help, I have edited your calenders slightly to change some of the days (for my own use only, obviously) so that they fit better with the way I play. According to my calender, Winter's Day is on the 3rd day of the 4th season, not the 4th day of the 4th season. Are the changes required to change Winter's Day to the 3rd day for your summer vacation mod something that I may be able to do myself with your permission and instructions on how to do it?

(This is kind of a weird "may I do it, and if I may, how do I do it" all rolled into one sentence - I hope it makes some vague kind of sense to you! Probably doesn't help that it's just gone 4am here and I really should be asleep.....)

If not it's no big deal really, I can always change Winter's Day back to the 4th day :-) Thank you for sharing this mod, I'm looking forward to trying it! :-)
Doing all the things, and *mostly* not failing.
retired moderator
Original Poster
#81 Old 30th Mar 2013 at 4:17 PM
As long as its for personal use, I'll gladly tell anyone how to do anything with my mods. It's your game after all!

It should be about as easy as it was to change the calendar itself, I made that and this at the same time, so likely used the same code. If you open it up and get confused, let me know and I'll look at it again.

When I was originally making the calendar I kept going back and forth between Winter's Day being the 3rd or 4th day, so I'm not surprised. Eventually it all game down to how the 365 days fell into 20 groups. Christmas and New Years are so close together they ended up in the same day, but I didn't want that, so it got moved to the 4th instead of the 5th. The other problem I had was not putting January at the end of the year in winter, so that was fudged a bit. Getting strictly technical (and less about what actually makes sense) Winter's Day should be on the 3rd and New Years on the 4th. I chose to ignore that and stick New Years right where it would be bringing in the New Year.

Anyway, prolly tl;dr, but yes, by all means make it how you want it!
Mad Poster
THANKS POST
#82 Old 30th Mar 2013 at 9:50 PM
Thank you :-) I opened it up in SimPE but it makes no sense to me whatsoever! :-) I seem to be at the stage of SimPE usage where I can follow instructions to make changes but I don't really understand what I'm doing or why I'm doing it! If you have time would you be able to write out some step by step instructions I can try and follow, to change the Winter's Day holiday from the 4th to the 3rd please? :-)

I thought a lot about what changes I wanted to make to the calender, if any, and in the end I decided to pretty much ignore the RL calender/seasons etc and just go with what seemed right to me! So I have New Year's Eve on the 5th day of the 4th quad, like you, because it makes sense to have the 1st day of the 1st quad as the start of the new year, so that's down as New Year's Day. So then I fiddled round with the other days to space them out a bit more. Lover's Day is on the 3rd day of the first quad. Then there's a gap 'til the 3rd day of the 2nd quad, Nation's Day - for picnics and bonfires and things, and because I didn't want summer to be as empty as it is in the UK! Then a bigger gap until Spooky Day on the 4th of the 3rd. The Winter's Eve on the 2nd of the 4th and Winter's Day on the 3rd of the 4th, because I wanted a day's gap between Winter's Day and New Year's Eve. When I started thinking about it I got a bit obsessed with the whole thing!
Lab Assistant
THANKS POST
#83 Old 4th Apr 2013 at 10:44 PM
now this is something that is long overdue! i felt sorry for my kids many times, let them play hooky and then changed their grades in SimPE (omg lol) TY!!
Scholar
#84 Old 6th Apr 2013 at 10:31 AM
The vacation mod is absolutely wonderful, I wondered for a long time why Sim kids don't have a summer vacation.

I wonder if anyone uses the Vacation mod along with Pescado's Director's Cut, 'cos there's that mod, AL fixes, and it possibly conflicts with this Vacations mod (Hack Detector Utility says so), I'm unsure if I should play with these two mods installed together.
Doing all the things, and *mostly* not failing.
retired moderator
Original Poster
#85 Old 6th Apr 2013 at 1:48 PM
I'm pretty sure I've got most of Pes' DC in my game- alfixes included. I haven't seen any issues with it. If something goes strange, try swapping the load order on the two.
Scholar
#86 Old 6th Apr 2013 at 7:56 PM
Quote:
Originally Posted by Phaenoh
I'm pretty sure I've got most of Pes' DC in my game- alfixes included. I haven't seen any issues with it. If something goes strange, try swapping the load order on the two.


Thank you, Phaenoh!
Test Subject
THANKS POST
#87 Old 29th Apr 2013 at 3:05 AM
Phaenoh can you please help me ...

I download this a while back and it worked fine, I recently had to reinstall my game and for some reason its not working anymore ... I have all EP's and Stuff packs except Happy Holiday and Manson and Garden.

It was in a subfolder in the download section but I moved it and still no such luck, any help please.
Doing all the things, and *mostly* not failing.
retired moderator
Original Poster
#88 Old 29th Apr 2013 at 4:45 AM
If you had to reinstall your game, did you save all your downloads? Is my file back in your new game's download folder? What OS are you running?
Test Subject
#89 Old 29th Apr 2013 at 4:57 AM
Quote:
Originally Posted by Phaenoh
If you had to reinstall your game, did you save all your downloads? Is my file back in your new game's download folder? What OS are you running?


Yes, I saved my downloads folder but I didn't reuse it, I created a new one. I moved only the downloads I wanted from the old folder to the new one ...

I re-downloaded the mod because I thought the reason it wasn't working was because I cut and pasted it to the folder not extracted it but still no such luck.

I also had it in a sub folder, but moved it back in downloads thinking that was the problem and nope, nothing.

Any idea what I'm doing wrong ?
Doing all the things, and *mostly* not failing.
retired moderator
Original Poster
#90 Old 29th Apr 2013 at 6:06 AM
Nope, no idea. How do you know it isn't working, and can you copy and paste the exact directory path of your new downloads folder? Are you using XP, Vista, W7, or 8? Or mac?
Test Subject
#91 Old 29th Apr 2013 at 10:14 PM
Quote:
Originally Posted by Phaenoh
Nope, no idea. How do you know it isn't working, and can you copy and paste the exact directory path of your new downloads folder? Are you using XP, Vista, W7, or 8? Or mac?


When I go into the game, the aging for the sims is still maxis default.

I have The Sims 2 Double Deluxe so my downloads folder is placed differently, it goes like this ...

EA Games > The Sims 2 Double Deluxe > Downloads

I'm using Windows 7 by the way ...
Test Subject
THANKS POST
#92 Old 9th May 2013 at 3:03 AM
awesome! never use an age mod before, so I just mainly turns off aging sometimes. and the winter/summer vacation is a really great idea, thank you for sharing.
Test Subject
#93 Old 12th May 2013 at 4:18 AM
Sims WON'T AGE!
Hey Phaenoh! I have a problem- I downloaded the summer vacation mod but when I started playing the game, my sims stopped aging. I tried using 'aging on' and it didn't work. I have inteen but its in a separate folder apart from yours in my downloads. I can't seem to find the problem as to why my sims will not age. I don't have your other mod but I will download that and see if it fixes my problem so that they will age (hopefully). They should be aging at 6pm everyday but they don't and its weird and need help! I use sethour alot so I don't know if that has to do with anything. I tried playing the game without using sethour to see if that was the problem but it wasn't. Help?
Doing all the things, and *mostly* not failing.
retired moderator
Original Poster
#94 Old 12th May 2013 at 9:34 PM
They are supposed to age *every day*? You sound like you have a lot more than my mod going on in your game. We've had some issues with inTeen and they were (from what we can tell) worked out as long as the load order is correct. I don't use sethour much (like ever) so I don't know how that could be effecting this, but it really shouldn't. Can you try removing all of your other mods from the game except mine and inTeen and testing it again? (don't save so your game won't mind all the other hacks going missing for this test) If that works, the conflict is with something else and I recommend using the half and half method to find the conflicting mod. However, if it didn't work take out inTeen as well and see if that helps. If your sims still don't age and the only mod you have in your game is mine, then there is a big problem with my mod and I will work on straightening it out. I really don't expect that to be the case and I very much would like to know what the conflicting mod is so I can either make a fix or at least put a warning up to other users. Thank you for reporting this!
Test Subject
THANKS POST
#95 Old 19th May 2013 at 4:37 PM
Thanks! Can't wait to test it out!
Test Subject
#96 Old 1st Jun 2013 at 4:10 AM
Default Sims still won't age
Quote:
Originally Posted by Phaenoh
They are supposed to age *every day*? You sound like you have a lot more than my mod going on in your game. We've had some issues with inTeen and they were (from what we can tell) worked out as long as the load order is correct. I don't use sethour much (like ever) so I don't know how that could be effecting this, but it really shouldn't. Can you try removing all of your other mods from the game except mine and inTeen and testing it again? (don't save so your game won't mind all the other hacks going missing for this test) If that works, the conflict is with something else and I recommend using the half and half method to find the conflicting mod. However, if it didn't work take out inTeen as well and see if that helps. If your sims still don't age and the only mod you have in your game is mine, then there is a big problem with my mod and I will work on straightening it out. I really don't expect that to be the case and I very much would like to know what the conflicting mod is so I can either make a fix or at least put a warning up to other users. Thank you for reporting this!


I deleted your mod and for some reason, they are still not aging. I only had your mod and inteen and before I downloaded yours, I had inteen and my sims aged just fine. It will skip 6pm and the sims won't age. I will do my best to see if I can delete inteen and re-download it. I don't really know how this is happening. Its not really a big deal. I usually just cheat anyways and set them to the next stage.
Doing all the things, and *mostly* not failing.
retired moderator
Original Poster
#97 Old 1st Jun 2013 at 5:24 PM
I honestly have no idea why that is happening, but my mod has nothing to do with 6pm or the clock. I'm sorry you are having trouble, but aside from your plan of reinstalling inTeen, I can't think of what else to suggest.
Test Subject
#98 Old 14th Jun 2013 at 8:22 PM
WHOA. Another golden mod! I really hated how adults became elders rapidly, that's why I make my sims eat cheesecakes all the time to get twins if i want a large family-or get a regular dosage of elixir of life

And the summer vacation mod, it's so cool! And I think it applies to teens too? Then being an overachiever won't make them zombies as much as they have to do before Just make sure it's summer, attend the class today, and take a rest tomorrow. Haha. Thank You Thank You !
Instructor
THANKS POST
#99 Old 8th Jul 2013 at 11:25 PM
Just wanted to say how much I really like this mod - the lifespan is perfect and it plays nicely with ACR and fertility; I'm loving the summer vacation for children. I've been testing it in my Island hood where there is no winter - just spring, summer, summer and Fall. Children go to school spring and fall. This works perfectly and my stay at home mom's get to spend more time with the children and have more control over their skilled learning. Thanks again for making this and sharing it.
Instructor
#100 Old 14th Jul 2013 at 11:45 PM
I hope this won't be considered a double post - I was wondering about the Winter vacation day - the notification pop up came when my Sim was already at school - I believe it was about 1 p.m - is that normal?
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