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FBI Career

by DarinClark2004 Posted 6th Jul 2008 at 7:10 PM - Updated 10th Jul 2008 at 4:55 PM by DarinClark2004
23 Comments / replies (Who?) - 21 Feedback Posts, 2 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is my latest career that I have released, the FBI agent. This career is a request and was largely inspired by the request made by James1031990. This is an add-on career that does not replace any of the other careers already in the game. This career was written in the base-game format so it should be compatible with all expansion packs and has nine chance cards along the career path (all levels except Head of Sim City FBI.)

Here are the levels, the pay at each level, a full description of every level and the hours and days of the week for each level.

Receptionist (141)
Mon, Tues, Thurs & Fri – 8am till 4pm
You are just out of the academy and you are still studying the criminal sciences fulfill your someday-dream to be a federal officer. You have not yet been accepted to any particular field office but have managed to secure yourself a receptionist position at one of their main offices.
Work on your basic police skills to pursue your dreams.

Security Guard (242)
Mon through Fri – 12pm till 8pm
You have taken a lateral transfer into one of the security positions at your office. This does not mean a higher base wage but you can get more money from the differential and the overtime. You did not want to but you needed to position yourself into something with higher growth potential and this was the best offered in this office.
Work on your body and charisma skills to get yourself noticed by your commanding officer.

Head Security Guard (363)
Mon through Fri – 12pm till 8pm
Your advancement thus far has been slow but you have been promoted to the position of head of security for this small office. You so much want to get assigned to one of the field offices, as this location is a dead-end.
You will need to brush up upon your charisma more and your logic skills to pursue the promotion that you truly want.

Undercover Agent (484)
Sun, Mon, Wed, Fri & Sat – 8am till 6pm (10-hour days, Ouch!)
You have discovered that your perception of a field office environment was a little inaccurate as there is no way to simply get transferred into one. Instead you must get assigned to one of their joint-jurisdiction projects and then earn your way within their ranks.
With that being said, you have discovered your way into one of their local projects as they are investigating the activities as what looks to be a corrupt dog-racing operation. You are now working as one of their undercover contacts in the field. Your assignment is not too dangerous but the experience is unlike anything you have done before.
Work on making some contacts in order to gain advancement.

Field Agent (600)
Sun, Mon, Wed, Fri & Sat – 8am till 6pm (10-hour days, Ouch!)
You have been folded into this corrupt track case as a regular informant. You now answer directly to a lieutenant in one of the field offices. This work is a little on the dangerous side and you are careful about all whom you are seen with.
As you investigate this corrupt gambling ring you should work upon your charisma, as you know after this is all over, the only way they will keep you is if you make your commander look good when this is all done.

Intelligence (735)
Mon through Fri – 6am till 2pm
Your commander made a huge bust in the corrupt gambling ring that you were investigating. There were over 40 arrests and several high-profile criminals were taken down because of your efforts however, in the end the ring had links to several organized crime families.
The team decided to keep you with them as now there is going to be a lot of clean up work to implement what crime families were involved in the ring.
Start to work on your body heavily as this could get very dangerous at any time.

Director (880)
Mon through Fri – 6am till 3pm
You have been taken off your old team and have been given a task force of your own. These new guys that they have assigned you are very green and have never seen any real action at all. You thought you needed more experience but these guys that have been assigned to you are very new. They can talk about their academics all they want but none of them have ever shot at someone ever.
You and your team have been assigned to a joint-taskforce to control some drug activity that crosses the other taskforce's jurisdiction. Work upon your logic as the criminals who you are going after have been doing this for a long time and know more about what they are doing than you know about what you are doing.

Head Director (1100)
Mon through Sat – 6am till 3pm
You started this drug enforcement operation just being in-charge of your team, now you are the single coordinator for all of the law enforcement teams who are working upon this case. You were right in working upon your logic as the head of this drug cartel is a very clever individual and you do not have one living witness that can place him at even one crime scene.
Brush up on all of your basic skills and contacts because you just do not yet have enough to get a conviction on the central figure in this drug cartel.

Field Office Director (1500)
Everyday – 6am till 1pm
You were looking forward to being the head director of your field office that was until you actually became him and discovered that it is more of a desk job than anything. A desk job that there is no escape from in fact. Technically since you are on-call, you now get no days off and if something happens, you have to be ready in an instant.
You are the central figure to several field task forces and they call you every time something goes terribly wrong (at least twice per day.) You will need to work on your contacts and charisma to better coordinate all aspects of this position.

Head of Sim City FBI (2000)
Mon through Fri – 7am till 2pm
Finally you have become the head figure of the Sim City FBI. You are working more cases than you can count and you don't even know how you keep track of them all. Several jurisdictions answer to you and you are so high in rank you make any and all field offices nervous whenever you come to visit.
There is literally no way to measure your importance or level of responsibility. You have gone further that you ever could have imagined in your academy days but this is also a harder job than you could have ever imagined in your academy days as well.


Additional Credits:
James1031990
Tags: #FBI, #Career, #Agent

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
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Career_FBI_01_DarinClark2004.rar

Size: 27.4 KB · Downloads: 48,150 · 10th Jul 2008
27.4 KB 48,150 10th Jul 2008
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3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
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23 Comments / Replies (Who?) - 20 Feedback Posts, 2 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Instructor
#2 Old 10th Jul 2008 at 4:08 PM
I wanted this career for a minute.
Lab Assistant
#3 Old 10th Jul 2008 at 5:10 PM
i thnk this is a great idea, would go well with my mulder and scully sims! thanks.

May good fortune rule over you,
peace lie in your heart,
and the stars watch over you
Lab Assistant
Original Poster
#4 Old 10th Jul 2008 at 6:55 PM
Quote:
Originally Posted by Evil Plumbob
i thnk this is a great idea, would go well with my mulder and scully sims! thanks.


Thanks but it was actually James1031990 idea, I just put it together because it truly was a great idea. All I did was build it.
Test Subject
#5 Old 10th Jul 2008 at 6:59 PM
Awesome!
Thanks for this-- the pay and the hours really appeal to me.
Lab Assistant
#6 Old 11th Jul 2008 at 2:04 AM
Flippin awesome. And about time, too! Thanks for this!
Inventor
#7 Old 13th Jul 2008 at 5:51 AM
Too wicked.
Great career.

Panic! At The Disco ... I'm Down With The Panic!
My Chemical Romance ... With The Band Members.
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Field Researcher
#8 Old 14th Jul 2008 at 10:27 AM
thank you very much

I can't speak read and write english. I'm sorry if you can't understand!.
Test Subject
#9 Old 18th Jul 2008 at 7:35 PM
Is there any Career rewards? Nice idea!
Lab Assistant
Original Poster
#10 Old 18th Jul 2008 at 9:59 PM
Quote:
Originally Posted by Sky Stifler
Is there any Career rewards? Nice idea!


I had several logical choices based upon the diversity of the career but I went with the punching bag so sims could increase their "fun" rating and use it as a group activity while increasing their body skill. For this career it was the best choice.
Field Researcher
#11 Old 21st Jul 2008 at 6:05 AM
Wonderful work! Me and my simmians thank you!

Wow, it's beautiful outside. I should probably do something....

Like close the blinds on my window so there isn't a glare on my computer screen.
Lab Assistant
#12 Old 27th Aug 2008 at 9:11 AM
Quote:
Originally Posted by Evil Plumbob
i thnk this is a great idea, would go well with my mulder and scully sims! thanks.


My sentiments exactly! They're just not the same when they're scientists/doctors. FBI, here we come!
Test Subject
#13 Old 21st Dec 2008 at 2:38 AM
this is one of the coolest things ive seen yet
Test Subject
#14 Old 21st Dec 2008 at 2:52 PM
Got me your City Planner career already and now, after getting this one, you really make heading over to sexy sims for your Player career. :P

Thanks so much!
Destroyer of Worlds
staff: administrator
#15 Old 13th Feb 2009 at 12:34 PM
I think this would be great, especially if the titles were more realistic, ie SAC (Special Agent in Charge), Deputy Director, etc...
Test Subject
#16 Old 16th Aug 2009 at 2:22 PM
er...a little bit of a bone to pick with the rank structure, but since im not actually american, i cant really be sure, but i'd say the field office director, is below the head director...
Lab Assistant
Original Poster
#17 Old 19th Aug 2009 at 8:58 PM
Quote:
Originally Posted by Delta45
er...a little bit of a bone to pick with the rank structure, but since im not actually american, i cant really be sure, but i'd say the field office director, is below the head director...


Head Driectors are in-charge of a department (i.e. controlled substances, gang & youth violence, homicide, fraud & conterfitting, etc.), not a whole office.
Test Subject
#18 Old 9th Jan 2010 at 7:41 PM
This career would be really awesome (though it is already) if the custom uniform was Fanseelamb's FBI uniform. I have no skills as far as making custom uniforms with custom jobs. But good work, anyhow. Thanks.
Lab Assistant
Original Poster
#19 Old 16th Jan 2010 at 12:12 AM
Quote:
Originally Posted by Vette29
This career would be really awesome (though it is already) if the custom uniform was Fanseelamb's FBI uniform. I have no skills as far as making custom uniforms with custom jobs. But good work, anyhow. Thanks.

Honestly I lack clothing skill as well. I stick to careers because they are truly what I do best.
Test Subject
#20 Old 19th Feb 2010 at 12:57 AM
Do you mind if I use your career as a guide for my own? I want to make a FBI profiler...or NCAVC agent.
Lab Assistant
Original Poster
#21 Old 28th Feb 2010 at 5:04 PM
Quote:
Originally Posted by Howlmoony
Do you mind if I use your career as a guide for my own? I want to make a FBI profiler...or NCAVC agent.

Go ahead I no longer have the same resources to do this myself.
Test Subject
#22 Old 26th Apr 2010 at 10:25 PM
i like this career but the # of friends isn't balanced!!! most of the maxis made careers you dont need friends for at least the first 2 levels, and if you do, you only need 1. yours has too many too early!! it's hard when you have a fresh made sim who doesnt know many ppl yet

Team Edward AND Team Carlisle
Meet Me In My Next Life
THANKS POST
#23 Old 23rd Sep 2014 at 12:02 AM
As always "Darin your career are awesome. Thanks for sharing
Test Subject
THANKS POST
#24 Old 6th Mar 2016 at 12:51 AM
Thanks You