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"Way Coolinary" Modular Kitchen Set - UPD 16JULY07

by MaryLou & Numenor Posted 21st Oct 2006 at 1:08 AM - Updated 16th Jul 2007 at 3:51 PM by MaryLou & Numenor : Bug-fix (sinks)
34 Comments / replies (Who?) - 9 Feedback Posts, 1 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
"Way Coolinary" MODULAR KITCHEN SET
by MaryLou & Numenor

University EP required




If you liked the "CounterCulture" Modular set, there's good news for you!
Two more kitchen sets have been made "modular":
the "Way Coolinary" (Groovy) set and the "Chez Moi" (Colonial) set.
Let's bring the Maxis furniture to a top-quality level!

***********



---------------------------------------------------------
NEWS AND UPDATES
---------------------------------------------------------

16 JULY 2007 - UPDATED: No-trim counters (now sink-friendly)
There was a bug in the "doors" version of the counter that prevented it to accomodate sinks (the bug didn't affect the "drawers" counter). Now the problem is solved; the new version is included in the archive "WayCoolinarySet_Counters+Island.rar", downloadable below.


31 MAR 2007 - UPDATED: Trash Compactor (Seasons interactions and mesh fix)
Now the Trash Compactor has the "Add to Compost" option; also, fixed a tiny imperfection in the mesh (in the inner side of the trash drawer).
The new version is included in the archive "WayCoolinarySet_Appliances.rar", attached to this post.

28 OCT 2006 - ADDED: GLOBAL MOD
The Global Mod extends to the Maxis counters a feature already existing in our custom counters: the large appliances installed under the counters will not show the metal sides. Read more details below.

24 OCT 2006 - Multi - Junction
Is your kitchen clogged by odd signs reading "Get the Multi-Junction"?

Get the new Multi-Junction HERE

---------------------------------------------------------
DESCRIPTION AND INFO
---------------------------------------------------------
Just like our "CounterCulture" set, this new "Way Coolinary" set will allow you to create the kitchen of your dreams:
  • You can connect flawlessly counters, islands and bar counters, without ugly "back trims" on the counters, and perfectly pairing the surfaces of the island and the counters.
  • You can create fancy-shaped islands, mixing and matching the new no-trim counters, the connecting island and even the original Maxis counters with back trim.
  • The appliances (trash compactor and dishwasher) are perfectly coordinated with the counters, and are really encased in the counter: no metal panels will be visible!
  • You can put small appliances on the corner island! (Note: If you want the "usable corners" feature also on MAXIS counters and islands, download The SEP (Slot Enable Package)


AVAILABLE MODULES
  • In the archive "WayCoolinarySet_Counters+Islands.rar": No-trim counter (doors/drawer version) and Connecting Island;
  • In the archive "WayCoolinarySet_Appliances.rar": Trash Compactor and Dishwasher;
  • In the archive "WayCoolinarySet_Recolours.rar": Cat and StripedWood recolours (they will apply to the whole set at once);
Once installed, you will find three more icons in the "Surfaces/Counters" catalog (two counters and one island); two more icons in the "Appliances/Large Appliances" catalog (Trash compactor and Dishwasher).



IN-GAME USAGE
The "no-trim" WayCoolinary counters can be used just like any Maxis counter. On the other hand, our "Connecting Island" is different: they will automatically modify their shape to flawlessly connect to adjacent counters (at least two islands are required for this).
Please note that:
  • The island is capable of forming corners, but this feature is available only to NL or OFB users: the base game and UNI don't include this feature.
  • Both the island and the counters allow the sims to prepare meals on them, and get dirty (like all the other counters ).
  • The island corners are usable by the sims: you can put an espresso machine, a mixer, a telephone or whatever on them, and the sims can correctly interact with the objects.
  • The metal sides of the dishwasher are not visible any more, but only if you use our "NoTrim" Counters! If you mount our dishwasher on a Maxis counter, the metal sides will be visible.
  • The new optional GLOBAL MOD will hide the metal sides of the large appliances even if you mount them under Maxis counters.


INSTALLATION INSTRUCTIONS
The "Collection" files are NOT to be put in the Downloads! They go in (Documents)\EA Games\Collections.
You'll find all the information you may need in this thread: please read it carefully before asking "Can you post it in ZIP, please?" And when you have read that thread, DON'T ask for zips! :D
The (optional) Global Mod, too, should be put in the Downloads, along with the other packages.


THE "COLLECTION" FILES
The Collections do not contain any object: they are just a list of all the WayCoolinary items.
Once installed, you can open the collections from the Buy Mode catalog (click on the icon that looks like a folder) and you will find all the existing collections. Among them, there is the "WayCoolinary Set", that groups together all the WayCoolinary items, including the Maxis counters.


RECOLOURS
All the counters, the island and the appliances borrow the textures from the original Maxis "Way Coolinary" counter: therefore, if you want to recolour our set, just create a recolour for the Maxis "Way Coolinary" counter. On the other hand, every recolour for the Maxis counter that you may already have in your Downloads will be automatically available for the whole "Way Coolinary" Modular set.


POLY COUNT
Our counters and appliances are derived from the Maxis original: in many cases, the poly count of our meshes is lower than the Maxis originals; and in most cases it is greatly lower than Maxis ones


CREDITS
MaryLou for all the meshes and the custom textures;
Numenor for animations, usable corners and various "hidden" tweakings...
Maxis for the original Way Coolinary counters.


LICENCE AGREEMENT
DO NOT CLONE - DO NOT REPOST ANYWHERE
You can freely create recolours, and post them on any site, but DON'T INCLUDE THE MESHES IN YOUR RECOLOURS; post a link to this thread, instead.
You can include this set in your lots uploaded to completely free sites (NO EXCHANGE), as long as you grant credits to MaryLou & Numenor and you provide a link to this thread (not just to MTS2!).
Tags: #kitchen, #modular, #groovy

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 University
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
WayCoolinary_GLOBAL-MOD.rar

Size: 8.0 KB · Downloads: 9,488 · 28th Oct 2006
8.0 KB 9,488 28th Oct 2006
WayCoolinarySet_Collections_DO-NO-PUT-IN-DOWNLOADS.rar

Size: 3.6 KB · Downloads: 7,704 · 21st Oct 2006
3.6 KB 7,704 21st Oct 2006
WayCoolinarySet_Recolours.rar

Size: 307.8 KB · Downloads: 11,036 · 21st Oct 2006
307.8 KB 11,036 21st Oct 2006
WayCoolinarySet_Appliances.rar

Size: 87.0 KB · Downloads: 11,328 · 21st Oct 2006
87.0 KB 11,328 21st Oct 2006
WayCoolinarySet_Counters+Island.rar

Size: 201.8 KB · Downloads: 11,768 · 21st Oct 2006
201.8 KB 11,768 21st Oct 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
34 Comments / Replies (Who?) - 31 Feedback Posts, 1 Thanks Posts
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The ModFather
retired moderator
#26 Old 2nd Jul 2007 at 10:23 AM
These counters should accommodate the sinks without glitches. Are you having this problem with all the sinks or just some of them? Does the problem occur when the back trim is visible or invisible?

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#27 Old 15th Jul 2007 at 12:45 PM
Thanks for replying Numenor

It only happens when I pick the counter with the cupboard in it, the unit with all drawers seems to be fine with both custom and maxis sinks but the unit with the cupboard doors won't accept either

Thanks

Money can't buy you happiness ...... but it CAN buy you lots and lots of chocolate !!
Lab Assistant
Original Poster
#28 Old 16th Jul 2007 at 3:57 PM
Default Thread Update!
---------------------------------------------------------
NEWS AND UPDATES
---------------------------------------------------------

16 JULY 2007 - UPDATED: No-trim counters (now sink-friendly)

There was a bug in the "doors" version of the counter that prevented it to accomodate sinks (the bug didn't affect the "drawers" counter). Now the problem is solved; the new version is included in the archive "WayCoolinarySet_Counters+Island.rar", downloadable from post #1 (or directly from this LINK.


Thank you Aliwag for pointing out the problem, we are surprised that no one so far noticed it...
The bug affected only the "doors" version because - if you notice - the original Maxis counters, when you place a sink on them, always turn to the drawers version: you can't have a Maxis counter with doors and a sink on its top.
We had to rebuild from scratch a "doors+sink" module that didn't exist in the original counter, and apparently we made some mistake, the first time; but now the problem is solved, and we can finally have any sink mounted over the "doors" counter :D

If you need to contact us, PM directly to "Numenor" or "MaryLou".

Please visit our sites: www.marylousims2.it and www.numenor-moddings.com
Test Subject
#29 Old 17th Jul 2007 at 5:31 PM
Thankyou thankyou thankyou
YAY, thankyou guys, especially for the speedy fix :D

Money can't buy you happiness ...... but it CAN buy you lots and lots of chocolate !!
Test Subject
#30 Old 15th Sep 2008 at 7:18 PM Last edited by Aetherthe : 15th Sep 2008 at 7:20 PM. Reason: clarify vague reference
You have 3 lovely kitchen fixes to the Maxis content (Way Cool Counter Culture & Chez Moi) and I have 1 dumb question- is the mod download the same so I just do one of them or do I download and install all 3?

Please be patient while I learn the finer shades of meaning in MTS speak. I'm not completly up to the the lingo and so I confuse easily: Instruction say "global mod" each mod file has a seperate name.

I sometimes wish I had a help menu to look up these strange words y'all use. I'ld like to follow what you say. Do you hae a thread for that?

And thank you for being the smart ones who create all these lovelies!
#31 Old 20th Dec 2008 at 8:10 PM
Quote:
Originally Posted by MaryLou & Numenor
There was a bug in the "doors" version of the counter that prevented it to accomodate sinks (the bug didn't affect the "drawers" counter).

[....]

The bug affected only the "doors" version because - if you notice - the original Maxis counters, when you place a sink on them, always turn to the drawers version: you can't have a Maxis counter with doors and a sink on its top.
We had to rebuild from scratch a "doors+sink" module that didn't exist in the original counter, and apparently we made some mistake, the first time; but now the problem is solved, and we can finally have any sink mounted over the "doors" counter :D
Is there any chance that you will "fix" the Maxis counters to enable sink-on-doors to work? Sinks over doors make more sense to me than sinks over drawers, unless the drawers are facades.

I`d also like to second Aetherthe`s question: Do we need all three Global Mods if we download all three sets, or do all three Global Mods do the same thing?

This Space Intentionally Left Blank
The ModFather
retired moderator
#32 Old 26th Dec 2008 at 3:01 AM
Sinks can only be placed over a "drawers" counter because the upper part (roughly, 1/3) of the front side must turn to a fixed wooden panel; there would be no room for a door under the wooden panel (unless we reduce doors to 2/3 of their height, but this would made the animations horrible to see). For this reason, no Maxis door counters can accomodate a sink.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#33 Old 24th Jan 2010 at 9:24 PM
OMG! You are god of Sims.
Thank you sooooo much for all the sharing!!!
Test Subject
#34 Old 8th Mar 2010 at 6:15 AM
These are so cute thank you! Just wonder what the collections file is? Why does it say "Do No(t) put in Downloads folder"?? I DLed anyway cause it was there and it IS a package file.. So where should it go? Does it serve a purpose? *confused*
Test Subject
THANKS POST
#35 Old 10th Mar 2016 at 5:00 AM
thanks
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