St. Patience 1st Primary School
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Status: beta, testers needed
It's the first building of set - fully functional standard rabbithole building (if used with rugs or doors) useable both as rabbithole and story-wise functions.
(set will contain: police station/post, town hall, restaurant, office building (journalism/bussiness career), bookstore, grocery, movie theatre, small hospital/veterinary clinic)
As each element of set this particular building is created about these rules:
1. size must be similar to standard rabbithole object or smaller;
2. minimal and contextual only CC;
3. plain and basic, easy blendable in any (or at last most) neighbourhoods with as little effort as possible;
4. correct reserved space for cluttered crowd of sims, carefuly tested around routing issues;
5. preferrably: basegame compatible*
Building shell was constructed with basegame resources only!
Floorplans explanation:
ground (1st) level:
1. Gym
2. Changerooms and showers (girls/boys separated)
3. Main hall (default rabbithole rug placement spot)
4. Internal hall
5. Boss room
6. Secretary/Administration
7. Personnel's restrooms
8. Personnel's room/Teachers' room
9. Main entrance
A. Back doors - to playground e.g.
B. Gym back doors - to stadium, excercise field e.g.
C. Gym restrooms
1st floor (2nd level):
1. Recreation area
2. Humanities class (12 students' + teacher)
3. Science (math/biology/chemistry) class (8 students' + teacher)
4. Students' restrooms
5. Library/computers' class (6 students' + teacher)
6. Main corridor
(more images avaible there .
Facility is very simple in design and there's only rudimental decorations outside the building: a few benches, some decoratives from buydebug mode and simple decorative "garden" next to the front-doors. Terrain painting is also scetchy. This is deliberated!.
Because of this, building with minimal changes and decor additions shall blend easily in almost each neighborhood - except these extra modern/future, or very specific in theme (jungle, tropical, etc.). With simple changing a color or/and pattern of walls and/or changing a roof, building may be in almost any style as you wish. I didn't use any advanced building technique because it might cause problems with rebuilding/refitting a lot.
Because it's similar in size to school standard rabbithole object it should fit almost any lot size and shape.
Also decor is created carefully to keep suggested theme and it's absolute minimal. You can clutter every desk, and every piece of floor as you wish but you don't need to spent hours on cleaning a lot from lagging or simple unnecesary objects. I'd prefer only suggest which part of building was designed for than force you to use it as I designed, or to complete rebuild. From the same reason lightning is based on buydebug daylights except decorative lamps on desks and next to the doors. Less polygons to display, less trouble.
Except a few bottleneck areas - obviously: stairs, because there are always problems, single doors to classrooms and tiny checkpoint area on ground level (I'd suggest to remove a computer and simple lock the doors for normal, non-storytelling use) lot is "crowd friendly". Restrooms are natural problem-makers but there's a plenty of them. Access to preferred rug placement area on ground level (main lobby/hall - 3 on 1st. picture) is provided by 4 single doors on the building front and 2 single doors from the back. During normal game (3 game days test) there wasn't any stuck sim report regarding this specific lot.
It was designed to making school-based stories or episodes, focused on elementary/primary school level, while maintaining normal rabbithole functionality. There's no facility or objects valid for younger children (toddlers does not go to school) nor teens, however it could work as a highschool too with minimal effort and redecoration.
It was tested with 20 sims at once (corridor crowd) and maximal class capacity (12 student's + 1 teacher) to ensure there won't be pathfinding problems. At last - more than game produce by itself.
Custom content used - (not included):
only decoratives, strongly recommended if building shall be not only a shell but not required, construction is cc free
from Around The Sims:
Links leads to sets' respective pages, there's no individual pages for these items on ATS and direct download links violates ATS TOU.
elements of School set http://www.aroundthesims3.com/objec...wntown_02.shtml
used within lot:
benches, chairs, blackboard, ring binders, notebooks, skeleton, map, schoolbag, schoolbook
elements of sports set http://www.aroundthesims3.com/objec...wntown_14.shtml
used within lot:
barbell, gym ladder, Vaulting Horse, Beam
from Jennisims:
There's no possibility to aquire particular items directly from Jennisims, you can download only whole set or nothing, however you don't need to install the whole set, of course.
elements of School set: http://jennisimsunanuevaexperiencia...ml#.VQ9Pl-HprXo
used within lot:
posters, blackboard (math),
individual items:
elements of changing room by cyclonesue from TSR:
stackable lockers (open/locked):
http://www.thesimsresource.com/down...pen/id/1162590/
http://www.thesimsresource.com/down...%29/id/1162591/
bench:
http://www.thesimsresource.com/down...egs/id/1162592/
(link to whole set: http://www.thesimsresource.com/arti...ms3/id/1162581/ )
also:
medical poster by metisqueen from TSR: http://www.thesimsresource.com/down...s-2/id/1237498/
bacless/simple shower by Huge Lunatic there on MTS: http://modthesims.info/download.php?t=394883
deeiutza modern office files from TSR: http://www.thesimsresource.com/down...6/preview/null/
sim_man123 Manilla Folders from TSR: http://www.thesimsresource.com/down...ers/id/1156268/
For rabbithole functionality obviously rabbithole rugs or doors are needed:
by Raven Shadow there on MTS: http://modthesims.info/d/435107
Lot Size: 20x35
Lot Price (furnished): 120587
Lot Price (unfurnished): 68202
Additional Credits:
QBUILDERZ for Bigger Builder Island: http://modthesims.info/d/546927
heaven for Collection Icons and Files: http://modthesims.info/download.php?t=515950 (you've saved my life!)
velocitygrass for Add Any Lot Size: http://modthesims.info/download.php?t=471164
loki61089 for kicking my lower-back to actually do something from this particular topic: http://modthesims.info/showthread.php?t=550921
Klaartje for clarification obvious things, obviously not obvious for all
It's the first building of set - fully functional standard rabbithole building (if used with rugs or doors) useable both as rabbithole and story-wise functions.
(set will contain: police station/post, town hall, restaurant, office building (journalism/bussiness career), bookstore, grocery, movie theatre, small hospital/veterinary clinic)
As each element of set this particular building is created about these rules:
1. size must be similar to standard rabbithole object or smaller;
2. minimal and contextual only CC;
3. plain and basic, easy blendable in any (or at last most) neighbourhoods with as little effort as possible;
4. correct reserved space for cluttered crowd of sims, carefuly tested around routing issues;
5. preferrably: basegame compatible*
Building shell was constructed with basegame resources only!
Floorplans explanation:
ground (1st) level:
1. Gym
2. Changerooms and showers (girls/boys separated)
3. Main hall (default rabbithole rug placement spot)
4. Internal hall
5. Boss room
6. Secretary/Administration
7. Personnel's restrooms
8. Personnel's room/Teachers' room
9. Main entrance
A. Back doors - to playground e.g.
B. Gym back doors - to stadium, excercise field e.g.
C. Gym restrooms
1st floor (2nd level):
1. Recreation area
2. Humanities class (12 students' + teacher)
3. Science (math/biology/chemistry) class (8 students' + teacher)
4. Students' restrooms
5. Library/computers' class (6 students' + teacher)
6. Main corridor
(more images avaible there .
Facility is very simple in design and there's only rudimental decorations outside the building: a few benches, some decoratives from buydebug mode and simple decorative "garden" next to the front-doors. Terrain painting is also scetchy. This is deliberated!.
Because of this, building with minimal changes and decor additions shall blend easily in almost each neighborhood - except these extra modern/future, or very specific in theme (jungle, tropical, etc.). With simple changing a color or/and pattern of walls and/or changing a roof, building may be in almost any style as you wish. I didn't use any advanced building technique because it might cause problems with rebuilding/refitting a lot.
Because it's similar in size to school standard rabbithole object it should fit almost any lot size and shape.
Also decor is created carefully to keep suggested theme and it's absolute minimal. You can clutter every desk, and every piece of floor as you wish but you don't need to spent hours on cleaning a lot from lagging or simple unnecesary objects. I'd prefer only suggest which part of building was designed for than force you to use it as I designed, or to complete rebuild. From the same reason lightning is based on buydebug daylights except decorative lamps on desks and next to the doors. Less polygons to display, less trouble.
Except a few bottleneck areas - obviously: stairs, because there are always problems, single doors to classrooms and tiny checkpoint area on ground level (I'd suggest to remove a computer and simple lock the doors for normal, non-storytelling use) lot is "crowd friendly". Restrooms are natural problem-makers but there's a plenty of them. Access to preferred rug placement area on ground level (main lobby/hall - 3 on 1st. picture) is provided by 4 single doors on the building front and 2 single doors from the back. During normal game (3 game days test) there wasn't any stuck sim report regarding this specific lot.
It was designed to making school-based stories or episodes, focused on elementary/primary school level, while maintaining normal rabbithole functionality. There's no facility or objects valid for younger children (toddlers does not go to school) nor teens, however it could work as a highschool too with minimal effort and redecoration.
It was tested with 20 sims at once (corridor crowd) and maximal class capacity (12 student's + 1 teacher) to ensure there won't be pathfinding problems. At last - more than game produce by itself.
Custom content used - (not included):
only decoratives, strongly recommended if building shall be not only a shell but not required, construction is cc free
from Around The Sims:
Links leads to sets' respective pages, there's no individual pages for these items on ATS and direct download links violates ATS TOU.
elements of School set http://www.aroundthesims3.com/objec...wntown_02.shtml
used within lot:
benches, chairs, blackboard, ring binders, notebooks, skeleton, map, schoolbag, schoolbook
elements of sports set http://www.aroundthesims3.com/objec...wntown_14.shtml
used within lot:
barbell, gym ladder, Vaulting Horse, Beam
from Jennisims:
There's no possibility to aquire particular items directly from Jennisims, you can download only whole set or nothing, however you don't need to install the whole set, of course.
elements of School set: http://jennisimsunanuevaexperiencia...ml#.VQ9Pl-HprXo
used within lot:
posters, blackboard (math),
individual items:
elements of changing room by cyclonesue from TSR:
stackable lockers (open/locked):
http://www.thesimsresource.com/down...pen/id/1162590/
http://www.thesimsresource.com/down...%29/id/1162591/
bench:
http://www.thesimsresource.com/down...egs/id/1162592/
(link to whole set: http://www.thesimsresource.com/arti...ms3/id/1162581/ )
also:
medical poster by metisqueen from TSR: http://www.thesimsresource.com/down...s-2/id/1237498/
bacless/simple shower by Huge Lunatic there on MTS: http://modthesims.info/download.php?t=394883
deeiutza modern office files from TSR: http://www.thesimsresource.com/down...6/preview/null/
sim_man123 Manilla Folders from TSR: http://www.thesimsresource.com/down...ers/id/1156268/
For rabbithole functionality obviously rabbithole rugs or doors are needed:
by Raven Shadow there on MTS: http://modthesims.info/d/435107
Lot Size: 20x35
Lot Price (furnished): 120587
Lot Price (unfurnished): 68202
Additional Credits:
QBUILDERZ for Bigger Builder Island: http://modthesims.info/d/546927
heaven for Collection Icons and Files: http://modthesims.info/download.php?t=515950 (you've saved my life!)
velocitygrass for Add Any Lot Size: http://modthesims.info/download.php?t=471164
loki61089 for kicking my lower-back to actually do something from this particular topic: http://modthesims.info/showthread.php?t=550921
Klaartje for clarification obvious things, obviously not obvious for all
MTS has all free content, all the time. Donate to help keep it running.
St. Patience Primary School.rar
Download
Uploaded: 9th Apr 2015, 1.36 MB.
3,004 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Quick Guide:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
Also Thanked - Users who thanked this download also thanked:
Packs Needed
None, this is Sims 3 base game compatible!
Other Information
Number of bedrooms:
– Not Applicable
: For Commercial Lots
Custom Content Included:
– Build and Buy Mode Content
: Furniture, decorations, etc.
Furnishings:
– Starter Furnishings
: Lot is furnished similar to how one would expect a real life furnished house or apartment to be
Special Flags:
– Not Applicable
Tags
#school, #rabbithole, #community, #contemporary
About Me
Standard TOU. No paysites please.
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