Super Rascals v0.7 (Formerly Child Vampire Manifestation)
Going to be a few weeks before I can afford to buy the xpac, then the actual fix shouldn't take too long. The good news is, depending on what's going on under the hood, I can probably get ghosts to manifest as children and teens as well.
Notice February 5th, 2024: I have updated the mod that handles both vampires and spellcasters, all I changed was the base file and so far my playtesting hasn't yielded any issues. Please test and let me know if you run into any. I will update the vamp-only and spellcaster-only versisons in the coming weeks, based on received feedback.
Notice January 27th, 2023: I'm currently looking at the mod to see if the new high school expansion damaged it in any way. Also, bad news, the mermaids are done differently from the vampires and spellcasters in a way that completely bakes them into the game's engine core. So I'm putting them aside for awhile. Once I'm sure the mod isn't broken, I'll turn to werewolves - though I know the werewolves expansion *already* has some unique stuff for kiddos, so I need to play the game normally and see what's what before I go too deep into changes.
Notice June 25th, 2022: Version 0.7 is released! Note that there are now THREE versions of the mod to download; one that impacts only vampire kiddos, one for spellcaster kiddos, and one that works on both. The spellcaster kids seem to be doing fine, but as always, if anyone runs into issues of any kind, please leave me a comment and let me know so that I can fix it.
If anyone is interested in beta testing, toss me an email (dipper at deadlypuppy dot com).
Notice June 19th, 2022: I'm expanding! Version 0.6 is my reskin of the original mod, updated for the Werewolves patch. But it still only affects vampires... there are little mermaids/mermen, spellcasters and werewolves just crying and howling out to be free too! Over the next few months, I'll release first spellcasters (0.7), then merfolk (0.8), and finally the werewolves (0.9).
Version 0.7
Are you tired of little vampires who don't feel like little vampires? Sim kids constantly whining at you that they're old enough for Hogwarts, but still can't wave a wand? Toss on this mod and let those little rascals embrace their inner specialness!
You can reach me on Discord at Dipper#6657 if you have questions or comments. I'm also reachable at dipperjc on Origin and by email (dipper at deadlypuppy dot com), where I'd love to see screenshots of the mod in action or hear how you're using it!
File format: dipper-modname[-Grouping-modsection.version.package
For the grouping area:
V = Vampires
M = Mermaids/Mermen
S = Spellcasters
W = Werewolves
Known Compatibility Issues with Other Mods
-------------------------------------------
VampirismIsFun! by PolarBearSims (link )
Date of Comparison: April 2019
- Her Vampires Can Drink and Vampires Drink Unlimited segments conflict with my ChildVamps-feeding segment.
- Her Vampires Autonomously Turn Sims segment conflicts with my ChildVamps-turning segment.
Realistic Kids Mods by Zulf (link )
Date of Comparison: June 25th, 2022
- Her KidsCanPerformSpellMagic module conflicts with the spellcaster side of my module. Basically just about any package in my module with an S in it.
- I had no idea anyone else was doing spellcaster kiddos, and there's a lot of interesting things I can say about her take versus mine. I tried playing with her mod for a bit today, and I'll be honest, at first I was concerned that it might just be flat-out better. She solved the kid stretching animation problem (something I didn't even know was possible!) and that does make her contribution more visually appealing. What she didn't do, however, was provide any access to the perks menu or unlock the ability to travel to the Magic Realm with the glimmerstone. She seems to just be relying on the practice magic effects to eventually unlock use of the spells that you learn on their own.
- Interestingly - and I admit that I haven't tested it - both of those things occur only in my base file, which I expected to find about a dozen conflicts with her mod that I was worried would also impact the little plasmasucker kids. But they aren't there. That means that in theory, if you download the VS package and ONLY use my base (with her mod replacing the remaining S files), you potentially get the best of both worlds. Only side effect would be that you lose the ability to drink potions, which is a stated limitation of her mod but I believe works in mine. Personally, I'd probably consider that a pretty minor tradeoff for the coolness of non-stretching spellcaster kids.
This mod is divided into multiple segments, each of which accomplishes the following:
V-Base
- Vampire Children now have the following vampire characteristics:
- Vulnerability to Sunlight (including ability to die by sunlight exposure)
- Hunger, Bladder and Energy Needs Removed
- Thirst Need Added
- Vampire Energy Bar Added
- Need to Drink Plasma in order to Replenish Thirst
- Vampires now age through Young Adult and Adult stages to Elder.
- Vampire children can now drink plasma packs and eat plasma fruit to restore Thirst.
V-Base Used Resources
action/loot_Trait_Vampire_AgeUpTeen (renamed to AgeUpChild)
interaction/si_vampireCure_HandOverCure
interaction/si_vampireCure_HandOverCure_Target
object/object_drink_VampireCure
object/object_drink_VampireCure_Full
object/object_drink_VampireResistanceCocktail
object/object_drink_Vampire_SunlightReversalCocktail
objective/objective_NotVampire
module/sims.occult.occult_tracker.OccultTracker
trait/traitOccultVampire
trait/traitOccultVampire_Manifested
trait/traitOccultVampire_DarkForm
situation_goal/Whim_Vampires_PlantPlasmaFruit
situation_goal/Whim_Vampires_SearchForInformationOnVampires
snippet/testSet_Vampires_Manifested
trait/trait_OccultVampire
trait/trait_OccultVampire_DarkForm
trait/trait_OccultVampire_Manifested
My custom string table (Instance ID 10FF7B7F7976F001)
---------------------------------------------------------------
V-NPCs
- All NPC Vampire Archetypes can now appear at any age from child through elder.
ChildVamp-NPCs Used Resources
sim_template/template_VampireArchetype_ModernLoaner
sim_template/template_VampireArchetype_PunkVampire
sim_template/template_VampireArchetype_ScaryNosferatu_IntroToVampire
sim_template/template_VampireArchetype_ScaryNosferatu
sim_template/template_VampireArchetype_VictorianVampire
sim_filter/filter_Vampires_FakeVampire
---------------------------------------------------------------
V-Powers
- Child Vampires can now sleep in coffins and perform Dark Meditation to replenish Vampire Energy.
- Through a notification button that appears when children perform Dark Meditation, they can purchase powers and use those powers once purchased.
V-Powers Used Resources
---------------------------------------------------------------
trait/trait_Hidden_Vampire_SpiritPowers_BatEnabled
trait/trait_Hidden_Vampire_SpiritPowers_MistEnabled
trait/trait_Hidden_Vampire_SpiritPowers_VampireRunEnabled
interaction/vampires_MindPowers_TankBladder
interaction/vampire_Power_DarkMeditation
interaction/si_Vampire_ShowDarkForm
interaction/si_Vampire_HideDarkForm
V-Feeding
- Child Vampires can now feed on other sims (age Child through Elder) to restore Thirst.
- Vampires who feed on other sims are restored to the beginning of their age category, as though they'd drunk a Potion of Youth. This means that a ritual plasma fruit/plasma pack diet is required to advance to the next age category.
- All Manifested vampires can now feed on human children.
V-Feeding Used Resources
action/loot_VampireDrink
action/loot_VampireDrinkUncontrollably
action/loot_VampireDrinkDeeply
action/loot_VampireDrink_WithPermission
snippet/testSet_Vampires_CanDrink
snippet/testSet_Vampires_CanDrink_NightTimeVisit
snippet/testSet_Vampires_CanPushDrinkUncontrollably
situation_goal/Whim_Vampires_DrinkFromTargetSim
situation_goal/Whim_Vampires_AskToDrinkFromTargetSim
interaction/Gardening_DrinkPlasmaFruit
interaction/consumable_Drink_Nonbar_PlasmaPack
---------------------------------------------------------------
V-Turning
- Child Vampires with the appropriate turning power can turn others into vampires, same as their older counterparts.
- All vampires with the appropriate turning power can turn human children into vampires.
ChildVamp-Turning Used Resources
interaction/vampireCreation_OfferToTurn
interaction/vampireCreation_TurnIntoVampire
interaction/vampireCreation_TurnIntoVampire_cont
interaction/vampireCreation_Target_OfferToTurn
interaction/vampireCreation_Target_TurnIntoVampire
interaction/vampireCreation_Target_TurnIntoVampire_cont
interaction/vampireCreation_TransformIntoVampire
interaction/vampireCreation_TransformIntoVampire_Cont
interaction/vampireCreation_TurnIntoVampire_idle
interaction/vampireCreation_TurnIntoVampire_Forced
snippet/testSet_Vampires_CanTurn
snippet/testSet_Vampires_CanAskToTurn
interaction/mixer_social_VampireCreation_AskToTurn
interaction/mixer_social_VampireCreation_OfferToTurn
drama_node/dramaNode_VampireCreation_InviteToTransform_NoHome
drama_node/dramaNode_VampireCreation_InviteToTransform_HasHome
---------------------------------------------------------------
S-Base
- Child Spellcasters can now use the "Practice Spellcasting" actions and learn spells. The base mod doesn't allow them to cast the spells they've learned, but they do still earn XP, giving them a head start on their magical education.
- The "Open Spellbook" interaction no longer functions as intended. Instead, it opens a notification button with the spellcaster's picture. Clicking on that picture will open the spellcaster perks menu, and the spellbook can be opened from there.
- Child Spellcasters can now use their Glimmerstone to enter the Magic Realm.
S-Base Used Resources
sims.occult.occult_tracker
trait_Occult_WitchOccult_Manifested
loot_WitchOccult_AgeUpChild (formerly named loot_WitchOccult_AgeUpTeen)
glimmerstone_Transport
spells_PracticeSpellcasting_Object_Autonomous
spells_PracticeSpellcasting_Practical
spells_PracticeSpellcasting_Untamed
spells_PracticeSpellcasting_Mischief
spells_PracticeSpellcasting_Autonomous
goToSpecificLotTravelInteraction_Magic_HQ
goToSpecificLotTravelInteraction_Magic_HQ_Fail
immediate_openSpellbook
S-Dueling
- Child Spellcasters can now duel and be dueled by all other manifested spellcasters, including other children.
S-Base Used Resources
dramaNode_NPCInvite_MagicDuel_Challenge
social_MagicDuel
social_MagicDuel_Items
social_MagicDuel_Knowledge
social_MagicDuel_Artifact
social_MagicDuel_Listen
social_MagicDuel_Heated
si_GoNearObject_MagicDuel
socials_Targeted_MagicDuel_Start_Artifacts
socials_Targeted_MagicDuel_Start_Artifacts_Challenge
socials_Targeted_MagicDuel_Start_Knowledge
socials_Targeted_MagicDuel_Start_Knowledge_Challenge
socials_Targeted_MagicDuel_Start_Items
socials_Targeted_MagicDuel_Start_Items_Challenge
autonomousSimPicker_MagicDuel_Ghost_WitchOverload
S-Potions
- Child Spellcasters can experiment with cauldrons, learn Alchemy recipes, and make potions.
- I'm not really sure what else they can do. Have I mentioned I need beta-testers?
- Adults can now use the Science Table to make basic kid potions. Turnabout is fair play.
S-Potions Used Resources
scienceTable_CreatePotion_Stink
scienceTable_CreatePotion_Health
scienceTable_CreatePotion_Emotion
social_Potions_AskToTeachPotionRecipe_DiscussNewPotion
social_Potions_AskToTeachPotionRecipe
socials_Cauldron_Potion_Effect_UseHatePower
socials_Cauldron_Potion_Effect_UseBFFPower
herbalism_BrewPotion_Autonomous_CivicPolicy
herbalism_BrewPotion_Grill
herbalism_BrewPotion_Stove
herbalism_BrewPotion_Stove_Offthegrid
herbalism_BrewPotion_Autonomous
generic_consume_drink_nonbar_potion
generic_consume_drink_nonbar_HerbalismPotion_YAE
generic_consume_drink_nonbar_HerbalismPotion
drink_Cauldron_Potion
cauldron_Potion_CreatePotion
cauldron_Potion_StartCrafting
cauldron_Potion_Immortality_Failure_BecomeGhost
cauldron_Potion_Immortality_Failure_Resurrect
cauldron_Potion_Immortality_Success_MakeImmortal
cauldron_Experiment
cauldron_Experiment_Autonomous
debug_WitchOccult_UnlockAllPotions
S-Spells
- Child Spellcasters can now cast all spells that they have learned, except for love spells.
- Magical and nonmagical children can now be targets of all spells, and can be cursed by spell failure. (Sorry kiddos, fair is fair.) This does not apply to love spells.
S-Spells Used Resources
autonomous_ObjectPicker_Spells_SearchForTomes_FindShelf
curses_BeDispelled_AncientSickness
curses_BeDispelled_PersonalRainCloud
curses_BeDispelled_SeeingThings
curses_BeDispelled_GreedyNeeds
curses_BeDispelled_MarkedForDeath
debug_WitchOccult_UnlockAllSpells
fire_Extinguish_freeze_spell
fire_Extinguish_spell_fire
ghost_Spell_SummonGhost_Fail_PushFight
simPicker_Spells_Fight
socisl_Spells_TeachSpell_Category
social_Spells_TeachSpell_UltimateSpell
socialSuperInteraction_Magic_Fight_Spell
socialSuperInteraction_Magic_Fight_Spell_Charged
spells_Effects_Control_Clone_Clean
spells_Effects_Control_Clone_Cook
spells_Effects_Control_Clone_Fail_Break_Objects
spells_Effects_Control_Clone_Fight
spells_Effects_Fire_State_Change
spells_Effects_GetTransFormedIntoObject_Self
spells_Effects_GetTransFormedIntoObject_SpellTarget
spells_Effects_GetTransFormedIntoObject_SpellTarget_Long
spells_Effects_Inappropriate_Shock_RelLoss
spells_Effects_Lightning
spells_Effects_Lightning_Charged
spells_Effects_MindControl_Command_Clean
spells_Effects_MindControl_Command_Cook
spells_Effects_MindControl_Command_Sleep
spells_Effects_MindControl_RouteFail_Clean
spells_Effects_MindControl_RouteFail_Cook
spells_Effects_Resurrect
spells_Effects_Revive_Plant_Charged
spells_Effects_Sim_Fight
spells_Effects_Sim_Fire
spells_Effects_Sim_Freeze
spells_Effects_Sim_Freeze_Charged
spells_Effects_Sim_Freeze_Fail
spells_Effects_Steal_Charged
spells_Effects_Steal_Fail
spells_Effects_Steal_Household_Charged
spells_Effects_Steal_Household_Success
spells_Effects_Steal_Success
spells_Effects_TeleportToMagicHQ_Fail
spells_MagicTome_Read
spells_MagicTome_Read_UseMagic
spells_Sim_Extinguish_Sim
spells_Sim_Pusher_Change_Appearance
spells_Sim_Pusher_Clean
spells_Sim_Pusher_Freeze
spells_Sim_Pusher_MindControl
spells_Sim_Pusher_Resurrect
spells_Sim_Pusher_Transformation
spells_WildMagic_ChooseSpell_Object
spells_WildMagic_ChooseSpell_Self
spells_WildMagic_ChooseSpell_Sim
spells_WildMagic_ChooseSpell_Terrain
touching_Social_Spells_MindControl_SlapOut
touching_Social_Spells_MindControl_SlapOut_Listen
urnstone_Spell_SummonGhost_Fail
waypoint_Spells_Sim_Confuse_BeConfused
S-Lovespells
- Child Spellcasters can now cast love spells as well. They cannot, however, be targeted by them.
S-Lovespells Used Resources
simPicker_Spells_Love
S-Powers
- Child Spellcasters can benefit from the purchase of perks.
- Child spellcasters can be injured and killed by Charge Overload.
- Child spellcasters of sufficient level have access to the Rites of Ascension and Dissolution.
S-Powers Used Resources
death_WitchOverload
debug_WitchOccult_AddOccult
debug_WitchOccult_UnlockAllSpells
(((other files: note to self, update this when I post the mod)))
General Known Issues:
- As is often the case when child sims do adultish things, their legs have a tendency to stretch out really long.
- The Vampire UI for children doesn't show XP or the button to purchase powers/weaknesses. The current workaround is to perform Dark Meditation and click the button in the notification that appears.
- The Spellcaster UI for children doesn't show XP or the button to purchase perks. The current workaround is to select Open Spellbook and click the button in the notification that appears.
- Created vampire children do not get the bat form.
- Child Vampires don't seem to have a Dark Form that differentiates from their normal form anymore. I think this is because the CAS age-gate moved into the Flash scripting files. It's actually kinda neat, there's nothing more bizarre than watching a child vampire in a bear costume feed on someone.[/U][/B]
UPCOMING MODULES:
-----------------------------------------
Patch Notes:
Version 0.7 (Late June 2022)
Updated the mod to include spellcaster children; released multiple versions of the mod to account for partial preferences.
Version 0.6 (June 2022)
Rebranded as "Super Rascals" to move towards including other special occult types. Updated code to be compatible with Werewolves Game Pack.
CVM Version 1.9 (April 2019)
Redid the module from scratch, using the old one as a template, and modernized it for all patches up to and including Island Living.
CVM Version 0.9.5.1
Segmented the mod into component parts to help deal with possible compatibility problems that other mods have.
CVM 0.9.3
Repaired some compatibility issues with the new Cats and Dogs patch. Dark Meditation still broken due to patch.
CVM 0.9
Changelog:
- We FINALLY have a workaround that allows vampire children to spend their XP and take powers and weaknesses. This is accomplished by the child going through Dark Meditation, which generates a notification in the top-right of the screen with a clickable button that will open the Vampire powers dialogue.
- Bonus days for Vampire Elders decreased from 500% to 100%. Way too many old vampires running about.
- The age cycle reset from feeding on other sims has been removed for now. I'm planning on extending the vampire lifespan in some less drastic way in a future release; this was making it pretty much impossible to age up.
CVM 0.7.8
Fixed a bug that was preventing human children from being turned.
CVM 0.7.5
So it turns out that manually aging up vampires didn't work the way I thought it did. So I tweaked it to get the experience I was looking for:
- Vampires - of all ages - are now subjected to natural aging the same way as everyone else.
- Vampires who drink the plasma of another sim have their aging process reset back to the beginning of the stage, as though they had just drank a Potion of Youth.
- A 500% increase of "Bonus Days" has been added to those with the Manifested Vampire trait.
The practical effects of this are that if you play without autoaging, you can now manually age up your vampire whenever you want. If you play WITH autoaging, you have to make a concentrated effort to age up your sim - he or she has to quit sim drinking cold turkey and go with plasma packs and plasma fruit for the entire duration of their current age category.
If you're into roleplaying, you could call this a ritual fast in order to attain some kind of elevated status.
Version 0.7
- Released 1/30/17 (Figures I'd crack it right after releasing 0.5.2)
- Vampire Children can now feed on the living. Tastes like chicken!
- Human Children, conversely, can now be victims of vampire bites. It looks particularly gruesome when an adult vampire feeds on one, because where they'd normally grab an adult victim's waist, instead they wind up wringing the kid's neck.
- Vampire children can turn others into vampires, and human children can be turned. (Bugged; Human Children couldn't be turned until 0.7.8)
- Vampire children can now practice Dark Meditation.
- Vampire children can drink cocktails of sun resistance, as well as the vampire cure. Hey, it may be alcoholic, but it's also life and (un)death.
- Fake vampire wannabes now come in all ages from Child through Adult.
- Vampire children can now get vampire-related whims.
- Known Issues: As Below.
CVM 0.5.2
- Initial Release (1/30/17)
- Vampire Children now have the following vampire characteristics:
- Vulnerability to Sunlight (including ability to die by sunlight exposure)
- Hunger, Bladder and Energy Needs Removed
- Thirst Need Added
- Vampire Energy Bar Added
- Need to Drink Plasma in order to Replenish Thirst
- Child and Teen Vampires no longer age up naturally. Eternal life is a bummer that way. (Altered 0.7.5)
- Child Vampires can now sleep in coffins to replenish Vampire Energy.
- Child Vampires can now drink plasma packs and eat plasma fruit to restore Thirst.
- All NPC Vampire Archetypes can now appear at any age from child through elder.
- Toddler vampires who age up to Child will receive the bat form power upon aging, in the same way that child vampires used to get the bat form when aging to Teen.
- Known Issues:
- As is often the case when child sims do adultish things, their legs have a tendency to stretch out really long.
- Currently vampire children do not have an XP bar, nor can they purchase powers or weaknesses. However, any vampire XP earned will be available if they should age up to Teen. (Altered 0.9)
- Vampire children cannot feed on the living. (Fixed 0.7)
- Created vampire children do not get the bat form.
- Vampire children cannot use Dark Meditation, or most other vampire interface options. They can request training from more experienced vampires: I have no idea what happens when they do, haven't playtested that far yet. (Fixed 0.7)
- Child Vampires do not currently have a Dark Form.
Filename | Type | Size |
---|---|---|
dipper-VS-superrascals.24.02.01.rar | rar | |
dipper-superrascals-S-dueling.0.6.package | package | 52987 |
dipper-superrascals-S-lovespells.0.6.package | package | 1921 |
dipper-superrascals-S-potions.0.6.2.package | package | 48500 |
dipper-superrascals-S-powers.0.6.package | package | 43989 |
dipper-superrascals-S-spells.0.6.package | package | 105882 |
dipper-superrascals-V-feeding.0.6.package | package | 9735 |
dipper-superrascals-V-lifespan.24.02.01a.package | package | 1659 |
dipper-superrascals-V-npcs.0.6.package | package | 5015 |
dipper-superrascals-V-powers.0.6.package | package | 79109 |
dipper-superrascals-VS-base.24.02.01a.package | package | 57884 |
dipper-superrascals-V-turning.0.6.package | package | 23479 |
Note from the Creator:
dipper-VS-superrascals.24.02.01.rar
| You only need one package! Download this one if you want to modify vampire AND spellcaster children.
Download
Uploaded: 5th Feb 2024, 409.7 KB.
10,368 downloads.
|
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dipper-V-superrascals.0.7.rar
| You only need one package! Download this one if you want to modify ONLY vampire children.
Download
Uploaded: 25th Jun 2022, 149.0 KB.
18,373 downloads.
|
||||||||
dipper-S-superrascals.0.7.rar
| You only need one package! Download this one if you want to modify ONLY spellcaster children.
Download
Uploaded: 25th Jun 2022, 257.1 KB.
663 downloads.
|
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Updated: 2nd Nov 2024 at 1:34 AM - update
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