Mad Scientist Career

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Mad Scientist Career

This is an alternative to the EA Science career. This career mod is more fit for the maniacal megalomaniacs who want to start out life as a Mad Scientist and not end as one. All job levels are based on famous fictional mad scientists, with each having a specific area of expertise.

Job Description:

Do you want to follow in the footsteps of Dr. Strangelove? Are your dreams filled with freeze-rays and gun-toting monkeys? Stand with greatness on the Mad Scientist career track and possibly take over the world.

Job Details:

Dr. Evil
$20/hr
M,T,W,R,F,S,U

You fancy yourself becoming a mad scientist one day, with machinations toward world domination. Putting lasers on shark dorsal fins is your first step down that path.

Captain Nemo
$30/hr
M,T,W,R,F,S

You have quite a few scars (and perhaps a missing limb) from wrestling with sharks, as well as a newfound respect for these deadly predators. You decided to study them and their world for future weapon designs.

Dr. Henry Jekyll
$40/hr
M,T,W,R,F,S

Chemistry is a must-know for all budding mad scientists. You buckle down and start mixing solutions, working from the notes you find lying around signed by a Mr. Hyde.

Inventor Wayne Szalinski
$50/hr
M,T,W,R,F

You have a mound of inventions and a desire to make them all work. Your attic has turned into a messy workshop, and if you can just figure out why your shrink ray keeps blowing things up...

Dr. Otto Octopus Octavius
$75/hr
M,T,W,R,F

Missing a limb has become an issue, so you build your own replacement. But why stop there? Eight arms are better than two, right?

Professor Farnsworth
$100/hr
M,T,W,R

With eight hands, you are able to do things much faster and the progress on your inventions skyrocket. The study of sharks in your youth provide a basis for numerous doomsday devices, and you start dabbling deeper in robotics.

Dr. Jonathan Scarecrow Crane
$150/hr
M,T,W,R

One of your doomsday sharks blows up your workshop (and a good chunk of your house). You decide you need a break from inventing and return to the chemistry lab. You'd seen a show about chemically created pheromones and how they could make people attracted to one another. You wonder if you could create something to cause people fear...

Ras Thavas
$200/hr
M,T,W,R

Your chemical experiments cause primitive reactions in people and it piques your interest in the human brain. You ponder what would happen if you put a human brain in your old friend, the shark. Or if you switched a male's brain with a female one...

Dr. Emmett Brown
$300/hr
M,T,W (W,W,W,W)

Turns out it wasn't the best idea to transpose your spouse's brain with that of your kid's. You work feverously to create time travel to reverse your disastrous decisions.

Dr. Victor Frankenstein
$400/hr
M,T,W

You put everything to rights and swear off experimenting on your family. The shark asks what you're going to do with the spare human brains you have lying around, and you decide to put all your knowledge together to create the perfect cyborg. After all, every mad scientist needs a hench-sim; why not make it the Borg?


Specific Skills/Tones

Standard EA tones. Skills needed include fishing, gardening, handiness, logic, inventing, sculpting, athletic, and science. Being a Mad Scientist takes Mad Skillz!

Patch:

1.69

Requirements

Tested with Base game + all EPs except Showtime and Island Paradise, but only needs Base, Ambitions, and University Life.
NRAAS Careers Mod

Misc:

If you want to add to your roleplay, there is a Amputee Slider & Accessory Pack available. There is also a Sims 2 Doc Oc mesh if someone is so inclined to translate it into Sims 3.

Credits:

The creator of the NRAAS mods ,Twallan
Missy Hissy for the tutorial
Sims Wikia for another tutorial
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