Criminal Psychologist career
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Uploaded: 10th May 2024 at 11:17 PM
Updated: 9th Jun 2024 at 5:15 PM
Updated: 9th Jun 2024 at 5:15 PM
Updated June 9, 2024 with a Russian translation courtesy of Sonya Kas!
Up to your neck in true crime and feel you can really get into why burglars keep stealing your toilet? Then perhaps the Criminal Psychologist career is for you! This was another request from Catrillion and I had to do a fair bit of digging to make sure this one was accurate.
This job is available for YA - Elder, and you can join via the Police Station. [b]Please note you will need University installed as one of the requirements is the Science skill!
No opportunities or books.
If you want to use this, you must have Nraas Careers installed for it to show up!
There are three custom tones to level your skills:
Build a Rapport (Logic)
Write Your Report (Writing)
Study Previous Cases (Science)
Coworker tones are the same, and skill tones and uniforms appear from level four. The carpool doesn't appear until level three -- you're a poor postgrad, after all!
Here are the levels and descriptions if you wish to have a read:
Positive Postgraduate - 10 simoleans p/h, 09:00 - 17:00, M-F
Description - It’s been a long road to graduation – plenty of sleepless nights watching true crime documentaries and making flash cards for exams, because Watcher forbid you muddle up the Hansford Prison Experiment and the Toto Doll study. You’ve decided you want to jump right in and get an internship, but where to start? Better start cozying up to your professors and making some phone calls!
Enthusiasic Intern - 15 simoleans p/h, 09:00 - 18:00, M-F
Description - After laying on the praise and asking very nicely, you’ve managed to secure an internship for the year. The pay is nothing special and the hours are long, but you’re learning a lot, working at the local police station, accompanying jail, and the mental health unit over at Sunset Valley General. You’ll be profiling offenders and writing out risk assessments for those living with Unstable personalities, writing recommendations to make the prison nicer and holding therapy sessions. Better hope they’ve got good coffee!
Criminal Psychologist In Training - 30 simoleans p/h, 09:00 - 18:00, M-F
Description - If you thought you escaped the classroom, think again. Sure, you’re finally getting to put your skills to use, but while you’re still helping out at the precinct, you’re also trying to put together where your skills lie. Would you be best working at HMS Sunset Valley, overseeing prisoner rehabilitation, or in the interview room at the police station working on a report for Sunset Valley Plumbbob Court? Best find a quiet spot in the legal library and do some studying – oh, and your manager wants those reports by the end of the day.
Junior Criminal Psychologist - 40 simoleans p/h, 09:00 - 18:00, M-F
Description - You’re not quite working in the big leagues yet, but you’re getting there. You’ve been assigned to the psychiatric unit, triaging those who have been sent your way and helping out with various studies being conducted around the facility. You are, however, getting to sit in on diagnostic intakes and occasionally are being trusted to write up your own. Hopefully if you format the reports nicely enough, you’ll be allowed to steer the ship yourself.
Clinical Researcher - 70 simoleans p/h, 09:00 - 18:00, M-F
Description - Now you’ve found your feet, you’ve been assigned to work on a clinical research program. Sure, it’s only a contract job, but you’re learning about kleptomania and why certain sims are compelled to steal street lights. Lots of note taking, interviewing people, and staring at graphs until the numbers blur, but when you finally see patterns and correlations, it’ll all be worth it!
Treatment Psychologist - 80 simoleans p/h, 09:00 - 18:00, M-F
Description - The data about street lights proved fruitful, and the local government have decided that the results are valuable enough to be put into practice. Sunset Valley General has set up a specific ward for those suffering from kleptomania, and you’ll be setting up therapeutic workshops and treatment programs to try and cut down on their thievery. It’ll take time, patience, and empathy – luckily, you’ve got those in spades.
Psychologist - 100 simoleans p/h, 09:00 - 15:00, M-F
Description - Out on your own now, with an office and everything! No longer chained to a hospital or a ugly precinct storage room, you’re free to pursue topics that interest you and studies that make your brain light up. It’s back to assessing and evaluating patients, setting up group studies and making recommendations for them to take a long holiday to Barnacle Bay for the sake of their health. The hours are shorter and pay is better – maybe you’re finally at the top?
Senior Psychologist - 120 simoleans p/h, 10:00 - 17:00, M-F
Description - Business is booming, but there’s something missing; counselling snobby sims through their affluenza or prescribing pills for cowards who can’t stop running away from Bonehilda isn’t as fulfilling as it used to be. You’ve been keeping an eye on local job postings and there’s one that’s caught your eye; something about working with the police force to uncover exactly how their minds work. Perhaps it’s time to spruce up your CV…
Investigator in Training - 150 simoleans p/h, 09:00 - 18:00, M-F
Description - You’re back to long hours and endless studying, but this one is paid well and comes with lots of benefits; namely, finally getting to study some of SimNation’s most intriguing criminals up close. You’re not being turned loose quite yet, so for the moment you’ll need to shadow your fellow officers and write up dictated reports on just why you think the Tricou family died and who had the motive to arrange Bella Goth’s disappearance. Keep your nose to the grindstone and soon you’ll be free of hours long recordings and into the interrogation rooms yourself.
Criminal Investigator - 200 simoleans p/h, 09:00 - 18:00, T,W,U
Description - That work has paid off and you’re finally where you wanted to be – sitting across the table from some of the most dangerous people in SimNation. When Circe Beaker has been hauled in for illegal experimentation and Roderick Synapse has finally been arrested for kidnap, it’s your job to sit down with them and pick apart their alibis. You’ll need to walk the fine line between professional and friendly, keep a cool head when you’re hearing the horrors, and be able to put together everything you’ve learned in a well written report – best get the coffee ready.
Translations: I've included the English Strings in the file; if anyone is talented enough to translate, I would be incredibly grateful, so please let me know in the comments!
With thanks: To MissyHissy's career building tutorial!
Up to your neck in true crime and feel you can really get into why burglars keep stealing your toilet? Then perhaps the Criminal Psychologist career is for you! This was another request from Catrillion and I had to do a fair bit of digging to make sure this one was accurate.
This job is available for YA - Elder, and you can join via the Police Station. [b]Please note you will need University installed as one of the requirements is the Science skill!
No opportunities or books.
If you want to use this, you must have Nraas Careers installed for it to show up!
There are three custom tones to level your skills:
Build a Rapport (Logic)
Write Your Report (Writing)
Study Previous Cases (Science)
Coworker tones are the same, and skill tones and uniforms appear from level four. The carpool doesn't appear until level three -- you're a poor postgrad, after all!
Here are the levels and descriptions if you wish to have a read:
Positive Postgraduate - 10 simoleans p/h, 09:00 - 17:00, M-F
Description - It’s been a long road to graduation – plenty of sleepless nights watching true crime documentaries and making flash cards for exams, because Watcher forbid you muddle up the Hansford Prison Experiment and the Toto Doll study. You’ve decided you want to jump right in and get an internship, but where to start? Better start cozying up to your professors and making some phone calls!
Enthusiasic Intern - 15 simoleans p/h, 09:00 - 18:00, M-F
Description - After laying on the praise and asking very nicely, you’ve managed to secure an internship for the year. The pay is nothing special and the hours are long, but you’re learning a lot, working at the local police station, accompanying jail, and the mental health unit over at Sunset Valley General. You’ll be profiling offenders and writing out risk assessments for those living with Unstable personalities, writing recommendations to make the prison nicer and holding therapy sessions. Better hope they’ve got good coffee!
Criminal Psychologist In Training - 30 simoleans p/h, 09:00 - 18:00, M-F
Description - If you thought you escaped the classroom, think again. Sure, you’re finally getting to put your skills to use, but while you’re still helping out at the precinct, you’re also trying to put together where your skills lie. Would you be best working at HMS Sunset Valley, overseeing prisoner rehabilitation, or in the interview room at the police station working on a report for Sunset Valley Plumbbob Court? Best find a quiet spot in the legal library and do some studying – oh, and your manager wants those reports by the end of the day.
Junior Criminal Psychologist - 40 simoleans p/h, 09:00 - 18:00, M-F
Description - You’re not quite working in the big leagues yet, but you’re getting there. You’ve been assigned to the psychiatric unit, triaging those who have been sent your way and helping out with various studies being conducted around the facility. You are, however, getting to sit in on diagnostic intakes and occasionally are being trusted to write up your own. Hopefully if you format the reports nicely enough, you’ll be allowed to steer the ship yourself.
Clinical Researcher - 70 simoleans p/h, 09:00 - 18:00, M-F
Description - Now you’ve found your feet, you’ve been assigned to work on a clinical research program. Sure, it’s only a contract job, but you’re learning about kleptomania and why certain sims are compelled to steal street lights. Lots of note taking, interviewing people, and staring at graphs until the numbers blur, but when you finally see patterns and correlations, it’ll all be worth it!
Treatment Psychologist - 80 simoleans p/h, 09:00 - 18:00, M-F
Description - The data about street lights proved fruitful, and the local government have decided that the results are valuable enough to be put into practice. Sunset Valley General has set up a specific ward for those suffering from kleptomania, and you’ll be setting up therapeutic workshops and treatment programs to try and cut down on their thievery. It’ll take time, patience, and empathy – luckily, you’ve got those in spades.
Psychologist - 100 simoleans p/h, 09:00 - 15:00, M-F
Description - Out on your own now, with an office and everything! No longer chained to a hospital or a ugly precinct storage room, you’re free to pursue topics that interest you and studies that make your brain light up. It’s back to assessing and evaluating patients, setting up group studies and making recommendations for them to take a long holiday to Barnacle Bay for the sake of their health. The hours are shorter and pay is better – maybe you’re finally at the top?
Senior Psychologist - 120 simoleans p/h, 10:00 - 17:00, M-F
Description - Business is booming, but there’s something missing; counselling snobby sims through their affluenza or prescribing pills for cowards who can’t stop running away from Bonehilda isn’t as fulfilling as it used to be. You’ve been keeping an eye on local job postings and there’s one that’s caught your eye; something about working with the police force to uncover exactly how their minds work. Perhaps it’s time to spruce up your CV…
Investigator in Training - 150 simoleans p/h, 09:00 - 18:00, M-F
Description - You’re back to long hours and endless studying, but this one is paid well and comes with lots of benefits; namely, finally getting to study some of SimNation’s most intriguing criminals up close. You’re not being turned loose quite yet, so for the moment you’ll need to shadow your fellow officers and write up dictated reports on just why you think the Tricou family died and who had the motive to arrange Bella Goth’s disappearance. Keep your nose to the grindstone and soon you’ll be free of hours long recordings and into the interrogation rooms yourself.
Criminal Investigator - 200 simoleans p/h, 09:00 - 18:00, T,W,U
Description - That work has paid off and you’re finally where you wanted to be – sitting across the table from some of the most dangerous people in SimNation. When Circe Beaker has been hauled in for illegal experimentation and Roderick Synapse has finally been arrested for kidnap, it’s your job to sit down with them and pick apart their alibis. You’ll need to walk the fine line between professional and friendly, keep a cool head when you’re hearing the horrors, and be able to put together everything you’ve learned in a well written report – best get the coffee ready.
Translations: I've included the English Strings in the file; if anyone is talented enough to translate, I would be incredibly grateful, so please let me know in the comments!
With thanks: To MissyHissy's career building tutorial!
Filename | Type | Size |
---|---|---|
Criminal Psychologist.zip | zip | |
Criminal Psychologist English.cs | cs | 14987 |
CriminalPsychologist Career.package | package | 211356 |
This mod is a custom career. This means that you will need the NRaas Careers mod installed in order to use the download in your game.
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Criminal Psychologist.zip
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Uploaded: 9th Jun 2024, 50.0 KB.
1,519 downloads.
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3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
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Other Information
Age:
– Adult
– Elder
Career Type:
– Realistic
Chance cards:
– None
Tags
#career, #job, #criminal psychologist, #psychology
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