Occult Hybrid Mod

SCREENSHOTS
Downloaded 29,500 times 108 Thanks 57 Favourited 48,512 Views
 Say Thanks!
A mod which fixes various issues which prevent sims with multiple occult types from functioning normally. Also enables all occults for Servos.
This mod is still a work in progress, so please report any issues.

Known Issues
  • Engine Related
    • EA's new Memory Boost feature may temporarily unload custom textures that are not currently in use. This primarily affects Werewolf + Fairy hybrids, where one form may occasionally render with a completely black custom texture. This is only a temporary rendering issue—the texture data itself is not lost or corrupted. Saving the game while the affected form is active and then reloading the save will restore the texture. Unfortunately, this appears to be an engine-level bug and cannot be completely fixed by the mod.
  • High School Years
    • Fashion Outfits may occasionally render incorrectly on the Werewolf form, causing random CAS parts to appear instead of the intended outfit. This is only a visual issue; the outfit itself is still intact. Removing and reapplying the outfit will restore its appearance.

Mini-Update: Fixed a bug which caused an exception when using certain animation mods.
Update: 2026-07-25
Focused primarily on bug fixes, performance improvements, and outfit handling.
  • Added a dedicated log file for mod-related exceptions: bb_hybrid.log
  • Added a new cheat command: hybrid.fix_outfits
    • Scans every occult form in the save for corrupted outfits that can crash the game when displayed.
    • Any affected outfits will be replaced with newly generated outfits.
    • Additional safeguards have been added to prevent newly generated outfits from becoming corrupted.
    • This command should only need to be run once on existing saves, if needed at all.
  • Career outfits and other special outfits are now automatically copied from the Human form to all occult forms.
  • Planning or editing a career outfit in CAS now temporarily switches the Sim to their Human form so the updated outfit can be synchronized correctly.
  • Hybrid Werewolves now correctly copy career outfits after getting a new job or receiving a promotion.
  • Situation outfits (used by service NPCs while working) now display correctly for Werewolves in Werewolf form.
  • Actor career costumes are now correctly applied to the Werewolf form. Makeup applied for the role is still only visible in the Human form.
  • Added a new configuration option: sync_hair_to_werewolf_form
    • When enabled, attempts to synchronize Hair, Facial Hair, and Body Hair from the Human form to the Werewolf form.
    • This setting respects the existing mod setting's hair synchronization options: Enable Body Hair to be copied to the Werewolf form, Enable Facial Hair to be copied to the Werewolf form, Enable Hair to be copied to the Werewolf forms
    • Because the game sometimes removes these CAS parts automatically, this feature remains experimental and is disabled by default.
    • Run the game once after updating to add the new setting to the configuration file.
  • Fixed an issue where Werewolf Fur or Fairy Wing pattern data could be lost for Werewolf + Fairy hybrids when loading a save on Batuu.
  • Fixed the "Plan Batuu Outfit" interaction.
  • Fixed an issue where hybrids aging from Child to Teen could become bald and lose their eyebrows.
  • Improved the mod's save and load performance.
  • Optimized the code responsible for adding and removing occult types. These rewritten functions are now faster than EA's original implementation.
  • Reworked how the mod manages its hidden texture-storage photos.
    • Temporary runtime photos are now handled more reliably.
    • Hidden photos should no longer randomly become visible in Sim inventories.
    • This also improves compatibility with EA's recent Memory Boost changes, although the remaining black texture issue is caused by an engine-level rendering bug and cannot currently be fully resolved.
  • Patched several Fairy wing functions that could throw exceptions, even in an unmodded game.
    • This notably fixes most exceptions caused by the FairySatisfyConstraintSuperInteraction interaction.
  • Randomly generated fairies (not premades) may now generate with any wing texture instead of the limited selection based on their randomly assigned wing type, resulting in new texture/wing shape combinations.



Old Updates


Requirements:
  • Technically, you don't need anything, but it won't do much of anything if you have no packs with occults

Notes and Known Issues:
  • The needs panel display will automatically default to the following priority: Current transformed form -> Spellcaster -> Vampire -> Werewolf -> Fairy - You may now choose the priority through an interaction
  • The needs panel can only display one "Orb" need at a time. You may choose the priority through an interaction or disable the display for specific occults, such as disabling the orb display while the needs panel is in Fairy mode
  • If making a Servo into an occult with an alternate form, it's recommended you also download a Humanized Servos mod to prevent their occult form from being overwritten.
  • Werewolf temperments will only display while the needs panel is in "Werewolf Mode" and Spellcaster curses will only display on the needs panel when it's in "Spellcaster Mode"
  • Mermaid hybrids may have no tail when entering CAS - This was apparently an EA bug that even affected non-hybrid mermaids, which they have fixed.
  • Some ailments introduced in Enchanted by Nature may temporarily remove the mermaid tail. However it will return if you cure the ailment. This may be an EA bug - Appears to have been fixed

Added Features:
  • Occult genetics. The child of a fairy or werewolf will now randomly inherit the wing and fur patterns of their parents. These patterns will be used if the child ever becomes a werewolf or fairy, and they can be passed down to their children even if the child never becomes an occult. Will only affect babies born after the mod is installed.
  • Servos are now able to become occults if the option is enabled
  • Plantsims may now become occults
  • New Trait - Hybrid - Automatically added to hybrid occults.
    This trait adds multiple new self-interactions which allow you to configure most settings, modify your sim in CAS, or change the display of the needs panel
  • OPTIONAL FILE: Occult Interaction Tweaks
    Makes changes to several occult interactions for cross-occult play
    • The Werewolf Nap interactions now also restore Vampire Energy
    • The Mark Territory (pee) interactions now have a time limit, so they don't last forever when used by sims without a bladder need. They now also restore a (very) small amount of Fun, so Servos will at least get something out of using them
    • The Groom interaction now slightly restores Servo durability
    • The Devour interaction now also restores a small amount of Thirst for Vampires and Emotional Force for Fairies
    • The Werewolf Nap and Servo Recharge interactions will restore Emotional Force for Fairies with the perk which restores the need when sleeping
  • OPTIONAL FILE: Occult Turn Actions Unlocked
    Unlocks most interactions required to make your already occult sim into another occult
    • Vampires may now turn other occult sims, except Servos and Mermaids. Will release an update for this later
    • Occult sims may eat Mermadic Kelp to become Mermaids
    • The Sages of Magic in the realm of magic may now turn occult sims into Spellcasters
    • Werewolves can now offer the cursed bite to occult sims - (Does not unlock werebies from fighting Greg)
    • Occult sims may now ask for and plant the fruit needed to meet mother nature, or they can be directly turned by a fairy with the required perk
    • These interactions should also be unlocked for Servos and Plantsims

Overwritten / Modified Resources:
  • Nearly every single function in the OccultTracker class has been modified. It is not recommended to use multiple different hybrid stabilizing mods together at the same time.
  • the __call__ method of the OccultFormAvailabilityTest class has been modified to make the tests for the Vampire Dark Form interactions be consistent with whether the sim has a dark form or not
  • The following script functions of the TraitTracker class in the traits.trait_tracker module have been modified:
    • _send_commodity_list_msg
Consult the source code to see which other script functions were modified
Advertisement:
Other Download Recommendations:
More downloads by BearlyBearable: See more