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#1 Old 28th Aug 2015 at 3:31 AM Last edited by ankoyume : 9th Sep 2015 at 6:43 PM.
Default Mannequin that can wear anything !
Hello !
I'm working on a mannequin that can wear anything. Every mannequin that already exists are meshed objects so they can only wear the same mesh outfit.
I chose to make one using a real sim (NPC) instead of a mesh.

I've succeed in all basic interactions but now I need help.

1-I would like to know what you think about my creation

2-I plan to add more features but it doesn't work. I would like some help on this cause it really doesn't work : it throws a lot of error log
2a-Interaction View show clothes : sims viewing the mannequin should go to a clothing rack afterwards.
2b-Interaction View show clothes : child sims viewing the mannequin should go to their parents to claim and then the parents should go to a clothing rack afterwards.
2c- Interaction Throw to garbage (remove) : the Mannequin should run to the closest door then be deleted in a fade out.

I give up on the fade out for now (it's not in the package anymore) but it seems I can't understand the 2 primitives "set to next" and "Push interaction" (I tried "Run Tree function" but it seems to be worse) ; I have some troubles with "locomotion" too.

Please


See below the last version of the Mannequin NPC in a folder (.rar) and a picture.
All files are needed, you get a podium in general>misc, then in live mode, the Mannequin NPC appears on the podium.
I suggest you put clothing rack and doors on the lot.

I don't think that it will crash your game but I haven't tested it right yet, and even me don't save the game when I test it.
However, it's an NPC, so it might corrupt your neighboorhood when deleting the package in the download folder. Make sure you test it in a testing neighboorhood !
Screenshots
Attached files:
File Type: rar  NPC Mannequin.rar (364.3 KB, 36 downloads) - View custom content

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#2 Old 28th Aug 2015 at 3:39 AM Last edited by ankoyume : 29th Aug 2015 at 4:06 AM.
Default My Upload's text message
And so you understand better what I have created, here the draft of the text that I will post with the upload when finished. You already know that the features in spoiler don't work yet, but I'll add that the simple interaction "View" doesn't work neither, because the troubles 2a and 2b are in that interaction. My english is not quite good, so if you have an improvement to suggest, be free to do it : You'll be welcome !






Truly Customisable Mannequin : The Anonymous Plastic Mannequin NPC !

Hello,
meet my shopping male adult mannequin that can wear nearly anything with a few clicks !!!!



It's an Object Mod, so it doesn't override anything in the game.

Features :
> Dress the Anonymous Mannequin to all the FULL outfits simultaneously (casual, swimwear, ...) - Don't try bottom and Top, it will crash the game !
> Get him whatever accessories you want, even facial hair and mask ! (if you really want an hairy and funny mannequin ...) - Don't try Hats hairs, it will crash the game ! (see BUG)
> Get him jewels, and, if you don't have any, just buy them beforehand
the jewels bought with that interaction will appear in your first family's dressing

> Then choose one category of outfit for him to wear effectively
> Choose the mannequin's position too ! (there's 10 possibilities : all Maxis Base Game Animation Poses - But you can suggest better one in the comments, I'll see what I can do)
> Viewing it will slowly boost sim's Fun Motive


> And Get to Admire an Handsome Looking and Realistic Male Mannequin !

So seriously, for the look of it, I'm not quite good but I tried to picture lifeless mannequin eyes and a plastic bag as the first outfit (as if you just buy the object ! ) : The outfit and eyes are made by me, totally invisible in CAS and are required, althought the outfit shouldn't be required anymore after you first change the clothes.
I used maxis mannequin skin so it might vary if you have a default replacement. So DON'T TRY TO MARRY THE MANNEQUIN AND HAVE BABIES WITH IT, it will crash your game !


Furthermore, when making this wonder, I chose to add a few realistic or funny functions. To preserve the surprise, you just have to download and see...










Catalog placement :
You have to buy the podium >> general >>misc. and the mannequin just appear on it !
But you can't move the podium once it's been spawned.


What you get :
> the podium Required
> the NPC Mannequin Required
> the outfit Required
> the eyes Required
> a "beautiful" wooden recolor (made with GIMP)


Requirements :
All Animations and features are custom or from Base Game, even though EPs have been taking care of (e.g. there's outwears), so it should be Base Game compatible. BUT I have all expansions installed so ....


Credits :
I used Echo's Clown as a base/clone (but it won't override it)

I used a lot of lines in the wonderful Pescado's Clothing Tool Mods.

Thanks to both !

I believe in the "Thanks" button and its amazing powers !!!
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Original Poster
#3 Old 29th Aug 2015 at 2:50 PM
Quote: Originally posted by olc
awesome idea, but may i suggest you it would be easy to clone and modify the human statue stand and npc to do this?
and i may ask, this can be used on a community lot by your visitor`s sims? (even if they down own the lot?) cause i am making a shopping mall and this would look niceon the clothes store!


Thanks for the suggestion, I used that one cause it was already there and I wasn't sure how to do a perfect clone of the human statue. I'll see what I can do, but I fear that it will mean redoing the whole creation ! The main disadvantage with my first choice, is that every changes made by users modifies my package in download folder.
But this disadvantage is a benefit because it answers your second question : you can put the mannequin in community lot, aven though it will spawn in the plastic outfit and you won't be able to modify it as a customer BUT if you get one on your residential lot, customize it, then delete it, afterwards the mannequin in the community lot will spawn in the everyday outfit and accessories that you just chose on your residential lot !

I believe in the "Thanks" button and its amazing powers !!!
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#4 Old 29th Aug 2015 at 4:35 PM Last edited by ankoyume : 29th Aug 2015 at 8:02 PM.
Default Better Mannequin
I would like to post it today, so I give up on the View interaction, but I almost reach my goal for the remove interaction (giving up on "push interaction"). Almost because it flees floating like a ghost ! How do you get it to run ! Please someone help me

And, if there's some good spirits, I would like it to be tested many times. Is some people can test it in their game and tell me if there is bugs ?

EDIT : Now the mannequin can run ! So let me do some last tweaks and I'll post the last version for testing.
Attached files:
File Type: rar  NPC Mannequin_Ghost.rar (362.2 KB, 17 downloads) - View custom content
Description: version 13.55

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#5 Old 31st Aug 2015 at 2:41 AM
Default Last Version
So, I've finished.
OLC, I've added some random features for community lots and tested it, but I'm not quite sure what to expect in community lots that are owned by a playable sim ...

Honestly, I've tested it as much as I could, and I'm still not sure about bugs and requirements. If someone could help me by testing it in their game, it really would be kind of them.

I found another bug, quite annoying, the save game don't want to save the mannequin settings ! I give up on this after hours of research ...

I had decided at the begining to end it before September, whatever could have happened ! As for now, I'm really tired, so I'll decide if I ever post it, a bit later, but probably before tomorrow at noon ...
Attached files:
File Type: rar  NPC Mannequin_LastVersion.rar (363.4 KB, 16 downloads) - View custom content

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#6 Old 31st Aug 2015 at 4:24 AM
Quote: Originally posted by olc
downloaded. will give you a list of bugs once i fully test it.

Thanks !

I believe in the "Thanks" button and its amazing powers !!!
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#7 Old 31st Aug 2015 at 11:53 PM
Thanks for the feedback !

I was almost decided to post the whole thing and end with this, but you make me realize that it'll be of no use for gamers. It would be a pity : I want something perfect or nothing !


So, first, I'm astonished it took you 20 minutes to customized ! I always test my mods in a no download game, it surely made a difference. You're right : it'll be much more convenient to customize it separately.

what surprised me even more is that I was so much obsessed by the cuzstomising options that I totally missed that sims were ignoring the mannequin !!! I may have misunderstand some parameters ... Moreover, I had though about the whole push interaction "purchase" but I've tried mostly everything without any result. But with more days of work perhaps ...


I think I might totally suppress the dialog : it was my first, it was cool to do but it's not really usefull since I add a way to delete the NPC.

And I know the animation is really beurk but I couldn't think about anything else, if you have any suggestion (even if it's not a Base Game Animation) ...

At last I think the impossibility to save the parameters is irreversible, unless I transfer all the options to the podium and make a template NPC ! Moreover I know that if the NPC don't have any option, it might not turn his head anymore ...


I will clone the human statue and see. But it will be long, because Holidays are finished for me. I'll take my time, even if it takes me 2 monthes, because I think that if it's well made, it will be appreciated by at least one person !

Thanks for your help, I might contact you again when I'll have taken care of the main annoyances.

PS : I don't quite understand what you mean about jewels (english is not my first language).
And in my game, the only thing that really works is the community lots not owned (no dialog + automatic spawning of the NPC with the same parameters each time !).

I believe in the "Thanks" button and its amazing powers !!!
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Original Poster
#8 Old 1st Sep 2015 at 1:57 AM Last edited by ankoyume : 1st Sep 2015 at 2:46 AM.
Quote: Originally posted by olc
i hope my feed back helps out and it does not came out as harsh. i just give you my real thoughts. plus i was looking something as this already


It's not harsh at all ! It really helps me (and you were the only one, so thanks !).

Quote: Originally posted by olc
ad by jewels, i mean jewerly. the earings, the nose rings, etc the jewerly stuff the sims can wear. the actuall mannequin i tested out forced me to purchase (at 0 cost) every piece of jewerly i wanted to add to the mannequin, once i purchased everything it asked at me to choose what jewerly i wanted the sim to actually use it.


I know what you meant by jewel but I hadn't understood what was the bug with them. Now I can tell that I was certain that bug was already fixed. Try to answer no (the cross) to the "buy jewels" dialog, it must show the jewel/accessories dialog anyway with the jewels that you had already bought for that NPC. If it don't work, It might be due to EP compatibility, because it works for me.

I'm intimely persuaded that Echo had cloned the human statue to make the clown but I will definitively try to clone it, cause it might be simpler, as you said.

EDIT : I just cloned the human statue and I can that it has random poses and even an attrbute 'current pose'. It will be really helpful, even if it means retart from the begining.

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#9 Old 1st Sep 2015 at 3:32 AM
I didn't know because I never used it in game. I think I'll go see what it really does in game and change only what is necessary. However, it seems that the podium is essential in the whole behaviour, so I have to look at it too. Thanks for the idea, now I know where to do my researches !
But I won't be able to work on it as often as for the last month, because it's not holiday anymore for me. I'll keep in touch. Perhaps I can add you to my journal friend list ? I don't really know how it works but when I progress in that project I add a comment in there in private or not.

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#10 Old 1st Sep 2015 at 4:11 AM Last edited by ankoyume : 2nd Sep 2015 at 5:03 PM.
Quote: Originally posted by olc
sure will love to see your progress


As for now, you'll see my non-progress because I have to take a pause due to my work.
But as soon as I come back to modding, you'll know !

see you soon !

I believe in the "Thanks" button and its amazing powers !!!
Mad Poster
#11 Old 5th Sep 2015 at 3:15 AM
Hey!

I don't read this sub-forum regularly so I missed this post. Now that I've seen it, I'm very excited. This is something that I (and others) have posted about in the past, wishing it would exist. I'd be happy to help you test when necessary.

I may have misunderstood what I read, but this part makes me a little "worried".
Quote:
you can put the mannequin in community lot, aven though it will spawn in the plastic outfit and you won't be able to modify it as a customer BUT if you get one on your residential lot, customize it, then delete it, afterwards the mannequin in the community lot will spawn in the everyday outfit and accessories that you just chose on your residential lot !

It sounds as if the mannequin will be the same on any lot it's placed on, so even if you have two, setting one will set the other to look the same. That rather limits the use. How many stores do you know that have identical mannequins standing around? And how many different stores have the same outfit? While still a very cool object, being able to set each mannequin differently would be one of the first functions I'd look for.

I agree with olc that poses are not vital. Sure, it'd be cool, but a working object that displays the clothes is more important than poses. And if you do get this project ironed out and functional, I imagine the community would love you forever if you made a female version too. Based on the % content that is aimed at female Sims, it feels like most simmers would have more to show for females.

Creations can be found on my on tumblr.
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#12 Old 5th Sep 2015 at 5:36 PM
Quote: Originally posted by gummilutt
I may have misunderstood what I read, but this part makes me a little "worried".

It sounds as if the mannequin will be the same on any lot it's placed on, so even if you have two, setting one will set the other to look the same. That rather limits the use. How many stores do you know that have identical mannequins standing around? And how many different stores have the same outfit? While still a very cool object, being able to set each mannequin differently would be one of the first functions I'd look for.


It's the main truble with this. It's the reason why it should take another 2 month (and probably more) to finish it, if I ever succed to finish it ...


Quote: Originally posted by gummilutt
I agree with olc that poses are not vital. Sure, it'd be cool, but a working object that displays the clothes is more important than poses. And if you do get this project ironed out and functional, I imagine the community would love you forever if you made a female version too. Based on the % content that is aimed at female Sims, it feels like most simmers would have more to show for females.


Once it's done, it will very easy to do the same with female sexe, teens, elders, ... Perhaps spawned by the same podium. But it's far from finished.

Quote: Originally posted by gummilutt
I don't read this sub-forum regularly so I missed this post. Now that I've seen it, I'm very excited. This is something that I (and others) have posted about in the past, wishing it would exist. I'd be happy to help you test when necessary.


When the time will come, I'll be glad for you to test it !

I believe in the "Thanks" button and its amazing powers !!!
Mad Poster
#13 Old 5th Sep 2015 at 11:49 PM
I've subscribed to the thread, but if you'd like to be sure I see it then tag me (@ followed by username). Looking forward to seeing how you progress!

Creations can be found on my on tumblr.
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Original Poster
#14 Old 6th Sep 2015 at 12:52 PM
Quote: Originally posted by gummilutt
I've subscribed to the thread, but if you'd like to be sure I see it then tag me (@ followed by username).

I can do a lot of informatic things when I'm passionate, like creating a Mannequin, but the truth is that I'm not that good with computers... What do you mean by "tag" you ?

I believe in the "Thanks" button and its amazing powers !!!
Constant Contestant
retired moderator
#15 Old 6th Sep 2015 at 2:41 PM
This is a tag: @ankoyume

So when you update your thread tag gummilutt by '@ gummilutt' (without the space).

Want a specific style of house or community building? Why not take a look at my profile and see what I build and then come ask me to make it!
Mad Poster
#16 Old 6th Sep 2015 at 5:31 PM Last edited by simsfreq : 6th Sep 2015 at 5:47 PM.
I can't see that anybody else has mentioned this, so I thought it would be useful to.

If this object creates an NPC, you will need to include a warning with it. Deleting an item which creates an NPC from the game (e.g. deleting the file from your downloads folder, using the "trash can" icon in-game) will corrupt any neighbourhood which has had this item used in it. Deleting the object in-game is okay or using the "throw to garbage" option you mentioned. Neither of those are harmful. But both for testers and downloaders, people need to be made aware that objects which spawn NPCs can cause problems. They are safe to put in, but you just need to be sure that you are going to KEEP the item in your game, and don't remove it even to test a neighbourhood without CC, for example (test a copy of the neighbourhood.)

As an idea which might help, you could look into Christianlov's "Gussy Up" hack, which allows players to change the appearance of sims not in their current family. Then you could get the hack to spawn multiple NPCs from the same NPC model - much like there are three police officers or mail carriers in each hood. The player could use the Gussy Up hack to change the mannequin's clothing and accessories and even change the facial structure if it spawned really ugly.

Check out my thoughts on Psymchology (Sim Psychology) - latest post is on the main six aspirations.
Mad Poster
#17 Old 6th Sep 2015 at 5:48 PM
You misunderstand what I am saying. Deleting the OBJECT is not harmful. Deleting the package file can corrupt your neighbourhood.

Check out my thoughts on Psymchology (Sim Psychology) - latest post is on the main six aspirations.
Field Researcher
#18 Old 6th Sep 2015 at 6:48 PM
Quote: Originally posted by olc
yea. the best its to delete it manually first from any lot, save close the game and then manually delete it from your downloads folder. i did that. i was the only tester and no harm was done. even if it was, my main neighboorhood will never be shared, specially are tons of victorian/bohemian buildings unhabited lol.

OLC, it means that if you delete the object, the one in buy mode, no corruption happens but if you delete the package itself, you have corrupted the neighborhood you put the mannequin in before since an NPC has a character file and deleting the package for it shreds the character file and breaks your neighborhood. You will not be able to play in that neighborhood again eventually since it will explode into a big fiery ball of corruption and disappear

That's why modders put warnings on downloads that have NPCS.
Mad Poster
#19 Old 7th Sep 2015 at 12:40 AM
Starting over doesn't change the fact that this will spawn NPCs. There's nothing wrong with that, lots of people have creations that do, for example Rebecah's farm animals. The point is that once that has been in your game and your hood loaded, you can not remove it or it will corrupt things. It doesn't matter if you placed the object in that hood or not, if you opened it with the file in your downloads, it has spawned the NPC and deleting the package would be the same as deleting a Sim from the Sim bin.

I will be using a separate copy of user files to test this, if it comes to it. I suggest others who help test do the same

Creations can be found on my on tumblr.
Mad Poster
#20 Old 7th Sep 2015 at 1:12 AM
Thanks for helping to explain what I was trying to say.

The problem with corruption is that it is not obvious when it occurs. The effects don't show until way later, and they are not obviously connected to the deletion, so most people don't realise what has happened. Indeed, this is why the community as a whole didn't know about this kind of thing and make the connection until much later. That's why we try to share this knowledge now, so that as many people as possible have the information which will keep their neighbourhoods healthy

You can do whatever you like with your own game, of course, but deleting the object from the neighbourhood first doesn't prevent the corruption from happening. If you put this item in your game you must test it with a throwaway set of game files, or NEVER take it out.

Check out my thoughts on Psymchology (Sim Psychology) - latest post is on the main six aspirations.
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#21 Old 9th Sep 2015 at 6:40 PM
Quote: Originally posted by simsfreq
Thanks for helping to explain what I was trying to say.

The problem with corruption is that it is not obvious when it occurs. The effects don't show until way later, and they are not obviously connected to the deletion, so most people don't realise what has happened. Indeed, this is why the community as a whole didn't know about this kind of thing and make the connection until much later. That's why we try to share this knowledge now, so that as many people as possible have the information which will keep their neighbourhoods healthy

You can do whatever you like with your own game, of course, but deleting the object from the neighbourhood first doesn't prevent the corruption from happening. If you put this item in your game you must test it with a throwaway set of game files, or NEVER take it out.



I understand what you say (I think... ), but I have a question :
The first version that I had made is not perfect because I think it doesn't create a new NPC : it uses my package NPC and each time you customize it in game, it modifies my package, so much that in fine you don't have anymore the same file that you had downloaded first. It's one of the things I have to change.
However (and that is my question) in that case (the spawning doesn't create a new NPC), does it corrupt the game all the same ?


Anyway, I will warn people as you said. And thanks for all the advices and testing.

OLC : I have verify it : it's true that even the Human statue create a character in your neighboohood at each spawning. And it's a good thing cause I think it will permit the mannequin to keep his clothes on
I'm on it ! Thanks for all the support

I believe in the "Thanks" button and its amazing powers !!!
Mad Poster
#22 Old 9th Sep 2015 at 7:52 PM
Olc, you're not quite grasping it It's not the NPC that corrupts things, it's if you remove the thing containing the NPC info, in this case the package. The human statue is not dangerous, because the installation files has the info and that is not altered by removing it from a lot.

It's the exact same as when you delete a Sim in the sim bin. Deleting it will leave bits of data behind that spreads and destroys the code that is your hood. When you remove the package of an npc-creating download, it will leave bits of data behind that can't be read properly, and that will start destroying things. If you leave the package file, then the data is intact and can be read, ergo no problems.

Creations can be found on my on tumblr.
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Original Poster
#23 Old 28th Sep 2015 at 3:01 AM Last edited by ankoyume : 2nd Oct 2015 at 10:29 PM.
Default The 2nde version of the mannequin has 2 genders !
Truly Customisable Mannequin : The Anonymous Plastic Mannequin NPC !

Hi,
meet my shopping adult mannequin that can wear nearly anything !!!!



It's an Object Mod (a podium : Poly count should be 30 faces) and a totally not template new NPC (the equivalent poly count of most sims,ie - quite high), so it doesn't override anything in the game.
You have to buy the podium >general >misc. and the mannequin just appears on it !
N.B. : You can't move the podium once the mannequin has been spawned. So just delete the mannequin and buy a new podium !
That said, it's an NPC, so it might corrupt your neighborhood if you get it out of your download folder once installed once. Make sure you test it in a testing neighboorhood !


Features :
> Choose one outfit for the Anonymous Mannequin in each outfit category separatly (casual, outwear, ...)

There won't be a feature in this object mod to make it teen or elder ... It won't work (and should be hard to customize if the user want different mannequins on different lots). It can be made by creating a totally new object mod, though.

> switch between outfit categories for it to wear effectively (casual, swimwear, ...)
> Choose the mannequin's position too ! (there's 10 Maxis Base Game Animation Poses - But you can suggest better ones in the comments, I'll see what I can do)
> And, the last but not the least ... Get to View an Handsome / Pretty Looking and Realistic Male / Female Mannequin ! (it will slowly boost a sim's Fun Motive)

About the last feature, I'm not quite good but I tried to picture lifeless mannequin eyes and a plastic bag as the first outfit (as if you just buy the object and you have to unpack it !) : the outfit and eyes are totally invisible in CAS and are required, althought the outfit isn't required anymore after you first changed the clothes.
I used maxis mannequin skin, so :
1- it might vary if you have a default replacement.
2- DON'T TRY TO HAVE BABIES WITH IT, it will crash your game !


Furthermore, when making this wonder, I decided to add a few funny and sometimes realistic features. To preserve the surprise, I won't say anything more : you just have to download and see...









What you get :
> the podium Required
> both NPC Mannequin Required
> both outfit Required
> the eyes Required
> a wooden recolor Optional

Requirements :
All Animations and features are custom or from Base Game, even though EPs have been taking care of. BUT I have all expansions and one feedback only, so to be safe, I'll say appart life is required...


Credits :
I used Echo's Clown as a clone (but it won't override it) and the podium.
I used a lot of lines in the wonderful Pescado's Clothing Tool Mods, too.
Thanks to both !

______________________________________________________

@olc and @gummilutt I count on you to test that !

I have succeed in repairing amost all the things olc had pointed. But what is left is the hardest, it's for now either over my qualification (push interaction "browse clothing rack") or it needs a Global mod and so much work (different clothes for each mannequin even when reloaded) ... Oh ! I had forgotten the ugly animation ... I'm tired and overall I don't have time for now...
I know that it's not finished yet but it would be so perfect if it could be tested ! Pleeeaaase !


N.B : to prevent interferences, be sure to delete all the previous mannequins and podiums that you had (when I do so, I delete all my files in the download folder (4), than I open each game where there should be a podium and a mannequin : I get a chair and a hula girl dancing instead of the podium and the mannequin, the girl disappear slowly in live mode and you can easily delete the chair).
Attached files:
File Type: rar  MannequinVersion2_September.rar (883.2 KB, 24 downloads) - View custom content
Description: all that is needed

I believe in the "Thanks" button and its amazing powers !!!
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Original Poster
#24 Old 28th Sep 2015 at 6:04 PM
Default ?!
Quote: Originally posted by olc
i tested it and its unplayable. i use boolprop testingcheatsenabled on (all the time) and every time on live mode i tried to put the mouse pointer over the podium, after i just buy it, on a residential lot, the character i have choosen to test it in live mode, lets just call it "X" every time in pause or in live mode over the podium the "X" character needed to be resseted. it is unusuable. even without the cheats it has a mayor error at least the podium itself.


Really ? I'm sorry for that, I hope it didn't corrupt your game. I'll see it.

And thanks for testing !

I believe in the "Thanks" button and its amazing powers !!!
Mad Poster
#25 Old 28th Sep 2015 at 6:26 PM
Do you want me to test it as well? I figure olc already showed it needs more work, and I doubt I could produce anything different than olc did, but if you want me to I will

Creations can be found on my on tumblr.
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