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#26 Old 25th Dec 2024 at 11:51 PM
OMG, you could finally fix the pink flashing? It's soo nice to see you're back in the TS2 community! And you already started working on a neighborhood project?
Squeee, I can't wait for Whiskerton!! The lots that you've already recreated so far look spot on and remind me of TS1 Old Town (another nhood I love)

Again, welcome back and Merry Christmas/Holidays to you too!
Mad Poster
Original Poster
#27 Old 27th Dec 2024 at 8:27 PM Last edited by M.M.A.A. : 28th Dec 2024 at 12:44 AM.
Quote: Originally posted by Jawusa
OMG, you could finally fix the pink flashing? It's soo nice to see you're back in the TS2 community! And you already started working on a neighborhood project?
Squeee, I can't wait for Whiskerton!! The lots that you've already recreated so far look spot on and remind me of TS1 Old Town (another nhood I love)

Again, welcome back and Merry Christmas/Holidays to you too!


Thank you so much, @Jawusa ! It's so nice to see you all again on this side of MTS too! And congrats on becoming a mod!

Also, really appreciate the feedback! I'm hoping to start creating the Sims themselves soon...

For Testers: For now, I'm sharing an updated version of the neighborhood file - v0.1 (see attached zip file). The only new addition so far is the only community lot, Town Square:



Town Square hosts the following amenities:
  • Pet Emporium (Mainly to buy collars).
  • Pet Adoption Shop/Shelter
  • Pet "Spa" (Bathtubs, to bathe your pets)
  • Grocery Store
  • Clothing Store
  • Entertainment (Magazines and Video Games) Shop
  • Two restrooms
  • A makeshift food-stand (grill)
  • A makeshift coffee stand (espresso maker)

Looking forward to any feedback!
Screenshots
Attached files:
File Type: zip  W001 - v0.1 - Town Square Included.zip (30.38 MB, 9 downloads)
Lab Assistant
#28 Old 28th Dec 2024 at 8:16 PM
Hey!!! Wow, I remember your Wiskerton project, and wondered a lot what happened to it. I even wanted to make a version myself, but you got there first tee heee

I'm very interested in playing it; TS2 Pets was a glitchy mess on my PS2, but I loved the nhood and the houses, the likes of which haven't been seen since on the franchise. I specially love Fishbone island, love to see you could make such a fantastic recreation!!
Mad Poster
Original Poster
#29 Old 29th Dec 2024 at 3:18 AM Last edited by M.M.A.A. : 29th Dec 2024 at 4:51 PM.
Quote: Originally posted by ed95
Hey!!! Wow, I remember your Wiskerton project, and wondered a lot what happened to it. I even wanted to make a version myself, but you got there first tee heee

I'm very interested in playing it; TS2 Pets was a glitchy mess on my PS2, but I loved the nhood and the houses, the likes of which haven't been seen since on the franchise. I specially love Fishbone island, love to see you could make such a fantastic recreation!!


Thank you, @ed95 ! Yep, beat you to it! I still need testers, so you're more than welcome to try it out.

For Testers: Uploaded a new version - v0.2 (see attached zip file below), which includes terrain modifications, mainly flattening the terrain behind Feline Farm (thanks, @HarVee !), among other minor changes:



Used HoodReplace to replace the terrain.

Looking forward to any feedback!
Screenshots
Attached files:
File Type: zip  W001 - v0.2 - Modified Terrain.zip (34.53 MB, 10 downloads)
Mad Poster
Original Poster
#30 Old 6th Jan 2025 at 6:33 AM Last edited by M.M.A.A. : 8th Jan 2025 at 5:47 PM.
Hey, everyone!

(Belated) Happy New Year!

New Update: Populated version!

All playable households, as listed on The Sims Wiki, have been created and moved into their homes.

Notes:
  • Memories: Memories have been added and modified as much as possible to match the Sims' bios.
  • Aspiration Mismatches: All the Sims in the console version appear to be designated the Family aspiration, but it appears to be an error made by the developers, according to The Sims Wiki. For some Sims, it seems that even though they have the Family aspiration, their wants are more aligned with other aspirations. So, in order to avoid having a neighborhood full of Family Sims only, I decided to follow The Sims Wiki and attempted to correct these mistakes. (Here is an example of a Sim with a mismatching aspiration: https://sims.fandom.com/wiki/William_Townsend )
  • Lack of Popularity and Romance Sims: Also, at the moment, there are no Popularity Sims but do not fear, because I intend to recreate the Unlockable Townies that appear in the console version and have them either in the Family Bin or as Townies that you can later choose to move in. You see, according to the wiki, some of them are intended to be Popularity Sims, so that should help fill in the gap. However, we are still lacking in Romance Sims, as the console version doesn't have the Romance aspiration at all. This brings me to my next point...
  • Peter Arnold: According to Penelope Arnold's bio, she has an older brother. So I decided to create him from scratch along with their deceased elderly parents, just to add that extra layer of ancestry, because I'm not a fan of having Sims show up as siblings without any parents on the family tree, so I felt I needed to add that extra bit of detail. (Is this Sims-related OCD? Maybe...) The important thing here is that Peter is a Romance Sim. He can be found in the Family bin.
  • Question: Do you think I should've kept the parents alive? I ask because I could have set one of them as a Popularity Sim. (I still have a backup from prior to their death by old age.)
  • Gravestones: The parents' gravestones can be found at the cemetery.
  • Resting Paw Cemetery (RPC): The name of the cemetery is a homage to the RPC launcher and its developer, a thank you for making this project even possible once again.
  • What about the Creativity aspiration?: Since the Sims 2 on PC doesn't have a Creativity aspiration, I decided to pick the Knowledge aspiration as the next best alternative, given that Sims with this aspiration are more likely to roll wants to gain skill points, among them would be the Creativity skill.
  • Oops! An NPC Service Sim got generated: Yeah, so, I needed to use the Taxi to move the gravestones to the cemetery, but I forgot it would generate a Sim. At the moment, this is the only new NPC to be generated. There are currently no other NPCs or Townies, so I hope this is not a problem for anyone, since no one will actually be interacting with this NPC to begin with. (If anyone can confirm and let me know if it's safe to delete the NPC Driver Sim, then just let me know! )
  • Story Mode: I tried to come up with some story-lines to add to Story Mode and I've added the text along with some (placeholder) images. If you have suggestions for alternative story-lines, feel free to share!
  • Bob and Betty Newbie: I loaded up the console version of Pets, and I managed to check and confirm that these iterations/versions of Bob and Betty Newbie are NOT married. (There was no wedding rings icon/symbol in the relationship panel, unlike other married Sims). Despite this, the Sims wiki states that they are married. With this in mind, I decided to go with what is featured in the game and set them up as roommates, with the potential of developing their relationship into something more!
  • Age Range: Since the console version of Pets technically only allowed players to create adults, the neighborhood only has adults at the moment. The only elders that have been created are Peter and Penelope's parents. Most of the adult Sims are at the beginning of the adult life stage, except for Mira May, because of her bio, Dottie Simpson, because she's a cat lady, and Peter Arnold, because he's Penelope's older brother.
  • Screenshots: Below are some labelled screenshots of the playable households. (Will add in one of Peter later. )

Looking forward to any feedback!

ETA: File has been removed! Please refer to post #32 below. (Direct link: https://modthesims.info/showthread....245#post5983245)
Screenshots
Mad Poster
#31 Old 6th Jan 2025 at 8:12 AM
Can't wait to give this a try later. I can play as beardy guy again! :D

Because the earth is standing still, and the truth becomes a lie
A choice profound is bittersweet, no one hears Cassandra Goth cry

Mad Poster
Original Poster
#32 Old 7th Jan 2025 at 2:26 AM Last edited by M.M.A.A. : 10th Jan 2025 at 9:28 PM.
New Update: Fixed Populated version!

Hey! Sorry for the rapid update, but I just discovered that in the version I've uploaded above/before, the tombstones for Pat and Pam Arnold both disappeared from the cemetery. Not sure why and I tried using the Cat teleporter and batbox to retrieve them but it didn't work. I have removed the version I've uploaded previously, so please refer to the current latest version below instead - v1.0.

As a result, I have kept the elderly parents alive in the Family bin with Peter, as two separate households:
  • Arnold Household #1: Peter Arnold (Adult, Romance Sim - Penelope Arnold's older brother)
  • Arnold Household #2: Pat Arnold (Elder, Popularity Sim) and Pam Arnold (Elder, Family Sim).

Additionally, in this version, since I didn't send anyone to a community lot, there's no NPC driver.

Overall, I believe this is the best solution for now. Plus, we now get both playable Romance and Popularity Sims.

Apologies for any confusion!

ETA: Just a reminder:

Expanded Neighborhood Camera:
Also, you will need a camera mod to give you an expanded view of the neighborhood in order to be able to view all lots. You can use one of the following:
Screenshots
Attached files:
File Type: zip  W001 - v1.0 - POPULATED - FIXED VERSION.zip (52.74 MB, 10 downloads)
Mad Poster
#33 Old 7th Jan 2025 at 8:07 AM
Quote: Originally posted by M.M.A.A.
Hey! Sorry for the rapid update, but I just discovered that in the version I've uploaded above/before, the tombstones for Pat and Pam Arnold both disappeared from the cemetery. Not sure why and I tried using the Cat teleporter and batbox to retrieve them but it didn't work.

Hmm, well if it's anything like what happened to me with one my graves in HVPL, the graves got moved to an 'invalid' neighborhood and were not technically deleted, which would explain why batbox can't find them. For me I was able to restore my grave by simply using Hood Checker.

Because the earth is standing still, and the truth becomes a lie
A choice profound is bittersweet, no one hears Cassandra Goth cry

Mad Poster
Original Poster
#34 Old 8th Jan 2025 at 3:49 AM Last edited by M.M.A.A. : 8th Jan 2025 at 4:08 AM.
Quote: Originally posted by HarVee
Hmm, well if it's anything like what happened to me with one my graves in HVPL, the graves got moved to an 'invalid' neighborhood and were not technically deleted, which would explain why batbox can't find them. For me I was able to restore my grave by simply using Hood Checker.


I tried what you suggested and it worked! I've uploaded screenshots below. I only had to spawn Pat once to get his gravestone to show up, but Pam's required a few tries for some reason...

Regardless, for the time being, I'll be sticking to the current version, otherwise, I'll lose the only playable Popularity Sim. (Plus, no NPC driver! ) A new version of the neighborhood file will be shared, which will include a few fixes for memories as well as household bios for Peter, Pat and Pam.

Screenshots
Mad Poster
Original Poster
#35 Old 11th Jan 2025 at 9:51 PM Last edited by M.M.A.A. : 11th Jan 2025 at 10:07 PM.
New Update: Fixed Memories and Added Bios!

Hey! Here's a list of small updates:
  • Peter Arnold: Fixed a mistake in memories and added personal bio.
  • Pat and Pam Arnold: Added personal bios.

I also have a small confession: When I created Pat and Pam Arnold, I was in a bit of a rush so I simply used a copy of Peter and Penelope's saved sims in CAS and aged them up to elders. (Peter and Penelope have slightly different facial features, so they're not clones, but Pat is basically a clone of Peter, and Pam is a clone of Penelope.) I intend to fix this by performing minor changes to Pat and Pam's facial features for the next update (v1.2) and making sure their new facial features are applied to their genetics - with the help of this tutorial.

Just a reminder: Expanded Neighborhood Camera:
You will need a camera mod to give you an expanded view of the neighborhood in order to be able to view all lots. You can use one of the following:
Attached files:
File Type: zip  W001 - v1.1 - POPULATED - Fixed Memories and Added Bios.zip (53.03 MB, 9 downloads)
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#36 Old 17th Jan 2025 at 6:59 PM Last edited by Jawusa : 17th Jan 2025 at 9:39 PM.
Alright, I finally had a chance to have a look into Whiskerton and I must say, wow, what an impressive work!! It almost feels like TS2 Pets on Console already! The map is absolutely beautiful as well!

I've noticed a few things though (not sure if they're intentional or not, but I thought I might as well list them)

- Town Square:
I couldn't find any checkout stands so the sims couldn't buy anything there. But I love how you kept it true to the original lot. I noticed that you put a grill instead of that hot dog vending machine, but there are no tables to sit and eat.. so they'll just drop it onto the ground. Well, they can sit on the benches and eat but I'd at least add one table behind that wall where the grill is hidden, so they wouldn't put it onto the ground at least, lol. (Also seriously EA, who would buy hot dogs in a vending machine?! ... I mean it's still an iconic invention, unique to TS2 Pets on Console, lol)

And maybe a few more pet related stuff such as cat and dog toys or bowls might be cool as well! Oh, and a wormrat and parrot cage would be cool to see as well, so that the sims can buy any caged pets here as well! ^^

- Oakely Household: I couldn't find any pet bowls in his house but he's got like 3 dogs lol. Also there seem to be no lights in his house, not sure if that's intentional though.

- Hardiman Household: What a lovely build, I love the red theme and also the fact that it's sitting next to the waterfall! Though, the bedroom, as well as the bathroom have no lights. The entrance and the kitchen might also benefit from a few additional lights.

- Townsend Household: No bugs found here, all objects were usable. Also love how they have matching outfits, lol! Just maybe a little torch light next to the easel and lounge chairs might be cool at night, but that's it basically.

Edit: There is a random lounge chair sitting in the front yard, not sure if that's intentional or not, but just wanted to point that out.

- May Household: The bathroom, as well as the kitchen do not have any lights. Also, the corridor leading to the bathroom might benefit from one light as well, lol. I also noticed that Penelope Arnold is not connected to his brother Peter Arnold in the family tree. (Only through parents but not directly to him). By the way, I absolute adore that you included her brother to include the lore, what a lovely touch! ^^

As a suggestion, not only for this household, but for all households in general. You might want to cheat the relationships up, so that the pets get the "Master" relationship tag with their corresponding owner. Especially since Presto is Varian's dog and Falafel is Mira's.

- Simpson Household: I love the color schemes in this house! The pastel purple goes very well with the yellow tiles in the kitchen, that's absolutely adorable, lol. I also love that you set Dottie's age bar closer to being an elder than the other sims. A compromise for her graying hair but at least you took care of the lore. I'd just add a few more lights in her house, especially bedroom and bathroom, but otherwise, good to go!

In my playtest, her cats literally went nuts, lol. While scolding one cat for destroying furniture, the other cats were already taking care of the other furnitures.

- Newbie Household: They've always been my favorite household, so I was quite excited to play with them! Buddy's absolutely adorable, lol. ^^
No bugs found here but again, much like the other households, some lights were either missing or the room was quite large to be well lit, lol. I noticed a scratching post for cats though, but there is no cat in this household. I'd also add a few more dog toys for Buddy.

Overall, all households might benefit from more pet related stuff, lol. Especially for households that have more than just one pet, I'd place at least 1 separate bowl for each pet. But feel free to ignore my comments (especially on missing lights lol) if that's the way how it is in TS2 Pets Console and you were just trying to create an accurate recreation.
Mad Poster
Original Poster
#37 Old 21st Jan 2025 at 1:54 PM Last edited by M.M.A.A. : 21st Jan 2025 at 9:43 PM.
Quote: Originally posted by Jawusa
Alright, I finally had a chance to have a look into Whiskerton and I must say, wow, what an impressive work!! It almost feels like TS2 Pets on Console already! The map is absolutely beautiful as well!


Thank you so much, @Jawusa ! Really appreciate it!

Quote: Originally posted by Jawusa
I've noticed a few things though (not sure if they're intentional or not, but I thought I might as well list them)

- Town Square:
I couldn't find any checkout stands so the sims couldn't buy anything there. But I love how you kept it true to the original lot. I noticed that you put a grill instead of that hot dog vending machine, but there are no tables to sit and eat.. so they'll just drop it onto the ground. Well, they can sit on the benches and eat but I'd at least add one table behind that wall where the grill is hidden, so they wouldn't put it onto the ground at least, lol. (Also seriously EA, who would buy hot dogs in a vending machine?! ... I mean it's still an iconic invention, unique to TS2 Pets on Console, lol)

And maybe a few more pet related stuff such as cat and dog toys or bowls might be cool as well! Oh, and a wormrat and parrot cage would be cool to see as well, so that the sims can buy any caged pets here as well! ^^


The reason why I didn't include any checkout stands is because I didn't want to risk generating any NPC cashiers. Granted, I haven't sent anyone to Town Square anyway. I thought I would leave it up to the players to decide which stores should have one. Ideally, however, all of the stores should own one, but that would generate multiple NPCs.

As for the grill, I was hoping that the sims would simply place the dishes on the counter, or wash them in the kitchen sink I provided. There are also garbage bins around.

Quote: Originally posted by Jawusa
- Oakely Household: I couldn't find any pet bowls in his house but he's got like 3 dogs lol. Also there seem to be no lights in his house, not sure if that's intentional though.


You're right! There are pet-related items that should've been included, but the houses in the console version actually didn't have them. I'm guessing they wanted to get players to buy the items themselves. I'll take a look into the console version again and see if I missed any of them.

Quote: Originally posted by Jawusa
- Hardiman Household: What a lovely build, I love the red theme and also the fact that it's sitting next to the waterfall! Though, the bedroom, as well as the bathroom have no lights. The entrance and the kitchen might also benefit from a few additional lights.


Yeah, for some reason, EA was a bit stingy with the lights in the console version. No idea why. I tried to recreate the houses exactly as they were in the console version. So, there will be some oddities.

Quote: Originally posted by Jawusa
- Townsend Household: No bugs found here, all objects were usable. Also love how they have matching outfits, lol! Just maybe a little torch light next to the easel and lounge chairs might be cool at night, but that's it basically.

Edit: There is a random lounge chair sitting in the front yard, not sure if that's intentional or not, but just wanted to point that out.


Yeah, there's a single lawn chair placed on the front lawn in the console version.

Quote: Originally posted by Jawusa
- May Household: The bathroom, as well as the kitchen do not have any lights. Also, the corridor leading to the bathroom might benefit from one light as well, lol. I also noticed that Penelope Arnold is not connected to his brother Peter Arnold in the family tree. (Only through parents but not directly to him). By the way, I absolute adore that you included her brother to include the lore, what a lovely touch! ^^

As a suggestion, not only for this household, but for all households in general. You might want to cheat the relationships up, so that the pets get the "Master" relationship tag with their corresponding owner. Especially since Presto is Varian's dog and Falafel is Mira's.


Do you by any chance know how I can fix Penelope's relationship to her brother? I tried using SimBlender and InSim, but neither managed to get it fixed for some reason. Can it be fixed in SimPE?

Also, yeah, relationships need to be adjusted. Will have a look into them.

Quote: Originally posted by Jawusa
- Simpson Household: I love the color schemes in this house! The pastel purple goes very well with the yellow tiles in the kitchen, that's absolutely adorable, lol. I also love that you set Dottie's age bar closer to being an elder than the other sims. A compromise for her graying hair but at least you took care of the lore. I'd just add a few more lights in her house, especially bedroom and bathroom, but otherwise, good to go!

In my playtest, her cats literally went nuts, lol. While scolding one cat for destroying furniture, the other cats were already taking care of the other furnitures.

- Newbie Household: They've always been my favorite household, so I was quite excited to play with them! Buddy's absolutely adorable, lol. ^^
No bugs found here but again, much like the other households, some lights were either missing or the room was quite large to be well lit, lol. I noticed a scratching post for cats though, but there is no cat in this household. I'd also add a few more dog toys for Buddy.

Overall, all households might benefit from more pet related stuff, lol. Especially for households that have more than just one pet, I'd place at least 1 separate bowl for each pet. But feel free to ignore my comments (especially on missing lights lol) if that's the way how it is in TS2 Pets Console and you were just trying to create an accurate recreation.


That was exactly my intention. I tried to go for an "accurate" recreation, so some things might not make sense, like the missing lights, or extra pet toys that are not needed, but that's just the way it was in the console version.

Thank you so much for your feedback!
Mad Poster
Original Poster
#38 Old 23rd Jan 2025 at 11:14 PM Last edited by M.M.A.A. : 24th Jan 2025 at 10:47 PM.
New Update: Fixed Arnolds' faces!

Hey! Just a small update where I've slightly modified/tweaked Pat and Pam Arnold's faces.



The next update (v1.3) will focus on editing relationships and family funds to match the console version's values.

Also, does anyone know how to fix the sibling relationship between Peter and Penelope? The reason I ask is, as Jawusa mentioned above, the siblings don't appear on each other's family trees even though they do recognize each other as family and siblings (even in SimPE).

Just a reminder: Expanded Neighborhood Camera:
You will need a camera mod to give you an expanded view of the neighborhood in order to be able to view all lots. You can use one of the following:
Screenshots
Attached files:
File Type: zip  W001 - v1.2 - POPULATED - Arnolds with Modified Faces.zip (53.22 MB, 4 downloads)
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staff: trainee moderator
#39 Old 25th Jan 2025 at 9:31 AM
Sorry for not replying earlier to you, I've been busy these past few days with exams and such, lol.

Unfortunately, using the SimBlender to make two sims siblings won't connect them in the family tree. I figured it works best if you use InSimenator's FamilyTree to assign the parents, as it will check whether the selected parents already have children and if yes, will also add them as siblings.

But this can also be done in SimPE, I've attached screenshots of how to do that in SimPE. Select Peter Arnold in the Family Ties (FAMT) file and select "Lock" on the upper right panel. Then choose the "May" household in the left panel and select Penelope Arnold, right-click on her and choose "Add". Now you can also choose what relationship they should have, since we want them to be siblings, you can just keep it as it is. Make sure that "Make consistent" is ticked and hit commit. You can unlock Peter now and select Penelope again. If you've done everything correctly, you should also see Peter in Penelope's FamilyTree.

Oh, and as for the cashier NPC, the game only generates NPCs if you place a lot (containing NPC generating objects) from the bin into the neighborhood and load it for the first time. But since you never placed it from the sim bin, you should be fine placing as many check out stands as you want in the shops. But let's say, even if a NPC is generated, what you can do is just quit to neighborhood without saving and reloading it. Then you won't get any NPCs and you'll also be able to load and edit the lot later as usual. It's really on the first load only where NPCs are generated, not on the second load/third load/etc. even if NPC generating objects are present on the lot.
Screenshots
Mad Poster
Original Poster
#40 Old 25th Jan 2025 at 10:37 PM
Quote: Originally posted by Jawusa
Sorry for not replying earlier to you, I've been busy these past few days with exams and such, lol.

Unfortunately, using the SimBlender to make two sims siblings won't connect them in the family tree. I figured it works best if you use InSimenator's FamilyTree to assign the parents, as it will check whether the selected parents already have children and if yes, will also add them as siblings.

But this can also be done in SimPE, I've attached screenshots of how to do that in SimPE. Select Peter Arnold in the Family Ties (FAMT) file and select "Lock" on the upper right panel. Then choose the "May" household in the left panel and select Penelope Arnold, right-click on her and choose "Add". Now you can also choose what relationship they should have, since we want them to be siblings, you can just keep it as it is. Make sure that "Make consistent" is ticked and hit commit. You can unlock Peter now and select Penelope again. If you've done everything correctly, you should also see Peter in Penelope's FamilyTree.

Oh, and as for the cashier NPC, the game only generates NPCs if you place a lot (containing NPC generating objects) from the bin into the neighborhood and load it for the first time. But since you never placed it from the sim bin, you should be fine placing as many check out stands as you want in the shops. But let's say, even if a NPC is generated, what you can do is just quit to neighborhood without saving and reloading it. Then you won't get any NPCs and you'll also be able to load and edit the lot later as usual. It's really on the first load only where NPCs are generated, not on the second load/third load/etc. even if NPC generating objects are present on the lot.


Thank you so much, @Jawusa ! I'll be sure to use Insim next time instead of SimBlender.

I've followed your steps using SimPE and it worked! I've attached screenshots of the results.

Also, for the next update, I'll be adding the missing registers in Town Square.
Screenshots
Mad Poster
Original Poster
#41 Old 27th Jan 2025 at 7:36 PM Last edited by M.M.A.A. : 27th Jan 2025 at 11:33 PM.
New Update: Fixed relationships and family funds!

Hey! Another update with a few fixes this time.

Update notes:
  • Fixed Peter and Penelope's family trees: Both Peter and Penelope should now appear in each other's family trees. (Thank you, @Jawusa !)
  • Fixed existing relationship values: Using an emulator, I was able to note each relationship value between different Sims. I was surprised to find that the Hardiman and Townsend couples had lower values than I expected which, by Sims 2 for PC standards, can indicate trouble and cause drama. This could entail a change to the household bios... Let me know how things work out when play-testing.
  • Fixed family funds values: Each household's funds now corresponds to their console version's counterpart.
  • Town Square: Added registers, small pets cages, tables and seating. The Pet Store (not to be confused with the Pet Emporium) layout has been edited accordingly. (Please refer to the attached screenshots.) Please let me know if there are any routing issues with the new layout.

The next update (v1.4) will focus on introducing the unlockable townies.

Just a reminder: Expanded Neighborhood Camera:
You will need a camera mod to give you an expanded view of the neighborhood in order to be able to view all lots. You can use one of the following:
Screenshots
Attached files:
File Type: zip  W001 - v1.3 - POPULATED - Fixed Relationships and Family Funds Values.zip (53.58 MB, 3 downloads)
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#42 Old 28th Jan 2025 at 4:38 PM
Yayy, I can't wait for the unlockable townies edition!! Are you going to include Hilary Duff and her pet as well?
Oh, and are you going to make some of the townies the past love interests of Peter Arnold? So that he'd have his first kisses with the townies instead of just the mystery sim coming up multiple times?

Also, while looking into the memories, I've noticed that Penelope has empty "Grew Up Well" memories. Other than that, all memories seem to be consistent, lol. I've just noticed that you'd add all the Earned X Simoleons memories for the "rich" sims. Except for the Simpson household where you just gave her the 100k simoleons memory only. But that's all I could find
Mad Poster
Original Poster
#43 Old 28th Jan 2025 at 9:03 PM Last edited by M.M.A.A. : 5th Feb 2025 at 4:57 PM.
Quote: Originally posted by Jawusa
Yayy, I can't wait for the unlockable townies edition!! Are you going to include Hilary Duff and her pet as well?


Yep! See it for yourself:



I downloaded a copy of the official Hilary Duff Sim and her dog, Lola, from The Sims 2 Store hosted on Internet Archive. Considering that not everyone might have that Sim along with her hairstyle and outfit all installed, I've replaced her outfit and hairstyle with base-game content.

Quote: Originally posted by Jawusa
Oh, and are you going to make some of the townies the past love interests of Peter Arnold? So that he'd have his first kisses with the townies instead of just the mystery sim coming up multiple times?


That's actually a good idea! Personally, I prefer to keep the relationships as they are now as the relationships would remain accurate to how their are in the console version. (Most, if not all, of the households do not know one another when you start a new game in the console version.) Plus, we can leave it up to the players to decide whether or not he'd be interested in any of them.

Quote: Originally posted by Jawusa
Also, while looking into the memories, I've noticed that Penelope has empty "Grew Up Well" memories. Other than that, all memories seem to be consistent, lol. I've just noticed that you'd add all the Earned X Simoleons memories for the "rich" sims. Except for the Simpson household where you just gave her the 100k simoleons memory only. But that's all I could find


Oops! Thanks for finding that error! Will fix it ASAP!

Regarding the "Earned X Simoleons" memories, yeah, I tried to base it off their bios:
  • Dottie Simpson won the lottery, that's why she only has one Earned X Simoleons memory with a large sum.
  • Mira May won five annual swimming competitions consecutively when she was younger, so she got several.
  • The Townsends built a (small) fortune with their dog breeding business, so they got several. They are also the wealthiest residents.
  • The Hardimans were saving up until they could afford to purchase Serenity Falls, so they too got several.
Screenshots
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#44 Old 28th Jan 2025 at 10:39 PM
OK I missed that lottery part, now it makes all sense lol. Now that I think, I don’t mind the multiple mystery sim memories for Peter either. I agree that it’d be interesting to leave this up to the player! XD

And yayy!! I’m happy to see that you’re going to include Hilary Duff! She looks still true to her original look even with no CC lol.

Btww, a while ago I fixed all of EA’s celebrity sims’ broken face template. Maybe this might be useful for you. Basically the original Hilary Duff face template was only available for female adults, so fixed it to make it available for all ages and gender. https://simfil.es/3711479/
Scholar
#45 Old 29th Jan 2025 at 11:32 AM
It always seemed unfair to me that Hilary Duff's hairstyle never made it into the game, so I couldn't use it in neighborhoods without CC. xD The same goes for other hairstyles that were left unused, like the ones from the store or those of Andy and Lucas. You can always use them and credit a creator who has uploaded them, but it's not the same. xD
Mad Poster
Original Poster
#46 Old 29th Jan 2025 at 12:04 PM
Quote: Originally posted by Jawusa
OK I missed that lottery part, now it makes all sense lol. Now that I think, I don’t mind the multiple mystery sim memories for Peter either. I agree that it’d be interesting to leave this up to the player! XD

And yayy!! I’m happy to see that you’re going to include Hilary Duff! She looks still true to her original look even with no CC lol.

Btww, a while ago I fixed all of EA’s celebrity sims’ broken face template. Maybe this might be useful for you. Basically the original Hilary Duff face template was only available for female adults, so fixed it to make it available for all ages and gender. https://simfil.es/3711479/


OMG! Thank you for sharing the fixes, @Jawusa ! But I already finished creating her and now she's in the Family bin. How can I go on about fixing her face then? Do I have to recreate her? (Last I checked, deleting Sims from the family bin is considered to be fine now... )

Quote: Originally posted by Sokisims
It always seemed unfair to me that Hilary Duff's hairstyle never made it into the game, so I couldn't use it in neighborhoods without CC. xD The same goes for other hairstyles that were left unused, like the ones from the store or those of Andy and Lucas. You can always use them and credit a creator who has uploaded them, but it's not the same. xD


Yeah, I agree. I wish EA added CAS content for Sims in Pets. If you want, you can download the zip file from the Internet Archive link above. It includes her hairstyle.
Trainee Moderator
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#47 Old 29th Jan 2025 at 12:15 PM
No worries, that can still be easily be fixed!! Just install Hilary Duff’s fixed face template and in-game you can just make her selectable to perform plastic surgery. Then just select the custom face template (probably at the far end lol) and commit. Then, basically you’d only have to make her plastic surgery genetic which you can easily do following the tutorial you linked above. ^^
Scholar
#48 Old 29th Jan 2025 at 12:19 PM
Archetypes are one of my favorite cc's, they are very useful for mixing faces. I almost didn't download it because I thought it was just normal sims. Thank you!!
Trainee Moderator
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#49 Old 29th Jan 2025 at 12:25 PM
Yeah, I uploaded both.. the actual sim with the hair/clothing they came with and also just the face template if you're interested in only that. I still need to officially upload these face templates one day though. I'm just being lazy to take the required screenshots for the upload XD

But I promise one day I will... (and I kept saying this since 2023 and it's 2025 already, gosh!!)
Scholar
#50 Old 29th Jan 2025 at 12:49 PM
The truth is that I added them to the pile and I can't locate them hahaha, but I guess that's the funny thing, the more the better.
When you upload the pics with the upload I will look at them carefully. xD

I miss more disproportionate and exaggerated archetypes, perhaps that was the original objective of maxis faces, since they are really useful for mixing with more typical barbie faces.
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