Current project: alternating hacking at hydra and running away to lick wounds

Date Posted: 16th Jun 2007 at 6:30 AM

Which is to say, I've decided I'm too lazy to update the "Current project" thing with any real frequency, given that there's hardly anybody waiting with bated breath on anything I'm working on.

And the "Noise projecting bottom" thing is, indeed, a hydra-- every time I take off a head, two more grow in its place. I'm just hoping that the random suites of stuff I end up building turn out to be useful to someone. (Which is to say, I sure hope someone out there really likes herringbone, camouflage prints, and black leather...)
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Current project: noise projecting bottom (NPB0) groundwork

Date Posted: 12th Jun 2007 at 6:01 AM

Currently working on some of the infrastructure stuff-- as I type this, I just nailed dirt0A and dirt0B to the wall, as it were. This yielded bikinis as a side effect. Next step: posting those. After that: reassess garment production plan.

(NPB0 is all about bottom separates that project noise up onto the top mesh. Example: a set of cutoff jeans that not only are dirty themselves, they cause upper body clothing and the Sim itself to be dirty.)
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Current project: Nothing in particular

Date Posted: 17th Feb 2007 at 2:10 AM

I heard this weird rumor that there's a second binary with the distribution that lets you actually play these little simulated people wearing the clothing one designs. I'm looking into it...
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Current project: Rapid Apparel Suite Prototype Yakker

Date Posted: 7th Feb 2007 at 2:09 PM

Which is just a fancy name for "a quick way to generate a texture file that can be used for a whole bunch of final outfits." But RASPY is such a cool acronym, don't you think?
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