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Original Poster
#1 Old 12th Nov 2025 at 12:05 AM Last edited by simbruv_02 : 12th Nov 2025 at 4:46 AM.
New mesh and recolor only appearing in game when original files they are cloned from are removed
So I have encountered a problem while converting this iconic set for lifa's AMtr and adding morphs.

First, I was able to add fat and preg morphs to the original items for AF, and they show up in the game just fine. I didn't fix integrity or relink the recolors, just replaced the mesh from the original mesh package.

Then I used Lifas AMtr WSO actions on the original files, added morphs for them as well, opened the original mesh packages, and fixed integrity, replaced the mesh and saved as a new package. Then I linked the original recolors to the new package, changing the property set to male (2).

Now when I went to add them to my game, they didn't show up, so I relinked, refixed integrity etc.. I tried moving them to a higher up folder in my downloads because I was worried the file paths might be too long / too deep, and somehow I stumbled upon the fact the the AMtr versions do show up, but ONLY when the AF files are removed.

I would really love to have both the AF version and the AMtr version in my game. What the heck causes something like that?? Lemme know if you uploading the files would help as well

EDIT: I just did some more testing, and the files show up, but they crash body shop when one of them load in (possibly the spiderweb recolor, which does have a lot of transparency stuff going on in the recolor that I admittedly do not understand).

I'm going to see if starting from the beginning with linking that recolor still causes it to crash things

EDIT 2: The spiderweb / yana_mesh19_FA recolor shows up fine without crashing on it's own, but there is some issues with the fat morph not applying to the alpha layer and only the body..

I'm gonna slowly add files back in to see if I can determine which one is causing the crashing itself, and then circle back to the original issue..

EDIT 3:
-The yana_mesh19_FA package, and the everafter, wanderer, and spider web recolors are working on their own in the downloads folder. The AF files still do not appear when they are in the downloads folder.

- Even without the AF files included, one of the AMtr files causes bodyshop to crash, still determining which one.

EDIT 4: I found out that the Thee Wed dress was causing crashing. testing to see if removing it allows me to put AF and AMtr files together.

EDIT 5: AMtr files working, AF files not appearing. Going to try with the original, no morphs version of the AF clothing and my AMtr edits. If they still don't show up, then I am giving up for now lol

EDIT 6: attached my working files if anyone wants to take a look
Mad Poster
#2 Old 12th Nov 2025 at 4:38 AM Last edited by simmer22 : 12th Nov 2025 at 4:57 AM.
1: If you change body type from female to male or vice versa (teen and up) it's best to also start over the files with the correct age/gender/clothing type (for instance converting female/adult/top to male/adult/top) for both the mesh and recolor file, otherwise you can end up with the game crashing (from not using the proper clothing type, possibly age), or the outfit not animating properly (using the wrong gender/age).

(gender conversion works fine for child and below, but can cause some issues for teen and up, especially around the neck area and for tops/bottoms. Age conversion works between YA/A and to some degree E, but can cause issues for other ages).

2: Avoid doing multiple "Fix Integrity" to the same file. Once is fine, but in some cases, and if you do it at the wrong place/time, it can cause CRES issues, which can crash the game or cause other issues. Not sure if that's what you have, but you can test it - if you get a CRES error when trying to preview the GMDC, the issue is present. It usually means you have to start the file over again.
(Personally when dealing with "Fix Integrity", I prefer to save any changes to the file, reopen it, do "Fix Integrity" while the Plugin View is empty, save, and reopen the file. It seems to go around whatever causes that particular bug).

3: Make sure when you do "Fix Integrity" on a mesh that you also change the internal naming a bit. Then relink to the recolors.

4: Not sure if I'm reading the part about the recolors right, but if you want to use two sets of tecolors, make sure you have two separate sets that use different files, and that they're based on the proper age/gender/clothing type.
Always start over the file for recolor files, and don't do "Fix Integrity" on them. They don't "clone" particularly well via SimPE, at least not that way. The "Fix Integrity" way is for meshes.
Recolors are what makes the files show up separate, so if the game for some reason is reading just one set of recolors, that's what you're getting.

5: For the mesh/alpha issues, make sure all the mesh groups are present in the PropertySet, mesh file and for the textures. For the mesh, the GMND/SHPE resources need to have the correct mesh group references, and the GMDC needs to have all the groups present with the correct morphs and morph references.
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Original Poster
#3 Old 12th Nov 2025 at 4:16 PM
Quote: Originally posted by simmer22
1: If you change body type from female to male or vice versa (teen and up) it's best to also start over the files with the correct age/gender/clothing type (for instance converting female/adult/top to male/adult/top) for both the mesh and recolor file, otherwise you can end up with the game crashing (from not using the proper clothing type, possibly age), or the outfit not animating properly (using the wrong gender/age).


That makes sense, this is definitely where I will start next.


Quote: Originally posted by simmer22
(gender conversion works fine for child and below, but can cause some issues for teen and up, especially around the neck area and for tops/bottoms. Age conversion works between YA/A and to some degree E, but can cause issues for other ages).


Yes I have encountered this, I use Lifa's trans bodyshape WSO's, which take the original clothing and change the neck, torso, etc. to match the male skeleton (or vice versa with male to female clothes). It's pretty good but I edit things a bit because it can also be janky, but I always avoid moving the neck or waist vertexes. AMtr = lifa's AM trans wso applied.

Quote: Originally posted by simmer22
2: Avoid doing multiple "Fix Integrity" to the same file. Once is fine, but in some cases, and if you do it at the wrong place/time, it can cause CRES issues, which can crash the game or cause other issues. Not sure if that's what you have, but you can test it - if you get a CRES error when trying to preview the GMDC, the issue is present. It usually means you have to start the file over again.
(Personally when dealing with "Fix Integrity", I prefer to save any changes to the file, reopen it, do "Fix Integrity" while the Plugin View is empty, save, and reopen the file. It seems to go around whatever causes that particular bug).


That makes sense, I didn't even realize fix integrity causes issues like that, and I will definitely use that tip thank you! When I checked I didn't get any cres errors, but I have a feeling this or the prior suggestion has to be it, it's the only thing that makes sense... Hopefully starting the files over from the ground up addresses this.

Quote: Originally posted by simmer22
3: Make sure when you do "Fix Integrity" on a mesh that you also change the internal naming a bit. Then relink to the recolors.


I do this as well, my process is usually fix integrity>copy new gmdc file name> replace mesh > paste old file name over the new tslocator one > commit, save. However, sometimes if the file name is really long, I'll put my own file name in there or trim it down, could this potentially cause issues?

Quote: Originally posted by simmer22
4: Not sure if I'm reading the part about the recolors right, but if you want to use two sets of tecolors, make sure you have two separate sets that use different files, and that they're based on the proper age/gender/clothing type.
Always start over the file for recolor files, and don't do "Fix Integrity" on them. They don't "clone" particularly well via SimPE, at least not that way. The "Fix Integrity" way is for meshes.
Recolors are what makes the files show up separate, so if the game for some reason is reading just one set of recolors, that's what you're getting.


Yes most definitely, each AF outfit has a AF mesh linked to AF recolors. Each AM set has it's own mesh package with an edited mesh, with separate AM recolor files linked to it. The AM recolors have the property set edited so they show up in the male category, but are otherwise copy's of the AF recolor files, just linked to the AM mesh.

But based on what's occurring, I think something in the new AM recolor files I made are still referencing the AF files.

Quote: Originally posted by simmer22
5: For the mesh/alpha issues, make sure all the mesh groups are present in the PropertySet, mesh file and for the textures. For the mesh, the GMND/SHPE resources need to have the correct mesh group references, and the GMDC needs to have all the groups present with the correct morphs and morph references.


Yup you're right about that one! I took a look at my work in milkshape again, and I had two set of ~00.MORPHMOD's instead of a 00 and 01. Now those issues are fixed and the fat morph is working!


Thank you for your help! Hopefully sometime today I can work on starting over those AM files and I will report back with my findings! Also I attached my files if you want to take a look!
Mad Poster
#4 Old 12th Nov 2025 at 11:00 PM
Quote: Originally posted by simmer22
(gender conversion works fine for child and below, but can cause some issues for teen and up, especially around the neck area and for tops/bottoms. Age conversion works between YA/A and to some degree E, but can cause issues for other ages).


Just to clarify this one - Here I meant gender/age conversion directly in the PropertySet resource by changing the age or gender values.
You can of course gender or age convert meshes for any age/gender - but for the files it is best to start out with the correct age/gender/clothing files for the converted outfits, so you get the correct skeleton and clothing type.

--

Quote:
Quote:
3: Make sure when you do "Fix Integrity" on a mesh that you also change the internal naming a bit. Then relink to the recolors.


I do this as well, my process is usually fix integrity>copy new gmdc file name> replace mesh > paste old file name over the new tslocator one > commit, save. However, sometimes if the file name is really long, I'll put my own file name in there or trim it down, could this potentially cause issues?


If the original internal name is long, it's likely because the mesh has been cloned a few too many times. That's another reason it's best to start over with fresh files, especially with CAS files.

Naming in the files is sometimes (and othertimes not) very dependent on being the same over all, so if you change something one place, everything else has to match. For meshes I'm more of the opinion that it's better to start over with new files (unless you have a very good reason not to) so the names don't get too long.

Quote:
The AM recolors have the property set edited so they show up in the male category, but are otherwise copy's of the AF recolor files, just linked to the AM mesh. But based on what's occurring, I think something in the new AM recolor files I made are still referencing the AF files.


It's not enough for them to just be copies of the files with edited gender values - the game still sees them as "the same files", because they use the same set of references as the AF ones. You do need to make an extra set of recolors for the AM files (with bodyshop...)
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