Quick Reply
Search this Thread
Mad Poster
#14626 Old 23rd May 2024 at 11:32 AM
Quote: Originally posted by simmer22
One of my biggest wishes too. Unfortunately it's likely not possible.

At most they can ride in a car if you've got the mod that lets toddlers go to comunity lots.

There's no base animation/container in the game that can hold a sim and drive around in a controlled manner the way you'd need for a stroller. There's cars/vehicles (limited motion range), plus items based on the robots and radio-controlled items (non-controllable with random movement - they can be ridable like Becks' animals/bikes), but that's it. So controllable strollers and other baby/toddler carrying items are unfortunately not possible in TS2, at least not now. It would be possible to make one that drives around on its own like the radio-car, but that would look a bit weird.

TS3 has strollers as either a basegame or EP function (can't remember, but it's inbuilt). TS4 has baby carriers (I think it's EP-only). Both also have bikes, and I think there are a few other options too for controllable items that can be modded.


Chris Hatch modded Rebecah's horses so they could be directed when ridden and even be ridden off lot. So I kind of hoped that could be done with a stroller.

Quote: Originally posted by omglo
I actually think strollers are possible, but there are a couple of modding things I'm not sure about. The way I picture it is this - the stroller snaps into one of the parent's slots, and the toddler snaps into a slot that is in the stroller. Strollers aren't self-propelled, so they don't need to move on their own like another vehicle would. It's one of the many stalled projects I've got going. What holds me back, besides a total lack of time to devote to something like this, is that locomotion animations still haven't been cracked, so there's no way to get the Sim to walk and keep their arms out, AFAIK. i wish I could extract the baby carriers from TS4, because I'm 100% sure that could be ported into Sims 2. I just need a decent mesh to work with.


I could probably pull the mesh from TS4 if you want. I have the base game. It would be really cool if you could stick a baby/toddler in a carrier and take them to a community lot.
Advertisement
Mad Poster
#14627 Old 23rd May 2024 at 11:48 AM
Quote: Originally posted by topp
simler90 made a Visitor Leave Mod:


But doesn't that just affect visitors? I want it for playable/controllable sims.

WRT the stroller/baby carrier discussion, I am not sure what combination of mods I have but I have toddler walk to lot. It is impractical because they walk/crawl so slowly so it's best to make the adult carry them to the portal and then give the interaction. It's OK for tiny lots, like a small 1x2 or 1x1 playground.

You know the glitch where the toddler or baby gets stuck to the adult's body, like they are carrying them, but the sim can do other interactions? I have been wondering probably since base game whether or not that could be modded to add a "baby carrier" around the toddler/baby but give them full use of their arms. It would probably clip a little bit, but I don't really mind that. It was something I had in mind when I made the co-sleeper mod but it's too advanced for me to figure out. I don't think the TS4 baby carriers would be in the right places, though.

I am thinking similar to these IRL baby/toddler carriers in terms of the "stuck" positions. Although the cradle carry isn't really recommended any more (people commonly do it too loosely and put the baby's airway in danger) it doesn't hugely matter for pixels :D
Screenshots

Check out my thoughts on Psymchology (Sim Psychology) - latest post is on the main six aspirations.
Mad Poster
#14628 Old 23rd May 2024 at 12:02 PM
High chair position would probably work for the TS4 baby carriers, as long as you could slot the toddler in somehow. I think that the back carrier is better for toddlers than it is for babies. I remember my brother being carried around on Dad's back in one of those when he was a toddler.
Mad Poster
#14629 Old 23rd May 2024 at 12:34 PM
Quote:
Chris Hatch modded Rebecah's horses so they could be directed when ridden and even be ridden off lot. So I kind of hoped that could be done with a stroller.


Is this mod available anywhere? Pretty please, asking for myself...

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Theorist
#14630 Old 23rd May 2024 at 12:45 PM
Quote: Originally posted by simsfreq
But doesn't that just affect visitors? I want it for playable/controllable sims.
I've no idea. The wording makes it seem like it affects all Sims, not just the visitors. Have you tried the mod?

DJ. who?
opin suomea, kerro mulle vitsi DM:ssä (ja ole valmis selittämään se)
Mad Poster
#14631 Old 23rd May 2024 at 1:18 PM Last edited by omglo : 23rd May 2024 at 3:32 PM.
Quote: Originally posted by Charity
Chris Hatch modded Rebecah's horses so they could be directed when ridden and even be ridden off lot. So I kind of hoped that could be done with a stroller.



I could probably pull the mesh from TS4 if you want. I have the base game. It would be really cool if you could stick a baby/toddler in a carrier and take them to a community lot.
Thanks, but I was able to get them last night. Sims4Studio kept erroring out the last time I tried to extract them, but that must've been fixed.
Screenshots
Mad Poster
#14632 Old 23rd May 2024 at 2:27 PM
Quote: Originally posted by FranH
Is this mod available anywhere? Pretty please, asking for myself...


Found the post here. https://modthesims.info/showthread....043#post5638043
Mad Poster
#14633 Old 23rd May 2024 at 4:34 PM
Quote: Originally posted by Charity
Found the post here. https://modthesims.info/showthread....043#post5638043


Oh, thank you!

I've had Beck's horses forever, but when they broke (because she never updated them) I was bummed out-my medieval pixels need their horses if they are equestrians (traits) and this mod-coupled with the rest of her files, make them rideable and usesable again!

It works wonderfully, and with her other files for feed, water and resting, it's exactly what the horse-people needed!

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Mad Poster
#14634 Old 23rd May 2024 at 4:50 PM
I didn't know that the originals were broken. Is that just the horses or the rest of her animals?
Mad Poster
#14635 Old 23rd May 2024 at 5:40 PM
Quote: Originally posted by Charity
I didn't know that the originals were broken. Is that just the horses or the rest of her animals?


As far as I know, it was her horses (she did have other 'rideable animals) that gave the worst problems, and after she'd labored on them for a very long time, she publicly stated that she would not update or change them.

I had her original horse files, and they did give off horrible jump problems. Chris's modification of them is a very welcome thing.

I do have her others, and I'm tempted to do testing on them, just to see if they give the same problems, and if I'm correct, they probably do, because they were based on her horses, from what I remember.

It's too bad that the site itself was never recovered by others when she died-it would have been good to have them available to update now.

However, there are a lot of her files at SFS and one of them were her horse recolors, but I don't see the original..and here's where you can check for yourself :

Sims 2 downloads:
https://simfileshare.net/folder/48648/

All of her folder, under "Rebecah"
https://simfileshare.net/folder/48599/

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Mad Poster
#14636 Old 23rd May 2024 at 6:57 PM
Chris Hatch did alter some of her other animals to work with Vicky. I don't know if he also updated them. https://modthesims.info/showthread....059#post5938059
Mad Poster
#14637 Old 23rd May 2024 at 8:12 PM
Quote: Originally posted by Charity
High chair position would probably work for the TS4 baby carriers, as long as you could slot the toddler in somehow. I think that the back carrier is better for toddlers than it is for babies. I remember my brother being carried around on Dad's back in one of those when he was a toddler.


If someone figured out how to do this, I don't think adding a custom pose/animation for the toddler or baby would be the biggest problem.

I've been playing around with making poses and accessories for slings (babies and toddlers), but it's still very much in a trial and failure stage, mostly because I haven't had the time to sit down and work on it, but also because the slings haven't exactly been the easiest to work with (body-hugging accessories move a lot. Poses + moving accessories = messy)
Mad Poster
#14638 Old 23rd May 2024 at 8:57 PM
Quote: Originally posted by simmer22
If someone figured out how to do this, I don't think adding a custom pose/animation for the toddler or baby would be the biggest problem.

That part's done. We're obviously still at a very rudimentary stage, though. But if someone wanted to lend their talents to some animations, that would be welcome. There's no hurry to get it done. There's an actual human toddler in my home, so this project might stall as the coding gets more complex.

I wonder why there's such a massive number of guests here right now. Apparently 89 people (bots?) are in this thread.
Screenshots
Instructor
#14639 Old 23rd May 2024 at 11:32 PM
Quote: Originally posted by lientebollemeis
I would love to see more things like the junk car that can be fixed, like the junk car.


That would be cool. Computers, TV's, Dishwashers, Refrigerators, Washing Machines (with another mod), Lamps could be repaired.

Thanks for the good times The Sims and The Sims Community. After 18 years, it is time for me to move on to something more purposeful.
Mad Poster
#14640 Old 24th May 2024 at 12:35 AM Last edited by FranH : 24th May 2024 at 3:20 AM.
Quote: Originally posted by monijt1
That would be cool. Computers, TV's, Dishwashers, Refrigerators, Washing Machines (with another mod), Lamps could be repaired.



If the pixels have a high enough (should be maxed out, to be precise) mechanical skill, they can fix the household appliances and the computers, TV's-I've never seen that refrigerators or lamps need to be fixed.

But the piano can be 'tuned' as well.

I stress the 'maxed' out skill, because from what I personally know those evil trash compactors are deadly. More than a few times the professional repair person has gotten zapped by that trash compactor, and they're at full ability to fix things...

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Mad Poster
#14641 Old 24th May 2024 at 1:02 AM
I remember seeing somewhere in the code that pregnant sims cannot be zapped while fixing electronics, and I wasn't able to get them to be zapped forcing them to fix them in-game, so it may be safe for them to fix the trash compactor and etc.
Mad Poster
#14642 Old 24th May 2024 at 2:28 AM
Quote: Originally posted by kestrellyn
I remember seeing somewhere in the code that pregnant sims cannot be zapped while fixing electronics, and I wasn't able to get them to be zapped forcing them to fix them in-game, so it may be safe for them to fix the trash compactor and etc.


There's some weird sense of humour on impregnating Sims just to make them better repairpeople.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Mad Poster
#14643 Old 24th May 2024 at 1:26 PM
IIRC base game lamps have a broken state, but no code to cause them to show it.

Check out my thoughts on Psymchology (Sim Psychology) - latest post is on the main six aspirations.
Instructor
#14644 Old 24th May 2024 at 1:35 PM
Quote: Originally posted by FranH
If the pixels have a high enough (should be maxed out, to be precise) mechanical skill, they can fix the household appliances and the computers, TV's-I've never seen that refrigerators or lamps need to be fixed.

But the piano can be 'tuned' as well.

I stress the 'maxed' out skill, because from what I personally know those evil trash compactors are deadly. More than a few times the professional repair person has gotten zapped by that trash compactor, and they're at full ability to fix things...


I was thinking more so, like the Junk Car, building them from the ground up. You know, you buy a used refrigerator from the Junk Yard and you turn it into a brand new one .

Thanks for the good times The Sims and The Sims Community. After 18 years, it is time for me to move on to something more purposeful.
Mad Poster
#14645 Old 24th May 2024 at 4:06 PM
Quote: Originally posted by simsfreq
IIRC base game lamps have a broken state, but no code to cause them to show it.


So your light goes out and you can't fix it?
Theorist
#14646 Old 24th May 2024 at 4:10 PM
Quote: Originally posted by Charity
your light goes out and you can't fix it?
Consumerists love him! This is a SENSATIONAL (emotional) Non-ClickBait Story about Tutorial Joe - the man who buys a new lamp as soon as the light bulb goes out!

DJ. who?
opin suomea, kerro mulle vitsi DM:ssä (ja ole valmis selittämään se)
Mad Poster
#14647 Old 24th May 2024 at 4:27 PM
No, the light just never (or extremely rarely) breaks. Sometimes people post pictures of it e.g. this:

https://www.reddit.com/r/sims2/comm...break_that_way/

Check out my thoughts on Psymchology (Sim Psychology) - latest post is on the main six aspirations.
Inventor
#14648 Old 24th May 2024 at 8:27 PM Last edited by grinevilly : 25th May 2024 at 8:49 PM.
Quote: Originally posted by Phantomknight
Yeah, why didn't we get bikes with Freetime? I forget how limited the EP really is. I mean we did get a couple good hobbies but bikes could have been a relatively simple addition to round out some hobbies. Okay, so we probably wouldn't have gotten an option to ride bikes around a residential or community lot--even though that's definitely possible with either a giant rink/track or a modular track where players can set up a trail and bikes can ride along it. But we could have at least gotten the option to go to work, school, and community lots with bikes and Eaxis could have treated bikes like a cheaper alternative to cars.

We got the animations necessary, when they made exercise bikes. I had wondered in the past, if something like a bicycle (or other "vehicle" could have been something that sims, in a strange way, wore... hear me out...

The sim would still move around the lot but how does one do that with a bike (or a snowmobile, or a quad, etc.)... I was thinking, much like skis, the sim could "wear" them, for all intents and purposes. The sim would sort of "put it on" and move around the lot. It wouldn't require an NPC (what makes objects movable) because your Sim is the PC (as in, player character; as opposed to the non-player character, aka NPC). Your sim's "clothing" would be the bicycle... possibly even the stroller, but that'd require a slot that could contain another sim... Hmm, like carrying a baby, so that would seem to indeed, be possible!

It's sort of the magic of having something be one thing, literally... while it gives off the appearance of being something else.

Am I making any sense? Are you guys able to pick up what I'm laying down, or is it too convoluted to follow?

I mean, why can't your sim walk around in the equivalent of clothing that gives the appearance of a bike, a quad, a snowmobile? The object would exist as an object, and your sim would, in essence, put it on and move around while wearing the said object, in a different state. It's no different than wearing a helmet, like the noodle soother (which would've been the better way of doing hats, because then you don't have to worry about the hairstyles!).

I'm hoping this makes sense... Things aren't always what they seem... but perception is reality, and if it seems to be riding a bicycle, instead of wearing a bicycle and moving around the lot, then it is exactly what it is that we wish it to be!


-gE
>=)


ps -
- the ID card is definitely doable, because it's been done by whoward as noted previously!

Sims2 Shenanigans Workshop Discord! Learn to mod!!
Join our Discord and participate LIVE! Interact with instructors and creators!
NextWorkshop on Oct 5: POSE-TOBER!!!!
In this month-long Workshop series, learn everything you need to know about making poses!!
Join Now, & Start Creating!
Mad Poster
#14649 Old 24th May 2024 at 8:48 PM
You make sense, and your idea is one that I've tried to make happen many times. The problem is, like I mentioned earlier in this thread about the stroller, nobody has successfully made a custom locomotion animation. Locomotions aren't just regular animations; they have something special in them and so you can't just take the exercise bike animation, slot the Sim into a bicycle and have them move their legs while moving around the lot. Every so often, I try to figure out what locomotions need to work properly, but reverse engineering files isn't part of my skillset.
Mad Poster
#14650 Old 24th May 2024 at 9:08 PM Last edited by simmer22 : 25th May 2024 at 2:37 AM.
Quote: Originally posted by grinevilly
I mean, why can't your sim walk around in the equivalent of clothing that gives the appearance of a bike, a quad, a snowmobile? The object would exist as an object, and your sim would, in essence, put it on and move around while wearing the said object, in a different state. It's no different than wearing a helmet, like the noodle soother (which would've been the better way of doing hats, because then you don't have to worry about the hairstyles!).


Other animations would be an issue. They would "wear" the bike (or other item), but they would also wear that item wherever they went. Works for a very limited set of animations, and most of the time it works much better for storytelling purposes (animations/posing, if you need the item to follow the sim in a controlled manner for a shot) than for regular gameplay.

Wearable centaur costumes come to mind. Kinda works as long as the sim is just standing around, but when they sit, lie down, or do anything that causes body bending or rotation, the wearable item also does the animation. Often ends up looking hilarious.

Kinda like this:

(reeeeeeally old picture from my first year of simming. I think that image will forever live in the back of my mind somewhere )

Been toying with the thought of for instance wheelchairs, where the bottom half of the body (clothing) is the wheelchair, but then you've got the added problem of height (a sitting sim is lower than a sim walking around, even on wheels, and a very tall wheelchair would in most cases look kinda strange). There is a version of this for Professor X (synapticsims, I think?), but it's a flying wheelchair, which makes more sense, height-wise. Getting it to look good where the wheels meet the ground for anything other than standing (if that - would need some sort of height fix) would be quite difficult.

Not even TS3 managed to get the strollers working perfectly. The sims keep popping the babies in and out depending on which obstacles they meet, and flat ground seems to be what's working best.
Page 586 of 601
Back to top