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Plant Eggs, Cheese, Steak, and Burgers without doing the opportunity. - Update 11/22/10

by Kolipoki Posted 9th Jul 2009 at 11:21 PM - Updated 22nd Nov 2010 at 5:40 PM by Kolipoki
 
26 Comments / Replies (Who?) - 22 Feedback Posts, 3 Thanks Posts
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Lab Assistant
#2 Old 9th Jul 2009 at 11:29 PM
Thank you! This is so much better.
Test Subject
#3 Old 9th Jul 2009 at 11:47 PM
Thanks this will help as I'm sick of loosing the ability to plant these special plants when I move.
Test Subject
#4 Old 9th Jul 2009 at 11:55 PM
Does it work with this mod: Cooking And Ingredients Overhaul?
Test Subject
#5 Old 10th Jul 2009 at 12:36 AM
THANK YOU SO MUCH for this! I've been waiting for something like this to come along... lol.

Keep up the amazing work! :D
Instructor
#6 Old 10th Jul 2009 at 12:45 AM
I have the Cooking And Ingredients Overhaul mod installed, and its not showing up as conflicting in the Indie Stone Fugly Mod Compatibility Checker. I'm going to try it in game to make sure though.

Great mod Kolipoki! Thank you very much!
The Attack Cat
retired moderator
Original Poster
#7 Old 10th Jul 2009 at 1:28 AM Last edited by Kolipoki : 10th Jul 2009 at 2:01 AM.
This does conflict with the Cooking and Ingredients Overhaul. If you have S3PE and know how to edit XMLs it's pretty simple to change the Ingreadient Overhaul to make it have both. The instances number you need to change is 0xD9C59893373DEB17. I'll be adding a short installation note/compatibility thing if you want both.

Compatibility Note - This will most likely not be compatible with the Roast Plant and Links Plants

Edit - I added the note, please let me know if it makes sense and how i can improve on it.
Test Subject
#8 Old 10th Jul 2009 at 6:07 AM
arg, I really wish we could get that dang omni plant challenge worked around. someone needs to create a nice trigger for it.

nice work though
Field Researcher
#9 Old 10th Jul 2009 at 10:44 AM
Quote: Originally posted by Casper1st
Since Blackcat updated her mod, your XML edit makes the items in the fridge flash and you can't pick up anything in the fridge, says no interaction available.


This particular XML wasn't changed during update, so it can't be the reason. Maybe after editing you still have both mods in the packages folder? By editing cooking overhaul you merged them and thus don't need any other file. Also delete all four cache files from \My Documents\Electronic Arts\The Sims 3. They will regenerate itself. If there is still a problem please report to "cooking overhaul" thread
The Attack Cat
retired moderator
Original Poster
#10 Old 10th Jul 2009 at 6:49 PM Last edited by Kolipoki : 8th Jan 2010 at 12:54 AM.
Wireman-i just submited the mod to do that in a way.
Test Subject
#11 Old 25th Jul 2009 at 6:14 PM
Awesome job! I lost the ability to plant these items after switching household - total bummer. Now I can plant them again - thanks!
Lab Assistant
#12 Old 6th Jan 2010 at 5:43 AM
Awesome mod! However, when I installed this mod, my sim's fishing bio and challenges disappears. I have to remove the mod to make them reappear, I'm a Mac user and have base WA.

Can you please fix this? Thanks.
The Attack Cat
retired moderator
Original Poster
#13 Old 8th Jan 2010 at 12:53 AM
Sorry for the long wait, this mod is now available for the newest patch and hopefully for WA as well. If someone could report back whether it works for WA or not that would be appreciated. Thank you for your patience.
Field Researcher
#14 Old 12th Jan 2010 at 2:34 PM
I have the latest patches & WA and this mod seems to work (I tried the links/roast one first as that was my preferred option, but sadly that one did not play nice - leaving comments in appropriate thread on that). I have not once, for any household, including all my green thumb/super green thumb/loves the outdoors Scientists, *EVER* had ANY of the gardening opportunities come up so this mod is a huge help. Thank you for creating it!

www.parsimonious.org
Artists - Get your own Studio! Always be featured!
Mad Poster
#15 Old 13th Jan 2010 at 10:53 PM
I continue to use this as well as the one for life fruit and death flower, both continue to work, for me, in WA 2.3.3. I hate opportunities and this mod helped me make the jump to play without them. Thanks Again!
Test Subject
#16 Old 1st Mar 2010 at 7:13 PM
I love this mod, but somehow I can no longer achieve the 'Master Planter' challenge. It also disappears for he sims who once had completed this. Is anybody else having this problem?
Test Subject
#17 Old 4th Mar 2010 at 9:31 AM
Quote: Originally posted by Kolipoki
Sorry for the long wait, this mod is now available for the newest patch and hopefully for WA as well. If someone could report back whether it works for WA or not that would be appreciated. Thank you for your patience.


I don't have WA but I just bought High-End Loft Stuff. Last night I downloaded both this and the buyable seed mods, and neither worked for me, and I lost all harvested plants from my sims' individual inventories (a lot) as well as their gardens, and I can no longer buy any food from the supermarket either.

I had backed up my saves folder beforehand so I was able to get the gardens back but not the plants that had been harvested, most of which were perfect or outstanding quality.

Some of my sims can already plant these but it would be so much easier if all of my sims could without having to go through the opportunities.
Test Subject
#18 Old 13th Apr 2010 at 8:23 PM
sorry, but WHERE is that extra xml file you talked about?
Test Subject
#19 Old 6th Jun 2010 at 7:27 PM
It works for me with WA, but can someone say if it works for Ambitions? I have had to remove all mods to keep it from crashing to the desktop and am adding back only the ones that are known to work. Thanks!
Field Researcher
#20 Old 15th Jun 2010 at 7:20 PM
It doesn't work with Ambitions, at least not for me.
Test Subject
#21 Old 18th Jun 2010 at 11:44 PM Last edited by auracounts : 19th Jun 2010 at 2:21 AM.
Did anyone ever figure out where that replacement XML file is? I just downloaded the ingredients overhaul, but my dashboard notes a conflict, so I had to uninstall this mod. A shame, since I really enjoyed this mod (I hate that particular opportunity).

Edited to add: I extracted the xml file from the most recent version of this mod and imported it, per the instructions, into my cooking ingredients overhaul mod. It did not work. Unless there is another xml file I am supposed to use, it seems they just aren't compatible.
Lab Assistant
#22 Old 19th Jul 2010 at 11:14 PM
Gah, this sucks, it doesn't work for Ambitions? The no uniform to work doesn't work for me either, crazy. I hope they both get updated soon.

Grateful Downloader
-Jen
Test Subject
THANKS POST
#23 Old 31st Oct 2010 at 10:29 PM
Can you update to 6.0 ?

Thanks.
Test Subject
#24 Old 25th Jan 2011 at 1:33 AM
I'm guessing this is no longer being supported as the last update was in november.
Test Subject
THANKS POST
#25 Old 14th May 2014 at 9:43 PM
Thanks you
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