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Better Seasonal Changes [1.3.9]

by no12 Posted 7th Apr 2019 at 1:29 PM - Updated 3rd Nov 2024 at 1:24 AM by no12 : New update!
 
49 Comments / Replies (Who?) - 34 Feedback Posts, 14 Thanks Posts
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Instructor
THANKS POST
#2 Old 7th Apr 2019 at 4:53 PM
thank u. im using ur weather mod currently. this is perfect for combined using.
Test Subject
THANKS POST
#3 Old 7th Apr 2019 at 8:46 PM
You are amazing! The seasons just look so good with your mods combined!
Lab Assistant
THANKS POST
#4 Old 8th Apr 2019 at 2:25 AM
Nice! Will try it out!
Instructor
THANKS POST
#5 Old 9th Sep 2019 at 9:30 PM
I love it! It makes the world so much more realistic.
Test Subject
#6 Old 11th Dec 2019 at 4:59 AM
Love this mod! But I'll have to report that this seems to clash with custom venues like LittleMsSam's Buyable Venues mod, as the Ownable lots don't show up in build/buy mod (which should have shown up). I checked a few times, and indeed this mod seems to clash with it. This applies to other venue mods as well. Perhaps since it has not been updated in a while so it's not compatible? Either way this and your weather mod is amazing.
Lab Assistant
Original Poster
#7 Old 15th Dec 2019 at 1:45 PM
Quote: Originally posted by miershyk
Love this mod! But I'll have to report that this seems to clash with custom venues like LittleMsSam's Buyable Venues mod, as the Ownable lots don't show up in build/buy mod (which should have shown up). I checked a few times, and indeed this mod seems to clash with it. This applies to other venue mods as well. Perhaps since it has not been updated in a while so it's not compatible? Either way this and your weather mod is amazing.

I'll look into this, but it's likely that it's not something I can fix, as it's almost definitely about the world files both mods change.
Test Subject
#8 Old 24th Dec 2019 at 9:53 AM
Would you mind updating the mod to assess if spring bloom and leaf decay times need to be altered in Britechester? Thanks in advance.
Criminal Mastermind
retired moderator
#9 Old 5th Sep 2020 at 8:17 PM
Will this mod be updated to include the new worlds that were added by Discover University and Eco Living? (Brichester and Ever-something Harbor)
Lab Assistant
Original Poster
#10 Old 12th Sep 2020 at 11:39 PM
Quote: Originally posted by Chaavik
Will this mod be updated to include the new worlds that were added by Discover University and Eco Living? (Brichester and Ever-something Harbor)

I've been undecided on this for a while (since now worlds are much harder to edit correctly), but I think I will update this next week.
Lab Assistant
THANKS POST
#11 Old 28th Nov 2020 at 10:48 PM
hi, so I'm guessing this won't work with Zerbu's Venue Changes mod?
Lab Assistant
Original Poster
#12 Old 29th Nov 2020 at 1:54 PM Last edited by no12 : 30th Nov 2020 at 1:22 PM.
Quote: Originally posted by IveGotACat
hi, so I'm guessing this won't work with Zerbu's Venue Changes mod?

I'm pretty sure Venue Changes works with the same world files, so no, unfortunately.
Field Researcher
#13 Old 7th Jun 2021 at 5:05 PM
Hey, someone brought up this mod conflicting with my Venue Changes mod (and presumably, other mods that change available venues as well), so I just want to let you know there's a way you could make it so they don't conflict. Since this mod only makes changes to the XML files, and my mod only includes the SimData files, both mods would be able to work if you deleted the SimData files from the package file.
Lab Assistant
Original Poster
#14 Old 12th Jun 2021 at 3:58 PM
Quote: Originally posted by Zerbu
Hey, someone brought up this mod conflicting with my Venue Changes mod (and presumably, other mods that change available venues as well), so I just want to let you know there's a way you could make it so they don't conflict. Since this mod only makes changes to the XML files, and my mod only includes the SimData files, both mods would be able to work if you deleted the SimData files from the package file.

I'm very busy with Weather Realism Overhaul 2.0 (and other stuff), so I'll likely do that later, but thanks for informing me!
Field Researcher
THANKS POST
#15 Old 22nd Jul 2021 at 9:18 PM
Necessary mod! Thanks
Field Researcher
#16 Old 29th Aug 2021 at 1:40 PM
I love this mod but it seems to conflict with mods that overhaul sim spawning in worlds. Is there any way to get around this problem?
Test Subject
#17 Old 15th Sep 2021 at 5:25 AM
Quote: Originally posted by no12
I'm very busy with Weather Realism Overhaul 2.0 (and other stuff), so I'll likely do that later, but thanks for informing me!


Hi! I'm very interested in using this mod along with WRO, however as I use a whole lot of other mods that change and add Venue Types and I get you're very busy, I'd like to try to edit it for personal use. I'm relatively new to modding but if you could just point me to where said SimData files are and how to remove them or a resource that explains so (As I've already looked around for tutorials with little to no success), I'd gladly edit it for my personal use only (or share it with you for distirbution if you want) ; I hope it's possible for you as I've already tried your mod and really appreciate your work but I understand how real life works.

Best :D
Lab Assistant
#18 Old 24th Sep 2021 at 4:56 PM
After newest update 1.80, mod Better Exception showed: Better Seasonal Changes Mod\Seasonal Overhaul.package
Invalid Tuning
region_Career_ScienceLab
Lab Assistant
Original Poster
#19 Old 15th Nov 2021 at 2:21 AM
Quote: Originally posted by usonofallama
Hi! I'm very interested in using this mod along with WRO, however as I use a whole lot of other mods that change and add Venue Types and I get you're very busy, I'd like to try to edit it for personal use. I'm relatively new to modding but if you could just point me to where said SimData files are and how to remove them or a resource that explains so (As I've already looked around for tutorials with little to no success), I'd gladly edit it for my personal use only (or share it with you for distirbution if you want) ; I hope it's possible for you as I've already tried your mod and really appreciate your work but I understand how real life works.

Best :D

Sorry for the delay, but this mod should already be compatible with Venue Changes with the newest update.
Lab Assistant
Original Poster
#20 Old 15th Nov 2021 at 2:22 AM
Quote: Originally posted by AlexWolf
After newest update 1.80, mod Better Exception showed: Better Seasonal Changes Mod\Seasonal Overhaul.package
Invalid Tuning
region_Career_ScienceLab

Can you give a little more info on how this happened? I don't see anything wrong with the file.
Lab Assistant
Original Poster
#21 Old 19th Nov 2021 at 2:32 AM
Quote: Originally posted by WakahisaDManami
I love this mod but it seems to conflict with mods that overhaul sim spawning in worlds. Is there any way to get around this problem?

I'm sorry for being so late to this, but if the mod changes "region" files, stuff is going to go wrong. There is no way around that, unfortunately.
Test Subject
#22 Old 8th Mar 2022 at 4:07 PM
Hi,

- Flowers usually appear later than tree leaves.
As a biologist, I have to say that this fact is not so correct. It is even the case that a lot of trees bloom before they carry leaves. Some for example, cherry trees, plums and the most of Rosaceae family.
Lab Assistant
Original Poster
#23 Old 9th Mar 2022 at 12:07 AM
Quote: Originally posted by AkatsukisDeidara
Hi,

- Flowers usually appear later than tree leaves.
As a biologist, I have to say that this fact is not so correct. It is even the case that a lot of trees bloom before they carry leaves. Some for example, cherry trees, plums and the most of Rosaceae family.


That is very true, but I think this is simply bad phrasing on my part, rather than a mistake. In the game, 'tree blooms' are not a separate thing, they are a part of the seasonal changes of trees. My point was about the 'flower bloom' mechanic, that only refers to non-perennial plants (that is to say, at least in Sims 4 logic, the flower textures that appear on the ground). The fact I'm referring to is that, because night-time temperatures are usually a bit colder near the surface than, say, 5 meters above ground, plants closer to the ground tend to bloom a bit later. Now, of course, there are a lot of regional differences in real-life, but the Sims 4 can not accommodate that level of detail.
You are definitely right, though, that needs rephrasing. Thanks for alerting me.
Criminal Mastermind
retired moderator
#24 Old 5th May 2022 at 10:17 PM
Default Carl's Seasons Tuner and Better Seasonal Changes
I wanted to check with you about Carl's Seasons Tuner and your Better Seasonal Changes mods to ensure both of these wonderful creations do not conflict with each other. On Carl's Patreon site, the Seasons Tuner appear to be a series of options to turn on/off specific things in the Seasons pack. I like your mod but I also want more out of Seasons so I am thinking of installing Seasons Tuner.

I hope they won't conflict, but I want to hear from you what you think of it?
Test Subject
THANKS POST
#25 Old 7th May 2022 at 9:45 PM
Thank you for this, Love seasons even more now with both your mods combined! I did make one minor edit on this mod and changed the value so no leaves accumulate on the ground. While I don't mind the leaves in general, I couldn't find any mods to speed up the leaf cleanup process and on big residential lots it would take my sims forever to rake up all the leaves....
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