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Mad Poster
#34626 Old 17th Nov 2024 at 12:08 AM
Quote: Originally posted by simsample
Try using the batbox (FFS debugger) to delete off-world loiterers.


https://modthesims.info/d/668015/


If you really want to know, I would suggest to backup and try it!


Nopke's mod stops the WANT to go to college, but it doesn't (?) stop them ageing up and crying because they didn't go to college..which is what really bothered me.
As for the "try it a see" hahah no

Stand up, speak out. Just not to me..
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Alchemist
#34627 Old 17th Nov 2024 at 1:09 AM
Quote: Originally posted by grammapat
... oh, and this---I can tell a teen to run away (a mod of course) but what would happen if he was at a community lot? Would the game exit that lot? And then when you open his house does it show he ran away? Seems like it just wouldn't work.

there have been a few times that I've wished that when you had a teen runaway it put them in their own household in the sim bin .. if you exited the lot and didn't bring them home .. though maybe get a message askin first what to do with them.. for them to "stay" on the lost, but can still be ran away .. or "leave" in which they'd get their own household
Instructor
#34628 Old 17th Nov 2024 at 4:01 AM
Quote: Originally posted by grammapat
Oh, and this---I can tell a teen to run away (a mod of course) but what would happen if he was at a community lot? Would the game exit that lot? And then when you open his house does it show he ran away? Seems like it just wouldn't work.

If it was your only playable sim at the time, it might work like death? My vampire sim got killed on a community lot by being poked by an angel (You know how it is!), and they were my only playable, I basically ended up left in edit lot mode, with the only option to be go back to neighbourhood (without saving).

I didn't save and my vamp was back home, upon entering their lot they just did the usual return home thing.

Shabado... sha..ba..doo..badooo
Mad Poster
#34629 Old 17th Nov 2024 at 9:04 AM
Quote: Originally posted by grammapat
Nopke's mod stops the WANT to go to college, but it doesn't (?) stop them ageing up and crying because they didn't go to college..which is what really bothered me.
As for the "try it a see" hahah no


It's part of Squinge's pack here. http://www.insimenator.org/index.php?topic=96190.0
Alchemist
#34630 Old 17th Nov 2024 at 9:21 AM
Quote: Originally posted by grammapat
Reading through the posts above I wonder if this is related: tell sim to use phone - they pick it up then hang up. This has happened before; I deleted ALL the phones in the house, then replaced them - and that worked. But in THIS house I couldn't fix.??


I get this glitch sometimes, not sure what causes it but I do know that the Butler making a phone call fixes it. In the scenario I experience, the house phone stops working and, like you describe, sims pick up the phone to make a call, but immediately place it back down, never completing the interaction. But cell phones usually still work; it's just an issue with the house phone. What fixes it is the Butler using the phone to fire other service sims.

So if you don't have a cell phone, you'd get one to call all the service sims. (You can get one through cheats, etc.) Then make sure you have hired the maid or gardener. Next hire the Butler and when he comes over, say yes, he can fire the other aims. He makes the call with the house phone and bam, the phone is working again. Fire him and get things back to normal.

Again, don't ask me why this happens or why this works (I swear I'm not crazy ); the thread where I learned this trick is lost to my memory. But it does work, so you could give it a try and see if it's the same glitch.

...Although I'm wondering if using the batbox to delete off-world loiterers would work, too. Idk, but I feel like this glitch happens when you save and exit with a sim on the phone, though I could be wrong.

"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
Lab Assistant
#34631 Old 17th Nov 2024 at 5:21 PM
What happens if a sim wears something that gets hidden by hider after being created?
Needs Coffee
retired moderator
#34632 Old 17th Nov 2024 at 9:48 PM
Quote: Originally posted by Matryoshkah
What happens if a sim wears something that gets hidden by hider after being created?

Then they wear it.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
#34633 Old 17th Nov 2024 at 9:53 PM
Quote: Originally posted by joandsarah77
Then they wear it.

Thank youu, I was worried about floating heads or something like that.
Needs Coffee
retired moderator
#34634 Old 17th Nov 2024 at 10:48 PM
Quote: Originally posted by Matryoshkah
Thank youu, I was worried about floating heads or something like that.


It's only hidden from you seeing it in catalogue. So its less cluttered, its not gone from the game.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#34635 Old 18th Nov 2024 at 3:48 AM
Is it possible for a teen/elder career to have more then 3 levels?

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | Simlogical Archives | smorbie1's Chris Hatch archives
Alchemist
#34636 Old 18th Nov 2024 at 5:17 AM
Quote: Originally posted by Bulbizarre
Is it possible for a teen/elder career to have more then 3 levels?

I'm not 100% sure, but I think the answer is no. I think that is one of those things that's hard coded.
Mad Poster
#34637 Old 18th Nov 2024 at 6:08 AM
Yeah, I was wondering if it was hard-coded or whether it was just something Maxis did.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | Simlogical Archives | smorbie1's Chris Hatch archives
Field Researcher
#34638 Old Today at 12:28 AM
Why is everyone turning up at community lots in their outerwear all summer long? I'm glad I've put the Sim Blender on all my comm lots so I can change them all into everyday clothes - but new people turn up to the beach in a coat and scarf and I have to change them as they arrive!

Do I remember a mod that fixes that, or am I imagining it? I've closed too many tabs lately and some of them might have been important...
Instructor
#34639 Old Today at 1:07 AM
So, this mod:
http://cyjon.net/node/134

It mentions, for conflicts:
Quote:
Buyable mailboxes. The ones I've seen actually replace the mailbox with an exact copy but have their own group numbers and their own mail routines so can't be changed by this mod. Not only that but since they are replacing global objects, they tend to hide in your game even if you delete the buyable mailbox mod.


So, my question is, does this mod do the same? E.g, if the mod is removed it will still be in the game? I've checked and updated it in SimPE to make it T&A-EP compatible, but I'm concerned about whether it could be removed after?

Shabado... sha..ba..doo..badooo
Mad Poster
#34640 Old Today at 1:10 AM
Quote: Originally posted by Bulbizarre
Are there any careers where getting a promotion decreases a Sim's weekly income because of working less days?


Yes! I found this out when documenting most of the careers for a mod I was making.

Architecture, L9 > L10

Artist, L7 > L8 (And L9 is also really low and then L10 is a gigantic jump up)

Athletic L7 to L8 only increases by $2 per week.

Paranormal L8 > L9

There are also a lot where the weekly rate increases but the hourly rate goes down because they work so many more hours.

Criminal L4 > L5

Culinary L8 > L9

Law Enforcement L7 > 8 > 9

Medicine L3 > L4

Politics L3 > L4; L8 > L9

Science L5 > L6

Check out my thoughts on Psymchology (Sim Psychology) - latest post is on the main six aspirations.
Mad Poster
#34641 Old Today at 10:38 AM
Quote: Originally posted by Pebblerocker
Why is everyone turning up at community lots in their outerwear all summer long? I'm glad I've put the Sim Blender on all my comm lots so I can change them all into everyday clothes - but new people turn up to the beach in a coat and scarf and I have to change them as they arrive!

Do I remember a mod that fixes that, or am I imagining it? I've closed too many tabs lately and some of them might have been important...


I thought I remembered temperature sometimes getting glitched on community lots. Apparently there's an option to fix it with the Batbox.
Scholar
#34642 Old Today at 11:00 AM
Maybe you need a better Outerwear change code. If they come in summer, I think you must have a mod for them already. I think the default code was quite simple, where they only respected the season. In my mod I mostly go by temperature. There is another mod with fans who requested that outerwear be applied in rain in any season.

Temperature on commlots has a few problems. If you go to an owned commlot to work on it and later go there as a customer during another season, the temperature will have memory. It can cause cold in summer because of cold in recent past (from the other family's session). Weather is not fully calculated on commlots. This cause the temperature to decay to 0 over a long stay. I tried to address the last issue by simply requesting normal weather also on commlots, but I didn't have time to extensively test it.
Alchemist
#34643 Old Today at 11:15 AM
I have a question ... in postin pics .. when there are a lot of them.. is it spoiler that we're supposed to use or is there another thing that hides them and minimizes the post .. and if spoiler is the correct way .. what is the difference between just spoiler and spoiler title
(it's been a while since I did a lot of pic posting so I couldn't recall)
this last round of pics for the "what's goin on in your hood" there are 9 pics and even then I kept it small 😛 .. I was tryin to keep it closer to 5 or 6 .. but well things happened so had to do a few more

nvm ... I think I figured it out
Be like the 22nd elephant with heated value in space, bark!
retired moderator
#34644 Old Today at 1:09 PM
Quote: Originally posted by CaliBrat
is it spoiler that we're supposed to use or is there another thing that hides them and minimizes the post .. and if spoiler is the correct way .. what is the difference between just spoiler and spoiler title
(it's been a while since I did a lot of pic posting so I couldn't recall)

https://modthesims.info/misc.php?do=bbcode#spoiler

There's an infobutton code too:
https://modthesims.info/misc.php?do=bbcode#infobutton

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Alchemist
#34645 Old Today at 1:37 PM
Quote: Originally posted by simsample
https://modthesims.info/misc.php?do=bbcode#spoiler

There's an infobutton code too:
https://modthesims.info/misc.php?do=bbcode#infobutton

Thanks .. I have that page bookmarked .. but I didn't know what that was .. was tryin to recall, but spoiler was the only one that was comin to mind .. I'll try and remember that for next time
Mad Poster
#34646 Old Today at 2:05 PM
Default Improved Readability when including Pictures in Posts
This is just a minor point, but it really does help improve the readability of your post. When including multiple pictures in your post, try leaving one line gaps between embedded pictures. Thus:


This is actually an except from one of CaliBrat's recent posts.

@CaliBrat I was going to try to answer your post about spoilering pictures, but I see simsample has answered it already.

I'll add a couple of points. "Spoiler" is the simple version. Thus:

"Spoiler Title" adds a bit of text to the button itself. Thus:


Yes we are supposed to use the spoiler or infobutton tags to hide pictures (outside the Picture forums), but the mods here don't seem to be enforcing it as rigorously as they did a few years ago. I haven't spoilered the picture in this post as it's only a small picture and it won't seriously affect the page display, but including lots of large images really messes up the way the page displays. Even in the Pictures forums, we're only supposed to include four unspoilered (if that's a word!) pictures. If I go past that, I usually spoiler the excess ones.

You can get a full explanation of spoiler, infobutton and all the other vb code tags, if you click on the "vb code is On" link near the bottom of the Reply to Thread (advanced posting) page.
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