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Mad Poster
#34601 Old 12th Nov 2024 at 11:24 PM
Quote: Originally posted by sim4fan1
Is there a mod that ignores carpets when in live mod, as they prevent the "go here" interaction?


"Go here" works on carpets in my game. I just tried it out, and Sarah Milligan walked to the spot on her bedroom carpet that I asked her to go to. It's a "Think Pink" Durawear carpet by Maxis (if that makes any difference!) and it costs only 2 Simoleons a tile. (I suspect it would work on any carpet!)

[EDIT] Sarah is now wondering why I asked her to go there!!

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Field Researcher
#34602 Old 12th Nov 2024 at 11:40 PM
Quote: Originally posted by simsample
+a lot of patience!

Huh. I always wondered what those rocks were for.

Quote: Originally posted by joandsarah77
Move objects on, snap to grid off, angled cheat then and carefully place rocks. I have done that on builds before, but it's quite tedious.

Oof. I'm glad I added shortcut commands for those (moff/mon, gridon/gridoff, sqt) I could never remember the full things. I've only used those commands for placing objects so far.

I'll give it a go though! It should kill a couple of hours! :D

Shabado... sha..ba..doo..badooo
Mad Poster
#34603 Old Yesterday at 12:07 AM
^ On some objects if you hold Shift while placing, you don't need to re-select them from the catalog - very useful for this kind of placement.
Field Researcher
#34604 Old Yesterday at 12:17 AM
Quote: Originally posted by simmer22
^ On some objects if you hold Shift while placing, you don't need to re-select them from the catalog - very useful for this kind of placement.

... That explains why sometimes when placing objects and I quickly open the cheat prompt to enable move objects or something the item duplicates after.

I thought it was bug. :P

Shabado... sha..ba..doo..badooo
Mad Poster
#34605 Old Yesterday at 12:21 AM
^ I think some items have "continue placing" as a default setting (dining chairs are the only buy objects I can think of right now, but reasonably sure it's also true for several build objects that are usually placed as multiples like windows, doors, and maybe columns. I don't have my game open, so my memory on details is muddled...).
Field Researcher
#34606 Old Yesterday at 12:29 AM
Yup, seen that with things like plants. But, I meant like when it does it while moving an object. For example, pick an object up to move it, but then open the cheat command to place it somewhere and it duplicates after placing again.

It's no big deal in that case, I just don't place the second one.

Either way, thanks for the useful tip! There's times it could be useful (Like placing rocks, which I always thought were a punishment for digging too much. )

I'll come up with some use for them. (Though, at $72/rock property value might go up a bit!)

Shabado... sha..ba..doo..badooo
Mad Poster
#34607 Old Yesterday at 12:39 AM Last edited by simmer22 : Yesterday at 12:58 AM.
Quote: Originally posted by iforgot
Yup, seen that with things like plants. But, I meant like when it does it while moving an object. For example, pick an object up to move it, but then open the cheat command to place it somewhere and it duplicates after placing again.


That can happen, too. Mostly with items that already have it enabled. I'd think it's simply that picking it up and putting it down triggers copy-placing the item (especially if you're using the cheat window in between, since ctrl and shift are used for the cheat window).

It's usually better to do the cheats first, then move the objects around. There's no advantage in picking up the item first.

(Tips on cheats - 45 degree and Quartertile can be perma-enabled in the Cheat file. They just need spesific keys to activate, so less to remember. Moveobjects (alias) can be left on unless it causes issues, while Snapobjects (alias) is best to turn on and off as needed. I use sn/sf and mn/mf as my aliases, because I just can't deal with long aliases, and need those two to be easy to type with my left hand)
Field Researcher
#34608 Old Yesterday at 2:26 AM
Quote: Originally posted by simmer22
That can happen, too. Mostly with items that already have it enabled. I'd think it's simply that picking it up and putting it down triggers copy-placing the item (especially if you're using the cheat window in between, since ctrl and shift are used for the cheat window).

It's usually better to do the cheats first, then move the objects around. There's no advantage in picking up the item first.

I wholly agree. Though, in my case I tend to not notice I need the cheat until I place the object. It's at that moment I tend to go "Oh, I need a cheat for this" and then open the cheat command for placing.

Quote: Originally posted by simmer22
(Tips on cheats - 45 degree and Quartertile can be perma-enabled in the Cheat file. They just need spesific keys to activate, so less to remember. Moveobjects (alias) can be left on unless it causes issues, while Snapobjects (alias) is best to turn on and off as needed. I use sn/sf and mn/mf as my aliases, because I just can't deal with long aliases, and need those two to be easy to type with my left hand)

The last time I tried perma enabling cheats it caused a game crash at launch.

Though, it's not to hard to remember for me, quarter tile is "sqt" + ctrl + f for me. I'm used to it now, so not much point changing it.

Shabado... sha..ba..doo..badooo
Lab Assistant
#34609 Old Yesterday at 7:55 PM
Quote: Originally posted by AndrewGloria
"Go here" works on carpets in my game. I just tried it out, and Sarah Milligan walked to the spot on her bedroom carpet that I asked her to go to. It's a "Think Pink" Durawear carpet by Maxis (if that makes any difference!) and it costs only 2 Simoleons a tile. (I suspect it would work on any carpet!)

[EDIT] Sarah is now wondering why I asked her to go there!!

Uh that's a great point actually - the rug I was referring to is an bigger version of one of the FT ones. I also tried with one from the store, so I guess they're both CC? Maybe there's a flag in SimPE to make custom rugs walkable on?
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