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#34676 Old 24th Nov 2024 at 1:16 AM
Quote: Originally posted by Matryoshkah
Huh, I see. Does that also mean, then, that townies can still spawn with hidden clothes and hairs?


That I am not sure, you would have to read the download since often the creator will say if it will spawn or not. Most times not. If they are currently wearing it I believe it will still show. You might want to grab those townies and do gussy up on them.

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Mad Poster
#34677 Old 24th Nov 2024 at 2:23 AM
Quote: Originally posted by simmer22
Fairly sure there's a rocket (space?) and a thermometer (health?) and an elephant (animals) in the interest icons. I think they show up in the interest panel ingame (but don't quote me on that).

I'm now pretty sure it was this sci-fi space rocket:

At first I thought it was a thermometer, but I can't find one in the health topics pictures. Yes the pictures are in the in-game interests panel, but there's no thermometer there!
I thought the red fins were the bulb of the thermometer. But thermometers filled with red-dyed alcohol are really weather thermometers or house thermometers. Until very recently clinical thermometers were always mercury-filled. Now they think mercury is too dangerous for us so they've been replaced by battery-powered electronic ones. But when you go to use it, you find the battery is flat, and it doesn't work at all! I'll warrant they still have mercury ones in Veronaville -- they run things better there!

So it was the joke about the equation, the space rocket and the elephant! "I'm sorry Sofia, but I still don't get it." I suppose I'm not the one she told it to. There's no point in asking her to explain it - explaining a joke invariably spoils it. Maybe it's an "in joke". And Sammy was in on it, but I'm not.
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Mad Poster
#34678 Old 24th Nov 2024 at 2:43 AM
There's a list here: https://sims.fandom.com/wiki/Interest#The_Sims_2
Can't find one for a thermometer in there, but if it was a thermometer (and not the rocket, or the rocket in addition) there's a chance it's not tied to interests. Could be hot weather or disease or some such?

Even if mercury thermometers are rarely in use these days, they're still a much used icon for temperature.
Instructor
#34679 Old Yesterday at 11:20 PM
Anyone had this issue before?

My newspapers are getting dumped at the edge of the lot (only on this lot) like this:



Now, if I remove the garden access door, no problem delivery person goes up the steps and puts the paper in front of the door. Place the garden access door? It gets dumped at the edge of the lot like that. The issue appears to be directly linked to the fact the front door is actually on the second story.

At first I thought it might be due to where I had the mailbox, so I put it back to the road.
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Shabado... sha..ba..doo..badooo
Scholar
#34680 Old Yesterday at 11:24 PM
The front door selection code gives a big penalty for doors on higher levels. If you have a normal house with a foundation, and a garage flat on the ground, it will go to the garage. Maybe someone somewhere had an issue with balconies, which I think are less common situation.

You need a mod. I don't have one that is directly swappable. But in my cleaning mod I made a different front door that actually works (limited to the NPCs walking in).
Instructor
#34681 Old Yesterday at 11:31 PM
Quote: Originally posted by jonasn
The front door selection code gives a big penalty for doors on higher levels. If you have a normal house with a foundation, and a garage flat on the ground, it will go to the garage. Maybe someone somewhere had an issue with balconies, which I think are less common situation.

You need a mod. I don't have one that is directly swappable. But in my cleaning mod I made a different front door that actually works (limited to the NPCs walking in).

It's weird, because it seems to only affect the paper? That is, neighbours will happily ring that front door, not the garage, my sims will also go through that door rather than garage etc.

(I suspect hatch already included pascardo's door fix)

We need a "put paper here" tile mod.

Shabado... sha..ba..doo..badooo
Mad Poster
#34682 Old Yesterday at 11:31 PM
Pescado's frontdoorhack sometimes helps, but not always. I wish there was a custom object that the player could place by the front door (perhaps a doormat or a sculpture that looks like a doorbell) that designates that as the front door.

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retired moderator
#34683 Old Yesterday at 11:44 PM
In sims 3, you can select a door to be the one that visitors go to. That would be a good option, too- although I love the idea of a buyable object, doorbell especially as visitors ring an invisible one!

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Scholar
#34684 Old Yesterday at 11:50 PM
How I made it to work (in cleaning duties) is a simple distance from the car portal, which is always in the front while a mailbox or trashcan might not be, and an exception for a driveway object on the other side. But I fear it might break something. With diagonal doors, the game sometimes can't find the inside or the outside tile for ringing the bell because only one of them exists. When the destination is for walking, it is fine to pick another spot to walk near. But that might not work for all other aspects for which the global front door is used.
Mad Poster
#34685 Old Today at 12:53 AM
While is possible to change the loading music by swapping out a specific file (forgot which), is there an option to disable it entirely? I like build/buy music, so turning off music entirely isn't something I want to do.

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Instructor
#34686 Old Today at 1:55 AM
I gave up and changed the structure of my build.. not my original plan, but it'll do I guess.
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Shabado... sha..ba..doo..badooo
Mad Poster
#34687 Old Today at 2:02 AM
I see what happened there - if the original backyard door was on the ground-floor, the paper carrier couldn't route to it and just dumps it on the sidewalk.

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Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | Simlogical Archives | smorbie1's Chris Hatch archives
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