#4
7th Sep 2024 at 5:54 PM
Last edited by simmer22 : 7th Sep 2024 at
6:39 PM.
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Quote: Originally posted by cfranck8
UPDATE: I solved the body and skeleton issue. (Yay!) But now I can’t get any textures to appear in the texture coordinate editor in Milkshape after I assign the clothing to the skeleton. Is there still a way I can bypass Blender? I hope so..
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Have you UVmapped the mesh properly?
Did you add a material + texture to the item in Milkshape (and you also need to right-click and set to "show textured" if it isn't ticked already). Textures won't show in the coordinates without a material+texture added.
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I'm not familiar with how MD works, but I'd assume it has some form of UVmapping? If not, you're likely better off doing the mapping in Blender. It's really difficult in Milkshape - personally I only do minor adjustments, and I think some people tend to use a program called UVmapper (or UVmapper Pro, but that one is likely pay).
Steps like UVmapping don't really require spesific "Sims 2" tutorials for how to use the tools. I learned mostly via Youtube and by searching for the names of the tools. UVmapping is the same for any mesh. You do need to put things in the correct places if mapping body parts (anything using skin, or that needs to not overlap other parts), but if you've learned how to do it in Blender, you can look at a tutorial that uses Milkshape, and use it as a guideline for what to do/not to do. That's generally how I work between the programs. Blender is much better for UVmapping and meshing from scratch than Milkshape, but I'm more used to the workflow in Milkshape, so I use the programs side by side.
Youtube tutorials isn't for everyone, but there are some decent ones around, and also short tutorials that show just one tool/method in jjust a few minutes without useless intros. Some of the tutorials are more general and will work for Blender 2-->4, but 3+4 did changes to the UI, so you may want to find beginner tutorials based on the version you're using.
https://www.youtube.com/@RyanKingArt (several beginner tutorials)
https://www.youtube.com/watch?v=gyP...HyM_86DIFrHocF1 (playlist with various tools explained)
https://www.youtube.com/@blenderguru (beginner tutorials, split up in parts)
And searching "blender tutorial uv mapping" will get you a ton of other options.
I don't know if there are any spesific tutorials for MD+TS2, but sometimes with tutorials you need to get a bit creative and use bits and pieces from several tutorials to get what you want, and occasionally deal with a bit of trial and failure. If one for TS3 or TS4 shows how to export a working OBJ from MD, use the same method. It's still a working OBJ file.