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Test Subject
Original Poster
#1 Old 4th Sep 2014 at 11:50 AM
Default They DO react
I had a married sim "confess attraction" to a good friend in front of his wife. His friend reacted by considering the conversation awkward, and he got the "embarrassed" mood. His wife got a +3 Angry "Jealous" moodlet which lasted for 24 hours. So it's not true that the sims don't get jealous. I am thinking the reports of Sims not reacting to cheating are due to a glitch.

And when this married sim died of old age, oh my god, the whole family (two girls and the mother) was SO sad and weeping for 2 days straight. More than either Sims 2 or Sims 3. Tears, crying jags in bed, the whole nine yards. I haven't had a sim die from other means yet and I guess the person dying has to be a close family member. But oh my, they are sooo sad. Looking forward to having them cheer up now!
Lab Assistant
#2 Old 4th Sep 2014 at 12:08 PM
I think I saw a let's play about this too; the sim first had her back turned to the cheating husband and didn't 'see' it happening so she didn't react. When she turned around and the cheating persisted she did react and got the moodlets you describe.

So it's indeed in there, if not 100% realistic (beginning to think they have a point of perception cone)
Department of Post-Mortem Communications
#3 Old 4th Sep 2014 at 12:10 PM
So, it's like Skyrim? Put a bucket over their head and they won't notice anymore what's going on?
Lab Assistant
#4 Old 4th Sep 2014 at 12:14 PM
Haha, it would seem like it :P
Lab Assistant
#5 Old 4th Sep 2014 at 12:14 PM
Well, I haven't tried 'confessing attraction' or have a sim die yet, but when my sims wife caught him kissing, and woohooing another woman right in front of her...she could have cared less.
No negatives to the mood, or even a slight argument with the red handed hubby.
Lab Assistant
#6 Old 4th Sep 2014 at 12:24 PM
I think it depends on the relationship and the traits.

I had Don woohoo each of the Caliente girls, one right after the other, while forcing the others to stand there. They saw what he was doing. They each got the sad moodlet, then they got the "drifting" relationship, then the "doomed" relationship. I had him hop out of the sack and go to the Sim and perform one romantic interaction and they were ready to woohoo with him again. They flipped that quickly and even when they were sad, they still had this Stepford wife vacant smile on their faces.

However, it gets interesting later on.

I switched to the Landgraabs for awhile to test something out, went back to the Caliente household. I wanted to see if I could have Don marry one of them, be the boyfriend of the other two, and get all three pregnant. They were having none of that. His every romantic attempt was spectacularly rebuked. He was screamed at, shoved across a room, scolded, and one just stormed off. I thought he was going to die of embarrassment because I kept pushing it. I tried for a good long time to get them to accept his advances and they refused. They would be friendly with him but nothing romantic.

So while it appeared that they were not all that phased by his earlier DB actions, they didn't allow it to happen again. I liked that, it showed some kind of memory.
One horse disagreer of the Apocalypse
#7 Old 4th Sep 2014 at 12:30 PM
I wonder if it's a type of glitch... like the fact he was treating them all bad was not actually written to the bit of the database that gets looked up when sim is deciding whether to accept an overture until after you quit the lot, or not loaded into working memory till you reload it. Maybe the intention was that they should change their responses immediately, not after you stopped playing the household for a while?

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Lab Assistant
#8 Old 4th Sep 2014 at 1:34 PM
I think that a lot of the non-reactions (not noticing cheating, death, birth etc) we're seeing will be fixed in a patch or, more likely, with a mod. The reactions are there they just don't seem to trigger most of the time, which I'm assuming would be fixable with a tuning mod of some sort.

"Ignorance more frequently begets confidence than does knowledge: it is those who know little, and not those who know much, who so positively assert that this or that problem will never be solved by science." - Charles Darwin
Test Subject
#9 Old 4th Sep 2014 at 2:16 PM
So glad to hear that they didn't leave the jealousy out! People also said the Sims had no fear, my Sim experienced her first fire today and was running around screaming her head off, then got the "tense" emotion after the fire was put out.

Unfortunately I did test the jealousy part on Mortimer and Bella, I had him flirt with someone in front of her and she didn't bat an eyelid :/ . Hopefully this will be fixed soon for those of us missing this reaction out.
Scholar
#10 Old 4th Sep 2014 at 2:44 PM
As I said on a previous thread, I think the different friendship and romantic relationship bars may influence this. It would make sense, at least, anyway.

I'm supporting the Optimist Camp for the Sims 4.




.
Scholar
#11 Old 4th Sep 2014 at 2:45 PM
Quote:
They flipped that quickly and even when they were sad, they still had this Stepford wife vacant smile on their faces.


I think this right here describes part of the problem...in a lot of cases, it seems like the 'moods' or emotions are nothing more than the text on the portrait. I don't know how it was in TS3, but in TS2 you had a sense of physicality with a lot of things (including, yes, emotions) that was very obvious. e.g.:



Other than the walk styles, I haven't seen this sense of physicality in the game. When I've had embarrassment happen in TS4, for example, I get the visual cue from the words on the portrait, not my Sim's posture or face. In TS2 you could TELL when they were in distress about something, when they were head-over-heels flirting with someone, etc, and you got all this from the sim's body language and his thought bubble, not from the UI.

I kept having a pregnant Sim 'share big news' last night, and I kept watching to see if it was obvious what was happening, like maybe the preggers would point to her belly or that a pacifier would appears in the speech bubble, but it just looked like she was telling her friends that their favorite TV show got renewed.

Things like first kiss, and discovering pregnancy in the first place, are also way too short and lack any actual emotional depth.

Yeah, it's all kind of paradoxical, but I think they relied way too much on the visual cue of the text/color of the UI to represent 'emotions' and didn't put enough time into animations and expressions. I guess that's not that surprising, since the animations blocker was probably was what prevented us from having swimming and toddlers.
Test Subject
#12 Old 4th Sep 2014 at 3:02 PM Last edited by mavrin : 4th Sep 2014 at 3:59 PM.
It could be mood enhancers are in the area over riding what the correct responses should be. My Sims couple took a 25% romance hit just over complimenting another Sim and my female ended up in bed crying.
Scholar
#13 Old 4th Sep 2014 at 3:05 PM
Okay, the whole buff/debuff concept with emotions is kind of infuriating. I don't want to keep track of which 'buffs' my Sims are all running.
One horse disagreer of the Apocalypse
#14 Old 4th Sep 2014 at 3:25 PM
Quote: Originally posted by iGlamLou
People also said the Sims had no fear, my Sim experienced her first fire today and was running around screaming her head off, then got the "tense" emotion after the fire was put out.


Leaves me wondering why there was no "terrified" emotion before it was put out. Grrrr Rachel!!

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Scholar
#15 Old 4th Sep 2014 at 3:36 PM
Quote: Originally posted by Inge Jones
Leaves me wondering why there was no "terrified" emotion before it was put out. Grrrr Rachel!!
Too upsetting

I agree with Lemon&Lime that it most likely has something to do with the friendship/romance bar. Hopefully it will be something that can be fixed in a way so that your sims can still casually flirt with several people without any of them getting mad (TS3 was a bit too pearl clutchy in this regard, especially with the addition of reputations)

Of course, this is assuming that EA are willing to fix anything in the first place :v

“I MAY BE A HOGWARTS STUDENT" Hargirid paused angrily. "BUT I AM ALSO A SATANIST!”
Falco - The original Prombat
Forum Resident
#16 Old 4th Sep 2014 at 3:50 PM
Wait, is there seriously no scared emotion, are they like fearless now?

Well that's no fun.
Forum Resident
#17 Old 4th Sep 2014 at 4:12 PM
Quote: Originally posted by gwynne
I think this right here describes part of the problem...in a lot of cases, it seems like the 'moods' or emotions are nothing more than the text on the portrait. I don't know how it was in TS3, but in TS2 you had a sense of physicality with a lot of things (including, yes, emotions) that was very obvious. e.g.:



Other than the walk styles, I haven't seen this sense of physicality in the game. When I've had embarrassment happen in TS4, for example, I get the visual cue from the words on the portrait, not my Sim's posture or face. In TS2 you could TELL when they were in distress about something, when they were head-over-heels flirting with someone, etc, and you got all this from the sim's body language and his thought bubble, not from the UI.

I kept having a pregnant Sim 'share big news' last night, and I kept watching to see if it was obvious what was happening, like maybe the preggers would point to her belly or that a pacifier would appears in the speech bubble, but it just looked like she was telling her friends that their favorite TV show got renewed.

Things like first kiss, and discovering pregnancy in the first place, are also way too short and lack any actual emotional depth.

Yeah, it's all kind of paradoxical, but I think they relied way too much on the visual cue of the text/color of the UI to represent 'emotions' and didn't put enough time into animations and expressions. I guess that's not that surprising, since the animations blocker was probably was what prevented us from having swimming and toddlers.


100% spot on! Ever since Rod Humble became head in the tail end of The Sims 2's era, there has been an agrivating shift in focus towards using popups as a crutch, which has sadly persisted after he left... In the earlier titles, popups were only used when either player input was needed, or to convey information not possible via animation... In 3, popups build up so much that by the second EP, they had to consolidate it because there were so many popups that they'd drop off the screen before you could read them... Not to mention popups tell you what's going on, while animations and vague thought bubbles leave things open to personal interpretation... Rule #1 of media EA, show don't tell!
Inventor
#18 Old 4th Sep 2014 at 4:31 PM
Well I had a Sim announce her pregnancy and everyone acted all excited afterwards. Then I had a guy who was embarrassed eating at the table and I noticed by his demeanor he seemed very bummed out. One time when he got embarrassed before he crawled in bed and hid from everyone lol

The Simmer formerly known as Greenlea
Lab Assistant
#19 Old 4th Sep 2014 at 4:33 PM
Just addressing a bunch of various posts at once....

There does appear to be some sort of delayed reaction at work. Daddy Landgraab came home from work and went into "parental panic" mode. He stood there freaking out, shoulders hunched over, giant bug eyes, because somebody was in labor. Cute, but too bad Nancy had gone into labor earlier that day and because I could care less about object babies? I had already launched that baby into childhood. He just had to get his freak out on, I guess.

It would also explain why the Caliente girls took so long to react to what Don had done, delayed reactions. I think they just needed more time to iron this out, you can see the bones of it. It just wasn't fully realized.

It's why I keep saying this game has potential and why it's not worth more than $40 USD in its current state. It's not completed, you can see where they had planned on going with it, I just wished they had had the cajones to stand up for themselves and this game and demand an extension. They took the easy way out and just released a game that isn't completely done.

Shame, it has such promise.

About the emotions showing on the body, that again depends. The Landgraabs truly are the best, IMO, for testing this game out. They show their emotions in their bodies and on their faces. I think that the Calientes are just a household of bros and hos and therefore it's hard to use them to gauge things. I've seen the Landgraabs showing rage in their faces and body posture, they've shown romantic, friendly, "hyper" AKA energized. They just really seem to like one another and often join each other around the house to the point where I joke that Daddy Landgraab is desperate for lovin' since he stalks them into the bathroom to get that hug.

Anyways.....I don't love the game and I do not like building (in this version, in Sims 3 I was all about building. Sims 4 houses make me think of Strawberry Shortcake or that Smurf app game houses). It's just so meh, oddly enough, I'm enjoying playing the Sims more. I can leave the game running and not micromanage them. It's kind of fun not worrying so much about them killing themselves. I've replaced all the toilets with the unbreakable ones and replaced the stove with the fireproof one. Now, I can just watch my little hamsters running around their cage and seeing what they get into.
Instructor
#20 Old 4th Sep 2014 at 6:25 PM
Quote: Originally posted by gwynne
Okay, the whole buff/debuff concept with emotions is kind of infuriating. I don't want to keep track of which 'buffs' my Sims are all running.


It honestly reminds me of the system in Sims 3 of moodlets: lots of good emotions outweigh the bad emotions.

If they have a memory, that would be great. I have yet to see it, though, with babies being born or with death.

"Books don't take time away from us ... They give it back. In this age of abstraction, of multitasking, of speed for speed's sake, they reintroduce us to the elegance - and the relief! - of real tick-tock time." - Home Safe, Elizabeth Berg
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