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Alchemist
Original Poster
#1 Old 18th Jun 2017 at 10:32 PM Last edited by sweetdevil : 19th Jun 2017 at 9:10 AM.
Default [found] WCIF a few objects from pocci/GardenBreeze/SereneBlueSims
Thanks to everyone's efforts, all the files have been found and the folder is complete!

Hi! So far I've managed to collect almost all of pocci's creations in this folder: MEGA link
But I'm missing a few items which I haven't been able to locate. It would be great to have everything neatly in one folder

[found] Black cat Halloween lamps
[found] Chesterfield Queen Anne Sofa (I already found the armchair, it's in the folder)
[found] Store Old Miller Tea Set - No table edit (as SereneBlueSims)
[found] Modern Dining Inspired by Philippe Starcks Designs

If anyone has any of these items, please share them! Any help is appreciated!

Tumblr - more downloads! ◾ CC reuploads / creator backupsTS3 CAS Conversion Catalog - for basegame, EP, SP, and Store clothing!
Alchemist
Original Poster
#3 Old 18th Jun 2017 at 11:52 PM
Quote: Originally posted by nitromon
I'm not sure I understand, the link you provided already has the mediafire link.

Chesterfield Queen Anne Sofa (3-tile piece)

Oh darn, I was so used to all the links pointing to her website that I must've missed the odd Mediafire link. Thank you for the sofa!

Tumblr - more downloads! ◾ CC reuploads / creator backupsTS3 CAS Conversion Catalog - for basegame, EP, SP, and Store clothing!
Field Researcher
#4 Old 19th Jun 2017 at 1:07 AM
Wayback machine actually works for gardenbreeze so here you go,the download links are still active just tested. : https://web.archive.org/web/2017010...ordpress/?p=347
Have an awesome day!
Alchemist
Original Poster
#5 Old 19th Jun 2017 at 9:09 AM
@sirrena - whoa, thank you! I tried a few pages and I'd get the same 404 error on them as when I was trying to access her website normally. Maybe she deleted only a few of the files on her server? Thank you for the find! The folder is now complete!

Tumblr - more downloads! ◾ CC reuploads / creator backupsTS3 CAS Conversion Catalog - for basegame, EP, SP, and Store clothing!
Test Subject
#6 Old 23rd Jun 2017 at 3:58 AM
Thanks for the link guys! Been tryna find Pocci's stuff again!
Field Researcher
#7 Old 3rd May 2018 at 8:13 AM
The curtains! Oh thank you sweetdevil, I thought it was hopeless and I'd exhausted my google fu.

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Instructor
#8 Old 11th Jun 2025 at 8:36 PM Last edited by Butterbot : 12th Jun 2025 at 4:05 AM.
Sorry to necro this thread. Just want to note that the closed version of the Square Grid Windows (SquareGridWindowClosed) has a problematic low LOD. With game graphics settings at high, this becomes visible while zooming out in Live Mode with the window placed on a lot that doesn't belong to the active household. The low LOD window mesh is larger than the original window and surpasses the wall cutout. I made a quick fix for this by deleting the incorrectly sized mesh and pointing the low LOD to the high LOD mesh. Checking the open version of the window (whose low LOD is ok), the difference in polycount between the two LODs' meshes is only around 100, so using the same mesh for both LODs on modern systems shouldn't be much of an issue.

There are two ways to install this fix:
  • Unzip and place attached file in Overrides folder (assuming Pocci's file is in Packages folder, as per usual).
  • Unzip and merge attached file with Pocci's file using S3PE (choose to replace the original MODL resource with the one contained in the attached file).
Attached files:
File Type: zip  Butterbot - Low LOD Fix for Pocci's SquareGridWindowClosed.zip (503 Bytes, 18 downloads)
Description: Fixes incorrect mesh in low LOD of SquareGridWindowClosed by Pocci
Alchemist
Original Poster
#9 Old 20th Jun 2025 at 9:13 PM
Quote: Originally posted by Butterbot
Sorry to necro this thread. Just want to note that the closed version of the Square Grid Windows (SquareGridWindowClosed) has a problematic low LOD. With game graphics settings at high, this becomes visible while zooming out in Live Mode with the window placed on a lot that doesn't belong to the active household. The low LOD window mesh is larger than the original window and surpasses the wall cutout. I made a quick fix for this by deleting the incorrectly sized mesh and pointing the low LOD to the high LOD mesh. Checking the open version of the window (whose low LOD is ok), the difference in polycount between the two LODs' meshes is only around 100, so using the same mesh for both LODs on modern systems shouldn't be much of an issue.

There are two ways to install this fix:
  • Unzip and place attached file in Overrides folder (assuming Pocci's file is in Packages folder, as per usual).
  • Unzip and merge attached file with Pocci's file using S3PE (choose to replace the original MODL resource with the one contained in the attached file).


Hi, and sorry it took so long to reply back! Hope it's not a problem, but I've opted to update the archive in the backup folder with a copy of the closed window that includes the fix you made + a readme detailing this fix (basically copying your explanation). Thank you for making it available! :D

Tumblr - more downloads! ◾ CC reuploads / creator backupsTS3 CAS Conversion Catalog - for basegame, EP, SP, and Store clothing!
Instructor
#10 Old 23rd Jun 2025 at 12:03 AM
Quote: Originally posted by sweetdevil
Hi, and sorry it took so long to reply back! Hope it's not a problem, but I've opted to update the archive in the backup folder with a copy of the closed window that includes the fix you made + a readme detailing this fix (basically copying your explanation). Thank you for making it available! :D


That's perfect--people accessing that archive from places other than MTS will now get that fix as well I wasn't sure whether you're still monitoring this thread since it's old, so thanks for noticing this and updating the archive (and ensuring that Pocci's stuff is not lost to the community in the first place!)
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