Assorted advanced questions on CAW innovation
So, I have some pretty unique ideas for my worlds and Ive been figuring out a few things that seem to be uncommonly spoken of, but there are still many things that Id like to know or figure out
The first is a complex topic regarding seasons, water planes, routing and weather
During winter and cold temperatures, things change within the world environment, of the most interest is water. Some water freezes, some water doesn't, and it appears some people have had issues with sims walking on water during winter.
I thought to myself there must be a file or a line of code that governs changes in routing during certain conditions. For one thing
Has anyone found such a file or know how the game handles this?
If Im getting started on dynamic routing let me just take the time to say there could be a way of using objects to govern routing, soft routing, like how you can use room markers to say that an ares is not for NPCs in WA
Ive always loved the idea for the potential of sealed off areas within a neighbourhood lockedbehind road blocks, toll booths, gates, bouncers, but unfortunatelyit has been my finding that this causes rrouting issues, but if NPC autonomy to enter a space never occurred in the first place that takes care of half the issue. The other half is "when can an NPC route to this space"
ANYWAY
The other thing to this is the way water reacts to the cold. Could there not in theory be different types of water planes? Maybe an entirely new object? For example, one might freeze over in winter and be available for ice skating and walking on, one might remain liquid, one might actually be able to accomodate houseboats, and have lots on it, whereas in my experience you cannot do anything interesting with water planes it just sits there looking pretty
I was really hoping to have a world which really changes over the seasons, and has places where water and ice meet. In the spring the ice melts away and it is just water there, in winter it freezes over, and you have a large stretch of winter beaches made entirely of ice
I do know that this can be partially accomplished with seasonal lots that change according to the seasons, so you could have a coast lined with lots that are filled with winter ice and snow during winter, and revert to normal other seasons
The last thing is, with the strange behaviours of different types of water in the game I thought there might be a way to use this to my advantage in the struggle to have lots I have managed to build underwater, or partially submerged, actually have the underwater parts be playable.
My sims always recognise that a room or building is infact filled with water even if I pretend it is filled with air
Thank you for any help you can provide in figuring these out