#2

25th Sep 2021 at 11:28 AM
Posts: 2,849
Thanks: 13282 in 63 Posts
23 Achievements
Well, it stands to reason that the parts you delete...don't show up anymore.
1) If you're working with Milkshape, Ctrl-H to hide groups, Ctrl-Shift-H to unhide them (or use the buttons in the UI menu on the side in the Groups panel).
Same goes for hiding only parts of a model; the vertices will still be visible (colored a darker gray), but you won't select them by accident.
The only problem with this is that if you have only group_base visible (the other morphs/groups are hidden) and you want to unhide a part of group_base that you previously hid, the hidden morphs/groups will also become visible/editable again. A solution is splitting your .ms3d file into two projects — one with the base group, another with the morphs — and merging them when you're done editing group_base (using Milkshape's File \ Merge... command).
2) Yes, you can use the Mesh Toolkit to auto-generate morphs — which will require reimporting into Milkshape and fine-tuning afterwards (in my experience, auto-generated morphs are never perfect). It reduces your workload substantially to use reference meshes as close as possible to the mesh you want to generate morphs on.
Tumblr - more downloads! ◾
CC reuploads / creator backups ◾
TS3 CAS Conversion Catalog - for basegame, EP, SP, and Store clothing!