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All CAS items use (as far as I know) the same thumbnail generation process and files in the TS2 Documents folder, but accessories and hair usually have a lot more ages to generate thumbnails for (and whatever else they're doing behind the scenes) than clothes, while clothes only have one set of resources per file.
Makeup - they usually have custom thumbnails (if small) that need loading in. Usually multi-age, too.
Beards/eyebrows don't usually have custom thumbnails, and not too often custom meshes (rarely high-poly ones), so would probably load faster. Usually multi-age.
Eyes/skin usually don't need custom meshes, but have custom thumbnails. Multi-age, rarely available elsewhere than CAS so not too big of an issue.
The more you have, the longer the loading will take. I think the Accessory.cache file takes stock of every item you have in your game, and if you have the "show CC at startup" button ticked, it will list all your items (it's basically what the game is doing while loading - figuring out what you've put into it).
Why it's necessary that the game spends all that extra time loading CAS and all the CAS-item related menus, and why it spends extra time applying skin overlays and changing between life forms, and all that? Gotta ask the developers about that... Been wondering ever since I started playing. Having a faster computer can help, but still being stuck for several minutes of loading a "Change appearance" menu isn't too fun.