Mitchel is certainly one of my most requested sims, however, I did not release him because of my old computer's technical issues and he had technical problems that I was uncomfortable releasing him to other people's games with those issues present. At the time, he certainly was not my best work.
Since starting him in 2013, believe it or not, there are 75 different versions of him in my old saved sims folder. 3 Weeks ago I got to get the old files of my old family PC, and that’s how I remembered him. I started working on him from v 7 onwards and that’s how I got to the changes you see in V13.1 here.
I feel he looks dramatically different than when I left off, and based on the feedback of my old thread if people were attached to how he looked before, it would be unfair of me to upload the new version without your consideration. So this is why I started this new thread
- his head and body didn't match. I started using LunarC's custom face mask for Tom Cruise Skin. @Hellfrozeover helped me by quickly and roughly attaching it to a body skin/ I was never satisfied that the body had no detail and face didn't match. Version 13 uses a different custom non-default Henry Cavill skin, and it's as if it was made for him. That skin blended the face and body better. I hope HFO is okay with using a new skin tone, I appreciate her interest and help so much, even if it was a quick favour.
- His face frontwards was less 3D and flattened. Very Flat. I could only make him look dimensional using posing him on 3/4 angle.
- Perhaps the biggest issue that bothered me the most was that his tongue stuck out /clipped through his bottom teeth due to maxing out the jaw-shape slider( its attached to the chin, so you can’t change the jaw without the chin changing). if I reduced his jaw shape even slightly, it would change the rounded edges of his jaw and the chin definition I wanted to combine. I saw it when it would open his mouth and I swear I saw it when his mouth was closed. Sims must be playable and animate without clipping If I were to release him. 2024, I can finally fix this without changing his jaw! I used the OEM's tongue depth slider pushed back his tongue slightly and solved the issue
- His side profile was not strong due to the limitations of his chin , brow, and nose. I was less skilled so I could not fix an annoying bulge under his nose side profile. In v12 I fixed this ironically by using fewer custom sliders, it was awt septum sliders causing it.
I changed everything. I only kept the scale of his features. His head size, ears, cheeks, jaw width, and jaw shape are untouched.
Changes made from v7 to v12.:
Changed Non-default skintone. Changed default eyes and color of eyes to darker greyish blue instead of a bright blue.
Changed lipstick to something more matte. Changed eyelashes and adjusted completely different to new eyes
Reduced facial profile
Gave him more defined temples using forehead1 slider
Reduced forehead depth
Shaped forehead using forehead shape slider
Decreased head depth, this really reduced/narrowed his head in the 3/4ths angle
Slightly increased lower jaw height to close mouth
Increased neck and reduced neck width counterbalance
Increased neck height
Decreased neck tilt and neck width
Increased jaw mandible length by increasing Sep Jaw Enhance Slider
Increased Jawline depth
Increased upper neck
To remove his overbite, I decreased his jaw depth
Use chin clef ever so slightly to smooth out the bottom of his chin
Reduced chin underlip depth slightly
Made a more natural 3D brow ridge using frown slider
Ever so slightly increased brow depth
Decreased eye depth slightly so his under eyes don’t clip
Brought eyes slightly closer by decreasing eye distance
Eyelids width increased ever so slightly
Increased iris size
Decreased eyes upper lip height
Used Inner eye depth and Inner Eye Depth to create longer eyelids or overall longer eyes, and custom create an effect of a pronounced, sharp, 3D tear ducts
Increased inner lower lid slightly to create a more curved almond shape
Decreased eye corner height
Decreased eye shape by half
Increased eyelid height inner
Increased nose tip, nose tip Y scale, Scale X, Tip Y, Tip Z, and Nose Tip Depth
Thorns boxy Nose Tip increased
Thorns septum height increased slightly
AwT nose sliders completely reversed to zero
Increased inner definition slightly
Increased lower nostril width and nostril length
Decreased nostril depth
Increased smaller nostrils slider
Upper flare increased
Decreased mouth definition
Increased mouth depth
Mouth lowered with decreasing mouth height
Increased mouth corner
Decreased lower lip height and lower lip width
Increased lower lip shape
Reduced lower lip thickness
Ever so slightly increased Thorns Lower Lip Depth
Tongue depth decreased
Pi Upper Lip width maxed out
Middle upper lip width decreased
Outer lip curve increased
Upper lip curve ever so slightly decreased
Upper lip depth ever so slightly increased
Upper lip shape decreased
Upper lip thickness decreased slightly
Upper lip width increased
*I want to make his eyelids thinner without using eye socket height. I will try giving him slightly half-hooded eyelids using a hooded eyelid slider
*There is a weird texture glitch around his mouth in certain shaded lighting, I will increase his nasal crease in an attempt to fix it
*Pi underlip slider ever so slightly to create a 3d realistic underlip area
* I have yet to finalize choosing a hair. Initially, I wanted him to be rough around the edges, a rockstar with hair that is jaw length and messy but doesn’t over his forehead profile. I will research and get back and poll to narrow it down. Any suggestions are welcome. However, with his new changes he looks moreclean cut and some edger things don't seem suit him as an adult sim.
*Haven’t chosen outfits, final traits, bio etc. Any suggestions welcome
*Chin curve makeup needed, will attach a photo later to show what I mean.
Known issues:
other versions not pictured here , I tried to create accurate rounded flared nostrils but I encountered several issues in game. I have tried everything including nose mask and nose shapers but I cannot make the outer nostril inside unsquared. Will attach a photo later circling the issue.
I tried Sims custom nostril shape sliders but no avail and if I increase the inner nostril slider too much it looks too thick cartilage and the inner nostril will have texture issues. I think this is due to the skin or most skins. I found a 4K photo realistic skin that corrects this but there were other issues that made the skin not suited for him. Will this bother people, any suggestions to fix it?
I spent time to list all the changes I made, so if you want me to reverse them or correct something or try something different, I can easily and quickly reference it and implement the change.
Can you see the changes? Is he improved? What do you think?