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- Graphics - Flickering in neighbourhood view
Replies: 3 (Who?), Viewed: 504 times.
#1
5th Oct 2024 at 5:50 PM
Posts: 3
This user has the following games installed:
Sims 2, University, Nightlife, Open for Business, Pets, Seasons, Bon Voyage, Free Time, Apartment Life
Flickering in neighbourhood view
Hello!I recently had to reset my whole laptop, and therefore had to reinstall Sims 2. Before that, my game worked great, and this is still the same device. This time though I used Osab's installer which has things like RPC, Grafik Rules Maker and CEP included (all three of these I also used before the new installation).
My specs
------------------
System Information
------------------
Time of this report: 10/5/2024, 15:27:35
Machine name: DESKTOP-B331J1T
Machine Id: {37FAEF05-00C9-412F-B02D-1390A5827B84}
Operating System: Windows 10 Home 64-bit (10.0, Build 19045) (19041.vb_release.191206-1406)
Language: German (Regional Setting: German)
System Manufacturer: LENOVO
System Model: 80YL
BIOS: 4WCN47WW (type: UEFI)
Processor: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 CPUs), ~2.7GHz
Memory: 8192MB RAM
Available OS Memory: 8066MB RAM
Page File: 8780MB used, 2217MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 120 DPI (125 percent)
System DPI Setting: 120 DPI (125 percent)
DWM DPI Scaling: UnKnown
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Supported
DirectX Database Version: 1.6.1
DxDiag Version: 10.00.19041.4957 64bit Unicode
------------
Display Devices
---------------
Card name: Intel(R) HD Graphics 620
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_8086&DEV_5916&SUBSYS_38E217AA&REV_02
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 4161 MB
Dedicated Memory: 128 MB
Shared Memory: 4033 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.584961,0.363281), Green(0.349609,0.579102), Blue(0.162109,0.142578), White Point(0.312500,0.328125)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: BOE06C6
Native Mode: 1920 x 1080(p) (60.027Hz)
Output Type: Internal
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\Windows\System32\DriverStore\FileRepository\iigd_dch_base.inf_amd64_4965439bad64e97e\igdumdim64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch_base.inf_amd64_4965439bad64e97e\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch_base.inf_amd64_4965439bad64e97e\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch_base.inf_amd64_4965439bad64e97e\igd12umd64.dll
Driver File Version: 24.20.0100.6292 (English)
Driver Version: 24.20.100.6292
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.4
Hardware Scheduling: Supported:False Enabled:False
Graphics Preemption: Triangle
Compute Preemption: Thread
Miracast: Supported
Detachable GPU: No
Hybrid Graphics GPU: Integrated
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: DISABLE_HWSCH
Catalog Attributes: Universal:False Declarative:True
Driver Attributes: Final Retail
Driver Date/Size: 25.10.2018 02:00:00, 2018584 bytes
Card name: NVIDIA GeForce 940MX
Manufacturer: NVIDIA
Chip type: GeForce 940MX
DAC type: Integrated RAMDAC
Device Type: Render-Only Device
Device Key: Enum\PCI\VEN_10DE&DEV_134D&SUBSYS_38E217AA&REV_A2
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 8089 MB
Dedicated Memory: 4055 MB
Shared Memory: 4033 MB
Current Mode: Unknown
HDR Support: Unknown
Display Topology: Unknown
Display Color Space: Unknown
Color Primaries: Unknown
Display Luminance: Unknown
Driver Name: C:\Windows\System32\DriverStore\FileRepository\nvlt.inf_amd64_bd0dbdb04d909545\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvlt.inf_amd64_bd0dbdb04d909545\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvlt.inf_amd64_bd0dbdb04d909545\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvlt.inf_amd64_bd0dbdb04d909545\nvldumdx.dll
Driver File Version: 25.21.0014.1735 (English)
Driver Version: 25.21.14.1735
DDI Version: 12
Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.5
Hardware Scheduling: Supported:False Enabled:False
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported by Graphics driver
Detachable GPU: No
Hybrid Graphics GPU: Discrete
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:False
Driver Attributes: Final Retail
Driver Date/Size: 11.12.2018 02:00:00, 958008 bytes
--------------
Sound Devices
-------------
Description: Lautsprecher (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0230&SUBSYS_17AA3807&REV_1000
Manufacturer ID: N/A
Product ID: N/A
Type: N/A
Driver Name: RTKVHD64.sys
Driver Version: 6.0.1.8555 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 16.10.2018 02:00:00, 6410288 bytes
-------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 62.9 GB
Total Space: 121.4 GB
File System: NTFS
Model: HFS128G3BTND-N210A
Drive: D:
Free Space: 933.3 GB
Total Space: 953.9 GB
File System: NTFS
Model: ST1000LM035-1RK172
Here's a video to (hopefully) see what happens: Flickery flackery!
I just reinstalled the game, so I haven't done much yet, but so far everything looks fine and this is the only thing I noticed. Some neighbourhood stuff flickers. I first noticed it in Belladonna Cove, but it also happens in completely empty custom hoods. Mostly the ponds, the alleys without the trash cans/benches etc., and the edge of the sea. The flickering doesn't happen though when I enter a lot and look into the distance. Boulders, buildings etc. aren't flickering either, and if they do, it's only the terrain they're standing on (like for example, the Bella statue flickers, but only "the terrain under it").
I have no mods installed beside the ones the Osab installation comes with (like "Sim Shadow fix" by Nopke, which I had also used before). First the graphics card was Intel, meanwhile I set it to Nvidia (at least I hope the game recogized it?), but the problem happens with both. Smooth Edges it set to high in game settings.
It's not a complete deal breaker for me, but like I said, my former game on the same device was perfectly fine and didn't have that problem. I already tried many things in the game settings and in GRM, but the problem persists.
Log generated on 10/5/2024, 15:12
=== Application info ===
Name: The Sims 2 EP9
Version: 1.17.0.66
Build: ReleaseSRT
=== Machine info ===
OS version: Windows NT 6.0
CPU: 3796.800048Mhz,
Name:GenuineIntel, FPU:1, MMX:1
Memory: 4096MB
Free memory: 2000MB
User: fvane
Computer: DESKTOP-B331J1T
=== Sound device info ===
Name: Unknown
Driver: Unknown
=== Graphics Rules Maker Configuration ===
Force texture memory: 4096 Mb
Disable Texture Memory Estimate Adjustment: Yes
Enable Driver Memory Manager: Yes
Disable Sims Shadows: No
Radeon HD7000 fix: No
Intel High Quality: Yes
Intel V-Sync: Yes
Disable Dirty Rects: Yes
Default Resolution: 1920x1080
Maximum Resolution: 1920x1080
=== Graphics device info ===
Number: 0
Name (driver): NVIDIA GeForce 940MX
Name (database): NVIDIA GeForce 940MX
Vendor: NVIDIA
Chipset: Vendor: 10de, Device: 134d, Board: 38e217aa, Chipset: 00a2
Driver: nvldumd.dll, Version: 25.21.14.1735, GUID: D7B71E3E-500D-11CF-DD72-EC1818C2D435
Driver version: 1735
Monitor: \\.\DISPLAY1
Monitor aspect: 1.773195, 16:9
Screen mode: 1920x1080x32BPP,60Hz
Texture memory: 4096MB
HW T&L: Fixed function:1 Programmable:3.0
Pixel program: 3.0
Texture stages: 8
AppControlledAA: 1
Global properties
-----------------
uintProp propertyRevision 6
boolProp allowCustomContent true
boolProp animationLOD false
uintProp antialiasingQuality 4
boolProp autoCentering true
boolProp autoLogin false
boolProp bumpMapping false
boolProp checkForPatch true
boolProp constrainFloorElevation true
uintProp cutawayMemorySize 3
boolProp cutawayOutside true
boolProp disableCustomObjects false
boolProp displayCustomObjectInfo true
boolProp displayLookAtBoxes false
boolProp displayPaths false
boolProp deviceVsynch true
uintProp dynamicRenderStrategy 0
boolProp edgeScrolling false
floatProp horzedgescrollrate 0.5
floatProp vertedgescrollrate 0.5
uintProp effectPriorityLevel 3
stringProp lastLoadedNeighborhood Belladonna Cove
boolProp freeWill true
floatProp geomBoneInfluenceThreshold 0.01
boolProp geomCheckGeomDataIntegrity false
uintProp geomGenerateTangentSpaceNormalLines 0
boolProp geomGenerateTangentSpaceSxT false
floatProp geomGeneratedTangentSpaceNormalLineLength 0.1
uintProp geomMaxBoneInfluencesPerVertex 4
sintProp geomMaxMorphTargetDeltasPerVertex 4
floatProp geomMorphTargetDeltaThreshold 0.001
floatProp geomPerBoneBoundBlendWeightThreshold 0.9
boolProp guob true
boolProp interrupt false
boolProp lightOpenGLStyle false
uintProp lightingQuality 3
boolProp livePIP true
boolProp lotInfoAdvancedMode false
stringProp lotWindowFillColor (0,0,0,1)
uintProp maxParticlesTarget 10000
uintProp maxTerrainGrade 5
boolProp morph true
stringProp neighborhoodWindowFillColor (0.5,0.5,0.5,1)
boolProp noStupidIFFUnlocking false
boolProp optimizeMeshes true
floatProp particleDamping 0
floatProp particleDensity 1
uintProp particleLODOffset 0
floatProp particleScale 1
floatProp particleSizeThreshold 1
boolProp quickTips true
boolProp reduceBoneWeights false
boolProp renderOpaqueUI false
boolProp reflectionWithExtraViewer false
boolProp rotateCameraSims1Mode false
boolProp nhoodWaterReflection false
boolProp renderInsideObjectOnlyOnSelectedSimLevel true
boolProp showSnowOnGround true
uintProp renderInsideVisibleObjects 1
boolProp renderSelectedSimLevel false
boolProp sleepInBackground true
boolProp simInBackground false
boolProp simShadows true
boolProp snapObjectsToGrid true
uintProp soundDetail 2
boolProp specHighlights true
boolProp unevenTilesFloorable true
boolProp useEffects true
boolProp useLODs false
uintProp snapshotPictureQuality 3
uintProp snapshotPictureSize 3
boolProp usePixelAspectRatio true
uintProp videoCaptureMaxRecordingSeconds 60
uintProp videoCaptureQuality 4
uintProp videoCaptureSize 1
boolProp videoCaptureAudioOn false
boolProp CameraDriftCamEnabled false
boolProp CameraSpecialEventEnabled true
boolProp ShowLotPackageFilename false
boolProp SoundMasterGroupVoxEnabled true
boolProp SoundMasterGroupFXEnabled true
boolProp SoundMasterGroupMusicEnabled true
boolProp SoundMasterGroupAmbienceEnabled true
uintProp FXVolume 16
uintProp VOXVolume 8
uintProp AmbienceVolume 11
uintProp MusicVolume 0
floatProp tvVolume 0.5
uintProp AudioPerformance 1
boolProp ShowTutorialWelcome true
boolProp NoLegacySounds true
boolProp liveCameraConstraints true
uintProp edithConfigFlags 1
uintProp copiedShippedDataToUserDataFolder 262143
boolProp enableLotImpostersInLot true
boolProp enableNeighborhoodOccupantsInLot true
uintProp lotSkirtSizeIncrease 9
uintProp neighborhoodPropFadeDistance 500
boolProp clickableLotImposters false
boolProp showXRayCursor true
uintProp maxTotalSims 10
uintProp maxTotalHumans 8
uintProp maxTotalPets 6
floatProp pagodaSlopeControlX 1
floatProp pagodaSlopeControlY 1
floatProp pagodaCornerHeightRatio 0.25
floatProp pagodaEaveX 1.5
floatProp pagodaEaveY 1.5
floatProp diagonalPagodaEaveX 1
floatProp diagonalPagodaEaveY 1
boolProp force12HrTime false
boolProp enableOceanReflection false
boolProp includeCeilings false
boolProp quarterTilePlacementEnabled false
stringProp activeDeviceDisplayMode 1600x900x32x0
boolProp activeDeviceUseSoftwareRasterizer false
uintProp optionMaterialDetail 3
uintProp optionObjectDetail 3
uintProp optionObjectHiding 0
uintProp optionSnowOnGround 1
uintProp optionShadows 2
uintProp optionOpaqueUI 1
uintProp optionReflection 1
uintProp optionCeiling 1
uintProp optionEffectsQuality 3
uintProp optionLightingQuality 3
uintProp optionSoundQuality 3
uintProp optionEnableLotImpostersInLot 1
uintProp optionEnableNeighborhoodOccupantsInLot 1
uintProp optionLotSkirtSizeIncrease 3
sintProp activeDeviceNum 0
boolProp copiedUSToUKEnglishNames false
stringProp SoundOutputMode stereo
stringProp activeDeviceList 1;0;NVIDIA GeForce 940MX;10de;134d;1735;25.21.14.1735, GUID: D7B71E3E-500D-11CF-DD72-EC1818C2D435;
boolProp carsOnRight true
stringProp startingNeighborhood Pleasantview
boolProp perfAddLights true
boolProp perfRenderParts true
boolProp perfLightCaching true
boolProp perfEnableSkinning true
boolProp perfEnableMorphing true
uintProp lodOverride 0
boolProp effectLODSoftChange true
floatProp effectMaxTimeDelta 0
boolProp enableSnapshot true
boolProp floorCollisions true
boolProp wallCollisions true
boolProp creatingLotTemplate false
Device 0
--------
Options
-------
uintProp MaterialDetail 3 #default: 3
uintProp ObjectDetail 3 #default: 3
uintProp ObjectHiding 0 #default: 0
uintProp SnowOnGround 1 #default: 1
uintProp Shadows 2 #default: 3
uintProp OpaqueUI 1 #default: 0
uintProp Reflection 1 #default: 1
uintProp Ceiling 1 #default: 1
uintProp EffectsQuality 3 #default: 3
uintProp LightingQuality 3 #default: 3
uintProp SoundQuality 3 #default: 3
uintProp DirtyRect 3 #default: 3
uintProp FullscreenFadeEffect 1 #default: 1
uintProp Turbo 2 #default: 2
uintProp SimulatorControls 3 #default: 3
uintProp LightingOptimizations 3 #default: 3
uintProp AnimationSamplingLevel 2 #default: 2
uintProp LivePIP 1 #default: 1
uintProp SpecialEventCamera 1 #default: 1
uintProp ScreenModeResolution 3 #default: 3
uintProp SubjectTracking 3 #default: 3
uintProp EnableLotImpostersInLot 1 #default: 1
uintProp EnableNeighborhoodOccupantsInLot 1 #default: 1
uintProp LotSkirtSizeIncrease 3 #default: 1
Option properties
-----------------
boolProp bumpMapping true
uintProp imageDataSizeReductionOnLoad 0
boolProp reduceBoneWeights false
boolProp useLODs false
uintProp lodOverride 0
uintProp renderInsideVisibleObjects 0
boolProp showSnowOnGround true
boolProp simShadows false
boolProp objectShadows false
boolProp guob true
boolProp heightMapShadows true
boolProp renderOpaqueUI true
boolProp reflectionWithExtraViewer true
boolProp nhoodWaterReflection true
boolProp includeCeilings true
boolProp useEffects true
boolProp enableOceanReflection true
uintProp maxParticlesTarget 10000
uintProp particleLODOffset 0
uintProp effectPriorityLevel 3
floatProp particleDensity 1
floatProp particleScale 1
boolProp lightingEnabled true
boolProp portalLighting true
boolProp floorAndWallNormalMapping true
boolProp specHighlights true
uintProp AudioPerformance 2
uintProp dynamicRenderStrategy 0
boolProp enableSnapshot true
boolProp useTurboRect true
uintProp maxNumOfVisitingSims 8
boolProp optimizedDiffusion true
boolProp incrementalLighting true
boolProp lerpLights true
boolProp useDirtyTiles true
boolProp animationFrameSampling false
boolProp livePIPDefault true
boolProp chooseCameraSpecialEventEnabled true
uintProp maxResWidth 1920
uintProp maxResHeight 1080
uintProp defaultResWidth 1920
uintProp defaultResHeight 1080
floatProp centerTrackingDeadZoneMagnitude 30
boolProp enableLotImpostersInLot true
boolProp enableNeighborhoodOccupantsInLot true
uintProp lotSkirtSizeIncrease 36
uintProp optionMaterialDetail 3
uintProp optionObjectDetail 3
uintProp optionObjectHiding 0
uintProp optionSnowOnGround 1
uintProp optionShadows 2
uintProp optionOpaqueUI 1
uintProp optionReflection 1
uintProp optionCeiling 1
uintProp optionEffectsQuality 3
uintProp optionLightingQuality 3
uintProp optionSoundQuality 3
uintProp optionDirtyRect 3
uintProp optionFullscreenFadeEffect 1
uintProp optionTurbo 2
uintProp optionSimulatorControls 3
uintProp optionLightingOptimizations 3
uintProp optionAnimationSamplingLevel 2
uintProp optionLivePIP 1
uintProp optionSpecialEventCamera 1
uintProp optionScreenModeResolution 3
uintProp optionSubjectTracking 3
uintProp optionEnableLotImpostersInLot 1
uintProp optionEnableNeighborhoodOccupantsInLot 1
uintProp optionLotSkirtSizeIncrease 3
sintProp activeDeviceNum 0
Device properties
-----------------
boolProp useRenderTextures false
uintProp antialiasingSupport 3
boolProp dontMergeNHFlora true
boolProp disableTexMemEstimateAdjustment true
boolProp enableDriverMemoryManager true
boolProp vs2LoopsFunctional false
boolProp presentWorkaround false
boolProp enumerateMultisampleLevels true
boolProp createNVidiaWorkaroundTexture true
uintProp deviceLocalVideoMemorySizeDefault 0
boolProp activeDeviceUseSoftwareRasterizer false
uintProp configParserErrorCode 0
uintProp hwMajorPSVersion 3
=== Application info ===
Name: The Sims 2 EP9
Version: 1.17.0.66
Build: ReleaseSRT
=== Machine info ===
OS version: Windows NT 6.0
CPU: 3796.800048Mhz,
Name:GenuineIntel, FPU:1, MMX:1
Memory: 4096MB
Free memory: 2000MB
User: fvane
Computer: DESKTOP-B331J1T
=== Sound device info ===
Name: Unknown
Driver: Unknown
=== Graphics Rules Maker Configuration ===
Force texture memory: 4096 Mb
Disable Texture Memory Estimate Adjustment: Yes
Enable Driver Memory Manager: Yes
Disable Sims Shadows: No
Radeon HD7000 fix: No
Intel High Quality: Yes
Intel V-Sync: Yes
Disable Dirty Rects: Yes
Default Resolution: 1920x1080
Maximum Resolution: 1920x1080
=== Graphics device info ===
Number: 0
Name (driver): NVIDIA GeForce 940MX
Name (database): NVIDIA GeForce 940MX
Vendor: NVIDIA
Chipset: Vendor: 10de, Device: 134d, Board: 38e217aa, Chipset: 00a2
Driver: nvldumd.dll, Version: 25.21.14.1735, GUID: D7B71E3E-500D-11CF-DD72-EC1818C2D435
Driver version: 1735
Monitor: \\.\DISPLAY1
Monitor aspect: 1.773195, 16:9
Screen mode: 1920x1080x32BPP,60Hz
Texture memory: 4096MB
HW T&L: Fixed function:1 Programmable:3.0
Pixel program: 3.0
Texture stages: 8
AppControlledAA: 1
Global properties
-----------------
uintProp propertyRevision 6
boolProp allowCustomContent true
boolProp animationLOD false
uintProp antialiasingQuality 4
boolProp autoCentering true
boolProp autoLogin false
boolProp bumpMapping false
boolProp checkForPatch true
boolProp constrainFloorElevation true
uintProp cutawayMemorySize 3
boolProp cutawayOutside true
boolProp disableCustomObjects false
boolProp displayCustomObjectInfo true
boolProp displayLookAtBoxes false
boolProp displayPaths false
boolProp deviceVsynch true
uintProp dynamicRenderStrategy 0
boolProp edgeScrolling false
floatProp horzedgescrollrate 0.5
floatProp vertedgescrollrate 0.5
uintProp effectPriorityLevel 3
stringProp lastLoadedNeighborhood Belladonna Cove
boolProp freeWill true
floatProp geomBoneInfluenceThreshold 0.01
boolProp geomCheckGeomDataIntegrity false
uintProp geomGenerateTangentSpaceNormalLines 0
boolProp geomGenerateTangentSpaceSxT false
floatProp geomGeneratedTangentSpaceNormalLineLength 0.1
uintProp geomMaxBoneInfluencesPerVertex 4
sintProp geomMaxMorphTargetDeltasPerVertex 4
floatProp geomMorphTargetDeltaThreshold 0.001
floatProp geomPerBoneBoundBlendWeightThreshold 0.9
boolProp guob true
boolProp interrupt false
boolProp lightOpenGLStyle false
uintProp lightingQuality 3
boolProp livePIP true
boolProp lotInfoAdvancedMode false
stringProp lotWindowFillColor (0,0,0,1)
uintProp maxParticlesTarget 10000
uintProp maxTerrainGrade 5
boolProp morph true
stringProp neighborhoodWindowFillColor (0.5,0.5,0.5,1)
boolProp noStupidIFFUnlocking false
boolProp optimizeMeshes true
floatProp particleDamping 0
floatProp particleDensity 1
uintProp particleLODOffset 0
floatProp particleScale 1
floatProp particleSizeThreshold 1
boolProp quickTips true
boolProp reduceBoneWeights false
boolProp renderOpaqueUI false
boolProp reflectionWithExtraViewer false
boolProp rotateCameraSims1Mode false
boolProp nhoodWaterReflection false
boolProp renderInsideObjectOnlyOnSelectedSimLevel true
boolProp showSnowOnGround true
uintProp renderInsideVisibleObjects 1
boolProp renderSelectedSimLevel false
boolProp sleepInBackground true
boolProp simInBackground false
boolProp simShadows true
boolProp snapObjectsToGrid true
uintProp soundDetail 2
boolProp specHighlights true
boolProp unevenTilesFloorable true
boolProp useEffects true
boolProp useLODs false
uintProp snapshotPictureQuality 3
uintProp snapshotPictureSize 3
boolProp usePixelAspectRatio true
uintProp videoCaptureMaxRecordingSeconds 60
uintProp videoCaptureQuality 4
uintProp videoCaptureSize 1
boolProp videoCaptureAudioOn false
boolProp CameraDriftCamEnabled false
boolProp CameraSpecialEventEnabled true
boolProp ShowLotPackageFilename false
boolProp SoundMasterGroupVoxEnabled true
boolProp SoundMasterGroupFXEnabled true
boolProp SoundMasterGroupMusicEnabled true
boolProp SoundMasterGroupAmbienceEnabled true
uintProp FXVolume 16
uintProp VOXVolume 8
uintProp AmbienceVolume 11
uintProp MusicVolume 0
floatProp tvVolume 0.5
uintProp AudioPerformance 1
boolProp ShowTutorialWelcome true
boolProp NoLegacySounds true
boolProp liveCameraConstraints true
uintProp edithConfigFlags 1
uintProp copiedShippedDataToUserDataFolder 262143
boolProp enableLotImpostersInLot true
boolProp enableNeighborhoodOccupantsInLot true
uintProp lotSkirtSizeIncrease 9
uintProp neighborhoodPropFadeDistance 500
boolProp clickableLotImposters false
boolProp showXRayCursor true
uintProp maxTotalSims 10
uintProp maxTotalHumans 8
uintProp maxTotalPets 6
floatProp pagodaSlopeControlX 1
floatProp pagodaSlopeControlY 1
floatProp pagodaCornerHeightRatio 0.25
floatProp pagodaEaveX 1.5
floatProp pagodaEaveY 1.5
floatProp diagonalPagodaEaveX 1
floatProp diagonalPagodaEaveY 1
boolProp force12HrTime false
boolProp enableOceanReflection false
boolProp includeCeilings false
boolProp quarterTilePlacementEnabled false
stringProp activeDeviceDisplayMode 1600x900x32x0
boolProp activeDeviceUseSoftwareRasterizer false
uintProp optionMaterialDetail 3
uintProp optionObjectDetail 3
uintProp optionObjectHiding 0
uintProp optionSnowOnGround 1
uintProp optionShadows 2
uintProp optionOpaqueUI 1
uintProp optionReflection 1
uintProp optionCeiling 1
uintProp optionEffectsQuality 3
uintProp optionLightingQuality 3
uintProp optionSoundQuality 3
uintProp optionEnableLotImpostersInLot 1
uintProp optionEnableNeighborhoodOccupantsInLot 1
uintProp optionLotSkirtSizeIncrease 3
sintProp activeDeviceNum 0
boolProp copiedUSToUKEnglishNames false
stringProp SoundOutputMode stereo
stringProp activeDeviceList 1;0;NVIDIA GeForce 940MX;10de;134d;1735;25.21.14.1735, GUID: D7B71E3E-500D-11CF-DD72-EC1818C2D435;
boolProp carsOnRight true
stringProp startingNeighborhood Pleasantview
boolProp perfAddLights true
boolProp perfRenderParts true
boolProp perfLightCaching true
boolProp perfEnableSkinning true
boolProp perfEnableMorphing true
uintProp lodOverride 0
boolProp effectLODSoftChange true
floatProp effectMaxTimeDelta 0
boolProp enableSnapshot true
boolProp floorCollisions true
boolProp wallCollisions true
boolProp creatingLotTemplate false
Device 0
--------
Options
-------
uintProp MaterialDetail 3 #default: 3
uintProp ObjectDetail 3 #default: 3
uintProp ObjectHiding 0 #default: 0
uintProp SnowOnGround 1 #default: 1
uintProp Shadows 2 #default: 3
uintProp OpaqueUI 1 #default: 0
uintProp Reflection 1 #default: 1
uintProp Ceiling 1 #default: 1
uintProp EffectsQuality 3 #default: 3
uintProp LightingQuality 3 #default: 3
uintProp SoundQuality 3 #default: 3
uintProp DirtyRect 3 #default: 3
uintProp FullscreenFadeEffect 1 #default: 1
uintProp Turbo 2 #default: 2
uintProp SimulatorControls 3 #default: 3
uintProp LightingOptimizations 3 #default: 3
uintProp AnimationSamplingLevel 2 #default: 2
uintProp LivePIP 1 #default: 1
uintProp SpecialEventCamera 1 #default: 1
uintProp ScreenModeResolution 3 #default: 3
uintProp SubjectTracking 3 #default: 3
uintProp EnableLotImpostersInLot 1 #default: 1
uintProp EnableNeighborhoodOccupantsInLot 1 #default: 1
uintProp LotSkirtSizeIncrease 3 #default: 1
Option properties
-----------------
boolProp bumpMapping true
uintProp imageDataSizeReductionOnLoad 0
boolProp reduceBoneWeights false
boolProp useLODs false
uintProp lodOverride 0
uintProp renderInsideVisibleObjects 0
boolProp showSnowOnGround true
boolProp simShadows false
boolProp objectShadows false
boolProp guob true
boolProp heightMapShadows true
boolProp renderOpaqueUI true
boolProp reflectionWithExtraViewer true
boolProp nhoodWaterReflection true
boolProp includeCeilings true
boolProp useEffects true
boolProp enableOceanReflection true
uintProp maxParticlesTarget 10000
uintProp particleLODOffset 0
uintProp effectPriorityLevel 3
floatProp particleDensity 1
floatProp particleScale 1
boolProp lightingEnabled true
boolProp portalLighting true
boolProp floorAndWallNormalMapping true
boolProp specHighlights true
uintProp AudioPerformance 2
uintProp dynamicRenderStrategy 0
boolProp enableSnapshot true
boolProp useTurboRect true
uintProp maxNumOfVisitingSims 8
boolProp optimizedDiffusion true
boolProp incrementalLighting true
boolProp lerpLights true
boolProp useDirtyTiles true
boolProp animationFrameSampling false
boolProp livePIPDefault true
boolProp chooseCameraSpecialEventEnabled true
uintProp maxResWidth 1920
uintProp maxResHeight 1080
uintProp defaultResWidth 1920
uintProp defaultResHeight 1080
floatProp centerTrackingDeadZoneMagnitude 30
boolProp enableLotImpostersInLot true
boolProp enableNeighborhoodOccupantsInLot true
uintProp lotSkirtSizeIncrease 36
uintProp optionMaterialDetail 3
uintProp optionObjectDetail 3
uintProp optionObjectHiding 0
uintProp optionSnowOnGround 1
uintProp optionShadows 2
uintProp optionOpaqueUI 1
uintProp optionReflection 1
uintProp optionCeiling 1
uintProp optionEffectsQuality 3
uintProp optionLightingQuality 3
uintProp optionSoundQuality 3
uintProp optionDirtyRect 3
uintProp optionFullscreenFadeEffect 1
uintProp optionTurbo 2
uintProp optionSimulatorControls 3
uintProp optionLightingOptimizations 3
uintProp optionAnimationSamplingLevel 2
uintProp optionLivePIP 1
uintProp optionSpecialEventCamera 1
uintProp optionScreenModeResolution 3
uintProp optionSubjectTracking 3
uintProp optionEnableLotImpostersInLot 1
uintProp optionEnableNeighborhoodOccupantsInLot 1
uintProp optionLotSkirtSizeIncrease 3
sintProp activeDeviceNum 0
Device properties
-----------------
boolProp useRenderTextures false
uintProp antialiasingSupport 3
boolProp dontMergeNHFlora true
boolProp disableTexMemEstimateAdjustment true
boolProp enableDriverMemoryManager true
boolProp vs2LoopsFunctional false
boolProp presentWorkaround false
boolProp enumerateMultisampleLevels true
boolProp createNVidiaWorkaroundTexture true
uintProp deviceLocalVideoMemorySizeDefault 0
boolProp activeDeviceUseSoftwareRasterizer false
uintProp configParserErrorCode 0
uintProp hwMajorPSVersion 3
Maybe somebody has seen this before and knows what causes it.
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#2
5th Oct 2024 at 8:07 PM
Last edited by simmer22 : 5th Oct 2024 at 8:17 PM.
Posts: 13,566
Thanks: 3 in 1 Posts
If you mean flickering where the ground meets an object, that's normal for those particular items - it's called "polygon z-fighting", and happens because the polys of two items (ground+deco item) are on roughly the same level, so the game can't quite figure out which one to show. When you move the camera around it shows up like a form of flickering, but only where the polys are sharing space.
The objects you mention - ponds, alleys, and the part of objects that meet up with the ground all have this issue in NH view. It's not worrisome as long as those are the only things flickering, under those circumstances, and it's not a problem spesific to your game. I don't know if there is a fix for the NH objects, other than slightly moving the objects so they get elevated enough above ground to stop flickering (another problem is that then they're likely to hover in the air).
The issue also exists sometimes with CAS/buy/build items, and those can often be fixed by editing the mesh.
The objects you mention - ponds, alleys, and the part of objects that meet up with the ground all have this issue in NH view. It's not worrisome as long as those are the only things flickering, under those circumstances, and it's not a problem spesific to your game. I don't know if there is a fix for the NH objects, other than slightly moving the objects so they get elevated enough above ground to stop flickering (another problem is that then they're likely to hover in the air).
The issue also exists sometimes with CAS/buy/build items, and those can often be fixed by editing the mesh.
My site - TS2 baby stuff - ToU
My stories: Anna's diary - Memories are forever - Little Fire Burning
My stories: Anna's diary - Memories are forever - Little Fire Burning
#3
9th Oct 2024 at 9:15 PM
Posts: 3
Yes, I meant the flickering between deco and ground. Thank you for the explanation!
Thing is, it really bothered me because I knew I didn't have that problem before. Meanwhile though, more by coincidence, I think I found out the culprit - my camera mod. In a completely vanilla game (when I wrote the post I had already thrown in the camera mod because it never caused me problems before and I didn't even think about it), the flickering doesn't happen, but when I put in Gunmod's camera , the flickering started. It stopped when I replaced the neighborhood camera with the one by Lowedus, they also mention the "flickering" issue (they call it clipping).
I feel kinda dumb now because I didn't think of the camera mod, but I'm just glad my game's like before. Thank you very much anyways!
Thing is, it really bothered me because I knew I didn't have that problem before. Meanwhile though, more by coincidence, I think I found out the culprit - my camera mod. In a completely vanilla game (when I wrote the post I had already thrown in the camera mod because it never caused me problems before and I didn't even think about it), the flickering doesn't happen, but when I put in Gunmod's camera , the flickering started. It stopped when I replaced the neighborhood camera with the one by Lowedus, they also mention the "flickering" issue (they call it clipping).
I feel kinda dumb now because I didn't think of the camera mod, but I'm just glad my game's like before. Thank you very much anyways!
#4
10th Oct 2024 at 5:06 PM
Posts: 13,566
Thanks: 3 in 1 Posts
Maybe it's just a bit more visible with a camera mod (when you get close?), or some settings in the different mods make it more visible. It's still a potential issue you could run into, with or without the mod.
My site - TS2 baby stuff - ToU
My stories: Anna's diary - Memories are forever - Little Fire Burning
My stories: Anna's diary - Memories are forever - Little Fire Burning
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