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#1 Old 30th Mar 2025 at 1:52 PM Last edited by kacpi33 : 31st Mar 2025 at 2:07 PM.
Default Help needed with Cubic Lamp
EDIT
I've discovered what was the issue!
Turns out it was simply the placement of the light source, which you CAN actually move around. I've misunderstood certain tutorials about light that I've read. Changed its position values in CRES and now the 'bulb' of the ceiling light is indeed 'bulbing'

To sum up the issue:
The Wall Lamp's only problem was that it had references in Text Lists and BHAVs for bulb, which still doesn't exist, instead of wood and metal, which do exist. Easy fix.
Light Sources can be moved, and that was the missing puzzle in this case.


Hey everyone!

I've been messing around with the Store Cubic Collection recently and stumbled upon the weird case of the Cubic Wall Lamp. I know the store lights are generally messed up, but this one really takes the cake.

So, I've been trying to create a ceiling light, based on and slaved to the wall lamp, but then I noticed that the wall lamp doesn't have BHAVS properly set, and so the wood and metal textures don't actually change when turning the lamp on or off.
Moreover, there are references to a mesh group called 'bulb', which doesn't actually exist on that model. HOWEVER, somehow, this part actually works correctly in game(?) Like, the bit that's supposed to be the 'bulb' actually lights up

Can someone with a little bit more of experience help me out here? How did EA make a non-existent mesh group work? Is there some kind of hidden connection or reference in other parts of the package? Could I replicate it for the ceiling lamp? Do I just have a faulty version of that lamp or did anyone notice it too?
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