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Lab Assistant
Original Poster
#1 Old 25th Sep 2025 at 5:51 PM Last edited by malthaussen : 25th Sep 2025 at 6:39 PM.
Default I've encountered the most fascinating bug in Bodyshop
This one really has me scratching my head. I've done a few recolors and suchlike with the Legacy-ready version of Bodyshop, which I downloaded and installed recently. Some female outfits, some male outfits, some male tops... and then I tried to do a female top. And the most extraordinary thing is happening.

The item looks fine in Bodyshop. You can put it on a cloned Sim, and still fine. Export it to the game, and have a young lady try to buy it... and this happens:

[IMG][/IMG]

This happens only with female tops (teens and YA so far, but I expect it will happen with other ages). only tops, and only female.

I tried a number of times to get it to work. Finally, as a test, I simply cloned a top, and exported it without any changes. Same result.
If the item is purchased and worn, it basically blacks out the whole Sim. Even though it's supposed to be a top, it also affects the bottom.

It doesn't happen with males. I did the same thing -- cloned a male top and exported it, and it can be worn without a problem. Visual proof:

[IMG][/IMG]

As one can see from the photos, the item looks just fine in the snapshot in Buy Mode, but if you click it, you get the weirdness.
I'll add that tops already in my Downloads can be purchased and worn without a problem, it is only every single new female top exported to the game that is having the problem. And tops I have downloaded from the 'Net are not having the problem, just my projects. Which of course suggests some flaw in my install of Bodyshop, but this is a weird bug nonetheless.

This boggles my mind. I can take pieces of the very same tops and paste them into full outfits, and they work fine (thank goodness; if I couldn't make any female clothes in BS I'd cry). But every time I try to do a female top, the same thing happens, regardless of age or what I try to do with it.

Figure that one out. I'll wait.

Update: Uninstalled and re-installed Bodyshop, and the problem persists. Like I said, fascinating.

-- Mal
Screenshots

"Of two choices, I always take the third."
Forum Resident
#2 Old 25th Sep 2025 at 5:55 PM
This happens to me too, there is a fix I think, here: Fix!
It's for CAS, but since it also happens when buying clothes like in your case, maybe it would fix this too.

Cats are the cutest creatures. And the most stubborn.

My Simblr
Lab Assistant
Original Poster
#3 Old 25th Sep 2025 at 5:59 PM
Quote: Originally posted by FuryCat
This happens to me too, there is a fix I think, here: Fix!
It's for CAS, but I think since your issue appears with these items, maybe it would fix this too.


No, it's not the same thing at all. In any event I have the CAS fix. But this is some kind of corruption that is happening only to female top projects done in Bodyshop, very strange.

-- Mal

"Of two choices, I always take the third."
Forum Resident
#4 Old 25th Sep 2025 at 6:03 PM
Quote: Originally posted by malthaussen
No, it's not the same thing at all. In any event I have the CAS fix. But this is some kind of corruption that is happening only to female top projects done in Bodyshop, very strange.

-- Mal

Hmm, you're right. It looks like that in my game but with other items as well, like hairs and accessories, not only female tops. It could be Legacy weirdness maybe. I'm also not finding anyone else having this problem with some searches I did, this is really strange.

Cats are the cutest creatures. And the most stubborn.

My Simblr
Mad Poster
#5 Old 25th Sep 2025 at 6:26 PM Last edited by simmer22 : 25th Sep 2025 at 6:37 PM.
The items that most often cause those issues are meshes with borked normals, or recolors with iffy bump maps (Wrong size bumpmap, wrong format in the file, especially if the file was edited after Bodyshop).

Wrong size bumpmap/texture is a known bug if Bodyshop/GraphicRules isn't set up properly - Bodyshop for some reason reduces the size of textures (1024x1024 to 512x512, or smaller if you keep importing the same project). If the bump map and texture size don't match, this issue can happen. Worth checking out if you still have the Projects folder for those items. This bug for a top or bottom affects both parts even if just one item has the bug, because the textures overlay.

In some cases there could be an iffy item that takes on the role of a default replacement, and causes something buggy to happen to multiple outfits. Usually the hair/scalp part of a hair, or the skin part of clothes. A bit less likely here, though.

Does it happen to EAxis items too, or just CC, or just CC made with the Legacy version?

If it's just CC made with the Legacy version, can you upload one of the items? Could be something else isn't set up right.
Lab Assistant
Original Poster
#6 Old 25th Sep 2025 at 6:52 PM
Nope, I've tried about every variation one could think of: cloned original base game content, still bugged. Cloned EP content, still bugged. Cloned CC created before I had Legacy (which works just fine in the game), still bugged. Cloned CC created by others after I got Legacy (which also works fine in the game), still bugged. I just cloned the sweatshirt that came with the base game, imported it without change, and it's still bugged. At the same time, I cloned the fur coats that were added in some EP/SP or other, binned them as outerwear, and they act perfectly normally. It's only Female Tops, and it is bugged without exception. And I've done content with and without bump maps (that was my first thought, that the bump maps were borked), but no joy. It is really the most fascinating thing, especially since obviously other CC creators aren't having this problem, because their tops all work in my game! As an aside, I have no default replacements.

I'll be glad to send you a package with one of the broken creations. If it works in somebody else's game, I'm going to be even more confused.

-- Mal

"Of two choices, I always take the third."
Mad Poster
#7 Old 25th Sep 2025 at 6:56 PM
Did you try with no CC at all? Maybe something is interfering.
Mad Poster
#8 Old 25th Sep 2025 at 7:20 PM
Does it only happen with items you've cloned/edited/made in Bodyshop?

Or does it also happen with stuff you've downloaded (but not edited/cloned in any way by you, just put directly in your Downloads folder)?

The issue I mentioned above can also happen if one item has a bump map but the other one doesn't (but has smaller textures because of the bug).

If it only happens to items you've edited/cloned, something is happening between Bodyshop and the finished imported package file. Most likely a reduced texture size.

Looking at the file would help, yes.
Lab Assistant
Original Poster
#9 Old 25th Sep 2025 at 9:05 PM
Quote: Originally posted by simmer22
Does it only happen with items you've cloned/edited/made in Bodyshop?

Or does it also happen with stuff you've downloaded (but not edited/cloned in any way by you, just put directly in your Downloads folder)?

The issue I mentioned above can also happen if one item has a bump map but the other one doesn't (but has smaller textures because of the bug).

If it only happens to items you've edited/cloned, something is happening between Bodyshop and the finished imported package file. Most likely a reduced texture size.

Looking at the file would help, yes.


As I indicated, things I have downloaded both before and since installing Legacy work fine. It's only my work in Bodyshop, and only Female Tops.
The orange sweatshirt I cloned, which is original game content, has all three files, Body, Alpha, and Bumpmap, and they're all the same size, 512k. To check this, I imported the new package to see if the files were the same (ie, started a new project with the clone I just made), and the files are still 512k. If there's some kind of resizing going on between BS and the game, it's not evident.

Where should I send the files?

-- Mal

"Of two choices, I always take the third."
Lab Assistant
Original Poster
#10 Old 25th Sep 2025 at 9:22 PM
Quote: Originally posted by Charity
Did you try with no CC at all? Maybe something is interfering.


Tried as you suggested. Removed all CC (Downloads, Saved Sims, and Projects) and ran the game. Took a random Sim to the store, had her try to buy the freshly-created garment. Still no joy. Nice thought, though, although I would have been tearing my hair out trying to figure out what was blocking it if it had been the case.

-- Mal

"Of two choices, I always take the third."
Mad Poster
#11 Old 26th Sep 2025 at 5:02 PM
It does sound like a problem with Legacy then. Did you try the repair option?
Mad Poster
#12 Old 26th Sep 2025 at 7:53 PM Last edited by simmer22 : 26th Sep 2025 at 8:05 PM.
Quote: Originally posted by malthaussen
The orange sweatshirt I cloned, which is original game content, has all three files, Body, Alpha, and Bumpmap, and they're all the same size, 512k.


(Like I thought), that's the problem. The size for all the textures should be 1024x1024, not 512x512 (they need to match the skin size - if they don't, it causes this bug, spesifically with the bumpmap). The reduction of sizes is a known Bodyshop/GraphicRules bug, but it's also a fixable one. Possibly still a bug in the Legacy Bodyshop version?

See if you can fix it with this - there should be a GraphicRules file connected to the Bodyshop files:
https://modthesims.info/wiki.php?ti...y_Shop_Projects

I'm not sure if the CSConfig folder gets created (the folder that normally has Bodyshop's GraphicRules file), or if the file gets added in the CSbin folder. If not, you may have to ask CroconawSims which file to edit (here). They have written that you can run the GraphicRulesMaker just on Bodyshop if need be.

(If you have a simfileshare link or similar, you can post it here or PM me )
Lab Assistant
Original Poster
#13 Old 26th Sep 2025 at 10:19 PM
Interesting. Separates have 1024X1024 bitmaps, and not 512X512. I guess because separates get more detail. But it's still a riddle why only the Female separates are affected (I've confirmed that it also affects bottoms since my original post). I created a YA male sweater and its maps stay 1024X1024. Very strange.

-- Mal

"Of two choices, I always take the third."
Mad Poster
#14 Old 26th Sep 2025 at 10:56 PM
All child to adult clothes should have 1024x1024 textures*. Toddler clothes should be 512x512*.
(*meaning all groups/TXMTs that overlay on skin / use the "SimSkin" shader - the "SimStandardMaterial" shader sometimes used for extra groups doesn't cause the same problems)

Clothing overlays skintone, and uses the largest available skin texture. If the skin has somehow been downsized to 512x512 for the affected age/gender, the texture size for the clothes will also be downsized when viewed on that skin. Not sure if this would affcet Bodyshop projects, but could be worth checking out. Is there any chance you've got a Mannequin texture DR or some sort of other DR that could be affecting just those clothing items?

If you don't know, try to temporally remove everything in your Downloads folder, and make a recolor of one of the maxis outfits (as in not CC item or DR outfit) you've found causes the bug. If it still happens, it's likely a Legacy/Bodyshop issue. If the item now recolors fine, something in your downloads folder is causing it to happen.

If it still happens with an empty Downloads folder, it's likely a bug with the Legacy version. Maybe post a comment in the original Bodyshop topic so CroconawSims can take a look at it?
Lab Assistant
Original Poster
#15 Old 27th Sep 2025 at 3:04 AM
As I said upthread, I already tried that with an empty Downloads folder. Also removed Saved Sims and Projects for good measure, and the error persisted.
It's just on women's separates. Very strange.

-- Mal

"Of two choices, I always take the third."
Mad Poster
#16 Old 27th Sep 2025 at 3:49 AM Last edited by simmer22 : 27th Sep 2025 at 4:10 AM.
Quote: Originally posted by malthaussen
As I said upthread, I already tried that with an empty Downloads folder. Also removed Saved Sims and Projects for good measure, and the error persisted.


From what I could see (unless I misread?) you just tested the outfits ingame, you didn't try making one in Bodyshop with all the folders out. Testing out buying/wearing an already affected item wouldn't make a difference with or without the folders.

Your issue is caused when you're making the outfits in Bodyshop, so you'll want to test if the bug still happens (aka recolor plain maxis items you know caused the bug earlier) without anything potentially interfering.

One potential reason why it's not affecting all outfits/textures could be if some of the CC outfits are using the "SimStandardMaterial" shader and/or the main texture is in a second group, and/or don't have bumpmaps. TS3/TS4 conversions usually are of that variety. Most maxis tops and bottoms only have one group and most have bump maps, so those are perfect to test with, and would likely have consistent results.
Lab Assistant
Original Poster
#17 Old 27th Sep 2025 at 10:50 PM
Then I was imprecise. I created and tested one clone with all the folders out, same problem.

I see that some of my outfits have even smaller meshes -- 256X256. They and the 512X512 work fine in the game.

-- Mal

"Of two choices, I always take the third."
Mad Poster
#18 Old 28th Sep 2025 at 5:32 AM
Quote: Originally posted by malthaussen
Then I was imprecise. I created and tested one clone with all the folders out, same problem.

I see that some of my outfits have even smaller meshes -- 256X256. They and the 512X512 work fine in the game.


Then it's likely an issue with the Bodyshop/Legacy version, or possibly the GraphicRules file.

If the textures are smaller/keep getting smaller, it's likely because you've recolored one of the 512X512 outfits. If you have the "bug", for each time you recolor an affected item, it reduces the size to the next level.

Have you checked to see if the fix in the link I posted works in the GraphicRules file? (any available ones in the M&G/EP9 folder - if you can only find one in the Config folder, fix that one. If there's one in the CSbin or CSConfig folder, fix that one. If you find two, fix both just to be sure)

Link (again) - https://modthesims.info/wiki.php?ti...y_Shop_Projects
Lab Assistant
Original Poster
#19 Old 4th Oct 2025 at 2:41 PM
Discovered a fix that absolutely should not work, but it does.

After creating the project in Bodyshop, just go into the project file and use your paint program to increase the texture sizes to 1024X1024. Then import the project and export it to the game. For whatever reason, the clothing can now be bought and worn like everything else. If I hadn't done it myself, I wouldn't believe it.

As a programmer, I'd *love* to know what in the code created this problem, and only for female separates. Note that BS *is* cutting the dimensions of all project textures in half, but it only seems to matter with the female separates.

-- Mal

"Of two choices, I always take the third."
Mad Poster
#20 Old 4th Oct 2025 at 5:05 PM
Makes sense to me. I've resized toddler outfits before when the textures were too small.
Mad Poster
#21 Old 4th Oct 2025 at 10:40 PM Last edited by simmer22 : 5th Oct 2025 at 11:41 PM.
Quote: Originally posted by malthaussen
Discovered a fix that absolutely should not work, but it does.
As a programmer, I'd *love* to know what in the code created this problem, and only for female separates. Note that BS *is* cutting the dimensions of all project textures in half, but it only seems to matter with the female separates.


I posted a link to how to fix the Bodyshop GraphicRules file above. That's the one that should fix this issue, especially of all outfits end up with smaller textures.

Link again: https://modthesims.info/wiki.php?ti...y_Shop_Projects

Replacing the texture with a bigger one also works, but it's more a workaround than a fix.

A note about replacing toddler outfits with bigger textures - it doesn't work as long as the skintones use 512x512 (for anything that uses the SimSkin shader in the TXMT), because the skin automatically uses the matching size texture, not the bigger one even if it's available (I've tested, both with toddler and infant outfits... it was a tedious process). If you size up the skin texture, this causes trouble for toddler outfits that have bumpmaps.
It does work for the SimStandardMaterial shader (as in, usually works for 3t2/4t2 conversions and the like, for the secondary textures that don't overlay the skin).
Mad Poster
#22 Old 5th Oct 2025 at 5:17 PM
Yup. I found that out the hard way. I had to entirely separate a toddler dress from the skin because the 512 textures were too blurry and it wouldn't let me do 1024 unless I made it an alpha layer.
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