Quote: Originally posted by bleu_phoenix
I have two questions
how do you create a file path resourcecfg file to reflect better for your cc folder
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This question I believe I can help with, though I'm not sure how it will help the issue you're describing, unless you think you have the required files in the Mods folder but your game is not recognising them?
"*" is just computer-speak for "anything". So something like this:
Code:
PackedFile Overrides/*/*/*/*.package
PackedFile Overrides/*/*/*/*/*.package
Means, start at the level this file is at.
Look for a subfolder named Overrides. Look for folders 3 levels deep, whatever they're called, and in there, any filenames ending in ".package".
Look for a subfolder named Overrides. Look for folders 4 levels deep, whatever they're called, and in there, any filenames ending in ".package".
The "Priority" bit tells the game what order to load mods & cc in, starting with larger numbers. So something like this:
Code:
Priority 1000
PackedFile Overrides/*.package
Priority 500
PackedFile Packages/*.package
Priority 499
PackedFile Test/*.package
Priority -50
PackedFile Probation/*.package
Priority 500
PackedFile DCCache/*.dbc
Means: First, load .package files from the Overrides folder. Then the .package files from the Packages folder and the .dbc files from the DCCache folder. Then the Test, then the Probation folder.
Someone's done some testing
over here to further determine that, when files have the same priority, they will be loaded from the shallowest to the deepest directory structure level, and when within the same folder, alphabetically based on their name.