#5

1st May 2026 at 7:11 PM
Last edited by Thanathan : 1st May 2026 at
9:26 PM.
Quote: Originally posted by xodl
Ideally I would like to have lectures with a professor just like in normal gameplay.
I didn't know about the event markers, so thanks for telling me about those.
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So yeah, the thing with the professors is absolutely doable. I believe, they only need to have a certain job level in education, but I might be mistaken there. Just check out some of the vanilla professors in Master Controller, like Ms. Noetal, Mr. Dean and Deborah whatever her name is. If they have identical jobs and levels, then you know what to do. What I have no idea about anymore is how to set their specializations. I assume it might have to do with what they have their degree in themselves, like Fine arts degree holding teacher will hold fine arts degree classes, etc.
Afaik only one eventlotmarker is needed for the Student Union building. It will determine THAT the meet & greet is held and also what items need to spawn during that event, like extra tables with giveaways and such. You might want to google how to set that one up, as I haven't done any uni in a very long time.
How to set up what locations the special classes are held at, I have no idea anymore. Totally possible that you absolutely need to have a Keith's comics.
I wish you good luck. If you gain any insights about the above mentioned items, let me know. I am now curious again myself.
Just be aware: If you set up a uni with NPC professors and such already, it can only be played by you in form of a savegame, or rather with the NPCs in your library. There is no way of sharing a fully populated uni online, outside of providing your prebuilt university as a world and then also providing a save game file with the population (which is rather useless, since it is a time limited uni world) or the exported Sims as extra download. EA/Maxis, in their infinite wisdom, did not allow us to make prepopulated worlds. Only buildings, no people.
So, any custom uni you download online, will not come with professors or any other NPCs. Instead it will be populated by the built-in story progression engine, which will NOT provide professors in my experience.
So, if your wish is to have a persistent custom uni you can go to in each of your games, you might be disappointed. You will manually have to readd the NPCs (like the professors) via Edit Town with each playthrough. The characters the engine populated the world with and that you added should stay persistent throughout the same save, however, since the uni and all holiday locations are saved extra for each savegame with all the inhabitants and relationships. You can tell, because they also show up top left in Edit Town mode and changes you make to those worlds are persistent inside the same playthrough.
Essentially here is what you need to do:
Load up the empty map in game, pre-build the buildings you want to use in the game (including all the required markers, lot types, and whatnot) in Edit Town in the game and save them to your library. Then open the empty world you want to use in CAW (Create A World, which you need to download extra), which, additionally to the terrain creation, lets you add buildings from your library and lots to maps and then save them again in the required .world format. Add the required buildings from your library, save it as "Sims University.world". You might have to change lot types of empty lots in CAW in order to be able to place your buildings, as the game can be very picky about placing for example a dance club community building on a big park community lot. It might not allow and auto change lot type for that. The lot will simply not show up as an option for placement.
Once you figured out what NPCs you need, you can create them at any point in the game and add them to your library.
Replace the original "Sims University.world" file with your own (make a backup first or rename it!). Then, once your Sim goes to uni in the game, it will load your map up (it will fire up any map that is called Sims University.world in that specific folder, when the regular enroll in univeristy action is triggered). Go to Edit town and place the required NPCs made by you as households on the map (Streamline it by adding multiple professors to the same household and have them share a building or so. Same for students you want to be persistent). Minor required NPCs, like coffee house and sales staff, etc., will be auto-populated by the game engine, so don't bother with those (also don't bother about housing for those. They will count as "homeless"). You have zero control over those, unless you want to go through a lot of useless hassle with MasterController and such every single time. Only precreate professors and the like, which the engine does not cover.
I need to say it once again: This will not enable you to share your uni WITH your NPCs with anyone. Only the world itself can be shared. You would also have to export all your Sims for share and tell people where to put them.
P.S.: The rabbithole rugs also don't let you see what's happening. They just allow you to use rabbitholes in your own buildings and not just the premade ones. They are preferably placed in basements, if the building is generally accessible.