Just readhing have way through your comment I thought oh good that TS4 is ending so no more pride for them to fight back with the crowd with their pride but then my joy shattered when reminded me that The Sims has a thing stilll isn’t ending as the game will be remastered
But reallu. This game will span like minecraft, albeit with being broken and dumb down.. it I will turn 40 if it still will keep strong in more 15 years.
The Sims 1, 2, and 3 ending were bittersweet because they were good experiences overall (even with 3's shortcomings). They felt complete, but we wanted to have more of a good thing. We accepted the team had to move into the future (that pun was not intended for 3 lol).
4 has been a shit show from the literal beginning. The problem with 4 ending is the blatantly obvious deficit in quality and content. It reads as an inability and lack of desire to fix what is broken. It feels like an excuse to not give quality content. If this is the last "hurrah" for Sims 4, I expect them to throw in top voted community to desires. Royalty as a concept is heavy on the UI and feels like a club system or holiday rehash (do this, do that, this is allowed, this isn't allowed).
Just like apartment life added several random items & systems: Playgrounds, Heating & Cooling, Reputation, Vending Machines, Roommates, Social Class & Social Groups, Networking, Closets, Lap Dogs, Spiral Staircases, FUCKING MAGIC. The same applies to The Sims 3 with Into The Future. There's Gallerias, Tube Elevators, Cafeterias (Basically, a Watered Down Restaurant), Customizable Plumbots, Virtual Pets, Hoverboards, Jet Packs, Laser Rhythm-a-con, The Lottery and several ways to influence The Future (like vomiting rainbows) - I would hope the last pack for the Sims 4 adds in much requested items from the past. I'm still waiting for a Spiral Staircase.
Rant...
I should have expected much from the development team who whittled an entire expansion pack concept (Open For Business) into rugs and a register on a "Hangout" lot. Open For Business justified itself as being an expansion unto itself because nothing has every been able to replicate it since. There's a reason having Get To Work, Dine Out, Cats & Dogs, City Living, Home Chef Hustle, and Business & Hobbies cannot come close to what we got with Open For Business. For Example: Open for Business gives perks explicitly for businesses, across wholesale, sales, management, networking. Get To Work & Dine Out's Perks center around getting more of what you already have or modifies the chances of outcomes (Inspirational Speech & Sure Sale being the exceptions). Businesses & Hobbies could have added nice additions to the overall business system (insurance fraud, customer manipulation, investing), but it's an entirely separate system from the other business systems. Therefore, there's nothing to manage employees with except a bonus. A mannequin doesn't even work on a Small Business Lot and Sims can't even self checkout on a ticket kiosk on a retail lot. There are no gameplay conflicts like this with 2.
Meanwhile, Open For Business is a single pack which other packs feed into (making the systems pretty robust with everything installed). Want a restaurant in 2? Purchase a lot, then add a host station and chef station. Hiring extra Sims is optional since the household can just host and serve sims, then cook for them on their own. You can also have a small coffee shop & library on the same lot - it will work without jumping through hoops. If a Sim is hungry, they decide if they should Dine at the podium. It works better than Businesses and Hobbies which doesn't even use content from Dine Out, even though the basics of the systems could be tied to the host station (like they are for other object based systems). A business is one system, so all business functions revolve around one business system.
The team doesn't need to consider 500 system permutations, or shortchange one system to make another look better - that's their own fault.
To be fair, with every iteration there always been a single pack exception catch that fail to recreate the full magic of the precedoor the first time they had been done (for instance, take Makin Magic and Superstar > Supernatural&Get Famous respectively, OFB and previous both vacationing expansions > TS3 onward, Late Night > Get Together and the list goes on), but the later iterations we moved onward we gotten less and less of full faithfull returns of expansions (I can’t say TS3 sucks with it, but it was more of base game shortcomings that made trivial features hit or miss rather than the problem of expansion packs. Overall, 6/8 expansion packs (with the exception of OFB and AL) the overall census that players really did see TS3 EP the jump from previous game has well-received by the critics). Now, however, with TS4, I can’t praise expansion packs because well - 60-100% expansion packs failed of being faithful and improvements of previous games, most of which is to blame EA blatant nickle and dry prominent problem (OFB in TS4 like you said is piecemeal that you need 5-7 or whatever number packs to ‘complete” the thing, and that’s not the only gameplay theme)
It was baffling for me when Busines and Hobbies annnounce and people were complaining about something else but I was shocked hardly anyone critize the pack for being Get to Work 2.0. Like for me as a non-TS4 I was shocked how normalized the expansions were starting to be like re-cooked like that with another price tag. For Rent shouldn’t have existed - what was the point of City Living if they couldn’t bother to postpone for its release if they hadn’t developed a proper apartment-building system. Ever since Snowy Escape (although I blurry recall Eco Living being questionable as a choice for EP), 50% of incoming expansion packs made less sense to me as they why were defined as expansion packs:
- Say what you want, a Mt. Komorebi should have been another vacation GAME PACK, Activies are literally confined and landlocked to its SPECIFIC WORLD.
- a high school is literal A COMMUNITY LOT experience that should been sold as a gamepack with patched in In-Sims interactions,
- a horse is a glorified life state that should been a game pack, like vampires are
- Life Struck should been a fucking stuff pack (if not for a barebone world),
- enchanted by nature is a recycled OUTDOOR RETREAT
- And Adventure Awaits its another VACATION option that normally appear in game packs. Again, why it is classified as EP??
And I don’t know why consumers had a low standard to accept the on going expansion packs that were recycled ideas/concepts/themes when Maxis clearly had run out of ideas for EP things after Cottage Loving. Honestly, they should have ended EP after that one if they weren’t greedy for creating uppriced game packs.