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Mad Poster
#2601 Old 25th Jun 2026 at 3:03 AM
Gameplay will sell a lot. It doesn't need to do a lot. Sell a set of basic appliances with the swipe animation, like a toaster. The girls will buy it.
Scholar
#2602 Old 25th Jun 2026 at 12:26 PM
EA decided to use ads inside the game. So, my guess is still that they are going to use microtransactions to pay back their debt. For example, they could introduce a monthly or yearly fee for ad-free gameplay. I know this sounds very pessimistic, but recent news just shows how they want to milk the customer even more. It's so interesting to see how Inzoi gets new content with each update, while the Sims 4 gets worse and worse.

You never know what’s comin’ for ya.
Top Secret Researcher
#2603 Old 25th Jun 2026 at 2:45 PM
It seems it's really not about the game anymore but more about a tool to sell digital nothings.
Mad Poster
#2604 Old 26th Jun 2026 at 12:50 AM
The sims 4 sold millions of copies - per pack. We don’t need any more nonsense payment schemes. Project X doesn’t sound all that promising either.

It’s a mess.
Mad Poster
Original Poster
#2605 Old 26th Jun 2026 at 5:01 AM
Quote: Originally posted by matrix54
Gameplay will sell a lot. It doesn't need to do a lot. Sell a set of basic appliances with the swipe animation, like a toaster. The girls will buy it.

It does a sell a lot more, but people will still buy digital furniture and hair as the game is famously known for building and at times creating Sims. So why bother ‘trying’ (what EA is now known for) when they can milk this game till it’s dry.

Speaking of the buyout and debt, now I have very little doubts the development will continue of this game pass the 2030 mark, especially when they allegedly stopped releasing gameplay packs. I think they will just drop the ball and stay with Project X or whatever side projects they have for backup, making it the end of TS4 (I can’t imagine how they will remaster the game at this point, If they are in debt, sold out to game sports country and on top of that have no interest to continue the trend of new gameplay).

P.S. Sorry for my bad english.
Alchemist
#2606 Old 26th Jun 2026 at 11:58 AM
On the buy out front, that still hasn't happened yet. Last year when this whole thing started, Andrew Wilson tried to sell the sale as a done deal by spring of this year.

Quote:
Electronic Arts (EA) Gains as Saudi Consortium Moves Forward with $55 Billion Acquisition

On June 17, 2026, Electronic Arts Inc. EA saw a slight increase of 0.3% following the submission of a merger application by a consortium led by Saudi Arabia’s Public Investment Fund. The group filed with the European Commission on Tuesday for the proposed $55 billion acquisition, which includes a cash offer of $210 per share. The Commission has until July 22 to either approve the deal or initiate a more detailed investigation, with the acquisition also subject to the EU's foreign subsidy regulations.


https://www.gurufocus.com/news/8921...d=mw_quote_news

The thing about the increase is in reference to EA's stock. Wall St overlords didn't take kindly to EA opening a advertising business so EA's stock dropped temporarily to around $175 per share. At the time of this post it is sitting at $203 per share.

As for the rest of it, from the outside looking it, it looks like EA is just throwing things at a wall to see what sticks. As it has been pointed out, it less about games and more about crap that nobody cares about. This is their business model, it's their problem.
Test Subject
#2607 Old 1st Jul 2026 at 12:34 AM
I've decided I won't be continuing to play The Sims 4 until autonomy is improved. I've kept a static save state for the previous 2 updates with autonomy turned OFF. After updating, I'll load up the save and turn autonomy ON and watch what my sims do, hoping for any improvements. Here is what happened for the June 30th Update;

Mad Poster
#2608 Old 1st Jul 2026 at 1:56 AM Last edited by matrix54 : 1st Jul 2026 at 2:12 AM.
If I’m not mistaken, the marketplace has removed that predatory spending model after “fixing” it, which signals to me players aren’t biting.

I’m STILL not buying. It was overpriced to begin with, even without buying extra moolah.

Edit: They also claimed to have fixed the bug with doors & windows breaking and showing the wall, but that's still happening. Lord...
Alchemist
#2609 Old 1st Jul 2026 at 10:07 AM Last edited by Gargoyle Cat : 1st Jul 2026 at 10:28 AM. Reason: edited
Quote: Originally posted by matrix54
If I’m not mistaken, the marketplace has removed that predatory spending model after “fixing” it, which signals to me players aren’t biting.

I’m STILL not buying. It was overpriced to begin with, even without buying extra moolah.



I have no clue what is going on, so dumb question.

Does this mean if something costs $3.00 they're only charging $3.00 instead of making people spend $5.00?

Never mind. Curiosity got the better of me.



Pixelade mentions this in his newest video.

https://youtu.be/nTc5_0D5wAk?si=z6_ejxk8MJQPoq-C&t=158

Thanks, Maxis. For years I've been arguing that if people keep their wallets closed, change will follow. I can finally lay that argument to rest as you've proven my point. It has taken over 10 years to get here, but you've done it. I'm still not playing your game or buying from your marketplace, but I'll take the win regardless.
Screenshots
Mad Poster
#2610 Old 1st Jul 2026 at 12:43 PM
Quote: Originally posted by matrix54
The sims 4 sold millions of copies - per pack. We don’t need any more nonsense payment schemes. Project X doesn’t sound all that promising either.

It’s a mess.

IMO the issue is that TS4 is effectively sunsetted and they have nothing at the moment to back the franchise up for at least a couple of years other than small-scale content that will satisfy no one, especially as there's always a free modding option.

Likewise, Paralives is always there, potentially drawing players away the moment it becomes fully capable of replacing the Sims as a life simulation game, much like Cities Skylines did with Simcity 4. In fact, the scenarios are almost identical, with Simcity 5 failing and nothing in the pipeline able to replace the entry on a short notice. The only difference is that the Sims 4 was somewhat reconstituted into something vaguely resembling a Sims game and mods were able to care of the rest, while the Glassbox engine and city sizes crippled Simcity 5.

It's not looking bright.
Scholar
#2611 Old 1st Jul 2026 at 7:17 PM
Quote: Originally posted by Buzzbugs
I've decided I won't be continuing to play The Sims 4 until autonomy is improved. I've kept a static save state for the previous 2 updates with autonomy turned OFF. After updating, I'll load up the save and turn autonomy ON and watch what my sims do, hoping for any improvements. Here is what happened for the June 30th Update;



I know it's not supposed to be this way but I use MC Tuner for these problems. You can search all running autonomous interactions with it and disable them. Yes you need this mod to make the sims playable but at least there is this option thanks to modders. As for the patches they introduce more problems than they fix so I don't update anymore. Also many mods are already abandoned and won't work with future updates so it's best to not update and fix the game with fixes from the community.

You never know what’s comin’ for ya.
Test Subject
#2612 Old 1st Jul 2026 at 10:41 PM
Quote: Originally posted by himawara106
I know it's not supposed to be this way but I use MC Tuner for these problems. You can search all running autonomous interactions with it and disable them. Yes you need this mod to make the sims playable but at least there is this option thanks to modders. As for the patches they introduce more problems than they fix so I don't update anymore. Also many mods are already abandoned and won't work with future updates so it's best to not update and fix the game with fixes from the community.


I'm really not for mods. So this is going to be it for me if they can't fix their game.
Alchemist
#2613 Old 3rd Jul 2026 at 11:20 AM
Quote:
Fitch Withdraws EA Bond Rating Amid $55 Billion Buyout Dispute
Bondholders argue the rating withdrawal could strengthen their claim for a change-of-control premium.

The standoff began in February, when EA launched a tender and consent solicitation for bonds due in 2031 and 2051 below the 101 change-of-control clause. The consent deadline has been extended multiple times as the deal still awaits regulatory approval, with no engagement between the parties reported so far. The bondholder group reportedly controls 75% of the 2031 notes and 90% of the 2051 notes, giving investors a potentially strong position as the dispute continues.


https://www.gurufocus.com/news/8940...d=mw_quote_news

It is July 4th ( Independence Day) weekend here in the US and EA's bondholders are spitting at each other. Hehehe Am I evil for laughing about it? Probably. Do I care? Nope!

With these same articles ( the parts I don't post) Wall Street continues to give EA glowing reviews over their financial position. I've yapped about this a lot since last year but crap like this just goes to show that Wall Street is full of shit.

These bonds that are causing the spitting war are debt which is going to have to be be paid. If EA were in such a wonderful financial position, there would be no reason for bondholders to be staring at each with their arms crossed while wearing grumpy faces because nobody is getting what they want.

I do enjoy when a story writes itself. Andrew Wilson can go pound sand with his endless chatter about everything is sunshine and rainbows for EA.
Mad Poster
#2614 Old 3rd Jul 2026 at 6:18 PM
Quote: Originally posted by jje1000
IMO the issue is that TS4 is effectively sunsetted and they have nothing at the moment to back the franchise up for at least a couple of years other than small-scale content that will satisfy no one, especially as there's always a free modding option.

Likewise, Paralives is always there, potentially drawing players away the moment it becomes fully capable of replacing the Sims as a life simulation game, much like Cities Skylines did with Simcity 4. In fact, the scenarios are almost identical, with Simcity 5 failing and nothing in the pipeline able to replace the entry on a short notice. The only difference is that the Sims 4 was somewhat reconstituted into something vaguely resembling a Sims game and mods were able to care of the rest, while the Glassbox engine and city sizes crippled Simcity 5.

It's not looking bright.


This past year is just driving people to Paralives.

Sims 4 demand was high, and Maxis fumbled the bag by being cheap and cutting corners, and now they get to pay for their negligence. Shame.
Lab Assistant
#2615 Old 3rd Jul 2026 at 11:30 PM
Step 1 to improving Sims 4: Fix all the blankety-blank broken interactions for infants and toddlers.
Mad Poster
Original Poster
#2616 Old Today at 6:31 PM
If I ask a genie to make a remaster The Sims 2/3 + Stable Game with New Concepts for over The Sims 4, then even Genie would say wish for something else (like the Memes as go) as that be not plausible for EA to do.

Eventually, I do think that at some point, either Paralives, inZoi or some other contender will perfect the formula and make something that would blow The Sims out of the water. We may not live to see it, but the Life Sim genre concept isn’t gonna stop being relevant and popular. It’s too good of a essence to simply died out of mainstream media.

P.S. Sorry for my bad english.
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