#2

13th Sep 2022 at 2:28 AM
Last edited by simmer22 : 13th Sep 2022 at
2:57 AM.
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Normally I just have a body and face/head mesh (obj works fine) imported into Milkshape, which I scale and move the accessory around. I've found there's no such thing as accurate scaling or positioning (and guesswork takes too long), but this way I can get it to work with most sims as long as their face sculpt isn't too far off the base face used (if I'm making face/head accessories).
A/YA/E female OR male - head, face, lower legs - mostly the same for the same gender. Body will be different for elders if you use the elder frame.
Female and male, teen and up, have different faces/heads and bodies, but can mostly use the same hand-held accessories (excluding rings and other spesifics) for the same age. I've found accessories roughly scale down from the female or male frame to the same gender teen about 0.96-0.94. Teens generally scale to 0.94 for clothes, but not always accessories.
Child/toddler/baby - I tend to start out with the item I've edited the least, whether that's the male or female version (so there's the least amount of distortion). I often find the female version fits these better for head/face accessories, and the male version for the upper torso.
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I have some files I did a while back, mostly for my own sake, and probably uploaded for my accessory tutorial or some such (can't remember).
All the resources extracted, in case you want to mix them with other body meshes, or just need the heads/faces:
https://simfileshare.net/download/1455543/
Full Milkshape files:
https://simfileshare.net/download/1516908/
(I assigned the heads, so it works if you want to test animations for the accessory)
(Don't use them to make animations for poseboxes, as they'd need some bones deactivated. They're mainly for accessories, with morphs just in case you want to make accessories that fit roughly around the pregnant/fat morphs. You can import in other clothes instead of the body if you need that, or hair if you're making hats, or other accessories if you're making a set)