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(Bone/joint has pretty much the same meaning in this context and are in most cases used interchangeably, so you'll see both used in tutorials and such)
Also no idea how ChatGPT can be of help in this. Would rely more on tutorials by people who know their stuff.
You kind of need to understand what you're doing if you're changing the joint weights manually. They're attached to 1-4 joints, depending on placement. In some areas more refined weights are necessary, while in other areas there's just a split between two joints, so those need to be divided (50/50, or 25/50, or whatever works). This is so the clothing gets a smoother transition between the joints.
Looking at how similar meshes are weighted is a good idea. You can select a vertex, choose "show" (which shows you all the weights). You can change the weights and then click "assign", or you can copy the ones you had to a new area by clicking "show" then selecting the vertices you want to assign and clicking "assign". Make sure they always equal 100%
The "Draw vertices with bone colors" tick box is useful - the mesh should roughly keep the original color outlay. If you see anything that suddenly changes color, there's a bug somewhere (a left joint selected instead of right one, or similar). Personally, I tend to use this one a lot, but I turn it on and off, since it's difficult to see selected vertices when it's on.
"Draw vertex weights" shows the weighting of a particular selected joint (White 0% --> green 1% --> yellow 50%--> red 100% weight) - it's more to show the flow of that single joint. You don't need to have this setting on at all times (can be confusing).