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Lab Assistant
Original Poster
#1 Old 26th May 2026 at 1:17 PM
Putting sims into hibernation
What's the best way to temporarily remove a sim from gameplay?
  • I wouldn't mind shoving them on an out of the way lot and freezing them somehow, but I don't know how.
  • I would like to kill them and store them in the mausoleum until I need them again, but whilst killing is easy, resurrecting is harder (just like Gandalf warned us). The debugenabler way is buggy and I don't want to mess about with ghosts and ambrosia. Maybe treeag's mod would help that?
  • I have WA, so I could dump them in eg France, but to do that most safely I'd want to install NRaas Traveler, which I'm not sure plays well with simler90's mod. But, with Traveler you could also make some kind of fast-loading Loser Island to send them to, which would be even better. (But I also feel really nervous about the correct techniques for making sims rejoin the homeworld - all that minisims whatever - scary!)
Does anyone do anything like this?
Top Secret Researcher
#2 Old 28th May 2026 at 2:58 PM
I'm not sure if I understand correctly what you're trying to do? Why don't you just save the household to the library and put it back into your world when needed?
Lab Assistant
Original Poster
#3 Old 28th May 2026 at 3:22 PM
Quote: Originally posted by 310175
I'm not sure if I understand correctly what you're trying to do? Why don't you just save the household to the library and put it back into your world when needed?


I'm pretty sure that would mean deleting the sims and placing copies, which would have lost all their relationships. They wouldn't be able to be links in family trees any more, or father kids

I just want them out of the way, as if they were somewhere else. I want them to exist in the world but not ever be caught walking around in it

For an example: I want a father whose wife is pregnant again to be able to "be away at sea", and for her to have his kid fine, and for him to come back and still be her husband and their father and his siblings' brother and his mother's son and so on. But I don't want to see him wandering around when he's supposedly away.

I'm fine with him being dead and his family "mourning" him (it would be like they were missing him). But I just remembered impending babies keep sims alive. So that's out as an option for expecting fathers, at least.
Top Secret Researcher
#4 Old 28th May 2026 at 3:32 PM
Ok. Well, one way to do what I suggested is putting him back and then edit the relationships with NRAAS Master Controller and the Cheats module. But I'm not sure how your sims will react while he's gone since he simply doesn't exist. Since he hasn't died, so they wouldn't mourn.

Could you kill him off, put his the gravestone in the mausoleum, and then resurrect when needed?

Are you sure that impending babies keep sims alive? I think that only applies to pregnant sims.

Maybe the Family Screts mod can help?

https://modthesims.info/d/681574/fa...2024-11-22.html
Scholar
#5 Old 29th May 2026 at 12:32 AM
I believe that any method of fully removing a father from play (via putting them in another world, deleting them, so on) can break the pregnancy (the stuck in labor bug), or best-case result in a baby that is a clone of the mother due to the fathers genetics being unavailable. It's the reason that service sims have to be moved in if they father a pregnancy, because they're not likely to be in-world at birth.

I can't recall if that's a risk with death, specifically, but I'd figure that ghosts are also considered out-of-world when they aren't haunting.

For a sim who has to be present for genetic reasons, you may just have to ignore them being roped onto lots / use MC to send them home whenever they're breaking your immersion.

For everything else, I personally move them via Traveler and MC Add Sim.
You could also use MC to make them a service sim, and then you'd only see them if that service was called.
I don't know the full extent of the compatibility beyond it being unsupported, but if you're avoiding NRaas mods entirely for that reason you'd have bigger problems to deal with down the line than that. No ErrorTrap and Overwatch will make for a pretty unhealthy save.
A few players have experimental Simler/NRaas saves, it just requires accepting that it would be your own responsibility to troubleshoot any issues on your own.

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Scholar
#6 Old 29th May 2026 at 8:36 AM
Quote: Originally posted by arinabean
I'm pretty sure that would mean deleting the sims and placing copies, which would have lost all their relationships. They wouldn't be able to be links in family trees any more, or father kids

I just want them out of the way, as if they were somewhere else. I want them to exist in the world but not ever be caught walking around in it

For an example: I want a father whose wife is pregnant again to be able to "be away at sea", and for her to have his kid fine, and for him to come back and still be her husband and their father and his siblings' brother and his mother's son and so on. But I don't want to see him wandering around when he's supposedly away.

I'm fine with him being dead and his family "mourning" him (it would be like they were missing him). But I just remembered impending babies keep sims alive. So that's out as an option for expecting fathers, at least.

Knight’s Spend Time in Rabbit Hole mod might work for you. Here’s the link: https://modthesims.info/d/669417/sp...abbit-hole.html
Lab Assistant
Original Poster
#7 Old 29th May 2026 at 10:15 AM Last edited by arinabean : 29th May 2026 at 11:38 AM. Reason: testing
Quote: Originally posted by CardinalSims
I believe that any method of fully removing a father from play (via putting them in another world, deleting them, so on) can break the pregnancy (the stuck in labor bug), or best-case result in a baby that is a clone of the mother due to the fathers genetics being unavailable. It's the reason that service sims have to be moved in if they father a pregnancy, because they're not likely to be in-world at birth.

I can't recall if that's a risk with death, specifically, but I'd figure that ghosts are also considered out-of-world when they aren't haunting.

I was sure the game literally didn't let you do it, but I just did a very quick and dirty test with cmar's pregnancy controller and MC force kill and it worked fine and seemed to be a real child of the father. Hmm! Maybe it was just too quick after the death? Also maybe the whole force aspect; I should have really electrocuted him...

Quote: Originally posted by CardinalSims
You could also use MC to make them a service sim, and then you'd only see them if that service was called.

I didn't think of that! Do they really not wander? I'm sure I've seen a loose police officer before, but maybe I'm remembering a career one. It seems like this would be pretty safe, though!

Quote: Originally posted by CardinalSims
I don't know the full extent of the compatibility beyond it being unsupported, but if you're avoiding NRaas mods entirely for that reason you'd have bigger problems to deal with down the line than that. No ErrorTrap and Overwatch will make for a pretty unhealthy save.
A few players have experimental Simler/NRaas saves, it just requires accepting that it would be your own responsibility to troubleshoot any issues on your own.

I do have the NRaas mods I feel it's worth gambling on, but I've felt like I didn't need Traveler so I shouldn't touch it, and also shouldn't travel. (The real danger for me is that if I reinstall Traveler to make a 2nd world for my sims to live in, I will make the uberhood of my dreams and nightmares. I'm already thinking about real years & lifespan, I don't need real scale too ;_; )

Quote: Originally posted by Twinsimming
Knight’s Spend Time in Rabbit Hole mod might work for you. Here’s the link: https://modthesims.info/d/669417/sp...abbit-hole.html

That's a great shout! I'd forgotten about that mod. I'd have to put them back in once a week, but that's doable.

I also remembered your elder care mod, and wondered if that would work, or if I should look at the code.... you said it works for inactives, which I'm worried Knight's mod won't. But I need to experiment.

--

I also remembered Inge's prison mod! The outer door to stop sims leaving is all I'll really need. It's a little out of date, and most specifically it's before whatever late patch started rescuing stuck sims, but people have been playing with it recently, so I have some hope. Seems so harsh and mean to punish people this way simply for moving to the mainland, but oh well, better than dying, probably

--

edit:

With Knight's mod, tuned to non-auto and frozen motives, my test inactive sim stayed in there for 2 days and a night - but on the 2nd night, he was rescued by Overwatch

I'm going to try the prison mod next. I have a secondary use for that (that still isn't a prison, lol) - I want a nymph/dryad who stays in her forest It does mean the forest will need a sturdy hedge with a gate, but that's okay. But first, more indignity for my test sims!
Scholar
#8 Old 30th May 2026 at 2:16 AM
Quote: Originally posted by arinabean
I didn't think of that! Do they really not wander? I'm sure I've seen a loose police officer before, but maybe I'm remembering a career one. It seems like this would be pretty safe, though!

If you have any NPC apartment markers in the world, service sims can be seen going to them to give the illusion of tenants. Other than that, they shouldn't be around town for long after their service ends.

Quote: Originally posted by arinabean
(The real danger for me is that if I reinstall Traveler to make a 2nd world for my sims to live in, I will make the uberhood of my dreams and nightmares. I'm already thinking about real years & lifespan, I don't need real scale too ;_; )

Understandable!
This is unfortunately how I play already Three-week long seasons, rotating between multiple worlds...

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