#7

29th May 2026 at 10:15 AM
Last edited by arinabean : 29th May 2026 at
11:38 AM.
Reason: testing
Quote: Originally posted by CardinalSims
I believe that any method of fully removing a father from play (via putting them in another world, deleting them, so on) can break the pregnancy (the stuck in labor bug), or best-case result in a baby that is a clone of the mother due to the fathers genetics being unavailable. It's the reason that service sims have to be moved in if they father a pregnancy, because they're not likely to be in-world at birth.
I can't recall if that's a risk with death, specifically, but I'd figure that ghosts are also considered out-of-world when they aren't haunting.
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I was sure the game literally didn't let you do it, but I just did a very quick and dirty test with cmar's pregnancy controller and MC force kill and it worked fine and seemed to be a real child of the father. Hmm! Maybe it was just too quick after the death? Also maybe the whole force aspect; I should have really electrocuted him...
Quote: Originally posted by CardinalSims
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You could also use MC to make them a service sim, and then you'd only see them if that service was called.
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I didn't think of that! Do they really not wander? I'm sure I've seen a loose police officer before, but maybe I'm remembering a career one. It seems like this would be pretty safe, though!
Quote: Originally posted by CardinalSims
I don't know the full extent of the compatibility beyond it being unsupported, but if you're avoiding NRaas mods entirely for that reason you'd have bigger problems to deal with down the line than that. No ErrorTrap and Overwatch will make for a pretty unhealthy save.
A few players have experimental Simler/NRaas saves, it just requires accepting that it would be your own responsibility to troubleshoot any issues on your own.
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I do have the NRaas mods I feel it's worth gambling on, but I've felt like I didn't need Traveler so I shouldn't touch it, and also shouldn't travel. (The real danger for me is that if I reinstall Traveler to make a 2nd world for my sims to live in, I will make the uberhood of my dreams and nightmares. I'm already thinking about real years & lifespan, I don't need real scale too ;_; )
Quote: Originally posted by Twinsimming
That's a great shout! I'd forgotten about that mod. I'd have to put them back in once a week, but that's doable.
I also remembered your elder care mod, and wondered if that would work, or if I should look at the code.... you said it works for inactives, which I'm worried Knight's mod won't. But I need to experiment.
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I also remembered
Inge's prison mod! The outer door to stop sims leaving is all I'll really need. It's a little out of date, and most specifically it's before whatever late patch started rescuing stuck sims, but people have been playing with it recently, so I have some hope. Seems so harsh and mean to punish people this way simply for moving to the mainland, but oh well, better than dying, probably
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edit:
With Knight's mod, tuned to non-auto and frozen motives, my test inactive sim stayed in there for 2 days and a night - but on the 2nd night, he was rescued by Overwatch
I'm going to try the prison mod next. I have a secondary use for that (that still isn't a prison, lol) - I want a nymph/dryad who stays in her forest

It does mean the forest will need a sturdy hedge with a gate, but that's okay. But first, more indignity for my test sims!