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Original Poster
#1 Old 7th Nov 2024 at 3:38 PM
Default When playing rotationally, do inactive playable households that own businesses earn or lose money when you're playing another household?
I'm a bit confused about how Open for Business works in rotational play. I tried it out in Pleasantview by having Brandi Broke run an electronics store. I played on the business lot, made a few sales, and left with some items that still needed restocking. I tracked her family funds, then switched over to the Pleasants. While playing as Angela, I had her buy a TV from Brandi's store and noticed the cashier was also restocking items.

When I switched back to the Brokes, I saw that the family funds went back down to the original amount I tracked. I've been searching forums and the internet to figure out how OFB works in rotational play, but I haven't found any clear answers. So, now I'm wondering: when you visit these family-owned businesses with another household, do they actually gain or lose money based on sales, restocking, and staff wages?
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Mad Poster
#2 Old 8th Nov 2024 at 1:56 AM
Mine usually lose money. Their funds appear to be debited with cost-of-sales and staff wages but sales revenue is not credited to them. Before sending Sims to to an owned business, I try to visit the owning household and take a note of their funds. After my Sims have visited them, I will go back to the owners, and try to put their funds to roughly what they would have been, if the game had done the calculations correctly. In one case I made a spreadsheet to help me calculate how much to give to the owners of a nightclub. The game was deducting wages paid to staff, but not giving them anything for money spent by clubbers.

I honestly find this one of the least satisfactory aspects of The Sims 2. I really object to having to do manual bookkeeping for my business owners. I find it a rather boring chore, and is why I don't play more owned businesses. I often end up sending my Sims to shop at unowned businesses, so I don't have to do these calculations.

I would love a mod that fixed this problem, and suggest that those working on a modernised version of The Sims 2 should make this a priority.

All Sims are beautiful -- even the ugly ones.
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The Veronaville kids are alright.
Mad Poster
#3 Old 8th Nov 2024 at 5:18 PM
Damn, I didn't know it did that. I'm surprised that it hasn't already been modded out.
Mad Poster
#4 Old 8th Nov 2024 at 5:38 PM
I'm pretty sure there is a mod for it...somewhere...but as usual I don't know where anything is.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Instructor
#5 Old 8th Nov 2024 at 7:18 PM
Business Mod by Simler90 i think
Field Researcher
#6 Old 9th Nov 2024 at 4:45 AM
Quote: Originally posted by Fearless Butterfly
Business Mod by Simler90 i think

Yup, you really want this:
https://modthesims.info/d/633080/business-mods.html

It took me a while to edit it to make it compatible with my game (I have lots of conflicting mods!) but it was worth it.

Shabado... sha..ba..doo..badooo
Test Subject
Original Poster
#7 Old 9th Nov 2024 at 5:04 AM
Thank you! I’ll try downloading Simler90’s business mod and see if it resolves the issue. Fingers crossed it fixes the problem I’ve been having with rotational play!
Mad Poster
#8 Old 9th Nov 2024 at 10:16 AM
Again, Simler's mods do too many things that I don't want along with whatever I do want. It's all too confusing.
Field Researcher
#9 Old 9th Nov 2024 at 12:02 PM
Quote: Originally posted by Charity
Again, Simler's mods do too many things that I don't want along with whatever I do want. It's all too confusing.

It do be like that some times.

I really like the concept of simba's better ghost mod. But it alters so much that it would be a royal pain in a certain lower area of the human body to merge in with my other mods.

So, the current ghosts will do.

Shabado... sha..ba..doo..badooo
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